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Aishik Sanyal

Publications and source records attributed to Aishik Sanyal.

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Prosociality by Coupling, Not Mere Observation: Homeostatic Sharing in an Inspectable Recurrent Artificial Life Agent

Artificial agents can be made to ``help'' through explicit social rewards, hard-coded prosocial bonuses, or direct access to another agent's state. I isolate a narrower route: homeostatic coupling. Building on ReCoN-Ipsundrum, I add a scalar homeostat and a social coupling channel while keeping action selection self-directed: the planner scores only the actor's predicted internal state, with no partner-welfare reward. In a one-step FoodShareToy, an exact solver finds a switch from EAT to PASS at $λ^\star \approx 0.91$ for the default state. In a multi-step SocialCorridorWorld, partner-state access without coupling leaves behavior unchanged, whereas coupled agents fetch, carry, and pass food to the partner. Sham lesions preserve helping; coupling-off and shuffled-partner lesions abolish it. A coupling/load sweep shows that coupling creates a low-load helping regime but does not guarantee rescue under higher metabolic load. This is not a claim about empathy, altruism, consciousness, or moral status. It is a minimal ALife demonstration that, in this controller, partner-state access is behaviorally inert unless partner distress is routed into self-regulation.

cs.MA

ReCoN-Ipsundrum: An Inspectable Recurrent Persistence Loop Agent with Affect-Coupled Control and Mechanism-Linked Consciousness Indicator Assays

Indicator-based approaches to machine consciousness recommend mechanism-linked evidence triangulated across tasks, supported by architectural inspection and causal intervention. Inspired by Humphrey's ipsundrum hypothesis, we implement ReCoN-Ipsundrum, an inspectable agent that extends a ReCoN state machine with a recurrent persistence loop over sensory salience $N^s$ and an optional affect proxy reporting valence/arousal. Across fixed-parameter ablations (ReCoN, Ipsundrum, Ipsundrum+affect), we operationalize Humphrey's qualiaphilia (preference for sensory experience for its own sake) as a familiarity-controlled scenic-over-dull route choice. We find a novelty dissociation: non-affect variants are novelty-sensitive ($Δ$scenic-entry = 0.07). Affect coupling is stable ($Δ$scenic-entry = 0.01) even when scenic is less novel (median {$Δ$novelty $\approx$ -0.43). In reward-free exploratory play, the affect variant shows structured local investigation (scan events 31.4 vs. 0.9; cycle score 7.6). In a pain-tail probe, only the affect variant sustains prolonged planned caution (tail duration 90 vs. 5). Lesioning feedback+integration selectively reduces post-stimulus persistence in ipsundrum variants (AUC drop 27.62, 27.9%) while leaving ReCoN unchanged. These dissociations link recurrence $\rightarrow$ persistence and affect-coupled control $\rightarrow$ preference stability, scanning, and lingering caution, illustrating how indicator-like signatures can be engineered and why mechanistic and causal evidence should accompany behavioral markers.

cs.AI

Spark: A System for Scientifically Creative Idea Generation

Recently, large language models (LLMs) have shown promising abilities to generate novel research ideas in science, a direction which coincides with many foundational principles in computational creativity (CC). In light of these developments, we present an idea generation system named Spark that couples retrieval-augmented idea generation using LLMs with a reviewer model named Judge trained on 600K scientific reviews from OpenReview. Our work is both a system demonstration and intended to inspire other CC researchers to explore grounding the generation and evaluation of scientific ideas within foundational CC principles. To this end, we release the annotated dataset used to train Judge, inviting other researchers to explore the use of LLMs for idea generation and creative evaluations.

cs.AI