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Akansha Kalra

Publications and source records attributed to Akansha Kalra.

3 recordsLinked to original sources

Dataset Poisoning Attacks on Behavioral Cloning Policies

Behavior Cloning (BC) is a popular framework for training sequential decision policies from expert demonstrations via supervised learning. As these policies are increasingly being deployed in the real world, their robustness and potential vulnerabilities are an important concern. In this work, we perform the first analysis of the efficacy of clean-label backdoor attacks on BC policies. Our backdoor attacks poison a dataset of demonstrations by injecting a visual trigger to create a spurious correlation that can be exploited at test time. We evaluate how policy vulnerability scales with the fraction of poisoned data, the strength of the trigger, and the trigger type. We also introduce a novel entropy-based test-time trigger attack that substantially degrades policy performance by identifying critical states where test-time triggering of the backdoor is expected to be most effective at degrading performance. We empirically demonstrate that BC policies trained on even minimally poisoned datasets exhibit deceptively high, near-baseline task performance despite being highly vulnerable to backdoor trigger attacks during deployment. Our results underscore the urgent need for more research into the robustness of BC policies, particularly as large-scale datasets are increasingly used to train policies for real-world cyber-physical systems. Videos and code are available at https://sites.google.com/view/dataset-poisoning-in-bc.

cs.LG

How Vulnerable Is My Learned Policy? Universal Adversarial Perturbation Attacks On Modern Behavior Cloning Policies

Learning from demonstrations is a popular approach to train AI models; however, their vulnerability to adversarial attacks remains underexplored. We present the first systematic study of adversarial attacks, across a range of both classic and recently proposed imitation learning algorithms, including Vanilla Behavior Cloning (Vanilla BC), LSTM-GMM, Implicit Behavior Cloning (IBC), Diffusion Policy (DP), and Vector-Quantized Behavior Transformer (VQ-BET). We study the vulnerability of these methods to both white-box, grey-box and black-box adversarial perturbations. Our experiments reveal that most existing methods are highly vulnerable to these attacks, including black-box transfer attacks that transfer across algorithms. To the best of our knowledge, we are the first to study and compare the vulnerabilities of different popular imitation learning algorithms to both white-box and black-box attacks. Our findings highlight the vulnerabilities of modern imitation learning algorithms, paving the way for future work in addressing such limitations. Videos and code are available at https://sites.google.com/view/uap-attacks-on-bc.

cs.LG

Can Differentiable Decision Trees Enable Interpretable Reward Learning from Human Feedback?

Reinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for capturing human intent to alleviate the challenges of hand-crafting the reward values. Despite the increasing interest in RLHF, most works learn black box reward functions that while expressive are difficult to interpret and often require running the whole costly process of RL before we can even decipher if these frameworks are actually aligned with human preferences. We propose and evaluate a novel approach for learning expressive and interpretable reward functions from preferences using Differentiable Decision Trees (DDTs). Our experiments across several domains, including CartPole, Visual Gridworld environments and Atari games, provide evidence that the tree structure of our learned reward function is useful in determining the extent to which the reward function is aligned with human preferences. We also provide experimental evidence that not only shows that reward DDTs can often achieve competitive RL performance when compared with larger capacity deep neural network reward functions but also demonstrates the diagnostic utility of our framework in checking alignment of learned reward functions. We also observe that the choice between soft and hard (argmax) output of reward DDT reveals a tension between wanting highly shaped rewards to ensure good RL performance, while also wanting simpler, more interpretable rewards. Videos and code, are available at: https://sites.google.com/view/ddt-rlhf

cs.LG