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Agrim Gupta

Publications and source records attributed to Agrim Gupta.

28 records · Page 2Linked to original sources

GreenMO: Virtualized User-proportionate MIMO

With the turn of new decade, wireless communications face a major challenge on connecting many more new users and devices, at the same time being energy efficient and minimizing its carbon footprint. However, the current approaches to address the growing number of users and spectrum demands, like traditional fully digital architectures for Massive MIMO, demand exorbitant energy consumption. The reason is that traditionally MIMO requires a separate RF chain per antenna, so the power consumption scales with number of antennas, instead of number of users, hence becomes energy inefficient. Instead, GreenMO creates a new massive MIMO architecture which is able to use many more antennas while keeping power consumption to user-proportionate numbers. To achieve this GreenMO introduces for the first time, the concept of virtualization of the RF chain hardware. Instead of laying the RF chains physically to each antenna, GreenMO creates these RF chains virtually in digital domain. This also enables GreenMO to be the first flexible massive MIMO architecture. Since GreenMO's virtual RF chains are created on the fly digitally, it can tune the number of these virtual chains according to the user load, hence always flexibly consume user-proportionate power. Thus, GreenMO paves the way for green and flexible massive MIMO. We prototype GreenMO on a PCB with eight antennas and evaluate it with a WARPv3 SDR platform in an office environment. The results demonstrate that GreenMO is 3x more power-efficient than traditional Massive MIMO and 4x more spectrum-efficient than traditional OFDMA systems, while multiplexing 4 users, and can save upto 40% power in modern 5G NR base stations.

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WiForceSticker: Batteryless, Thin Sticker-like Flexible Force Sensor

Any two objects in contact with each other exert a force that could be simply due to gravity or mechanical contact, such as a robotic arm gripping an object or even the contact between two bones at our knee joints. The ability to naturally measure and monitor these contact forces allows a plethora of applications from warehouse management (detect faulty packages based on weights) to robotics (making a robotic arms' grip as sensitive as human skin) and healthcare (knee-implants). It is challenging to design a ubiquitous force sensor that can be used naturally for all these applications. First, the sensor should be small enough to fit in narrow spaces. Next, we don't want to lay cumbersome cables to read the force values from the sensors. Finally, we need to have a battery-free design to meet the in-vivo applications. We develop WiForceSticker, a wireless, battery-free, sticker-like force sensor that can be ubiquitously deployed on any surface, such as all warehouse packages, robotic arms, and knee joints. WiForceSticker first designs a tiny $4$~mm~$\times$~$2$~mm~$\times$~$0.4$~mm capacitative sensor design equipped with a $10$~mm~$\times$~$10$~mm antenna designed on a flexible PCB substrate. Secondly, it introduces a new mechanism to transduce the force information on ambient RF radiations that can be read by a remotely located reader wirelessly without requiring any battery or active components at the force sensor, by interfacing the sensors with COTS RFID systems. The sensor can detect forces in the range of $0$-$6$~N with sensing accuracy of $<0.5$~N across multiple testing environments and evaluated with over $10,000$ varying force level presses on the sensor. We also showcase two application case studies with our designed sensors, weighing warehouse packages and sensing forces applied by bone joints.

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MaskViT: Masked Visual Pre-Training for Video Prediction

The ability to predict future visual observations conditioned on past observations and motor commands can enable embodied agents to plan solutions to a variety of tasks in complex environments. This work shows that we can create good video prediction models by pre-training transformers via masked visual modeling. Our approach, named MaskViT, is based on two simple design decisions. First, for memory and training efficiency, we use two types of window attention: spatial and spatiotemporal. Second, during training, we mask a variable percentage of tokens instead of a fixed mask ratio. For inference, MaskViT generates all tokens via iterative refinement where we incrementally decrease the masking ratio following a mask scheduling function. On several datasets we demonstrate that MaskViT outperforms prior works in video prediction, is parameter efficient, and can generate high-resolution videos (256x256). Further, we demonstrate the benefits of inference speedup (up to 512x) due to iterative decoding by using MaskViT for planning on a real robot. Our work suggests that we can endow embodied agents with powerful predictive models by leveraging the general framework of masked visual modeling with minimal domain knowledge.

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MetaMorph: Learning Universal Controllers with Transformers

Multiple domains like vision, natural language, and audio are witnessing tremendous progress by leveraging Transformers for large scale pre-training followed by task specific fine tuning. In contrast, in robotics we primarily train a single robot for a single task. However, modular robot systems now allow for the flexible combination of general-purpose building blocks into task optimized morphologies. However, given the exponentially large number of possible robot morphologies, training a controller for each new design is impractical. In this work, we propose MetaMorph, a Transformer based approach to learn a universal controller over a modular robot design space. MetaMorph is based on the insight that robot morphology is just another modality on which we can condition the output of a Transformer. Through extensive experiments we demonstrate that large scale pre-training on a variety of robot morphologies results in policies with combinatorial generalization capabilities, including zero shot generalization to unseen robot morphologies. We further demonstrate that our pre-trained policy can be used for sample-efficient transfer to completely new robot morphologies and tasks.

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WiForce: Wireless Sensing and Localization of Contact Forces on a Space Continuum

Contact force is a natural way for humans to interact with the physical world around us. However, most of our interactions with the digital world are largely based on a simple binary sense of touch (contact or no contact). Similarly, when interacting with robots to perform complex tasks, such as surgery, richer force information that includes both magnitude and contact location is important for task performance. To address these challenges, we present the design and fabrication of WiForce which is a 'wireless' sensor, sentient to contact force magnitude and location. WiForce achieves this by transducing force magnitude and location, to phase changes of an incident RF signal of a backscattering tag. The phase changes are thus modulated into the backscattered RF signal, which enables measurement of force magnitude and contact location by inferring the phases of the reflected RF signal. WiForce's sensor is designed to support wide-band frequencies all the way up to 3 GHz. We evaluate the force sensing wirelessly in different environments, including through phantom tissue, and achieve force accuracy of 0.3 N and contact location accuracy of 0.6 mm.

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Embodied Intelligence via Learning and Evolution

The intertwined processes of learning and evolution in complex environmental niches have resulted in a remarkable diversity of morphological forms. Moreover, many aspects of animal intelligence are deeply embodied in these evolved morphologies. However, the principles governing relations between environmental complexity, evolved morphology, and the learnability of intelligent control, remain elusive, partially due to the substantial challenge of performing large-scale in silico experiments on evolution and learning. We introduce Deep Evolutionary Reinforcement Learning (DERL): a novel computational framework which can evolve diverse agent morphologies to learn challenging locomotion and manipulation tasks in complex environments using only low level egocentric sensory information. Leveraging DERL we demonstrate several relations between environmental complexity, morphological intelligence and the learnability of control. First, environmental complexity fosters the evolution of morphological intelligence as quantified by the ability of a morphology to facilitate the learning of novel tasks. Second, evolution rapidly selects morphologies that learn faster, thereby enabling behaviors learned late in the lifetime of early ancestors to be expressed early in the lifetime of their descendants. In agents that learn and evolve in complex environments, this result constitutes the first demonstration of a long-conjectured morphological Baldwin effect. Third, our experiments suggest a mechanistic basis for both the Baldwin effect and the emergence of morphological intelligence through the evolution of morphologies that are more physically stable and energy efficient, and can therefore facilitate learning and control.

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LVIS: A Dataset for Large Vocabulary Instance Segmentation

Progress on object detection is enabled by datasets that focus the research community's attention on open challenges. This process led us from simple images to complex scenes and from bounding boxes to segmentation masks. In this work, we introduce LVIS (pronounced `el-vis'): a new dataset for Large Vocabulary Instance Segmentation. We plan to collect ~2 million high-quality instance segmentation masks for over 1000 entry-level object categories in 164k images. Due to the Zipfian distribution of categories in natural images, LVIS naturally has a long tail of categories with few training samples. Given that state-of-the-art deep learning methods for object detection perform poorly in the low-sample regime, we believe that our dataset poses an important and exciting new scientific challenge. LVIS is available at http://www.lvisdataset.org.

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Image Generation from Scene Graphs

To truly understand the visual world our models should be able not only to recognize images but also generate them. To this end, there has been exciting recent progress on generating images from natural language descriptions. These methods give stunning results on limited domains such as descriptions of birds or flowers, but struggle to faithfully reproduce complex sentences with many objects and relationships. To overcome this limitation we propose a method for generating images from scene graphs, enabling explicitly reasoning about objects and their relationships. Our model uses graph convolution to process input graphs, computes a scene layout by predicting bounding boxes and segmentation masks for objects, and converts the layout to an image with a cascaded refinement network. The network is trained adversarially against a pair of discriminators to ensure realistic outputs. We validate our approach on Visual Genome and COCO-Stuff, where qualitative results, ablations, and user studies demonstrate our method's ability to generate complex images with multiple objects.

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Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks

Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregate information across people. We predict socially plausible futures by training adversarially against a recurrent discriminator, and encourage diverse predictions with a novel variety loss. Through experiments on several datasets we demonstrate that our approach outperforms prior work in terms of accuracy, variety, collision avoidance, and computational complexity.

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Characterizing and Improving Stability in Neural Style Transfer

Recent progress in style transfer on images has focused on improving the quality of stylized images and speed of methods. However, real-time methods are highly unstable resulting in visible flickering when applied to videos. In this work we characterize the instability of these methods by examining the solution set of the style transfer objective. We show that the trace of the Gram matrix representing style is inversely related to the stability of the method. Then, we present a recurrent convolutional network for real-time video style transfer which incorporates a temporal consistency loss and overcomes the instability of prior methods. Our networks can be applied at any resolution, do not re- quire optical flow at test time, and produce high quality, temporally consistent stylized videos in real-time.

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