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Ailing Zeng

Publications and source records attributed to Ailing Zeng.

64 records · Page 4Linked to original sources

SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos

When analyzing human motion videos, the output jitters from existing pose estimators are highly-unbalanced with varied estimation errors across frames. Most frames in a video are relatively easy to estimate and only suffer from slight jitters. In contrast, for rarely seen or occluded actions, the estimated positions of multiple joints largely deviate from the ground truth values for a consecutive sequence of frames, rendering significant jitters on them. To tackle this problem, we propose to attach a dedicated temporal-only refinement network to existing pose estimators for jitter mitigation, named SmoothNet. Unlike existing learning-based solutions that employ spatio-temporal models to co-optimize per-frame precision and temporal smoothness at all the joints, SmoothNet models the natural smoothness characteristics in body movements by learning the long-range temporal relations of every joint without considering the noisy correlations among joints. With a simple yet effective motion-aware fully-connected network, SmoothNet improves the temporal smoothness of existing pose estimators significantly and enhances the estimation accuracy of those challenging frames as a side-effect. Moreover, as a temporal-only model, a unique advantage of SmoothNet is its strong transferability across various types of estimators and datasets. Comprehensive experiments on five datasets with eleven popular backbone networks across 2D and 3D pose estimation and body recovery tasks demonstrate the efficacy of the proposed solution. Code is available at https://github.com/cure-lab/SmoothNet.

cs.CV↗

DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimation

This paper proposes a simple baseline framework for video-based 2D/3D human pose estimation that can achieve 10 times efficiency improvement over existing works without any performance degradation, named DeciWatch. Unlike current solutions that estimate each frame in a video, DeciWatch introduces a simple yet effective sample-denoise-recover framework that only watches sparsely sampled frames, taking advantage of the continuity of human motions and the lightweight pose representation. Specifically, DeciWatch uniformly samples less than 10% video frames for detailed estimation, denoises the estimated 2D/3D poses with an efficient Transformer architecture, and then accurately recovers the rest of the frames using another Transformer-based network. Comprehensive experimental results on three video-based human pose estimation and body mesh recovery tasks with four datasets validate the efficiency and effectiveness of DeciWatch. Code is available at https://github.com/cure-lab/DeciWatch.

cs.CV↗

Relational Graph Neural Network Design via Progressive Neural Architecture Search

We propose a novel solution to addressing a long-standing dilemma in the representation learning of graph neural networks (GNNs): how to effectively capture and represent useful information embedded in long-distance nodes to improve the performance of nodes with low homophily without leading to performance degradation in nodes with high homophily. This dilemma limits the generalization capability of existing GNNs. Intuitively, interactions with distant nodes introduce more noise for a node than those with close neighbors. However, in most existing works, messages being passed among nodes are mingled together, which is inefficient from a communication perspective. Our solution is based on a novel, simple, yet effective aggregation scheme, resulting in a ladder-style GNN architecture, namely LADDER-GNN. Specifically, we separate messages from different hops, assign different dimensions for them, and then concatenate them to obtain node representations. Such disentangled representations facilitate improving the information-to-noise ratio of messages passed from different hops. To explore an effective hop-dimension relationship, we develop a conditionally progressive neural architecture search strategy. Based on the searching results, we further propose an efficient approximate hop-dimension relation function to facilitate the rapid configuration of the proposed LADDER-GNN. We verify the proposed LADDER-GNN on seven diverse semi-supervised node classification datasets. Experimental results show that our solution achieves better performance than most existing GNNs. We further analyze our aggregation scheme with two commonly used GNN architectures, and the results corroborate that our scheme outperforms existing schemes in classifying low homophily nodes by a large margin.

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Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation

Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth ambiguity, self-occlusion, and complex or rare poses is still far from satisfactory. In this work, we target these hard poses and present a novel skeletal GNN learning solution. To be specific, we propose a hop-aware hierarchical channel-squeezing fusion layer to effectively extract relevant information from neighboring nodes while suppressing undesired noises in GNN learning. In addition, we propose a temporal-aware dynamic graph construction procedure that is robust and effective for 3D pose estimation. Experimental results on the Human3.6M dataset show that our solution achieves 10.3\% average prediction accuracy improvement and greatly improves on hard poses over state-of-the-art techniques. We further apply the proposed technique on the skeleton-based action recognition task and also achieve state-of-the-art performance. Our code is available at https://github.com/ailingzengzzz/Skeletal-GNN.

cs.CV↗

Human Pose Regression with Residual Log-likelihood Estimation

Heatmap-based methods dominate in the field of human pose estimation by modelling the output distribution through likelihood heatmaps. In contrast, regression-based methods are more efficient but suffer from inferior performance. In this work, we explore maximum likelihood estimation (MLE) to develop an efficient and effective regression-based methods. From the perspective of MLE, adopting different regression losses is making different assumptions about the output density function. A density function closer to the true distribution leads to a better regression performance. In light of this, we propose a novel regression paradigm with Residual Log-likelihood Estimation (RLE) to capture the underlying output distribution. Concretely, RLE learns the change of the distribution instead of the unreferenced underlying distribution to facilitate the training process. With the proposed reparameterization design, our method is compatible with off-the-shelf flow models. The proposed method is effective, efficient and flexible. We show its potential in various human pose estimation tasks with comprehensive experiments. Compared to the conventional regression paradigm, regression with RLE bring 12.4 mAP improvement on MSCOCO without any test-time overhead. Moreover, for the first time, especially on multi-person pose estimation, our regression method is superior to the heatmap-based methods. Our code is available at https://github.com/Jeff-sjtu/res-loglikelihood-regression

cs.CV↗

Skimming and Scanning for Untrimmed Video Action Recognition

Video action recognition (VAR) is a primary task of video understanding, and untrimmed videos are more common in real-life scenes. Untrimmed videos have redundant and diverse clips containing contextual information, so sampling dense clips is essential. Recently, some works attempt to train a generic model to select the N most representative clips. However, it is difficult to model the complex relations from intra-class clips and inter-class videos within a single model and fixed selected number, and the entanglement of multiple relations is also hard to explain. Thus, instead of "only look once", we argue "divide and conquer" strategy will be more suitable in untrimmed VAR. Inspired by the speed reading mechanism, we propose a simple yet effective clip-level solution based on skim-scan techniques. Specifically, the proposed Skim-Scan framework first skims the entire video and drops those uninformative and misleading clips. For the remaining clips, it scans clips with diverse features gradually to drop redundant clips but cover essential content. The above strategies can adaptively select the necessary clips according to the difficulty of the different videos. To trade off the computational complexity and performance, we observe the similar statistical expression between lightweight and heavy networks, thus it supports us to explore the combination of them. Comprehensive experiments are performed on ActivityNet and mini-FCVID datasets, and results demonstrate that our solution surpasses the state-of-the-art performance in terms of both accuracy and efficiency.

cs.CV↗

T-WaveNet: Tree-Structured Wavelet Neural Network for Sensor-Based Time Series Analysis

Sensor-based time series analysis is an essential task for applications such as activity recognition and brain-computer interface. Recently, features extracted with deep neural networks (DNNs) are shown to be more effective than conventional hand-crafted ones. However, most of these solutions rely solely on the network to extract application-specific information carried in the sensor data. Motivated by the fact that usually a small subset of the frequency components carries the primary information for sensor data, we propose a novel tree-structured wavelet neural network for sensor data analysis, namely \emph{T-WaveNet}. To be specific, with T-WaveNet, we first conduct a power spectrum analysis for the sensor data and decompose the input signal into various frequency subbands accordingly. Then, we construct a tree-structured network, and each node on the tree (corresponding to a frequency subband) is built with an invertible neural network (INN) based wavelet transform. By doing so, T-WaveNet provides more effective representation for sensor information than existing DNN-based techniques, and it achieves state-of-the-art performance on various sensor datasets, including UCI-HAR for activity recognition, OPPORTUNITY for gesture recognition, BCICIV2a for intention recognition, and NinaPro DB1 for muscular movement recognition.

eess.SP↗

SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach

Human poses that are rare or unseen in a training set are challenging for a network to predict. Similar to the long-tailed distribution problem in visual recognition, the small number of examples for such poses limits the ability of networks to model them. Interestingly, local pose distributions suffer less from the long-tail problem, i.e., local joint configurations within a rare pose may appear within other poses in the training set, making them less rare. We propose to take advantage of this fact for better generalization to rare and unseen poses. To be specific, our method splits the body into local regions and processes them in separate network branches, utilizing the property that a joint position depends mainly on the joints within its local body region. Global coherence is maintained by recombining the global context from the rest of the body into each branch as a low-dimensional vector. With the reduced dimensionality of less relevant body areas, the training set distribution within network branches more closely reflects the statistics of local poses instead of global body poses, without sacrificing information important for joint inference. The proposed split-and-recombine approach, called SRNet, can be easily adapted to both single-image and temporal models, and it leads to appreciable improvements in the prediction of rare and unseen poses.

cs.CV↗

DeepFuse: An IMU-Aware Network for Real-Time 3D Human Pose Estimation from Multi-View Image

In this paper, we propose a two-stage fully 3D network, namely \textbf{DeepFuse}, to estimate human pose in 3D space by fusing body-worn Inertial Measurement Unit (IMU) data and multi-view images deeply. The first stage is designed for pure vision estimation. To preserve data primitiveness of multi-view inputs, the vision stage uses multi-channel volume as data representation and 3D soft-argmax as activation layer. The second one is the IMU refinement stage which introduces an IMU-bone layer to fuse the IMU and vision data earlier at data level. without requiring a given skeleton model a priori, we can achieve a mean joint error of $28.9$mm on TotalCapture dataset and $13.4$mm on Human3.6M dataset under protocol 1, improving the SOTA result by a large margin. Finally, we discuss the effectiveness of a fully 3D network for 3D pose estimation experimentally which may benefit future research.

cs.CV↗

Structure-Aware 3D Hourglass Network for Hand Pose Estimation from Single Depth Image

In this paper, we propose a novel structure-aware 3D hourglass network for hand pose estimation from a single depth image, which achieves state-of-the-art results on MSRA and NYU datasets. Compared to existing works that perform image-to-coordination regression, our network takes 3D voxel as input and directly regresses 3D heatmap for each joint. To be specific, we use hourglass network as our backbone network and modify it into 3D form. We explicitly model tree-like finger bone into the network as well as in the loss function in an end-to-end manner, in order to take the skeleton constraints into consideration. Final estimation can then be easily obtained from voxel density map with simple post-processing. Experimental results show that the proposed structure-aware 3D hourglass network is able to achieve a mean joint error of 7.4 mm in MSRA and 8.9 mm in NYU datasets, respectively.

cs.CV↗