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Adrian Redder

Publications and source records attributed to Adrian Redder.

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C-STEP: Continuous Space-Time Empowerment for Physics-informed Safe Reinforcement Learning of Mobile Agents

Safe navigation in complex environments remains a central challenge for reinforcement learning (RL) in robotics. This paper introduces Continuous Space-Time Empowerment for Physics-informed (C-STEP) safe RL, a novel measure of agent-centric safety tailored to deterministic, continuous domains. This measure can be used to design physics-informed intrinsic rewards by augmenting positive navigation reward functions. The reward incorporates the agents internal states (e.g., initial velocity) and forward dynamics to differentiate safe from risky behavior. By integrating C-STEP with navigation rewards, we obtain an intrinsic reward function that jointly optimizes task completion and collision avoidance. Numerical results demonstrate fewer collisions, reduced proximity to obstacles, and only marginal increases in travel time. Overall, C-STEP offers an interpretable, physics-informed approach to reward shaping in RL, contributing to safety for agentic mobile robotic systems.

eess.SY

Stability and Convergence of Distributed Stochastic Approximations with large Unbounded Stochastic Information Delays

We generalize the Borkar-Meyn stability Theorem (BMT) to distributed stochastic approximations (SAs) with information delays that possess an arbitrary moment bound. To model the delays, we introduce Age of Information Processes (AoIPs): stochastic processes on the non-negative integers with a unit growth property. We show that AoIPs with an arbitrary moment bound cannot exceed any fraction of time infinitely often. In combination with a suitably chosen stepsize, this property turns out to be sufficient for the stability of distributed SAs. Compared to the BMT, our analysis requires crucial modifications and a new line of argument to handle the SA errors caused by AoI. In our analysis, we show that these SA errors satisfy a recursive inequality. To evaluate this recursion, we propose a new Gronwall-type inequality for time-varying lower limits of summations. As applications to our distributed BMT, we discuss distributed gradient-based optimization and a new approach to analyzing SAs with momentum.

math.OC

Distributed gradient-based optimization in the presence of dependent aperiodic communication

Iterative distributed optimization algorithms involve multiple agents that communicate with each other, over time, in order to minimize/maximize a global objective. In the presence of unreliable communication networks, the Age-of-Information (AoI), which measures the freshness of data received, may be large and hence hinder algorithmic convergence. In this paper, we study the convergence of general distributed gradient-based optimization algorithms in the presence of communication that neither happens periodically nor at stochastically independent points in time. We show that convergence is guaranteed provided the random variables associated with the AoI processes are stochastically dominated by a random variable with finite first moment. This improves on previous requirements of boundedness of more than the first moment. We then introduce stochastically strongly connected (SSC) networks, a new stochastic form of strong connectedness for time-varying networks. We show: If for any $p \ge0$ the processes that describe the success of communication between agents in a SSC network are $\alpha$-mixing with $n^{p-1}\alpha(n)$ summable, then the associated AoI processes are stochastically dominated by a random variable with finite $p$-th moment. In combination with our first contribution, this implies that distributed stochastic gradient descend converges in the presence of AoI, if $\alpha(n)$ is summable.

math.OC

3DPG: Distributed Deep Deterministic Policy Gradient Algorithms for Networked Multi-Agent Systems

We present Distributed Deep Deterministic Policy Gradient (3DPG), a multi-agent actor-critic (MAAC) algorithm for Markov games. Unlike previous MAAC algorithms, 3DPG is fully distributed during both training and deployment. 3DPG agents calculate local policy gradients based on the most recently available local data (states, actions) and local policies of other agents. During training, this information is exchanged using a potentially lossy and delaying communication network. The network therefore induces Age of Information (AoI) for data and policies. We prove the asymptotic convergence of 3DPG even in the presence of potentially unbounded Age of Information (AoI). This provides an important step towards practical online and distributed multi-agent learning since 3DPG does not assume information to be available deterministically. We analyze 3DPG in the presence of policy and data transfer under mild practical assumptions. Our analysis shows that 3DPG agents converge to a local Nash equilibrium of Markov games in terms of utility functions expressed as the expected value of the agents local approximate action-value functions (Q-functions). The expectations of the local Q-functions are with respect to limiting distributions over the global state-action space shaped by the agents' accumulated local experiences. Our results also shed light on the policies obtained by general MAAC algorithms. We show through a heuristic argument and numerical experiments that 3DPG improves convergence over previous MAAC algorithms that use old actions instead of old policies during training. Further, we show that 3DPG is robust to AoI; it learns competitive policies even with large AoI and low data availability.

cs.LG

Practical sufficient conditions for convergence of distributed optimisation algorithms over communication networks with interference

Information exchange over networks can be affected by various forms of delay. This causes challenges for using the network by a multi-agent system to solve a distributed optimisation problem. Distributed optimisation schemes, however, typically do not assume network models that are representative for real-world communication networks, since communication links are most of the time abstracted as lossless. Our objective is therefore to formulate a representative network model and provide practically verifiable network conditions that ensure convergence of distributed algorithms in the presence of interference and possibly unbounded delay. Our network is modelled by a sequence of directed-graphs, where to each network link we associate a process for the instantaneous signal-to-interference-plus-noise ratio. We then formulate practical conditions that can be verified locally and show that the age of information (AoI) associated with data communicated over the network is in $\mathcal{O}(\sqrt{n})$. Under these conditions we show that a penalty-based gradient descent algorithm can be used to solve a rich class of stochastic, constrained, distributed optimisation problems. The strength of our result lies in the bridge between practical verifiable network conditions and an abstract optimisation theory. We illustrate numerically that our algorithm converges in an extreme scenario where the average AoI diverges.

math.OC

Optimization over time-varying networks with unbounded delays

Solving optimization problems in multi-agent systems (MAS) involves information exchange between agents. These solutions must be robust to delays and errors that arise from an unreliable wireless network which typically connects the MAS. In today's large-scale dynamic Internet Of Things style multi-agent scenarios, the network topology changes and evolves over time. In this paper, we present a simple distributed gradient based optimization framework and an associated algorithm. Convergence to a minimum of a given objective is shown under mild conditions on the network topology and objective. Specifically, we only assume that a message sent by a sender reaches the intended receiver, possibly delayed, with some positive probability. To the best of our knowledge ours is the first analysis under such weak general network conditions. We also discuss in detail the verifiability of all assumptions involved. This paper makes a significant technical contribution in terms of the allowed class of objective functions. Specifically, we present an analysis wherein the objective function is such that its sample-gradient is merely locally Lipschitz continuous. The theory developed herein is supported by numerical results. Another contribution of this paper is a consensus algorithm based on the main framework/ algorithm. The long-term behavior of this consensus algorithm is a direct consequence of the theory presented. Again, we believe that ours is the first consensus algorithm to account for unbounded stochastic communication delays, in addition to time-varying networks.

math.DS

Deep reinforcement learning for scheduling in large-scale networked control systems

This work considers the problem of control and resource scheduling in networked systems. We present DIRA, a Deep reinforcement learning based Iterative Resource Allocation algorithm, which is scalable and control-aware. Our algorithm is tailored towards large-scale problems where control and scheduling need to act jointly to optimize performance. DIRA can be used to schedule general time-domain optimization based controllers. In the present work, we focus on control designs based on suitably adapted linear quadratic regulators. We apply our algorithm to networked systems with correlated fading communication channels. Our simulations show that DIRA scales well to large scheduling problems.

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