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Ahmadreza Moradipari

Publications and source records attributed to Ahmadreza Moradipari.

At least 19 recordsLinked to original sources

SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation

Driving scene manipulation using real-world sensor data has emerged as a promising alternative to traditional driving simulators. Despite advances in language control and neural scene representations, existing methods treat grounding, editing, and simulation as loosely connected stages, relying on heuristic object localization, manual guidance, and single-agent validation, thereby constraining semantic expressiveness and hindering scalable, reactive scenario generation. We introduce SIMSplat, a driving scene editor built on scene-graph-based 4D Gaussian Splatting augmented with language-aligned features. By embedding appearance, motion, and location semantics directly into Gaussian scene-graph nodes, SIMSplat makes reconstructed scenes queryable through free-form natural language, bridging language understanding to object-level editing and multi-agent simulation within a single framework. Building on this language-grounded scene graph, SIMSplat supports diverse edits including fine-grained pedestrian manipulation, while a multi-agent path refinement module propagates changes across all agents to ensure reactive, physically plausible simulations. The pipeline further integrates with Vision-Language Models for automated scenario mining. Experiments show that SIMSplat more than doubles baseline grounding accuracy, achieves the highest task completion rate, and produces the lowest failure rates across diverse driving scenarios.

cs.RO↗

Network-Efficient World Model Token Streaming

Generative driving world models rely on compact latent state representations that must be efficiently transmitted and synchronized across distributed compute and connected vehicles. We study network-efficient streaming of a discrete world model state, where a stride-16 VQ-U-Net tokenizer (codebook size 8,192) maps each 288x512 frame to an 18x32 grid of token IDs (576 tokens/frame), equivalent to 936 bytes/frame under fixed-length coding. We consider a keyframe--delta protocol under strict per-message payload budgets and packet loss, and propose a fully online, label-free algorithm that prioritizes delta updates via cosine distance in codebook embedding space and triggers keyframes adaptively using a Hamming-drift threshold. The adaptive algorithm consistently improves the rate distortion frontier over periodic keyframes at matched bitrates: at 0.024 Mb/s (200-byte budget) dynamic-only embedding distortion drops from 0.0712 to 0.0661 (7.2\%), and at 0.036 Mb/s (400-byte budget) from 0.0427 to 0.0407 (4.8\%). Under 10\% delta packet loss at 200 bytes, dynamic-only distortion is 0.0757 versus 0.0789 for a matched periodic baseline. To connect state fidelity to world model usefulness, we train a lightweight next-token predictor and evaluate perplexity conditioned on streamed receiver states: at 0.024 Mb/s, dynamic-position perplexity improves from 206.0 to 193.1 (6.3\%), and at 0.036 Mb/s from 158.9 to 155.6 (2.1\%). These results support discrete token-state streaming as a practical systems layer for bandwidth-aware synchronization and improved downstream token-dynamics utility under vehicular networking constraints.

cs.RO↗

Agentic AI for Trip Planning Optimization Application

Trip planning for intelligent vehicles increasingly requires selecting optimal routes rather than merely producing feasible itineraries, as interacting factors such as travel time, energy consumption, and traffic conditions directly affect plan quality. Yet existing systems are largely designed for feasibility-oriented planning, and current benchmarks provide only reference answers without ground truth, preventing objective evaluation of optimization performance. In our paper, we address these limitations with an agentic AI framework that enables dynamic refinement through an orchestration agent coordinating specialized agents for traffic, charging, and points of interest, and with the Trip-planning Optimization Problems Dataset, which supplies definitive optimal solutions and category-level task structure for fine-grained analysis. Experiments show that our system achieves 77.4\% accuracy on the TOP Benchmark, significantly outperforming single-agent and workflow-based multi-agent baselines, demonstrating the importance of orchestrated agentic reasoning for robust trip planning optimization.

cs.AI↗

On-Policy Distillation of Language Models for Autonomous Vehicle Motion Planning

Large language models (LLMs) have recently demonstrated strong potential for autonomous vehicle motion planning by reformulating trajectory prediction as a language generation problem. However, deploying capable LLMs in resource-constrained onboard systems remains a fundamental challenge. In this paper, we study how to effectively transfer motion planning knowledge from a large teacher LLM to a smaller, more deployable student model. We build on the GPT-Driver framework, which represents driving scenes as language prompts and generates waypoint trajectories with chain-of-thought reasoning, and investigate two student training paradigms: (i) on-policy generalized knowledge distillation (GKD), which trains the student on its own self-generated outputs using dense token-level feedback from the teacher, and (ii) a dense-feedback reinforcement learning (RL) baseline that uses the teacher's log-probabilities as per-token reward signals in a policy gradient framework. Experiments on the nuScenes benchmark show that GKD substantially outperforms the RL baseline and closely approaches teacher-level performance despite a 5$\times$ reduction in model size. These results highlight the practical value of on-policy distillation as a principled and effective approach to deploying LLM-based planners in autonomous driving systems.

cs.RO↗

OT-MeanFlow3D: Bridging Optimal Transport and Meanflow for Efficient 3D Point Cloud Generation

Flow-matching models have recently emerged as a powerful framework for continuous generative modeling, including 3D point cloud synthesis. However, their deployment is limited by the need for multiple sequential sampling steps at inference time. MeanFlow enables single-step generation and significantly accelerates inference, but often struggles to approximate the trajectories of the original multi-step flow, leading to degraded sample quality. In this work, we propose an Optimal Transport-enhanced MeanFlow framework (OT-MF3D) for efficient and accurate 3D point cloud generation and completion. By incorporating optimal transport-based sampling, our method better preserves the geometric and distributional structure of the underlying multi-step flow while retaining single-step inference. Experiments on ShapeNet show improved generation and completion quality compared to recent baselines, while reducing training and inference costs relative to conventional diffusion and flow-based models.

cs.LG↗

Multi-Agent Stage-wise Conservative Linear Bandits

In many real-world applications such as recommendation systems, multiple learning agents must balance exploration and exploitation while maintaining safety guarantees to avoid catastrophic failures. We study the stochastic linear bandit problem in a multi-agent networked setting where agents must satisfy stage-wise conservative constraints. A network of $N$ agents collaboratively maximizes cumulative reward while ensuring that the expected reward at every round is no less than $(1-α)$ times that of a baseline policy. Each agent observes local rewards with unknown parameters, but the network optimizes for the global parameter (average of local parameters). Agents communicate only with immediate neighbors, and each communication round incurs additional regret. We propose MA-SCLUCB (Multi-Agent Stage-wise Conservative Linear UCB), an episodic algorithm alternating between action selection and consensus-building phases. We prove that MA-SCLUCB achieves regret $\tilde{O}\left(\frac{d}{\sqrt{N}}\sqrt{T}\cdot\frac{\log(NT)}{\sqrt{\log(1/|λ_2|)}}\right)$ with high probability, where $d$ is the dimension, $T$ is the horizon, and $|λ_2|$ is the network's second largest eigenvalue magnitude. Our analysis shows: (i) collaboration yields $\frac{1}{\sqrt{N}}$ improvement despite local communication, (ii) communication overhead grows only logarithmically for well-connected networks, and (iii) stage-wise safety adds only lower-order regret. Thus, distributed learning with safety guarantees achieves near-optimal performance in reasonably connected networks.

cs.LG↗

Formation and Investigation of Cooperative Platooning at the Early Stage of Connected and Automated Vehicles Deployment

Cooperative platooning, enabled by cooperative adaptive cruise control (CACC), is a cornerstone technology for connected automated vehicles (CAVs), offering significant improvements in safety, comfort, and traffic efficiency over traditional adaptive cruise control (ACC). This paper addresses a key challenge in the initial deployment phase of CAVs: the limited benefits of cooperative platooning due to the sparse distribution of CAVs on the road. To overcome this limitation, we propose an innovative control framework that enhances cooperative platooning in mixed traffic environments. Two techniques are utilized: (1) a mixed cooperative platooning strategy that integrates CACC with unconnected vehicles (CACCu), and (2) a strategic lane-change decision model designed to facilitate safe and efficient lane changes for platoon formation. Additionally, a surrounding vehicle identification system is embedded in the framework to enable CAVs to effectively identify and select potential platooning leaders. Simulation studies across various CV market penetration rates (MPRs) show that incorporating CACCu systems significantly improves safety, comfort, and traffic efficiency compared to existing systems with only CACC and ACC systems, even at CV penetration as low as 10%. The maximized platoon formation increases by up to 24%, accompanied by an 11% reduction in acceleration and a 7% decrease in fuel consumption. Furthermore, the strategic lane-change model enhances CAV performance, achieving notable improvements between 6% and 60% CV penetration, without adversely affecting overall traffic flow.

eess.SY↗

NuPlanQA: A Large-Scale Dataset and Benchmark for Multi-View Driving Scene Understanding in Multi-Modal Large Language Models

Recent advances in multi-modal large language models (MLLMs) have demonstrated strong performance across various domains; however, their ability to comprehend driving scenes remains less proven. The complexity of driving scenarios, which includes multi-view information, poses significant challenges for existing MLLMs. In this paper, we introduce NuPlanQA-Eval, a multi-view, multi-modal evaluation benchmark for driving scene understanding. To further support generalization to multi-view driving scenarios, we also propose NuPlanQA-1M, a large-scale dataset comprising 1M real-world visual question-answering (VQA) pairs. For context-aware analysis of traffic scenes, we categorize our dataset into nine subtasks across three core skills: Road Environment Perception, Spatial Relations Recognition, and Ego-Centric Reasoning. Furthermore, we present BEV-LLM, integrating Bird's-Eye-View (BEV) features from multi-view images into MLLMs. Our evaluation results reveal key challenges that existing MLLMs face in driving scene-specific perception and spatial reasoning from ego-centric perspectives. In contrast, BEV-LLM demonstrates remarkable adaptability to this domain, outperforming other models in six of the nine subtasks. These findings highlight how BEV integration enhances multi-view MLLMs while also identifying key areas that require further refinement for effective adaptation to driving scenes. To facilitate further research, we publicly release NuPlanQA at https://github.com/sungyeonparkk/NuPlanQA.

cs.CV↗

On Learning Closed-Loop Probabilistic Multi-Agent Simulator

The rapid iteration of autonomous vehicle (AV) deployments leads to increasing needs for building realistic and scalable multi-agent traffic simulators for efficient evaluation. Recent advances in this area focus on closed-loop simulators that enable generating diverse and interactive scenarios. This paper introduces Neural Interactive Agents (NIVA), a probabilistic framework for multi-agent simulation driven by a hierarchical Bayesian model that enables closed-loop, observation-conditioned simulation through autoregressive sampling from a latent, finite mixture of Gaussian distributions. We demonstrate how NIVA unifies preexisting sequence-to-sequence trajectory prediction models and emerging closed-loop simulation models trained on Next-token Prediction (NTP) from a Bayesian inference perspective. Experiments on the Waymo Open Motion Dataset demonstrate that NIVA attains competitive performance compared to the existing method while providing embellishing control over intentions and driving styles.

cs.RO↗

IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-Tuning

Imitation learning (IL) and reinforcement learning (RL) each offer distinct advantages for robotics policy learning: IL provides stable learning from demonstrations, and RL promotes generalization through exploration. While existing robot learning approaches using IL-based pre-training followed by RL-based fine-tuning are promising, this two-step learning paradigm often suffers from instability and poor sample efficiency during the RL fine-tuning phase. In this work, we introduce IN-RIL, INterleaved Reinforcement learning and Imitation Learning, for policy fine-tuning, which periodically injects IL updates after multiple RL updates and hence can benefit from the stability of IL and the guidance of expert data for more efficient exploration throughout the entire fine-tuning process. Since IL and RL involve different optimization objectives, we develop gradient separation mechanisms to prevent destructive interference during \ABBR fine-tuning, by separating possibly conflicting gradient updates in orthogonal subspaces. Furthermore, we conduct rigorous analysis, and our findings shed light on why interleaving IL with RL stabilizes learning and improves sample-efficiency. Extensive experiments on 14 robot manipulation and locomotion tasks across 3 benchmarks, including FurnitureBench, OpenAI Gym, and Robomimic, demonstrate that \ABBR can significantly improve sample efficiency and mitigate performance collapse during online finetuning in both long- and short-horizon tasks with either sparse or dense rewards. IN-RIL, as a general plug-in compatible with various state-of-the-art RL algorithms, can significantly improve RL fine-tuning, e.g., from 12\% to 88\% with 6.3x improvement in the success rate on Robomimic Transport. Project page: https://github.com/ucd-dare/IN-RIL.

cs.RO↗

Cooperative Multi-Agent Constrained Stochastic Linear Bandits

In this study, we explore a collaborative multi-agent stochastic linear bandit setting involving a network of $N$ agents that communicate locally to minimize their collective regret while keeping their expected cost under a specified threshold $τ$. Each agent encounters a distinct linear bandit problem characterized by its own reward and cost parameters, i.e., local parameters. The goal of the agents is to determine the best overall action corresponding to the average of these parameters, or so-called global parameters. In each round, an agent is randomly chosen to select an action based on its current knowledge of the system. This chosen action is then executed by all agents, then they observe their individual rewards and costs. We propose a safe distributed upper confidence bound algorithm, so called \textit{MA-OPLB}, and establish a high probability bound on its $T$-round regret. MA-OPLB utilizes an accelerated consensus method, where agents can compute an estimate of the average rewards and costs across the network by communicating the proper information with their neighbors. We show that our regret bound is of order $ \mathcal{O}\left(\frac{d}{τ-c_0}\frac{\log(NT)^2}{\sqrt{N}}\sqrt{\frac{T}{\log(1/|λ_2|)}}\right)$, where $λ_2$ is the second largest (in absolute value) eigenvalue of the communication matrix, and $τ-c_0$ is the known cost gap of a feasible action. We also experimentally show the performance of our proposed algorithm in different network structures.

cs.LG↗

Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning

In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.

stat.ML↗

Convex Methods for Constrained Linear Bandits

Recently, bandit optimization has received significant attention in real-world safety-critical systems that involve repeated interactions with humans. While there exist various algorithms with performance guarantees in the literature, practical implementation of the algorithms has not received as much attention. This work presents a comprehensive study on the computational aspects of safe bandit algorithms, specifically safe linear bandits, by introducing a framework that leverages convex programming tools to create computationally efficient policies. In particular, we first characterize the properties of the optimal policy for safe linear bandit problem and then propose an end-to-end pipeline of safe linear bandit algorithms that only involves solving convex problems. We also numerically evaluate the performance of our proposed methods.

cs.LG↗

Coagent Networks Revisited

Coagent networks formalize the concept of arbitrary networks of stochastic agents that collaborate to take actions in a reinforcement learning environment. Prominent examples of coagent networks in action include approaches to hierarchical reinforcement learning (HRL), such as those using options, which attempt to address the exploration exploitation trade-off by introducing abstract actions at different levels by sequencing multiple stochastic networks within the HRL agents. We first provide a unifying perspective on the many diverse examples that fall under coagent networks. We do so by formalizing the rules of execution in a coagent network, enabled by the novel and intuitive idea of execution paths in a coagent network. Motivated by parameter sharing in the hierarchical option-critic architecture, we revisit the coagent network theory and achieve a much shorter proof of the policy gradient theorem using our idea of execution paths, without any assumption on how parameters are shared among coagents. We then generalize our setting and proof to include the scenario where coagents act asynchronously. This new perspective and theorem also lead to more mathematically accurate and performant algorithms than those in the existing literature. Lastly, by running nonstationary RL experiments, we survey the performance and properties of different generalizations of option-critic models.

cs.LG↗

Controlling the Latent Space of GANs through Reinforcement Learning: A Case Study on Task-based Image-to-Image Translation

Generative Adversarial Networks (GAN) have emerged as a formidable AI tool to generate realistic outputs based on training datasets. However, the challenge of exerting control over the generation process of GANs remains a significant hurdle. In this paper, we propose a novel methodology to address this issue by integrating a reinforcement learning (RL) agent with a latent-space GAN (l-GAN), thereby facilitating the generation of desired outputs. More specifically, we have developed an actor-critic RL agent with a meticulously designed reward policy, enabling it to acquire proficiency in navigating the latent space of the l-GAN and generating outputs based on specified tasks. To substantiate the efficacy of our approach, we have conducted a series of experiments employing the MNIST dataset, including arithmetic addition as an illustrative task. The outcomes of these experiments serve to validate our methodology. Our pioneering integration of an RL agent with a GAN model represents a novel advancement, holding great potential for enhancing generative networks in the future.

cs.LG↗

Predicting Parameters for Modeling Traffic Participants

Accurately modeling the behavior of traffic participants is essential for safely and efficiently navigating an autonomous vehicle through heavy traffic. We propose a method, based on the intelligent driver model, that allows us to accurately model individual driver behaviors from only a small number of frames using easily observable features. On average, this method makes prediction errors that have less than 1 meter difference from an oracle with full-information when analyzed over a 10-second horizon of highway driving. We then validate the efficiency of our method through extensive analysis against a competitive data-driven method such as Reinforcement Learning that may be of independent interest.

cs.RO↗

Feature and Parameter Selection in Stochastic Linear Bandits

We study two model selection settings in stochastic linear bandits (LB). In the first setting, which we refer to as feature selection, the expected reward of the LB problem is in the linear span of at least one of $M$ feature maps (models). In the second setting, the reward parameter of the LB problem is arbitrarily selected from $M$ models represented as (possibly) overlapping balls in $\mathbb R^d$. However, the agent only has access to misspecified models, i.e.,~estimates of the centers and radii of the balls. We refer to this setting as parameter selection. For each setting, we develop and analyze a computationally efficient algorithm that is based on a reduction from bandits to full-information problems. This allows us to obtain regret bounds that are not worse (up to a $\sqrt{\log M}$ factor) than the case where the true model is known. This is the best-reported dependence on the number of models $M$ in these settings. Finally, we empirically show the effectiveness of our algorithms using synthetic and real-world experiments.

cs.LG↗

Multi-Environment Meta-Learning in Stochastic Linear Bandits

In this work we investigate meta-learning (or learning-to-learn) approaches in multi-task linear stochastic bandit problems that can originate from multiple environments. Inspired by the work of [1] on meta-learning in a sequence of linear bandit problems whose parameters are sampled from a single distribution (i.e., a single environment), here we consider the feasibility of meta-learning when task parameters are drawn from a mixture distribution instead. For this problem, we propose a regularized version of the OFUL algorithm that, when trained on tasks with labeled environments, achieves low regret on a new task without requiring knowledge of the environment from which the new task originates. Specifically, our regret bound for the new algorithm captures the effect of environment misclassification and highlights the benefits over learning each task separately or meta-learning without recognition of the distinct mixture components.

cs.LG↗