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Ahmed M. Abuzuraiq

Publications and source records attributed to Ahmed M. Abuzuraiq.

3 recordsLinked to original sources

Unboxing Diffusion Models for the Arts: Interactive Model Bending and Practice-Based Explainability

Explainable AI (XAI) in creative practice can be less about technocentric explanation and more about enabling artists to inspect modify and debug models as part of making Yet largescale texttoimage diffusion systems are typically presented as opaque endtoend tools limiting this kind of material engagement We argue that even large models can function as creative materials when their internal structure is made visible and manipulable To support this we propose a handson approach to explainability centred on experimentation and intervention We instantiate this approach with a model bending and an interactive (inspection) interface integrated into ComfyUIs nodebased workflow including interactive layer selection and intervention controls Through qualitative and quantitative analysis of bending interventions in Stable Diffusion 15 we show how manipulating specific components of a diffusion pipeline produces relatively consistent families of visual effects allowing artists to build practical layerlevel intuition about how different parts of the model shape generated images

cs.HC↗

Explainability-in-Action: Enabling Expressive Manipulation and Tacit Understanding by Bending Diffusion Models in ComfyUI

Explainable AI (XAI) in creative contexts can go beyond transparency to support artistic engagement, modifiability, and sustained practice. While curated datasets and training human-scale models can offer artists greater agency and control, large-scale generative models like text-to-image diffusion systems often obscure these possibilities. We suggest that even large models can be treated as creative materials if their internal structure is exposed and manipulable. We propose a craft-based approach to explainability rooted in long-term, hands-on engagement akin to Schön's "reflection-in-action" and demonstrate its application through a model-bending and inspection plugin integrated into the node-based interface of ComfyUI. We demonstrate that by interactively manipulating different parts of a generative model, artists can develop an intuition about how each component influences the output.

cs.HC↗

Seizing the Means of Production: Exploring the Landscape of Crafting, Adapting and Navigating Generative AI Models in the Visual Arts

In this paper, we map out the landscape of options available to visual artists for creating personal artworks, including crafting, adapting and navigating deep generative models. Following that, we argue for revisiting model crafting, defined as the design and manipulation of generative models for creative goals, and motivate studying and designing for model crafting as a creative activity in its own right.

cs.HC↗