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Ajoy S. Fernandes

Publications and source records attributed to Ajoy S. Fernandes.

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GazeMind: A Gaze-Guided LLM Agent for Personalized Cognitive Load Assessment

Smart glasses with AI assistants are increasingly used in daily life. However, current systems lack awareness of the user's internal cognitive state, leaving them unable to proactively anticipate users' needs without access to cognitive load. Existing methods for assessing cognitive load either rely on impractical sensors for lightweight eyewear or utilize eye gaze-based models that suffer from poor interpretability, and require task-specific fine-tuning, often failing to generalize across individuals. We propose GazeMind, a gaze-guided LLM agent framework for cognitive load assessment on smart glasses. It encodes eye-tracking data into structured representations for LLM-based reasoning and provides interpretable cognitive load predictions. Importantly, GazeMind generalizes across scenarios without LLM fine-tuning through a novel task-guidance reasoning approach and achieves personalized adaptation by incorporating user-specific characteristics and historical references. To support evaluation, we introduce CogLoad-Bench, the largest gaze-based cognitive load dataset with 152 participants, 40+ hours of multimodal data, and 10K+ real-time annotations across controlled and real-world tasks. Experiments show that GazeMind achieves state-of-the-art performance, outperforming baselines by over 20% across all metrics.

cs.HC

Implicit gaze research for XR systems

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze applications in XR is input control; for example, using gaze to control a cursor for pointing. However, our eyes evolved primarily for sensory input and understanding of the world around us, and yet few XR applications have leveraged natural gaze behavior to infer and support users' intent and cognitive states. Systems that can represent a user's context and interaction intent can better support the user by generating contextually relevant content, by making the user interface easier to use, by highlighting potential errors, and more. This mode of application is not fully taken advantage of in current commercially available XR systems and yet it is likely where we'll find paradigm-shifting use cases for eye tracking. In this paper, we elucidate the state-of-the-art applications for eye tracking and propose new research directions to harness its potential fully.

cs.HC