SearcharxivSearch

arXiv subjects

Ahmad Alhilal

Publications and source records attributed to Ahmad Alhilal.

13 recordsLinked to original sources

Multimodal Cyber-physical Interaction in XR: Hybrid Doctoral Thesis Defense

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fragmented presence. We present a multimodal framework that breaks this binary by supporting a spectrum of participation - from in-person attendance to immersive virtual reality (VR) or browser access - and report our findings from using it to organize the first ever hybrid doctoral thesis defense using extended reality (XR). The framework integrates full-body motion tracking to synchronize the user's avatar motions and gestures, enabling natural interaction with onsite participants as well as body language and gestures with remote attendees in the virtual world. It leverages WebXR to provide cross-platform and instant accessibility with easy setup. User feedback analysis reveals positive VR experiences and demonstrates the framework's effectiveness in supporting various hybrid event activities.

cs.MM

EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences

Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By leveraging the non-uniform human vision perception, foveated rendering and encoding have proven effective for optimized streaming in constrained networks. SoTA foveation methods either do not incorporate real-time gaze data or are unable to handle variations in network conditions, resulting in a suboptimal user experience. We introduce EyeNexus, a pioneering system that combines real-time gaze-driven spatial compression (FSC) with gaze-driven video encoding (FVE), transforming the gaze point for precise alignment and foveation. We propose a novel foveation model that dynamically adjusts the foveation region based on real-time bandwidth and gaze data. The model simplifies network-aware quality assignment in FVE, ensuring smooth and imperceptible quality gradients. We evaluate EyeNexus using objective and subjective measures with different network conditions and games. EyeNexus reduces latency by up to 70.9% and improves perceptual visual quality by up to 24.6%. Our IRB-approved user study shows that EyeNexus achieves the highest playability and visual quality, with improvements of up to 48%, while eliminating motion sickness.

eess.IV

The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults

Exergaming, blending exercise and gaming, improves the physical and mental health of older adults. We currently do not fully know the factors that drive older adults to either engage in or abstain from exergaming. Large-scale studies investigating this are still scarce, particularly those studying East Asian older adults. To address this, we interviewed 64 older adults from China, Japan, and South Korea about their attitudes toward exergames. Most participants viewed exergames with a positive inquisitiveness. However, socio-cultural factors can obstruct this curiosity. Our study shows that perceptions of aging, lifestyle, the presence of support networks, and the cultural relevance of game mechanics are the crucial factors influencing their exergame engagement. Thus, we stress the value of socio-cultural sensitivity in game design and urge the HCI community to adopt more diverse design practices. We provide several design suggestions for creating more culturally approachable exergames.

cs.HC

Bi-directional Digital Twin and Edge Computing in the Metaverse

The Metaverse has emerged to extend our lifestyle beyond physical limitations. As essential components in the Metaverse, digital twins (DTs) are the real-time digital replicas of physical items. Multi-access edge computing (MEC) provides responsive services to the end users, ensuring an immersive and interactive Metaverse experience. While the digital representation (DT) of physical objects, end users, and edge computing systems is crucial in the Metaverse, the construction of these DTs and the interplay between them have not been well-investigated. In this paper, we discuss the bidirectional reliance between the DT and the MEC system and investigate the creation of DTs of objects and users on the MEC servers and DT-assisted edge computing (DTEC). To ensure seamless handover among MEC servers and to avoid intermittent Metaverse services, we also explore the interaction between local DTECs on local MEC servers and the global DTEC on the cloud server due to the dynamic nature of network states (e.g., channel state and users' mobility). We investigate a continual learning framework for resource allocation strategy in local DTEC through a case study. Our strategy mitigates the desynchronization between physical-digital twins, ensures higher learning outcomes, and provides a satisfactory Metaverse experience.

eess.SY

6G Mobile-Edge Empowered Metaverse: Requirements, Technologies, Challenges and Research Directions

The Metaverse has emerged as the successor of the conventional mobile internet to change people's lifestyles. It has strict visual and physical requirements to ensure an immersive experience (i.e., high visual quality, low motion-to-photon latency, and real-time tactile and control experience). However, the current technologies fall short to satisfy these requirements. Mobile edge computing (MEC) has been indispensable to enable low latency and powerful computing. Moreover, the sixth generation (6G) networks promise to provide end users with seamless communications. In this paper, we explore and demonstrate the synergistic relationship between 6G and mobile-edge technologies in empowering the Metaverse with ubiquitous communications and computation. This includes the usage of heterogeneous radios, intelligent reflecting surfaces (IRS), non-orthogonal multiple access (NOMA), and digital twins (DTs) - assisted MEC. We also discuss emerging communication paradigms (i.e., semantic communication, holographic-type communication, and haptic communication) to further satisfy the demand for human-type communications and fulfill user preferences and immersive experiences in the Metaverse.

eess.SY

Attention-based QoE-aware Digital Twin Empowered Edge Computing for Immersive Virtual Reality

Metaverse applications such as virtual reality (VR) content streaming, require optimal resource allocation strategies for mobile edge computing (MEC) to ensure a high-quality user experience. In contrast to online reinforcement learning (RL) algorithms, which can incur substantial communication overheads and longer delays, the majority of existing works employ offline-trained RL algorithms for resource allocation decisions in MEC systems. However, they neglect the impact of desynchronization between the physical and digital worlds on the effectiveness of the allocation strategy. In this paper, we tackle this desynchronization using a continual RL framework that facilitates the resource allocation dynamically for MEC-enabled VR content streaming. We first design a digital twin-empowered edge computing (DTEC) system and formulate a quality of experience (QoE) maximization problem based on attention-based resolution perception. This problem optimizes the allocation of computing and bandwidth resources while adapting the attention-based resolution of the VR content. The continual RL framework in DTEC enables adaptive online execution in a time-varying environment. The reward function is defined based on the QoE and horizon-fairness QoE (hfQoE) constraints. Furthermore, we propose freshness prioritized experience replay - continual deep deterministic policy gradient (FPER-CDDPG) to enhance the performance of continual learning in the presence of time-varying DT updates. We test FPER-CDDPG using extensive experiments and evaluation. FPER-CDDPG outperforms the benchmarks in terms of average latency, QoE, and successful delivery rate as well as meeting the hfQoE requirements and performance over long-term execution while ensuring system scalability with the increasing number of users.

eess.SY

Vetaverse: A Survey on the Intersection of Metaverse, Vehicles, and Transportation Systems

Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own little metaverse. Additionally, the travellers don't have much to do to pass the time while traveling, making them ideal customers for immersive services. Vetaverse (Vehicular-Metaverse), which we define as the future continuum between vehicular industries and Metaverse, is envisioned as a blended immersive realm that scales up to cities and countries, as digital twins of the intelligent Transportation Systems, referred to as "TS-Metaverse", as well as customized XR services inside each Individual Vehicle, referred to as "IV-Metaverse". The two subcategories serve fundamentally different purposes, namely long-term interconnection, maintenance, monitoring, and management on scale for large transportation systems (TS), and personalized, private, and immersive infotainment services (IV). By outlining the framework of Vetaverse and examining important enabler technologies, we reveal this impending trend. Additionally, we examine unresolved issues and potential routes for future study while highlighting some intriguing Vetaverse services.

cs.HC

Beyond the Blue Sky of Multimodal Interaction: A Centennial Vision of Interplanetary Virtual Spaces in Turn-based Metaverse

Human habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyberspace, known as the Metaverse, can exchange diversified user data and host multitudinous virtual worlds. Nevertheless, such immersive cyberspace unavoidably encounters latency in minutes, and thus operates in a turn-taking manner. This Blue Sky paper illustrates a vision of an interplanetary Metaverse that connects Earthian and Martian users in a turn-based Metaverse. Accordingly, we briefly discuss several grand challenges to catalyze research initiatives for the `Digital Big Bang' on Mars.

cs.HC

Distributed Vehicular Computing at the Dawn of 5G: a Survey

Recent advances in information technology have revolutionized the automotive industry, paving the way for next-generation smart vehicular mobility. Vehicles, roadside units, and other road users can collaborate to deliver novel services and applications. These services and applications require 1) massive volumes of heterogeneous and continuous data to perceive the environment, 2) reliable and low-latency communication networks, 3) real-time data processing that provides decision support under application-specific constraints. Addressing such constraints introduces significant challenges for current communication and computing technologies. Relatedly, the fifth generation of cellular networks (5G) was developed to respond to communication challenges by providing for low-latency, high-reliability, and high bandwidth communications. As a major part of 5G, edge computing allows data offloading and computation at the edge of the network, ensuring low-latency and context-awareness, and 5G efficiency. In this work, we aim at providing a comprehensive overview of the state of research on vehicular computing in the emerging age of 5G and big data.

cs.DC

Nebula: Reliable Low-latency Video Transmission for Mobile Cloud Gaming

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (MTP) latency while protecting the frames from losses. We fully implement Nebula and evaluate its performance against the state of the art techniques and latest research in real-time mobile cloud gaming transmission on a physical testbed over emulated and real wireless networks. Nebula consistently balances MTP latency (<140 ms) and visual quality (>31 dB) even in highly variable environments. A user experiment confirms that Nebula maximizes the user experience with high perceived video quality, playability, and low user load.

cs.MM

DiOS -- An Extended Reality Operating System for the Metaverse

Driven by the recent improvements in device and networks capabilities, Extended Reality (XR) is becoming more pervasive; industry and academia alike envision ambitious projects such as the metaverse. However, XR is still limited by the current architecture of mobile systems. This paper makes the case for an XR-specific operating system (XROS). Such an XROS integrates hardware-support, computer vision algorithms, and XR-specific networking as the primitives supporting XR technology. These primitives represent the physical-digital world as a single shared resource among applications. Such an XROS allows for the development of coherent and system-wide interaction and display methods, systematic privacy preservation on sensor data, and performance improvement while simplifying application development.

cs.HC

Base Station Distance Adaptive LEACH

For some applications, we need to deploy a network of sensors in working field to sense the environment and send collected data to a base station for processing; these sensors depend on non-rechargeable batteries, so the routing protocols for such network of sensors need to be efficient. LEACH is one of these protocols which is a hierarchical routing protocol and helps in saving energy in wireless sensor networks. Enhanced LEACH depends on a mathematical model to calculate the estimated average energy in each round. consequently, utilizing the node remaining energy to ensure rotating cluster head role over all the nodes. It also depends on a mathematical model to calculate base station distance from work field whereas LEACH does not take into its account any consideration for remaining energy of node. In this paper, we enhance LEACH (work efficiency in homogeneous networks) to adapt with base-station distance, thus more energy saving for certain distances from base-station. The obtained simulation results show that enhanced LEACH saves energy better than LEACH and increase network stability and reliability when base-station is inside working field and consume the same energy as LEACH when base-station is outside work field.

cs.DC

Future Architecture of the Interplanetary Internet

Fifty years after the Apollo program, space exploration has recently been regaining popularity thanks to missions with high media coverage. Future space exploration and space station missions will require specific networks to interconnect Earth with other objects and planets in the solar system. The interconnections of these networks form the core of an Interplanetary Internet (IPN). More specifically, we consider the IPN as the combination of physical infrastructure, network architecture, and technologies to provide communication and navigation services for missions and further applications. Compared to the current implementation of the Internet, nodes composing the core of the IPN are highly heterogeneous (base stations on planets, satellites etc.). Moreover, nodes are in constant motion over intersecting elliptical planes, which results in highly variable delays and even temporary unavailability of parts of the network. As such, an IPN has to overcome the challenges of conventional opportunistic networks, with much higher latency and jitter (from a couple of minutes to several days) and the additional constraint of long-term autonomous operations. In this paper, we highlight the challenges of IPN, demonstrate the elements to deploy within the areas of interest, and propose the technologies to handle deep space communication. We provide recommendations for an evolutionary IPN implementation, coherent with specific milestones of space exploration.

cs.NI