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Ahmad Beirami

Publications and source records attributed to Ahmad Beirami.

At least 55 records · Page 3Linked to original sources

Federated Learning with Heterogeneous Differential Privacy

Federated learning (FL) takes a first step towards privacy-preserving machine learning by training models while keeping client data local. Models trained using FL may still leak private client information through model updates during training. Differential privacy (DP) may be employed on model updates to provide privacy guarantees within FL, typically at the cost of degraded performance of the final trained model. Both non-private FL and DP-FL can be solved using variants of the federated averaging (FedAvg) algorithm. In this work, we consider a heterogeneous DP setup where clients require varying degrees of privacy guarantees. First, we analyze the optimal solution to the federated linear regression problem with heterogeneous DP in a Bayesian setup. We find that unlike the non-private setup, where the optimal solution for homogeneous data amounts to a single global solution for all clients learned through FedAvg, the optimal solution for each client in this setup would be a personalized one even for homogeneous data. We also analyze the privacy-utility trade-off for this setup, where we characterize the gain obtained from heterogeneous privacy where some clients opt for less strict privacy guarantees. We propose a new algorithm for FL with heterogeneous DP, named FedHDP, which employs personalization and weighted averaging at the server using the privacy choices of clients, to achieve better performance on clients' local models. Through numerical experiments, we show that FedHDP provides up to $9.27\%$ performance gain compared to the baseline DP-FL for the considered datasets where $5\%$ of clients opt out of DP. Additionally, we show a gap in the average performance of local models between non-private and private clients of up to $3.49\%$, empirically illustrating that the baseline DP-FL might incur a large utility cost when not all clients require the stricter privacy guarantees.

cs.LG↗

A Stochastic Optimization Framework for Fair Risk Minimization

Despite the success of large-scale empirical risk minimization (ERM) at achieving high accuracy across a variety of machine learning tasks, fair ERM is hindered by the incompatibility of fairness constraints with stochastic optimization. We consider the problem of fair classification with discrete sensitive attributes and potentially large models and data sets, requiring stochastic solvers. Existing in-processing fairness algorithms are either impractical in the large-scale setting because they require large batches of data at each iteration or they are not guaranteed to converge. In this paper, we develop the first stochastic in-processing fairness algorithm with guaranteed convergence. For demographic parity, equalized odds, and equal opportunity notions of fairness, we provide slight variations of our algorithm--called FERMI--and prove that each of these variations converges in stochastic optimization with any batch size. Empirically, we show that FERMI is amenable to stochastic solvers with multiple (non-binary) sensitive attributes and non-binary targets, performing well even with minibatch size as small as one. Extensive experiments show that FERMI achieves the most favorable tradeoffs between fairness violation and test accuracy across all tested setups compared with state-of-the-art baselines for demographic parity, equalized odds, equal opportunity. These benefits are especially significant with small batch sizes and for non-binary classification with large number of sensitive attributes, making FERMI a practical, scalable fairness algorithm. The code for all of the experiments in this paper is available at: https://github.com/optimization-for-data-driven-science/FERMI.

cs.LG↗

Know Thy Strengths: Comprehensive Dialogue State Tracking Diagnostics

Recent works that revealed the vulnerability of dialogue state tracking (DST) models to distributional shifts have made holistic comparisons on robustness and qualitative analyses increasingly important for understanding their relative performance. We present our findings from standardized and comprehensive DST diagnoses, which have previously been sparse and uncoordinated, using our toolkit, CheckDST, a collection of robustness tests and failure mode analytics. We discover that different classes of DST models have clear strengths and weaknesses, where generation models are more promising for handling language variety while span-based classification models are more robust to unseen entities. Prompted by this discovery, we also compare checkpoints from the same model and find that the standard practice of selecting checkpoints using validation loss/accuracy is prone to overfitting and each model class has distinct patterns of failure. Lastly, we demonstrate how our diagnoses motivate a pre-finetuning procedure with non-dialogue data that offers comprehensive improvements to generation models by alleviating the impact of distributional shifts through transfer learning.

cs.CL↗

Robust Conversational Agents against Imperceptible Toxicity Triggers

Warning: this paper contains content that maybe offensive or upsetting. Recent research in Natural Language Processing (NLP) has advanced the development of various toxicity detection models with the intention of identifying and mitigating toxic language from existing systems. Despite the abundance of research in this area, less attention has been given to adversarial attacks that force the system to generate toxic language and the defense against them. Existing work to generate such attacks is either based on human-generated attacks which is costly and not scalable or, in case of automatic attacks, the attack vector does not conform to human-like language, which can be detected using a language model loss. In this work, we propose attacks against conversational agents that are imperceptible, i.e., they fit the conversation in terms of coherency, relevancy, and fluency, while they are effective and scalable, i.e., they can automatically trigger the system into generating toxic language. We then propose a defense mechanism against such attacks which not only mitigates the attack but also attempts to maintain the conversational flow. Through automatic and human evaluations, we show that our defense is effective at avoiding toxic language generation even against imperceptible toxicity triggers while the generated language fits the conversation in terms of coherency and relevancy. Lastly, we establish the generalizability of such a defense mechanism on language generation models beyond conversational agents.

cs.CL↗

Annotation Inconsistency and Entity Bias in MultiWOZ

MultiWOZ is one of the most popular multi-domain task-oriented dialog datasets, containing 10K+ annotated dialogs covering eight domains. It has been widely accepted as a benchmark for various dialog tasks, e.g., dialog state tracking (DST), natural language generation (NLG), and end-to-end (E2E) dialog modeling. In this work, we identify an overlooked issue with dialog state annotation inconsistencies in the dataset, where a slot type is tagged inconsistently across similar dialogs leading to confusion for DST modeling. We propose an automated correction for this issue, which is present in a whopping 70% of the dialogs. Additionally, we notice that there is significant entity bias in the dataset (e.g., "cambridge" appears in 50% of the destination cities in the train domain). The entity bias can potentially lead to named entity memorization in generative models, which may go unnoticed as the test set suffers from a similar entity bias as well. We release a new test set with all entities replaced with unseen entities. Finally, we benchmark joint goal accuracy (JGA) of the state-of-the-art DST baselines on these modified versions of the data. Our experiments show that the annotation inconsistency corrections lead to 7-10% improvement in JGA. On the other hand, we observe a 29% drop in JGA when models are evaluated on the new test set with unseen entities.

cs.CL↗

Database Search Results Disambiguation for Task-Oriented Dialog Systems

As task-oriented dialog systems are becoming increasingly popular in our lives, more realistic tasks have been proposed and explored. However, new practical challenges arise. For instance, current dialog systems cannot effectively handle multiple search results when querying a database, due to the lack of such scenarios in existing public datasets. In this paper, we propose Database Search Result (DSR) Disambiguation, a novel task that focuses on disambiguating database search results, which enhances user experience by allowing them to choose from multiple options instead of just one. To study this task, we augment the popular task-oriented dialog datasets (MultiWOZ and SGD) with turns that resolve ambiguities by (a) synthetically generating turns through a pre-defined grammar, and (b) collecting human paraphrases for a subset. We find that training on our augmented dialog data improves the model's ability to deal with ambiguous scenarios, without sacrificing performance on unmodified turns. Furthermore, pre-fine tuning and multi-task learning help our model to improve performance on DSR-disambiguation even in the absence of in-domain data, suggesting that it can be learned as a universal dialog skill. Our data and code will be made publicly available.

cs.CL↗

Information-Theoretic Bayes Risk Lower Bounds for Realizable Models

We derive information-theoretic lower bounds on the Bayes risk and generalization error of realizable machine learning models. In particular, we employ an analysis in which the rate-distortion function of the model parameters bounds the required mutual information between the training samples and the model parameters in order to learn a model up to a Bayes risk constraint. For realizable models, we show that both the rate distortion function and mutual information admit expressions that are convenient for analysis. For models that are (roughly) lower Lipschitz in their parameters, we bound the rate distortion function from below, whereas for VC classes, the mutual information is bounded above by $d_\mathrm{vc}\log(n)$. When these conditions match, the Bayes risk with respect to the zero-one loss scales no faster than $Ω(d_\mathrm{vc}/n)$, which matches known outer bounds and minimax lower bounds up to logarithmic factors. We also consider the impact of label noise, providing lower bounds when training and/or test samples are corrupted.

cs.LG↗

Ditto: Fair and Robust Federated Learning Through Personalization

Fairness and robustness are two important concerns for federated learning systems. In this work, we identify that robustness to data and model poisoning attacks and fairness, measured as the uniformity of performance across devices, are competing constraints in statistically heterogeneous networks. To address these constraints, we propose employing a simple, general framework for personalized federated learning, Ditto, that can inherently provide fairness and robustness benefits, and develop a scalable solver for it. Theoretically, we analyze the ability of Ditto to achieve fairness and robustness simultaneously on a class of linear problems. Empirically, across a suite of federated datasets, we show that Ditto not only achieves competitive performance relative to recent personalization methods, but also enables more accurate, robust, and fair models relative to state-of-the-art fair or robust baselines.

cs.LG↗

Coded Machine Unlearning

There are applications that may require removing the trace of a sample from the system, e.g., a user requests their data to be deleted, or corrupted data is discovered. Simply removing a sample from storage units does not necessarily remove its entire trace since downstream machine learning models may store some information about the samples used to train them. A sample can be perfectly unlearned if we retrain all models that used it from scratch with that sample removed from their training dataset. When multiple such unlearning requests are expected to be served, unlearning by retraining becomes prohibitively expensive. Ensemble learning enables the training data to be split into smaller disjoint shards that are assigned to non-communicating weak learners. Each shard is used to produce a weak model. These models are then aggregated to produce the final central model. This setup introduces an inherent trade-off between performance and unlearning cost, as reducing the shard size reduces the unlearning cost but may cause degradation in performance. In this paper, we propose a coded learning protocol where we utilize linear encoders to encode the training data into shards prior to the learning phase. We also present the corresponding unlearning protocol and show that it satisfies the perfect unlearning criterion. Our experimental results show that the proposed coded machine unlearning provides a better performance versus unlearning cost trade-off compared to the uncoded baseline.

cs.LG↗

DVD: A Diagnostic Dataset for Multi-step Reasoning in Video Grounded Dialogue

A video-grounded dialogue system is required to understand both dialogue, which contains semantic dependencies from turn to turn, and video, which contains visual cues of spatial and temporal scene variations. Building such dialogue systems is a challenging problem, involving various reasoning types on both visual and language inputs. Existing benchmarks do not have enough annotations to thoroughly analyze dialogue systems and understand their capabilities and limitations in isolation. These benchmarks are also not explicitly designed to minimise biases that models can exploit without actual reasoning. To address these limitations, in this paper, we present DVD, a Diagnostic Dataset for Video-grounded Dialogues. The dataset is designed to contain minimal biases and has detailed annotations for the different types of reasoning over the spatio-temporal space of video. Dialogues are synthesized over multiple question turns, each of which is injected with a set of cross-turn semantic relationships. We use DVD to analyze existing approaches, providing interesting insights into their abilities and limitations. In total, DVD is built from $11k$ CATER synthetic videos and contains $10$ instances of $10$-round dialogues for each video, resulting in more than $100k$ dialogues and $1M$ question-answer pairs. Our code and dataset are publicly available at https://github.com/facebookresearch/DVDialogues.

cs.AI↗

Tilted Empirical Risk Minimization

Empirical risk minimization (ERM) is typically designed to perform well on the average loss, which can result in estimators that are sensitive to outliers, generalize poorly, or treat subgroups unfairly. While many methods aim to address these problems individually, in this work, we explore them through a unified framework -- tilted empirical risk minimization (TERM). In particular, we show that it is possible to flexibly tune the impact of individual losses through a straightforward extension to ERM using a hyperparameter called the tilt. We provide several interpretations of the resulting framework: We show that TERM can increase or decrease the influence of outliers, respectively, to enable fairness or robustness; has variance-reduction properties that can benefit generalization; and can be viewed as a smooth approximation to a superquantile method. We develop batch and stochastic first-order optimization methods for solving TERM, and show that the problem can be efficiently solved relative to common alternatives. Finally, we demonstrate that TERM can be used for a multitude of applications, such as enforcing fairness between subgroups, mitigating the effect of outliers, and handling class imbalance. TERM is not only competitive with existing solutions tailored to these individual problems, but can also enable entirely new applications, such as simultaneously addressing outliers and promoting fairness.

cs.LG↗

Overview of the Ninth Dialog System Technology Challenge: DSTC9

This paper introduces the Ninth Dialog System Technology Challenge (DSTC-9). This edition of the DSTC focuses on applying end-to-end dialog technologies for four distinct tasks in dialog systems, namely, 1. Task-oriented dialog Modeling with unstructured knowledge access, 2. Multi-domain task-oriented dialog, 3. Interactive evaluation of dialog, and 4. Situated interactive multi-modal dialog. This paper describes the task definition, provided datasets, baselines and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.

cs.CL↗

Situated and Interactive Multimodal Conversations

Next generation virtual assistants are envisioned to handle multimodal inputs (e.g., vision, memories of previous interactions, in addition to the user's utterances), and perform multimodal actions (e.g., displaying a route in addition to generating the system's utterance). We introduce Situated Interactive MultiModal Conversations (SIMMC) as a new direction aimed at training agents that take multimodal actions grounded in a co-evolving multimodal input context in addition to the dialog history. We provide two SIMMC datasets totalling ~13K human-human dialogs (~169K utterances) using a multimodal Wizard-of-Oz (WoZ) setup, on two shopping domains: (a) furniture (grounded in a shared virtual environment) and, (b) fashion (grounded in an evolving set of images). We also provide logs of the items appearing in each scene, and contextual NLU and coreference annotations, using a novel and unified framework of SIMMC conversational acts for both user and assistant utterances. Finally, we present several tasks within SIMMC as objective evaluation protocols, such as Structural API Prediction and Response Generation. We benchmark a collection of existing models on these SIMMC tasks as strong baselines, and demonstrate rich multimodal conversational interactions. Our data, annotations, code, and models are publicly available.

cs.CL↗

Resource Constrained Dialog Policy Learning via Differentiable Inductive Logic Programming

Motivated by the needs of resource constrained dialog policy learning, we introduce dialog policy via differentiable inductive logic (DILOG). We explore the tasks of one-shot learning and zero-shot domain transfer with DILOG on SimDial and MultiWoZ. Using a single representative dialog from the restaurant domain, we train DILOG on the SimDial dataset and obtain 99+% in-domain test accuracy. We also show that the trained DILOG zero-shot transfers to all other domains with 99+% accuracy, proving the suitability of DILOG to slot-filling dialogs. We further extend our study to the MultiWoZ dataset achieving 90+% inform and success metrics. We also observe that these metrics are not capturing some of the shortcomings of DILOG in terms of false positives, prompting us to measure an auxiliary Action F1 score. We show that DILOG is 100x more data efficient than state-of-the-art neural approaches on MultiWoZ while achieving similar performance metrics. We conclude with a discussion on the strengths and weaknesses of DILOG.

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Centralized vs Decentralized Targeted Brute-Force Attacks: Guessing with Side-Information

According to recent empirical studies, a majority of users have the same, or very similar, passwords across multiple password-secured online services. This practice can have disastrous consequences, as one password being compromised puts all the other accounts at much higher risk. Generally, an adversary may use any side-information he/she possesses about the user, be it demographic information, password reuse on a previously compromised account, or any other relevant information to devise a better brute-force strategy (so called targeted attack). In this work, we consider a distributed brute-force attack scenario in which $m$ adversaries, each observing some side information, attempt breaching a password secured system. We compare two strategies: an uncoordinated attack in which the adversaries query the system based on their own side-information until they find the correct password, and a fully coordinated attack in which the adversaries pool their side-information and query the system together. For passwords $\mathbf{X}$ of length $n$, generated independently and identically from a distribution $P_X$, we establish an asymptotic closed-form expression for the uncoordinated and coordinated strategies when the side-information $\mathbf{Y}_{(m)}$ are generated independently from passing $\mathbf{X}$ through a memoryless channel $P_{Y|X}$, as the length of the password $n$ goes to infinity. We illustrate our results for binary symmetric channels and binary erasure channels, two families of side-information channels which model password reuse. We demonstrate that two coordinated agents perform asymptotically better than any finite number of uncoordinated agents for these channels, meaning that sharing side-information is very valuable in distributed attacks.

cs.IT↗

Competitive Balance in Team Sports Games

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or TrueSkill. However, team dynamics cannot be solely captured using such linear predictors. Recently, it has been shown that nonlinear predictors that target to learn probability of winning as a function of player and team features significantly outperforms these linear skill-based methods. In this paper, we show that using final score difference provides yet a better prediction metric for competitive balance. We also show that a linear model trained on a carefully selected set of team and individual features achieves almost the performance of the more powerful neural network model while offering two orders of magnitude inference speed improvement. This shows significant promise for implementation in online matchmaking systems.

cs.SI↗

Winning Isn't Everything: Enhancing Game Development with Intelligent Agents

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents built to "beat the game", our agents aim to produce human-like behavior to help with game evaluation and balancing. We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practical implications outlined in this paper. We report four case studies in which the style and skill requirements inform the choice of algorithms and metrics used to train agents; ranging from A* search to state-of-the-art deep reinforcement learning. We, further, show that the learning potential of state-of-the-art deep RL models does not seamlessly transfer from the benchmark environments to target ones without heavily tuning their hyperparameters, leading to linear scaling of the engineering efforts and computational cost with the number of target domains.

cs.AI↗

Fair Resource Allocation in Federated Learning

Federated learning involves training statistical models in massive, heterogeneous networks. Naively minimizing an aggregate loss function in such a network may disproportionately advantage or disadvantage some of the devices. In this work, we propose q-Fair Federated Learning (q-FFL), a novel optimization objective inspired by fair resource allocation in wireless networks that encourages a more fair (specifically, a more uniform) accuracy distribution across devices in federated networks. To solve q-FFL, we devise a communication-efficient method, q-FedAvg, that is suited to federated networks. We validate both the effectiveness of q-FFL and the efficiency of q-FedAvg on a suite of federated datasets with both convex and non-convex models, and show that q-FFL (along with q-FedAvg) outperforms existing baselines in terms of the resulting fairness, flexibility, and efficiency.

cs.LG↗