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Adrien Gaidon

Publications and source records attributed to Adrien Gaidon.

85 records · Page 5Linked to original sources

An Attention-based Recurrent Convolutional Network for Vehicle Taillight Recognition

Vehicle taillight recognition is an important application for automated driving, especially for intent prediction of ado vehicles and trajectory planning of the ego vehicle. In this work, we propose an end-to-end deep learning framework to recognize taillights, i.e. rear turn and brake signals, from a sequence of images. The proposed method starts with a Convolutional Neural Network (CNN) to extract spatial features, and then applies a Long Short-Term Memory network (LSTM) to learn temporal dependencies. Furthermore, we integrate attention models in both spatial and temporal domains, where the attention models learn to selectively focus on both spatial and temporal features. Our method is able to outperform the state of the art in terms of accuracy on the UC Merced Vehicle Rear Signal Dataset, demonstrating the effectiveness of attention models for vehicle taillight recognition.

cs.CV↗

Learning to Fuse Things and Stuff

We propose an end-to-end learning approach for panoptic segmentation, a novel task unifying instance (things) and semantic (stuff) segmentation. Our model, TASCNet, uses feature maps from a shared backbone network to predict in a single feed-forward pass both things and stuff segmentations. We explicitly constrain these two output distributions through a global things and stuff binary mask to enforce cross-task consistency. Our proposed unified network is competitive with the state of the art on several benchmarks for panoptic segmentation as well as on the individual semantic and instance segmentation tasks.

cs.CV↗

Exploring the Limitations of Behavior Cloning for Autonomous Driving

Driving requires reacting to a wide variety of complex environment conditions and agent behaviors. Explicitly modeling each possible scenario is unrealistic. In contrast, imitation learning can, in theory, leverage data from large fleets of human-driven cars. Behavior cloning in particular has been successfully used to learn simple visuomotor policies end-to-end, but scaling to the full spectrum of driving behaviors remains an unsolved problem. In this paper, we propose a new benchmark to experimentally investigate the scalability and limitations of behavior cloning. We show that behavior cloning leads to state-of-the-art results, including in unseen environments, executing complex lateral and longitudinal maneuvers without these reactions being explicitly programmed. However, we confirm well-known limitations (due to dataset bias and overfitting), new generalization issues (due to dynamic objects and the lack of a causal model), and training instability requiring further research before behavior cloning can graduate to real-world driving. The code of the studied behavior cloning approaches can be found at https://github.com/felipecode/coiltraine .

cs.CV↗

ROI-10D: Monocular Lifting of 2D Detection to 6D Pose and Metric Shape

We present a deep learning method for end-to-end monocular 3D object detection and metric shape retrieval. We propose a novel loss formulation by lifting 2D detection, orientation, and scale estimation into 3D space. Instead of optimizing these quantities separately, the 3D instantiation allows to properly measure the metric misalignment of boxes. We experimentally show that our 10D lifting of sparse 2D Regions of Interests (RoIs) achieves great results both for 6D pose and recovery of the textured metric geometry of instances. This further enables 3D synthetic data augmentation via inpainting recovered meshes directly onto the 2D scenes. We evaluate on KITTI3D against other strong monocular methods and demonstrate that our approach doubles the AP on the 3D pose metrics on the official test set, defining the new state of the art.

cs.CV↗

SPIGAN: Privileged Adversarial Learning from Simulation

Deep Learning for Computer Vision depends mainly on the source of supervision.Photo-realistic simulators can generate large-scale automatically labeled syntheticdata, but introduce a domain gap negatively impacting performance. We propose anew unsupervised domain adaptation algorithm, called SPIGAN, relying on Sim-ulator Privileged Information (PI) and Generative Adversarial Networks (GAN).We use internal data from the simulator as PI during the training of a target tasknetwork. We experimentally evaluate our approach on semantic segmentation. Wetrain the networks on real-world Cityscapes and Vistas datasets, using only unla-beled real-world images and synthetic labeled data with z-buffer (depth) PI fromthe SYNTHIA dataset. Our method improves over no adaptation and state-of-the-art unsupervised domain adaptation techniques.

cs.CV↗

SuperDepth: Self-Supervised, Super-Resolved Monocular Depth Estimation

Recent techniques in self-supervised monocular depth estimation are approaching the performance of supervised methods, but operate in low resolution only. We show that high resolution is key towards high-fidelity self-supervised monocular depth prediction. Inspired by recent deep learning methods for Single-Image Super-Resolution, we propose a sub-pixel convolutional layer extension for depth super-resolution that accurately synthesizes high-resolution disparities from their corresponding low-resolution convolutional features. In addition, we introduce a differentiable flip-augmentation layer that accurately fuses predictions from the image and its horizontally flipped version, reducing the effect of left and right shadow regions generated in the disparity map due to occlusions. Both contributions provide significant performance gains over the state-of-the-art in self-supervised depth and pose estimation on the public KITTI benchmark. A video of our approach can be found at https://youtu.be/jKNgBeBMx0I.

cs.CV↗

Procedural Generation of Videos to Train Deep Action Recognition Networks

Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for "Procedural Human Action Videos". It contains a total of 39,982 videos, with more than 1,000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We introduce a deep multi-task representation learning architecture to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF101 and HMDB51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, significantly outperforming fine-tuning state-of-the-art unsupervised generative models of videos.

cs.CV↗

Sympathy for the Details: Dense Trajectories and Hybrid Classification Architectures for Action Recognition

Action recognition in videos is a challenging task due to the complexity of the spatio-temporal patterns to model and the difficulty to acquire and learn on large quantities of video data. Deep learning, although a breakthrough for image classification and showing promise for videos, has still not clearly superseded action recognition methods using hand-crafted features, even when training on massive datasets. In this paper, we introduce hybrid video classification architectures based on carefully designed unsupervised representations of hand-crafted spatio-temporal features classified by supervised deep networks. As we show in our experiments on five popular benchmarks for action recognition, our hybrid model combines the best of both worlds: it is data efficient (trained on 150 to 10000 short clips) and yet improves significantly on the state of the art, including recent deep models trained on millions of manually labelled images and videos.

cs.CV↗

Virtual Worlds as Proxy for Multi-Object Tracking Analysis

Modern computer vision algorithms typically require expensive data acquisition and accurate manual labeling. In this work, we instead leverage the recent progress in computer graphics to generate fully labeled, dynamic, and photo-realistic proxy virtual worlds. We propose an efficient real-to-virtual world cloning method, and validate our approach by building and publicly releasing a new video dataset, called Virtual KITTI (see http://www.xrce.xerox.com/Research-Development/Computer-Vision/Proxy-Virtual-Worlds), automatically labeled with accurate ground truth for object detection, tracking, scene and instance segmentation, depth, and optical flow. We provide quantitative experimental evidence suggesting that (i) modern deep learning algorithms pre-trained on real data behave similarly in real and virtual worlds, and (ii) pre-training on virtual data improves performance. As the gap between real and virtual worlds is small, virtual worlds enable measuring the impact of various weather and imaging conditions on recognition performance, all other things being equal. We show these factors may affect drastically otherwise high-performing deep models for tracking.

cs.CV↗

Online Learning to Sample

Stochastic Gradient Descent (SGD) is one of the most widely used techniques for online optimization in machine learning. In this work, we accelerate SGD by adaptively learning how to sample the most useful training examples at each time step. First, we show that SGD can be used to learn the best possible sampling distribution of an importance sampling estimator. Second, we show that the sampling distribution of an SGD algorithm can be estimated online by incrementally minimizing the variance of the gradient. The resulting algorithm - called Adaptive Weighted SGD (AW-SGD) - maintains a set of parameters to optimize, as well as a set of parameters to sample learning examples. We show that AWSGD yields faster convergence in three different applications: (i) image classification with deep features, where the sampling of images depends on their labels, (ii) matrix factorization, where rows and columns are not sampled uniformly, and (iii) reinforcement learning, where the optimized and exploration policies are estimated at the same time, where our approach corresponds to an off-policy gradient algorithm.

cs.LG↗

Online Domain Adaptation for Multi-Object Tracking

Automatically detecting, labeling, and tracking objects in videos depends first and foremost on accurate category-level object detectors. These might, however, not always be available in practice, as acquiring high-quality large scale labeled training datasets is either too costly or impractical for all possible real-world application scenarios. A scalable solution consists in re-using object detectors pre-trained on generic datasets. This work is the first to investigate the problem of on-line domain adaptation of object detectors for causal multi-object tracking (MOT). We propose to alleviate the dataset bias by adapting detectors from category to instances, and back: (i) we jointly learn all target models by adapting them from the pre-trained one, and (ii) we also adapt the pre-trained model on-line. We introduce an on-line multi-task learning algorithm to efficiently share parameters and reduce drift, while gradually improving recall. Our approach is applicable to any linear object detector, and we evaluate both cheap "mini-Fisher Vectors" and expensive "off-the-shelf" ConvNet features. We quantitatively measure the benefit of our domain adaptation strategy on the KITTI tracking benchmark and on a new dataset (PASCAL-to-KITTI) we introduce to study the domain mismatch problem in MOT.

cs.CV↗

Deep Fishing: Gradient Features from Deep Nets

Convolutional Networks (ConvNets) have recently improved image recognition performance thanks to end-to-end learning of deep feed-forward models from raw pixels. Deep learning is a marked departure from the previous state of the art, the Fisher Vector (FV), which relied on gradient-based encoding of local hand-crafted features. In this paper, we discuss a novel connection between these two approaches. First, we show that one can derive gradient representations from ConvNets in a similar fashion to the FV. Second, we show that this gradient representation actually corresponds to a structured matrix that allows for efficient similarity computation. We experimentally study the benefits of transferring this representation over the outputs of ConvNet layers, and find consistent improvements on the Pascal VOC 2007 and 2012 datasets.

cs.CV↗

Self-Learning Camera: Autonomous Adaptation of Object Detectors to Unlabeled Video Streams

Learning object detectors requires massive amounts of labeled training samples from the specific data source of interest. This is impractical when dealing with many different sources (e.g., in camera networks), or constantly changing ones such as mobile cameras (e.g., in robotics or driving assistant systems). In this paper, we address the problem of self-learning detectors in an autonomous manner, i.e. (i) detectors continuously updating themselves to efficiently adapt to streaming data sources (contrary to transductive algorithms), (ii) without any labeled data strongly related to the target data stream (contrary to self-paced learning), and (iii) without manual intervention to set and update hyper-parameters. To that end, we propose an unsupervised, on-line, and self-tuning learning algorithm to optimize a multi-task learning convex objective. Our method uses confident but laconic oracles (high-precision but low-recall off-the-shelf generic detectors), and exploits the structure of the problem to jointly learn on-line an ensemble of instance-level trackers, from which we derive an adapted category-level object detector. Our approach is validated on real-world publicly available video object datasets.

cs.CV↗