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Adrian Wong

Publications and source records attributed to Adrian Wong.

6 recordsLinked to original sources

Probing More-Than-Human Representation in Crisis Resilience Planning: An HCI Researcher Perspective

Crisis resilience planning raises urgent questions about how to include non-human species and ecological systems in participatory processes, which remain largely human-centred. This paper reports on a workshop with HCI researchers examining how more-than-human representation is approached in crisis contexts. The workshop combined scenario-based discussion with two design probes -- a voice-based conversational agent and an immersive embodied prototype -- to support sustained discussion of how emerging technologies shape engagement with non-human perspectives. Participants focused not on system usability, but on deliberating representational choices, such as voice, embodiment, and realism, and their potential role within participatory planning processes. The findings suggest that giving 'voice' to non-humans is not a neutral act of translation, but a design challenge that introduces tensions between legitimacy, authority, and authenticity. This paper provides empirical insight into how HCI researchers conceptualise more-than-human representation and positions crisis resilience planning as a critical site for examining AI- and immersion-mediated representation.

cs.HC

ReHome Earth: A VR-Based Concept Validation for AI-Driven Space Homesickness Interventions

Space exploration has advanced rapidly, but the emotional needs of astronauts on long-duration missions remain underexplored. We present ReHome Earth, a dual-component design approach addressing space homesickness: 1) a future-oriented installation concept integrating transparent OLED displays with spaceship windows for real-time Earth connectivity, and 2) a functional VR prototype simulating astronaut isolation for testing AI-generated content effectiveness. Since accessing astronauts during missions is impossible, we conducted concept validation with terrestrial participants experiencing geographic displacement. Through evaluation with 84 proxy participants and 6 HCI experts, we demonstrate strong emotional resonance and validate three design implications: emotional pacing mechanisms, explainable biophysical feedback systems, and evolution from individual tools to collective affective infrastructure. Our contributions include a technically feasible space installation concept, a functional VR prototype for space HCI research, and empirical insights into the design of AI-driven emotional support systems for extreme isolation environments.

cs.HC

Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language

Large pretrained (e.g., "foundation") models exhibit distinct capabilities depending on the domain of data they are trained on. While these domains are generic, they may only barely overlap. For example, visual-language models (VLMs) are trained on Internet-scale image captions, but large language models (LMs) are further trained on Internet-scale text with no images (e.g., spreadsheets, SAT questions, code). As a result, these models store different forms of commonsense knowledge across different domains. In this work, we show that this diversity is symbiotic, and can be leveraged through Socratic Models (SMs): a modular framework in which multiple pretrained models may be composed zero-shot i.e., via multimodal-informed prompting, to exchange information with each other and capture new multimodal capabilities, without requiring finetuning. With minimal engineering, SMs are not only competitive with state-of-the-art zero-shot image captioning and video-to-text retrieval, but also enable new applications such as (i) answering free-form questions about egocentric video, (ii) engaging in multimodal assistive dialogue with people (e.g., for cooking recipes) by interfacing with external APIs and databases (e.g., web search), and (iii) robot perception and planning.

cs.CV

Learning to Fold Real Garments with One Arm: A Case Study in Cloud-Based Robotics Research

Autonomous fabric manipulation is a longstanding challenge in robotics, but evaluating progress is difficult due to the cost and diversity of robot hardware. Using Reach, a cloud robotics platform that enables low-latency remote execution of control policies on physical robots, we present the first systematic benchmarking of fabric manipulation algorithms on physical hardware. We develop 4 novel learning-based algorithms that model expert actions, keypoints, reward functions, and dynamic motions, and we compare these against 4 learning-free and inverse dynamics algorithms on the task of folding a crumpled T-shirt with a single robot arm. The entire lifecycle of data collection, model training, and policy evaluation is performed remotely without physical access to the robot workcell. Results suggest a new algorithm combining imitation learning with analytic methods achieves 84% of human-level performance on the folding task. See https://sites.google.com/berkeley.edu/cloudfolding for all data, code, models, and supplemental material.

cs.RO

Implicit Behavioral Cloning

We find that across a wide range of robot policy learning scenarios, treating supervised policy learning with an implicit model generally performs better, on average, than commonly used explicit models. We present extensive experiments on this finding, and we provide both intuitive insight and theoretical arguments distinguishing the properties of implicit models compared to their explicit counterparts, particularly with respect to approximating complex, potentially discontinuous and multi-valued (set-valued) functions. On robotic policy learning tasks we show that implicit behavioral cloning policies with energy-based models (EBM) often outperform common explicit (Mean Square Error, or Mixture Density) behavioral cloning policies, including on tasks with high-dimensional action spaces and visual image inputs. We find these policies provide competitive results or outperform state-of-the-art offline reinforcement learning methods on the challenging human-expert tasks from the D4RL benchmark suite, despite using no reward information. In the real world, robots with implicit policies can learn complex and remarkably subtle behaviors on contact-rich tasks from human demonstrations, including tasks with high combinatorial complexity and tasks requiring 1mm precision.

cs.RO

Forecasting Using Reservoir Computing: The Role of Generalized Synchronization

Reservoir computers (RC) are a form of recurrent neural network (RNN) used for forecasting time series data. As with all RNNs, selecting the hyperparameters presents a challenge when training on new inputs. We present a method based on generalized synchronization (GS) that gives direction in designing and evaluating the architecture and hyperparameters of a RC. The 'auxiliary method' for detecting GS provides a pre-training test that guides hyperparameter selection. Furthermore, we provide a metric for a "well trained" RC using the reproduction of the input system's Lyapunov exponents.

cs.NE