SearcharxivSearch

arXiv subjects

Adriana Kovashka

Publications and source records attributed to Adriana Kovashka.

At least 19 recordsLinked to original sources

Sense it with your eyes: Sensation Generation and Understanding for Advertisements

Sensory advertising evokes human senses through visual cues, enabling audiences to mentally simulate experiences and increasing persuasive impact. Despite the recent increase in using AI in generating and understanding creative and persuasive content, how advertisements visually evoke sensations remains largely unexplored. In this work, we introduce the first study of understanding, evaluating, and generating sensory ads. We introduce the Sensory Ad dataset, and define sensation classification tasks (SenseClass) to benchmark LLMs and MLLMs. We further propose SenseScore, an automated evaluation metric for sensation evocation achieving strong agreement with human judgments. Finally, we introduce the Sensory Ad Generation (SenseGen) task and propose SAGA, a multi-agent framework that improves message image alignment, sensory evocation, and persuasion. Our work establishes a foundation for sensory-aware visual persuasion.

cs.CV

Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching

Video-LLMs often attend to irrelevant frames, which is especially detrimental for sports coaching tasks requiring precise temporal grounding. Yet obtaining frame-level supervision is challenging: expensive to collect from humans and unreliable from other models. We improve temporal grounding without additional annotations by exploiting the observation that related tasks, such as generation and verification, must attend to the same frames. We enforce this via a self-consistency objective over select visual attention maps of tightly-related tasks. Using VidDiffBench, which provides ground-truth keyframe annotations, we first validate that attention misallocation is a significant bottleneck. We then show that training with our objective yields gains of +3.0%, +14.1% accuracy and +0.9 BERTScore over supervised finetuning across three sports coaching tasks: Exact, FitnessQA, and ExpertAF, even surpassing closed-source models.

cs.CV

Culture in Action: Evaluating Text-to-Image Models through Social Activities

Text-to-image (T2I) diffusion models achieve impressive photorealism by training on large-scale web data, but models inherit cultural biases and fail to depict underrepresented regions faithfully. Existing cultural benchmarks focus mainly on object-centric categories (e.g., food, attire, and architecture), overlooking the social and daily activities that more clearly reflect cultural norms. Few metrics exist for measuring cultural faithfulness. We introduce CULTIVate, a benchmark for evaluating T2I models on cross-cultural activities (e.g., greetings, dining, games, traditional dances, and cultural celebrations). CULTIVate spans 16 countries with 576 prompts and more than 19,000 images, and provides an explainable descriptor-based evaluation framework across multiple cultural dimensions, including background, attire, objects, and interactions. We propose four metrics to measure cultural alignment, hallucination, exaggerated elements, and diversity. Our findings reveal systematic disparities: models perform better for global north countries than for the global south, with distinct failure modes across T2I systems. Human studies confirm that our metrics correlate more strongly with human judgments than existing text-image metrics.

cs.CV

Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study

While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning feedback data for each sport. This limitation is evident from the poor generalization to sports unseen during finetuning. Furthermore, traditional text generation evaluation metrics (e.g., BLEU-4, METEOR, ROUGE-L, BERTScore), originally developed for machine translation and summarization, fail to capture the unique aspects of sports feedback quality. To address the first problem, using rock climbing as our case study, we propose using auxiliary freely-available web data from the target domain, such as competition videos and coaching manuals, in addition to existing sports feedback from a disjoint, source domain to improve sports feedback generation performance on the target domain. To improve evaluation, we propose two evaluation metrics: (1) specificity and (2) actionability. Together, our approach enables more meaningful and practical generation of sports feedback under limited annotations.

cs.CV

A Multimodal Recaptioning Framework to Account for Perceptual Diversity Across Languages in Vision-Language Modeling

When captioning an image, people describe objects in diverse ways, such as by using different terms and/or including details that are perceptually noteworthy to them. Descriptions can be especially unique across languages and cultures. Modern vision-language models (VLMs) gain understanding of images with text in different languages often through training on machine translations of English captions. However, this process relies on input content written from the perception of English speakers, leading to a perceptual bias. In this work, we outline a framework to address this bias. We specifically use a small amount of native speaker data, nearest-neighbor example guidance, and multimodal LLM reasoning to augment captions to better reflect descriptions in a target language. When adding the resulting rewrites to multilingual CLIP finetuning, we improve on German and Japanese text-image retrieval case studies (up to +3.5 mean recall, +4.4 on native vs. translation errors). We also propose a mechanism to build understanding of object description variation across languages, and offer insights into cross-dataset and cross-language generalization.

cs.CV

Role Bias in Diffusion Models: Diagnosing and Mitigating through Intermediate Decomposition

Text-to-image (T2I) diffusion models exhibit impressive photorealistic image generation capabilities, yet they struggle in compositional image generation. In this work, we introduce RoleBench, a benchmark focused on evaluating compositional generalization in action-based relations (e.g., "mouse chasing cat"). We show that state-of-the-art T2I models and compositional generation methods consistently default to frequent reversed relations (i.e., "cat chasing mouse"), a phenomenon we call role collapse. Related works attribute this to the model's architectural limitation or underrepresentation in the data. Our key insight reveals that while models fail on rare compositions when their inversions are common, they can successfully generate similar intermediate compositions (e.g., "mouse chasing boy"), suggesting that this limitation is also due to the presence of frequent counterparts rather than just the absence of rare compositions. Motivated by this, we hypothesize that directional decomposition can gradually mitigate role collapse. We test this via ReBind, a lightweight framework that teaches role bindings using carefully selected active/passive intermediate compositions. Experiments suggest that intermediate compositions through simple fine-tuning can significantly reduce role collapse, with humans preferring ReBind more than 78% compared to state-of-the-art methods. Our findings highlight the role of distributional asymmetries in compositional failures and offer a simple, effective path for improving generalization.

cs.CV

The Face of Persuasion: Analyzing Bias and Generating Culture-Aware Ads

Text-to-image models are appealing for customizing visual advertisements and targeting specific populations. We investigate this potential by examining the demographic bias within ads for different ad topics, and the disparate level of persuasiveness (judged by models) of ads that are identical except for gender/race of the people portrayed. We also experiment with a technique to target ads for specific countries. The code is available at https://github.com/aysanaghazadeh/FaceOfPersuasion

cs.CV

CAP: Evaluation of Persuasive and Creative Image Generation

We address the task of advertisement image generation and introduce three evaluation metrics to assess Creativity, prompt Alignment, and Persuasiveness (CAP) in generated advertisement images. Despite recent advancements in Text-to-Image (T2I) generation and their performance in generating high-quality images for explicit descriptions, evaluating these models remains challenging. Existing evaluation methods focus largely on assessing alignment with explicit, detailed descriptions, but evaluating alignment with visually implicit prompts remains an open problem. Additionally, creativity and persuasiveness are essential qualities that enhance the effectiveness of advertisement images, yet are seldom measured. To address this, we propose three novel metrics for evaluating the creativity, alignment, and persuasiveness of generated images. Our findings reveal that current T2I models struggle with creativity, persuasiveness, and alignment when the input text is implicit messages. We further introduce a simple yet effective approach to enhance T2I models' capabilities in producing images that are better aligned, more creative, and more persuasive.

cs.CV

Towards Understanding Ambiguity Resolution in Multimodal Inference of Meaning

We investigate a new setting for foreign language learning, where learners infer the meaning of unfamiliar words in a multimodal context of a sentence describing a paired image. We conduct studies with human participants using different image-text pairs. We analyze the features of the data (i.e., images and texts) that make it easier for participants to infer the meaning of a masked or unfamiliar word, and what language backgrounds of the participants correlate with success. We find only some intuitive features have strong correlations with participant performance, prompting the need for further investigating of predictive features for success in these tasks. We also analyze the ability of AI systems to reason about participant performance, and discover promising future directions for improving this reasoning ability.

cs.CV

Leveraging Large Models to Evaluate Novel Content: A Case Study on Advertisement Creativity

Evaluating creativity is challenging, even for humans, not only because of its subjectivity but also because it involves complex cognitive processes. Inspired by work in marketing, we attempt to break down visual advertisement creativity into atypicality and originality. With fine-grained human annotations on these dimensions, we propose a suite of tasks specifically for such a subjective problem. We also evaluate the alignment between state-of-the-art (SoTA) vision language models (VLMs) and humans on our proposed benchmark, demonstrating both the promises and challenges of using VLMs for automatic creativity assessment.

cs.CV

Towards Generalization of Tactile Image Generation: Reference-Free Evaluation in a Leakage-Free Setting

Tactile sensing, which relies on direct physical contact, is critical for human perception and underpins applications in computer vision, robotics, and multimodal learning. Because tactile data is often scarce and costly to acquire, generating synthetic tactile images provides a scalable solution to augment real-world measurements. However, ensuring robust generalization in synthesizing tactile images-capturing subtle, material-specific contact features-remains challenging. We demonstrate that overlapping training and test samples in commonly used datasets inflate performance metrics, obscuring the true generalizability of tactile models. To address this, we propose a leakage-free evaluation protocol coupled with novel, reference-free metrics-TMMD, I-TMMD, CI-TMMD, and D-TMMD-tailored for tactile generation. Moreover, we propose a vision-to-touch generation method that leverages text as an intermediate modality by incorporating concise, material-specific descriptions during training to better capture essential tactile features. Experiments on two popular visuo-tactile datasets, Touch and Go and HCT, show that our approach achieves superior performance and enhanced generalization in a leakage-free setting.

cs.CV

Benchmarking VLMs' Reasoning About Persuasive Atypical Images

Vision language models (VLMs) have shown strong zero-shot generalization across various tasks, especially when integrated with large language models (LLMs). However, their ability to comprehend rhetorical and persuasive visual media, such as advertisements, remains understudied. Ads often employ atypical imagery, using surprising object juxtapositions to convey shared properties. For example, Fig. 1 (e) shows a beer with a feather-like texture. This requires advanced reasoning to deduce that this atypical representation signifies the beer's lightness. We introduce three novel tasks, Multi-label Atypicality Classification, Atypicality Statement Retrieval, and Aypical Object Recognition, to benchmark VLMs' understanding of atypicality in persuasive images. We evaluate how well VLMs use atypicality to infer an ad's message and test their reasoning abilities by employing semantically challenging negatives. Finally, we pioneer atypicality-aware verbalization by extracting comprehensive image descriptions sensitive to atypical elements. Our findings reveal that: (1) VLMs lack advanced reasoning capabilities compared to LLMs; (2) simple, effective strategies can extract atypicality-aware information, leading to comprehensive image verbalization; (3) atypicality aids persuasive advertisement understanding. Code and data will be made available.

cs.CV

Quantifying the Gaps Between Translation and Native Perception in Training for Multimodal, Multilingual Retrieval

There is a scarcity of multilingual vision-language models that properly account for the perceptual differences that are reflected in image captions across languages and cultures. In this work, through a multimodal, multilingual retrieval case study, we quantify the existing lack of model flexibility. We empirically show performance gaps between training on captions that come from native German perception and captions that have been either machine-translated or human-translated from English into German. To address these gaps, we further propose and evaluate caption augmentation strategies. While we achieve mean recall improvements (+1.3), gaps still remain, indicating an open area of future work for the community.

cs.CV

Integrating Audio Narrations to Strengthen Domain Generalization in Multimodal First-Person Action Recognition

First-person activity recognition is rapidly growing due to the widespread use of wearable cameras but faces challenges from domain shifts across different environments, such as varying objects or background scenes. We propose a multimodal framework that improves domain generalization by integrating motion, audio, and appearance features. Key contributions include analyzing the resilience of audio and motion features to domain shifts, using audio narrations for enhanced audio-text alignment, and applying consistency ratings between audio and visual narrations to optimize the impact of audio in recognition during training. Our approach achieves state-of-the-art performance on the ARGO1M dataset, effectively generalizing across unseen scenarios and locations.

cs.CV

Enhancing Weakly-Supervised Object Detection on Static Images through (Hallucinated) Motion

While motion has garnered attention in various tasks, its potential as a modality for weakly-supervised object detection (WSOD) in static images remains unexplored. Our study introduces an approach to enhance WSOD methods by integrating motion information. This method involves leveraging hallucinated motion from static images to improve WSOD on image datasets, utilizing a Siamese network for enhanced representation learning with motion, addressing camera motion through motion normalization, and selectively training images based on object motion. Experimental validation on the COCO and YouTube-BB datasets demonstrates improvements over a state-of-the-art method.

cs.CV

What metrics of participation balance predict outcomes of collaborative learning with a robot?

One of the keys to the success of collaborative learning is balanced participation by all learners, but this does not always happen naturally. Pedagogical robots have the potential to facilitate balance. However, it remains unclear what participation balance robots should aim at; various metrics have been proposed, but it is still an open question whether we should balance human participation in human-human interactions (HHI) or human-robot interactions (HRI) and whether we should consider robots' participation in collaborative learning involving multiple humans and a robot. This paper examines collaborative learning between a pair of students and a teachable robot that acts as a peer tutee to answer the aforementioned question. Through an exploratory study, we hypothesize which balance metrics in the literature and which portions of dialogues (including vs. excluding robots' participation and human participation in HHI vs. HRI) will better predict learning as a group. We test the hypotheses with another study and replicate them with automatically obtained units of participation to simulate the information available to robots when they adaptively fix imbalances in real-time. Finally, we discuss recommendations on which metrics learning science researchers should choose when trying to understand how to facilitate collaboration.

cs.HC

Incorporating Geo-Diverse Knowledge into Prompting for Increased Geographical Robustness in Object Recognition

Existing object recognition models have been shown to lack robustness in diverse geographical scenarios due to domain shifts in design and context. Class representations need to be adapted to more accurately reflect an object concept under these shifts. In the absence of training data from target geographies, we hypothesize that geographically diverse descriptive knowledge of categories can enhance robustness. For this purpose, we explore the feasibility of probing a large language model for geography-based object knowledge, and we examine the effects of integrating knowledge into zero-shot and learnable soft prompting with CLIP. Within this exploration, we propose geography knowledge regularization to ensure that soft prompts trained on a source set of geographies generalize to an unseen target set. Accuracy gains over prompting baselines on DollarStreet while training only on Europe data are up to +2.8/1.2/1.6 on target data from Africa/Asia/Americas, and +4.6 overall on the hardest classes. Competitive performance is shown vs. few-shot target training, and analysis is provided to direct future study of geographical robustness.

cs.CV

VEIL: Vetting Extracted Image Labels from In-the-Wild Captions for Weakly-Supervised Object Detection

The use of large-scale vision-language datasets is limited for object detection due to the negative impact of label noise on localization. Prior methods have shown how such large-scale datasets can be used for pretraining, which can provide initial signal for localization, but is insufficient without clean bounding-box data for at least some categories. We propose a technique to "vet" labels extracted from noisy captions, and use them for weakly-supervised object detection (WSOD), without any bounding boxes. We analyze and annotate the types of label noise in captions in our Caption Label Noise dataset, and train a classifier that predicts if an extracted label is actually present in the image or not. Our classifier generalizes across dataset boundaries and across categories. We compare the classifier to nine baselines on five datasets, and demonstrate that it can improve WSOD without label vetting by 30% (31.2 to 40.5 mAP when evaluated on PASCAL VOC). See dataset at: https://github.com/arushirai1/CLaNDataset.

cs.CV