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Ahmed H. Qureshi

Publications and source records attributed to Ahmed H. Qureshi.

At least 55 records · Page 3Linked to original sources

Zero-Shot Constrained Motion Planning Transformers Using Learned Sampling Dictionaries

Constrained robot motion planning is a ubiquitous need for robots interacting with everyday environments, but it is a notoriously difficult problem to solve. Many sampled points in a sample-based planner need to be rejected as they fall outside the constraint manifold, or require significant iterative effort to correct. Given this, few solutions exist that present a constraint-satisfying trajectory for robots, in reasonable time and of low path cost. In this work, we present a transformer-based model for motion planning with task space constraints for manipulation systems. Vector Quantized-Motion Planning Transformer (VQ-MPT) is a recent learning-based model that reduces the search space for unconstrained planning for sampling-based motion planners. We propose to adapt a pre-trained VQ-MPT model to reduce the search space for constraint planning without retraining or finetuning the model. We also propose to update the neural network output to move sampling regions closer to the constraint manifold. Our experiments show how VQ-MPT improves planning times and accuracy compared to traditional planners in simulated and real-world environments. Unlike previous learning methods, which require task-related data, our method uses pre-trained neural network models and requires no additional data for training and finetuning the model making this a \textit{one-shot} process. We also tested our method on a physical Franka Panda robot with real-world sensor data, demonstrating the generalizability of our algorithm. We anticipate this approach to be an accessible and broadly useful for transferring learned neural planners to various robotic-environment interaction scenarios.

cs.RO↗

Merging Decision Transformers: Weight Averaging for Forming Multi-Task Policies

Recent work has shown the promise of creating generalist, transformer-based, models for language, vision, and sequential decision-making problems. To create such models, we generally require centralized training objectives, data, and compute. It is of interest if we can more flexibly create generalist policies by merging together multiple, task-specific, individually trained policies. In this work, we take a preliminary step in this direction through merging, or averaging, subsets of Decision Transformers in parameter space trained on different MuJoCo locomotion problems, forming multi-task models without centralized training. We also demonstrate the importance of various methodological choices when merging policies, such as utilizing common pre-trained initializations, increasing model capacity, and utilizing Fisher information for weighting parameter importance. In general, we believe research in this direction could help democratize and distribute the process that forms multi-task robotics policies. Our implementation is available at https://github.com/daniellawson9999/merging-decision-transformers.

cs.LG↗

AnyPose: Anytime 3D Human Pose Forecasting via Neural Ordinary Differential Equations

Anytime 3D human pose forecasting is crucial to synchronous real-world human-machine interaction, where the term ``anytime" corresponds to predicting human pose at any real-valued time step. However, to the best of our knowledge, all the existing methods in human pose forecasting perform predictions at preset, discrete time intervals. Therefore, we introduce AnyPose, a lightweight continuous-time neural architecture that models human behavior dynamics with neural ordinary differential equations. We validate our framework on the Human3.6M, AMASS, and 3DPW dataset and conduct a series of comprehensive analyses towards comparison with existing methods and the intersection of human pose and neural ordinary differential equations. Our results demonstrate that AnyPose exhibits high-performance accuracy in predicting future poses and takes significantly lower computational time than traditional methods in solving anytime prediction tasks.

cs.CV↗

Structural Concept Learning via Graph Attention for Multi-Level Rearrangement Planning

Robotic manipulation tasks, such as object rearrangement, play a crucial role in enabling robots to interact with complex and arbitrary environments. Existing work focuses primarily on single-level rearrangement planning and, even if multiple levels exist, dependency relations among substructures are geometrically simpler, like tower stacking. We propose Structural Concept Learning (SCL), a deep learning approach that leverages graph attention networks to perform multi-level object rearrangement planning for scenes with structural dependency hierarchies. It is trained on a self-generated simulation data set with intuitive structures, works for unseen scenes with an arbitrary number of objects and higher complexity of structures, infers independent substructures to allow for task parallelization over multiple manipulators, and generalizes to the real world. We compare our method with a range of classical and model-based baselines to show that our method leverages its scene understanding to achieve better performance, flexibility, and efficiency. The dataset, supplementary details, videos, and code implementation are available at: https://manavkulshrestha.github.io/scl

cs.RO↗

DeRi-Bot: Learning to Collaboratively Manipulate Rigid Objects via Deformable Objects

Recent research efforts have yielded significant advancements in manipulating objects under homogeneous settings where the robot is required to either manipulate rigid or deformable (soft) objects. However, the manipulation under heterogeneous setups that involve both rigid and one-dimensional (1D) deformable objects remains an unexplored area of research. Such setups are common in various scenarios that involve the transportation of heavy objects via ropes, e.g., on factory floors, at disaster sites, and in forestry. To address this challenge, we introduce DeRi-Bot, the first framework that enables the collaborative manipulation of rigid objects with deformable objects. Our framework comprises an Action Prediction Network (APN) and a Configuration Prediction Network (CPN) to model the complex pattern and stochasticity of soft-rigid body systems. We demonstrate the effectiveness of DeRi-Bot in moving rigid objects to a target position with ropes connected to robotic arms. Furthermore, DeRi-Bot is a distributive method that can accommodate an arbitrary number of robots or human partners without reconfiguration or retraining. We evaluate our framework in both simulated and real-world environments and show that it achieves promising results with strong generalization across different types of objects and multi-agent settings, including human-robot collaboration.

cs.RO↗

Efficient Q-Learning over Visit Frequency Maps for Multi-agent Exploration of Unknown Environments

The robot exploration task has been widely studied with applications spanning from novel environment mapping to item delivery. For some time-critical tasks, such as rescue catastrophes, the agent is required to explore as efficiently as possible. Recently, Visit Frequency-based map representation achieved great success in such scenarios by discouraging repetitive visits with a frequency-based penalty. However, its relatively large size and single-agent settings hinder its further development. In this context, we propose Integrated Visit Frequency Map, which encodes identical information as Visit Frequency Map with a more compact size, and a visit frequency-based multi-agent information exchange and control scheme that is able to accommodate both representations. Through tests in diverse settings, the results indicate our proposed methods can achieve a comparable level of performance of VFM with lower bandwidth requirements and generalize well to different multi-agent setups including real-world environments.

cs.RO↗

Control Transformer: Robot Navigation in Unknown Environments through PRM-Guided Return-Conditioned Sequence Modeling

Learning long-horizon tasks such as navigation has presented difficult challenges for successfully applying reinforcement learning to robotics. From another perspective, under known environments, sampling-based planning can robustly find collision-free paths in environments without learning. In this work, we propose Control Transformer that models return-conditioned sequences from low-level policies guided by a sampling-based Probabilistic Roadmap (PRM) planner. We demonstrate that our framework can solve long-horizon navigation tasks using only local information. We evaluate our approach on partially-observed maze navigation with MuJoCo robots, including Ant, Point, and Humanoid. We show that Control Transformer can successfully navigate through mazes and transfer to unknown environments. Additionally, we apply our method to a differential drive robot (Turtlebot3) and show zero-shot sim2real transfer under noisy observations.

cs.RO↗

Progressive Learning for Physics-informed Neural Motion Planning

Motion planning (MP) is one of the core robotics problems requiring fast methods for finding a collision-free robot motion path connecting the given start and goal states. Neural motion planners (NMPs) demonstrate fast computational speed in finding path solutions but require a huge amount of expert trajectories for learning, thus adding a significant training computational load. In contrast, recent advancements have also led to a physics-informed NMP approach that directly solves the Eikonal equation for motion planning and does not require expert demonstrations for learning. However, experiments show that the physics-informed NMP approach performs poorly in complex environments and lacks scalability in multiple scenarios and high-dimensional real robot settings. To overcome these limitations, this paper presents a novel and tractable Eikonal equation formulation and introduces a new progressive learning strategy to train neural networks without expert data in complex, cluttered, multiple high-dimensional robot motion planning scenarios. The results demonstrate that our method outperforms state-of-the-art traditional MP, data-driven NMP, and physics-informed NMP methods by a significant margin in terms of computational planning speed, path quality, and success rates. We also show that our approach scales to multiple complex, cluttered scenarios and the real robot set up in a narrow passage environment. The proposed method's videos and code implementations are available at https://github.com/ruiqini/P-NTFields.

cs.RO↗

NTFields: Neural Time Fields for Physics-Informed Robot Motion Planning

Neural Motion Planners (NMPs) have emerged as a promising tool for solving robot navigation tasks in complex environments. However, these methods often require expert data for learning, which limits their application to scenarios where data generation is time-consuming. Recent developments have also led to physics-informed deep neural models capable of representing complex dynamical Partial Differential Equations (PDEs). Inspired by these developments, we propose Neural Time Fields (NTFields) for robot motion planning in cluttered scenarios. Our framework represents a wave propagation model generating continuous arrival time to find path solutions informed by a nonlinear first-order PDE called Eikonal Equation. We evaluate our method in various cluttered 3D environments, including the Gibson dataset, and demonstrate its ability to solve motion planning problems for 4-DOF and 6-DOF robot manipulators where the traditional grid-based Eikonal planners often face the curse of dimensionality. Furthermore, the results show that our method exhibits high success rates and significantly lower computational times than the state-of-the-art methods, including NMPs that require training data from classical planners.

cs.RO↗

Motion Planning Transformers: A Motion Planning Framework for Mobile Robots

Fast and efficient sampling-based motion planning (SMP) is an integral component of many robotic systems, such as autonomous cars. A popular technique to improve the efficiency of these planners is to restrict search space in the planning domain. Existing algorithms define parametric functions to bound the search space, but these do not extend to non-holonomic robotic systems. Recent learning-based methods use a combination of convolutional and fully connected networks to encode the planning space. However, these methods are restricted to fixed map sizes, which are often not realistic in the real world. In this paper, we introduce a transformer-based approach, Motion Planning Transformer, to restrict the search space by learning to discern regions with a valid path from prior data. The model learns not only to restrict search spaces for simple 2D systems but also for non-holonomic robotic systems. We validate our method on various randomly generated environments with different map sizes and plan trajectories for a physical non-holonomic robot. We also provide a ROS2 plugin of our method for the Nav2 planning stack. The results show that our method reduces search space nodes by 2-12 times compared to traditional planners and has better generalizability than recent learning-based planners.

cs.RO↗

CoGrasp: 6-DoF Grasp Generation for Human-Robot Collaboration

Robot grasping is an actively studied area in robotics, mainly focusing on the quality of generated grasps for object manipulation. However, despite advancements, these methods do not consider the human-robot collaboration settings where robots and humans will have to grasp the same objects concurrently. Therefore, generating robot grasps compatible with human preferences of simultaneously holding an object becomes necessary to ensure a safe and natural collaboration experience. In this paper, we propose a novel, deep neural network-based method called CoGrasp that generates human-aware robot grasps by contextualizing human preference models of object grasping into the robot grasp selection process. We validate our approach against existing state-of-the-art robot grasping methods through simulated and real-robot experiments and user studies. In real robot experiments, our method achieves about 88\% success rate in producing stable grasps that also allow humans to interact and grasp objects simultaneously in a socially compliant manner. Furthermore, our user study with 10 independent participants indicated our approach enables a safe, natural, and socially-aware human-robot objects' co-grasping experience compared to a standard robot grasping technique.

cs.RO↗

Robot Active Neural Sensing and Planning in Unknown Cluttered Environments

Active sensing and planning in unknown, cluttered environments is an open challenge for robots intending to provide home service, search and rescue, narrow-passage inspection, and medical assistance. Although many active sensing methods exist, they often consider open spaces, assume known settings, or mostly do not generalize to real-world scenarios. We present the active neural sensing approach that generates the kinematically feasible viewpoint sequences for the robot manipulator with an in-hand camera to gather the minimum number of observations needed to reconstruct the underlying environment. Our framework actively collects the visual RGBD observations, aggregates them into scene representation, and performs object shape inference to avoid unnecessary robot interactions with the environment. We train our approach on synthetic data with domain randomization and demonstrate its successful execution via sim-to-real transfer in reconstructing narrow, covered, real-world cabinet environments cluttered with unknown objects. The natural cabinet scenarios impose significant challenges for robot motion and scene reconstruction due to surrounding obstacles and low ambient lighting conditions. However, despite unfavorable settings, our method exhibits high performance compared to its baselines in terms of various environment reconstruction metrics, including planning speed, the number of viewpoints, and overall scene coverage.

cs.RO↗

Co-design of Embodied Neural Intelligence via Constrained Evolution

We introduce a novel co-design method for autonomous moving agents' shape attributes and locomotion by combining deep reinforcement learning and evolution with user control. Our main inspiration comes from evolution, which has led to wide variability and adaptation in Nature and has the potential to significantly improve design and behavior simultaneously. Our method takes an input agent with optional simple constraints such as leg parts that should not evolve or allowed ranges of changes. It uses physics-based simulation to determine its locomotion and finds a behavior policy for the input design, later used as a baseline for comparison. The agent is then randomly modified within the allowed ranges creating a new generation of several hundred agents. The generation is trained by transferring the previous policy, which significantly speeds up the training. The best-performing agents are selected, and a new generation is formed using their crossover and mutations. The next generations are then trained until satisfactory results are reached. We show a wide variety of evolved agents, and our results show that even with only 10% of changes, the overall performance of the evolved agents improves 50%. If more significant changes to the initial design are allowed, our experiments' performance improves even more to 150%. Contrary to related work, our co-design works on a single GPU and provides satisfactory results by training thousands of agents within one hour.

cs.AI↗

Model-free Neural Lyapunov Control for Safe Robot Navigation

Model-free Deep Reinforcement Learning (DRL) controllers have demonstrated promising results on various challenging non-linear control tasks. While a model-free DRL algorithm can solve unknown dynamics and high-dimensional problems, it lacks safety assurance. Although safety constraints can be encoded as part of a reward function, there still exists a large gap between an RL controller trained with this modified reward and a safe controller. In contrast, instead of implicitly encoding safety constraints with rewards, we explicitly co-learn a Twin Neural Lyapunov Function (TNLF) with the control policy in the DRL training loop and use the learned TNLF to build a runtime monitor. Combined with the path generated from a planner, the monitor chooses appropriate waypoints that guide the learned controller to provide collision-free control trajectories. Our approach inherits the scalability advantages from DRL while enhancing safety guarantees. Our experimental evaluation demonstrates the effectiveness of our approach compared to DRL with augmented rewards and constrained DRL methods over a range of high-dimensional safety-sensitive navigation tasks.

cs.RO↗

Constrained Motion Planning Networks X

Constrained motion planning is a challenging field of research, aiming for computationally efficient methods that can find a collision-free path on the constraint manifolds between a given start and goal configuration. These planning problems come up surprisingly frequently, such as in robot manipulation for performing daily life assistive tasks. However, few solutions to constrained motion planning are available, and those that exist struggle with high computational time complexity in finding a path solution on the manifolds. To address this challenge, we present Constrained Motion Planning Networks X (CoMPNetX). It is a neural planning approach, comprising a conditional deep neural generator and discriminator with neural gradients-based fast projection operator. We also introduce neural task and scene representations conditioned on which the CoMPNetX generates implicit manifold configurations to turbo-charge any underlying classical planner such as Sampling-based Motion Planning methods for quickly solving complex constrained planning tasks. We show that our method finds path solutions with high success rates and lower computation times than state-of-the-art traditional path-finding tools on various challenging scenarios.

cs.RO↗

NeRP: Neural Rearrangement Planning for Unknown Objects

Robots will be expected to manipulate a wide variety of objects in complex and arbitrary ways as they become more widely used in human environments. As such, the rearrangement of objects has been noted to be an important benchmark for AI capabilities in recent years. We propose NeRP (Neural Rearrangement Planning), a deep learning based approach for multi-step neural object rearrangement planning which works with never-before-seen objects, that is trained on simulation data, and generalizes to the real world. We compare NeRP to several naive and model-based baselines, demonstrating that our approach is measurably better and can efficiently arrange unseen objects in fewer steps and with less planning time. Finally, we demonstrate it on several challenging rearrangement problems in the real world.

cs.RO↗

MPC-MPNet: Model-Predictive Motion Planning Networks for Fast, Near-Optimal Planning under Kinodynamic Constraints

Kinodynamic Motion Planning (KMP) is to find a robot motion subject to concurrent kinematics and dynamics constraints. To date, quite a few methods solve KMP problems and those that exist struggle to find near-optimal solutions and exhibit high computational complexity as the planning space dimensionality increases. To address these challenges, we present a scalable, imitation learning-based, Model-Predictive Motion Planning Networks framework that quickly finds near-optimal path solutions with worst-case theoretical guarantees under kinodynamic constraints for practical underactuated systems. Our framework introduces two algorithms built on a neural generator, discriminator, and a parallelizable Model Predictive Controller (MPC). The generator outputs various informed states towards the given target, and the discriminator selects the best possible subset from them for the extension. The MPC locally connects the selected informed states while satisfying the given constraints leading to feasible, near-optimal solutions. We evaluate our algorithms on a range of cluttered, kinodynamically constrained, and underactuated planning problems with results indicating significant improvements in computation times, path qualities, and success rates over existing methods.

cs.RO↗

Dynamically Constrained Motion Planning Networks for Non-Holonomic Robots

Reliable real-time planning for robots is essential in today's rapidly expanding automated ecosystem. In such environments, traditional methods that plan by relaxing constraints become unreliable or slow-down for kinematically constrained robots. This paper describes the algorithm Dynamic Motion Planning Networks (Dynamic MPNet), an extension to Motion Planning Networks, for non-holonomic robots that address the challenge of real-time motion planning using a neural planning approach. We propose modifications to the training and planning networks that make it possible for real-time planning while improving the data efficiency of training and trained models' generalizability. We evaluate our model in simulation for planning tasks for a non-holonomic robot. We also demonstrate experimental results for an indoor navigation task using a Dubins car.

cs.RO↗