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Ajay Brahmakshatriya

Publications and source records attributed to Ajay Brahmakshatriya.

5 recordsLinked to original sources

SPAC: Automating FPGA-based Network Switches with Protocol Adaptive Customization

With network requirements diverging across emerging applications, latency-critical services demand minimal logic delay, while hyperscale training and collectives require sustained line-rate throughput for synchronized bulk transfers. This divergence creates an urgent need for custom network switches tailored to specialized protocols and application-specific traffic patterns. This paper presents SPAC (Switch and Protocol Adaptive Customization), a novel approach that automates the generation of FPGA-based network switches co-optimized for custom protocols and application-specific traffic patterns. SPAC introduces a unified workflow with a domain-specific language (DSL) for protocol-architecture co-design, a library of modular HLS-based adaptive switch components, and a trace-aware Design Space Exploration (DSE) engine. By providing a multi-fidelity simulation stack, SPAC enables rapid identification of Pareto-optimal designs prior to deployment. We demonstrate the efficacy of the domain-specific adaptation of SPAC across a spectrum of real-world scenarios, spanning from latency-sensitive sensor and HFT networks to hyperscale datacenter fabrics. Experimental results show that by tailoring the micro-architecture and protocol to the specific workload, SPAC-generated designs reduce LUT and BRAM usage by 55% and 53%, respectively. Compared to fixed-architecture counterparts, SPAC delivers latency reductions ranging from 7.8% to 38.4% across various tasks while maintaining adequate resource consumption and packet drop rate.

cs.NI

Backwards Data-Flow Analysis using Prophecy Variables in the BuildIt System

Many program transformations and optimizations require information about the future behavior of the program. A standard way to obtain this information is to build an intermediate program representation, then use a backwards program analysis to propagate relevant information against the flow of control back to the transformation/optimization site. We instead propose to use prophecy variables, which predict information about the future execution of the program, to enable such transformations and optimizations. We implement prophecy variables in BuildIt, a lightweight domain specific language implementation system. BuildIt uses staged compilation to implement high performance domain specific languages embedded within a standard general purpose programming language (C++). The BuildIt first phase uses standard C++ program execution to generate optimized C, C++, and CUDA second phase code. This approach enables BuildIt to eliminate programming language implementation components such as parsers and intermediate representations, delivering a dramatic decrease in the engineering effort required to implement domain specific languages. The combination of prophecy variables and repeated forward program execution enables BuildIt to extend this approach to include transformations and optimizations that require information about the future execution of the program without backwards analyses and without the engineering overhead associated with implementing these analyses. We formalize the use of prophecy variables for this purpose, discuss the implementation of prophecy variables and repeated execution in BuildIt, and present experimental results for BuildIt computations that benefit from optimizations enabled by the information that prophecy variables provide.

cs.PL

Compilation Techniques for Graph Algorithms on GPUs

The performance of graph programs depends highly on the algorithm, the size and structure of the input graphs, as well as the features of the underlying hardware. No single set of optimizations or one hardware platform works well across all settings. To achieve high performance, the programmer must carefully select which set of optimizations and hardware platforms to use. The GraphIt programming language makes it easy for the programmer to write the algorithm once and optimize it for different inputs using a scheduling language. However, GraphIt currently has no support for generating high performance code for GPUs. Programmers must resort to re-implementing the entire algorithm from scratch in a low-level language with an entirely different set of abstractions and optimizations in order to achieve high performance on GPUs. We propose GG, an extension to the GraphIt compiler framework, that achieves high performance on both CPUs and GPUs using the same algorithm specification. GG significantly expands the optimization space of GPU graph processing frameworks with a novel GPU scheduling language and compiler that enables combining graph optimizations for GPUs. GG also introduces two performance optimizations, Edge-based Thread Warps CTAs load balancing (ETWC) and EdgeBlocking, to expand the optimization space for GPUs. ETWC improves load balancing by dynamically partitioning the edges of each vertex into blocks that are assigned to threads, warps, and CTAs for execution. EdgeBlocking improves the locality of the program by reordering the edges and restricting random memory accesses to fit within the L2 cache. We evaluate GG on 5 algorithms and 9 input graphs on both Pascal and Volta generation NVIDIA GPUs, and show that it achieves up to 5.11x speedup over state-of-the-art GPU graph processing frameworks, and is the fastest on 66 out of the 90 experiments.

cs.DC

Optimizing Ordered Graph Algorithms with GraphIt

Many graph problems can be solved using ordered parallel graph algorithms that achieve significant speedup over their unordered counterparts by reducing redundant work. This paper introduces a new priority-based extension to GraphIt, a domain-specific language for writing graph applications, to simplify writing high-performance parallel ordered graph algorithms. The extension enables vertices to be processed in a dynamic order while hiding low-level implementation details from the user. We extend the compiler with new program analyses, transformations, and code generation to produce fast implementations of ordered parallel graph algorithms. We also introduce bucket fusion, a new performance optimization that fuses together different rounds of ordered algorithms to reduce synchronization overhead, resulting in $1.2\times$--3$\times$ speedup over the fastest existing ordered algorithm implementations on road networks with large diameters. With the extension, GraphIt achieves up to 3$\times$ speedup on six ordered graph algorithms over state-of-the-art frameworks and hand-optimized implementations (Julienne, Galois, and GAPBS) that support ordered algorithms.

cs.PL

CONFLLVM: A Compiler for Enforcing Data Confidentiality in Low-Level Code

We present an instrumenting compiler for enforcing data confidentiality in low-level applications (e.g. those written in C) in the presence of an active adversary. In our approach, the programmer marks secret data by writing lightweight annotations on top-level definitions in the source code. The compiler then uses a static flow analysis coupled with efficient runtime instrumentation, a custom memory layout, and custom control-flow integrity checks to prevent data leaks even in the presence of low-level attacks. We have implemented our scheme as part of the LLVM compiler. We evaluate it on the SPEC micro-benchmarks for performance, and on larger, real-world applications (including OpenLDAP, which is around 300KLoC) for programmer overhead required to restructure the application when protecting the sensitive data such as passwords. We find that performance overheads introduced by our instrumentation are moderate (average 12% on SPEC), and the programmer effort to port OpenLDAP is only about 160 LoC.

cs.PL