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Ahmed H. Hemida

Publications and source records attributed to Ahmed H. Hemida.

2 recordsLinked to original sources

Planning Stealthy Backdoor Attacks in MDPs with Observation-Based Triggers

This paper investigates backdoor attack planning in stochastic control systems modeled as Markov Decision Processes (MDPs). A backdoor attack involves an adversary deploying a policy that performs well in the original MDP to pass testing, but behaves maliciously at runtime when combined with a trigger that perturbs system dynamics. We consider a sophisticated attacker capable of jointly optimizing the backdoor policy and its trigger using only a blackbox simulator. During execution, the attacker has access only to partial observations of the system state and is restricted to introduce small perturbations to the system's transition dynamics. We formulate the attack planning problem as a constrained Markov game with an augmented state space and two players: Player 0 learns a backdoor policy that maximizes attack rewards when the trigger is active. However, when the trigger is inactive, the backdoor policy behaves near-optimally in the original MDP; Player 1 designs a finite-memory, observation-based trigger to activate the attack. We propose a switching gradient-based optimization algorithm to jointly solve for the backdoor policy and trigger. Experiments on a case study demonstrate the effectiveness of our method in achieving stealthy and successful backdoor attacks, and how the attack performance varies under different parameters related to the stealthiness of the backdoor attack.

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Active Inference through Incentive Design in Markov Decision Processes

We present a method for active inference with partial observations in stochastic systems through incentive design, also known as the leader-follower game. Consider a leader agent who aims to infer a follower agent's type given a finite set of possible types. Different types of followers differ in either the dynamical model, the reward function, or both. We assume the leader can partially observe a follower's behavior in the stochastic system modeled as a Markov decision process, in which the follower takes an optimal policy to maximize a total reward. To improve inference accuracy and efficiency, the leader can offer side payments (incentives) to the followers such that different types of them, under the incentive design, can exhibit diverging behaviors that facilitate the leader's inference task. We show the problem of active inference through incentive design can be formulated as a special class of leader-follower games, where the leader's objective is to balance the information gain and cost of incentive design. The information gain is measured by the entropy of the estimated follower's type given partial observations. Furthermore, we demonstrate that this problem can be solved by reducing a single-level optimization through softmax temporal consistency between followers' policies and value functions. This reduction allows us to develop an efficient gradient-based algorithm. We utilize observable operators in the hidden Markov model (HMM) to compute the necessary gradients and demonstrate the effectiveness of our approach through experiments in stochastic grid world environments.

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