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Ahmad Rezaei

Publications and source records attributed to Ahmad Rezaei.

7 recordsLinked to original sources

From Segments to Scenes: Temporal Understanding for Agentic Autonomous Driving via Vision-Language Models

Vision-Language Models (VLMs) are increasingly deployed as the perception and reasoning backbone of autonomous agents acting in the wild, with autonomous driving (AD) being one of the most safety-critical instances. Reliable temporal understanding is essential for such agents to anticipate events, attribute causes, and act safely in dynamic environments, yet this remains a significant challenge even for state-of-the-art (SoTA) VLMs. Prior video benchmarks have emphasized other content (sports, cooking, etc.), yet no existing benchmark focuses exclusively on temporal understanding for both short- and long-form AD footage. To fill this gap, we present the Temporal Understanding in Autonomous Driving (TAD) benchmark, comprising nearly 6000 question-answer (QA) pairs across 7 tasks, and evaluate 9 closed- and open-source generalist as well as AD-specialist models. Current SoTA models perform substantially below human accuracy on TAD. To improve the temporal reasoning of VLM-based driving agents, we propose two novel training-free solutions: Scene-CoT, which uses Chain-of-Thought (CoT) reasoning, and TCogMap, which incorporates an ego-centric temporal cognitive map produced by a trajectory-analysis module that operates as an agentic tool around the VLM. Integrated with existing VLMs, our methods improve average accuracy on TAD by up to $17.72\%$ and by up to $10.35\%$ on STSBench. By introducing TAD, benchmarking SoTA models, and proposing effective enhancements, this work aims to catalyze further progress on temporal understanding for agentic AD systems operating in the wild. The benchmark and evaluation code are available at ${\href{https://huggingface.co/datasets/vbdai/TAD}{\text{Hugging Face}}}$ and ${\href{https://github.com/vbdi/tad_bench}{\text{GitHub}}}$, respectively.

cs.CV

CPPO: Contrastive Perception Policy Optimization for VLM Agents

We introduce CPPO, a Contrastive Perception Policy Optimization method for finetuning vision--language models (VLMs). Reliable perception is a core requirement for VLM-based agents that must reason and act in open-ended environments: faulty visual grounding cascades directly into faulty actions, hallucinated tool calls, and unsafe decisions. While reinforcement learning (RL) has significantly improved reasoning in language models, extending these advances to multimodal agents requires improving both perception and reasoning. Prior works address this challenge mainly through explicit perception rewards, which often require extra LLM judges, ground-truth annotations, or forced separation of perception from reasoning. CPPO addresses this limitation in a self-supervised manner by extending the RL objective with a Contrastive Perception Loss (CPL) that provides a direct learning signal for visual grounding. The contrastive objective encourages the model to become more sensitive to input visual information. To apply this signal effectively, CPPO identifies perception tokens using an entropy-shift mechanism in the model's output distributions under perturbed images and applies the contrastive loss selectively to those tokens during training. Experiments show that CPPO surpasses prior methods while avoiding extra models, making training more efficient and scalable, and yielding policies that are better suited to perception-critical agentic tasks.

cs.CV

Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View Scenes

Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents such as robots and self-driving cars typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding. To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% average improvement on multi-choice QA and 56% average improvement on absolute distance estimation. Ego3D-VLM is modular and can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level spatial understanding in real-world, multi-view environments.

cs.CV

LaWa: Using Latent Space for In-Generation Image Watermarking

With generative models producing high quality images that are indistinguishable from real ones, there is growing concern regarding the malicious usage of AI-generated images. Imperceptible image watermarking is one viable solution towards such concerns. Prior watermarking methods map the image to a latent space for adding the watermark. Moreover, Latent Diffusion Models (LDM) generate the image in the latent space of a pre-trained autoencoder. We argue that this latent space can be used to integrate watermarking into the generation process. To this end, we present LaWa, an in-generation image watermarking method designed for LDMs. By using coarse-to-fine watermark embedding modules, LaWa modifies the latent space of pre-trained autoencoders and achieves high robustness against a wide range of image transformations while preserving perceptual quality of the image. We show that LaWa can also be used as a general image watermarking method. Through extensive experiments, we demonstrate that LaWa outperforms previous works in perceptual quality, robustness against attacks, and computational complexity, while having very low false positive rate. Code is available here.

cs.CV

Task-Agnostic Language Model Watermarking via High Entropy Passthrough Layers

In the era of costly pre-training of large language models, ensuring the intellectual property rights of model owners, and insuring that said models are responsibly deployed, is becoming increasingly important. To this end, we propose model watermarking via passthrough layers, which are added to existing pre-trained networks and trained using a self-supervised loss such that the model produces high-entropy output when prompted with a unique private key, and acts normally otherwise. Unlike existing model watermarking methods, our method is fully task-agnostic, and can be applied to both classification and sequence-to-sequence tasks without requiring advanced access to downstream fine-tuning datasets. We evaluate the proposed passthrough layers on a wide range of downstream tasks, and show experimentally our watermarking method achieves a near-perfect watermark extraction accuracy and false-positive rate in most cases without damaging original model performance. Additionally, we show our method is robust to both downstream fine-tuning, fine-pruning, and layer removal attacks, and can be trained in a fraction of the time required to train the original model. Code is available in the paper.

cs.CL

LRDB: LSTM Raw data DNA Base-caller based on long-short term models in an active learning environment

The first important step in extracting DNA characters is using the output data of MinION devices in the form of electrical current signals. Various cutting-edge base callers use this data to detect the DNA characters based on the input. In this paper, we discuss several shortcomings of prior base callers in the case of time-critical applications, privacy-aware design, and the problem of catastrophic forgetting. Next, we propose the LRDB model, a lightweight open-source model for private developments with a better read-identity (0.35% increase) for the target bacterial samples in the paper. We have limited the extent of training data and benefited from the transfer learning algorithm to make the active usage of the LRDB viable in critical applications. Henceforth, less training time for adapting to new DNA samples (in our case, Bacterial samples) is needed. Furthermore, LRDB can be modified concerning the user constraints as the results show a negligible accuracy loss in case of using fewer parameters. We have also assessed the noise-tolerance property, which offers about a 1.439% decline in accuracy for a 15dB noise injection, and the performance metrics show that the model executes in a medium speed range compared with current cutting-edge models.

q-bio.GN

TriPose: A Weakly-Supervised 3D Human Pose Estimation via Triangulation from Video

Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-supervised training scheme that does not require 3D annotations or calibrated cameras. The proposed method relies on temporal information and triangulation. Using 2D poses from multiple views as the input, we first estimate the relative camera orientations and then generate 3D poses via triangulation. The triangulation is only applied to the views with high 2D human joint confidence. The generated 3D poses are then used to train a recurrent lifting network (RLN) that estimates 3D poses from 2D poses. We further apply a multi-view re-projection loss to the estimated 3D poses and enforce the 3D poses estimated from multi-views to be consistent. Therefore, our method relaxes the constraints in practice, only multi-view videos are required for training, and is thus convenient for in-the-wild settings. At inference, RLN merely requires single-view videos. The proposed method outperforms previous works on two challenging datasets, Human3.6M and MPI-INF-3DHP. Codes and pretrained models will be publicly available.

cs.CV