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Akib Ahmed

Publications and source records attributed to Akib Ahmed.

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Balancing Accuracy and Efficiency: CNN Fusion Models for Diabetic Retinopathy Screening

Diabetic retinopathy (DR) remains a leading cause of preventable blindness, yet large-scale screening is constrained by limited specialist availability and variable image quality across devices and populations. This work investigates whether feature-level fusion of complementary convolutional neural network (CNN) backbones can deliver accurate and efficient binary DR screening on globally sourced fundus images. Using 11,156 images pooled from five public datasets (APTOS, EyePACS, IDRiD, Messidor, and ODIR), we frame DR detection as a binary classification task and compare three pretrained models (ResNet50, EfficientNet-B0, and DenseNet121) against pairwise and tri-fusion variants. Across five independent runs, fusion consistently outperforms single backbones. The EfficientNet-B0 + DenseNet121 (Eff+Den) fusion model achieves the best overall mean performance (accuracy: 82.89\%) with balanced class-wise F1-scores for normal (83.60\%) and diabetic (82.60\%) cases. While the tri-fusion is competitive, it incurs a substantially higher computational cost. Inference profiling highlights a practical trade-off: EfficientNet-B0 is the fastest (approximately 1.16 ms/image at batch size 1000), whereas the Eff+Den fusion offers a favorable accuracy--latency balance. These findings indicate that lightweight feature fusion can enhance generalization across heterogeneous datasets, supporting scalable binary DR screening workflows where both accuracy and throughput are critical.

cs.CV

NFS: A Hand Gesture Recognition Based Game Using MediaPipe and PyGame

This paper represents a game which interacts with humans via hand gesture movement. Nowadays, apps like this seem rare, and there seems to be a window opening for this kind of application to be more prevalent and useful in the near future. This application is based on hand gesture movement instead of being dependent on a keyboard and mouse. The main issue was to figure out how to utilize machine learning to make this application work as it should be. First, two games were selected one with a traditional controller and another with hand gesture method. Then these two games based on the difficulty to use, fun elements, gameplay, and replayability were compared. Though the difficulty increases but the other three aspects improve significantly. After going through all of that a conclusion can be drawn that people are more likely to play a simple hand gesture-based game.

cs.HC