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Akihiro Sugimoto

Publications and source records attributed to Akihiro Sugimoto.

At least 19 recordsLinked to original sources

Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior

3D Gaussian Splatting (3DGS) achieves state-of-the-art rendering quality at real-time speeds but suffers from "model bloat" - a large number of redundant, low-opacity Gaussians that inflate memory usage and training costs. This inefficiency stems from the standard "densify-then-prune" paradigm, which expands the model aggressively before relying on pruning to achieve compactness. To mitigate this problem, we present an efficient training framework that builds an intrinsically compact representation, replacing the conventional densify-then-prune cycle. Our method leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior (POP) to actively manage the Gaussian population. POP steers informative primitives toward full opacity and uninformative ones toward transparency, enabling natural pruning and accelerating rendering through Early Ray Termination. Experiments on three public datasets demonstrate that our approach consistently achieves accelerated 3DGS training with significantly fewer Gaussians while maintaining comparable visual reconstruction quality. These results show that the proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training.

cs.CV

TESO: Online Tracking of Essential Matrix by Stochastic Optimization

Maintaining long-term accuracy of stereo camera calibration parameters is important for autonomous systems' perception. This work proposes Online Tracking of Essential Matrix by Stochastic Optimization (TESO). The core mechanisms of TESO are: 1) a robust loss function based on kernel correlation over tentative correspondences, 2) an adaptive online stochastic optimization on the essential manifold. TESO has low CPU and memory requirements, relies on a few hyperparameters, and eliminates the need for data-driven training, enabling the usage in resource-constrained online perception systems. We evaluated the influence of TESO on geometric precision, rectification quality, and stereo depth consistency. On the large-scale MAN TruckScenes dataset, TESO tracks rotational calibration drift with 0.12 deg precision in the Y-axis (critical for stereo accuracy) while the X- and Z-axes are five times more precise. Tracking applied to sequences with simulated drift shows similar precision with respect to the reference as tracking applied to no-drift sequences, indicating the tracker is unbiased. On the KITTI dataset, TESO revealed systematic inconsistencies in extrinsic parameters across stereo pairs, confirming previous published findings. We verified that intrinsic decalibration affected these errors, as evidenced by the conflicting behavior of the rectification and depth metrics. After correcting the reference calibration, TESO improved its rotation precision around the Y-axis 20 times to 0.025 deg and its depth accuracy 50 times. Despite its lightweight design, direct optimization of the proposed TESO loss function alone achieves accuracy comparable to that of neural network-based single-frame methods.

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GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression

Recent progress in compressing explicit radiance field representations, particularly 3D Gaussian Splatting, has substantially reduced memory consumption while improving real-time rendering performance. However, existing approaches remain inherently single-rate: each compression level requires a separately optimized model, yielding a set of fixed operating points rather than a truly scalable representation. This limits deployment in scenarios where memory, bandwidth, or computational budgets vary across devices or over time. We argue that scalability should be an intrinsic property of the representation. We show that trained explicit radiance models exhibit a structured distribution of information, which can be revealed using standard optimization signals available during training. In particular, aggregated gradient sensitivity provides a simple, model-agnostic criterion to organize primitives from coarse structure to finer refinements. Building on this, we introduce GoDe (Gaussians on Demand), a general framework for scalable compression and progressive level-of-detail control, instantiated for 3D Gaussian Splatting. Starting from a single trained model, GoDe reorganizes Gaussian primitives into a fixed progressive hierarchy supporting multiple rate-distortion operating points without retraining or per-level fine-tuning. A single quantization-aware fine-tuning stage ensures consistent behavior across all levels under low-precision storage. Extensive experiments on standard benchmarks and multiple 3D Gaussian Splatting backbones show that GoDe achieves rate-distortion performance comparable to state-of-the-art single-rate methods, while enabling truly scalable compression and adaptive rendering within a unified representation. Project page: https://gaussians-on-demand.github.io

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SAGA: Learning Signal-Aligned Distributions for Improved Text-to-Image Generation

State-of-the-art text-to-image models produce visually impressive results but often struggle with precise alignment to text prompts, leading to missing critical elements or unintended blending of distinct concepts. We propose a novel approach that learns a high-success-rate distribution conditioned on a target prompt, ensuring that generated images faithfully reflect the corresponding prompts. Our method explicitly models the signal component during the denoising process, offering fine-grained control that mitigates over-optimization and out-of-distribution artifacts. Moreover, our framework is training-free and seamlessly integrates with both existing diffusion and flow matching architectures. It also supports additional conditioning modalities -- such as bounding boxes -- for enhanced spatial alignment. Extensive experiments demonstrate that our approach outperforms current state-of-the-art methods. The code is available at https://github.com/grimalPaul/gsn-factory.

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REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation

Scene Graph Generation (SGG) is a task that encodes visual relationships between objects in images as graph structures. SGG shows significant promise as a foundational component for downstream tasks, such as reasoning for embodied agents. To enable real-time applications, SGG must address the trade-off between performance and inference speed. However, current methods tend to focus on one of the following: (1) improving relation prediction accuracy, (2) enhancing object detection accuracy, or (3) reducing latency, without aiming to balance all three objectives simultaneously. To address this limitation, we propose the Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation (REACT) architecture, which achieves the highest inference speed among existing SGG models, improving object detection accuracy without sacrificing relation prediction performance. Compared to state-of-the-art approaches, REACT is 2.7 times faster and improves object detection accuracy by 58\%. Furthermore, our proposal significantly reduces model size, with an average of 5.5x fewer parameters. The code is available at https://github.com/Maelic/SGG-Benchmark

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Measuring Image-Relation Alignment: Reference-Free Evaluation of VLMs and Synthetic Pre-training for Open-Vocabulary Scene Graph Generation

Scene Graph Generation (SGG) encodes visual relationships between objects in images as graph structures. Thanks to the advances of Vision-Language Models (VLMs), the task of Open-Vocabulary SGG has been recently proposed where models are evaluated on their functionality to learn a wide and diverse range of relations. Current benchmarks in SGG, however, possess a very limited vocabulary, making the evaluation of open-source models inefficient. In this paper, we propose a new reference-free metric to fairly evaluate the open-vocabulary capabilities of VLMs for relation prediction. Another limitation of Open-Vocabulary SGG is the reliance on weakly supervised data of poor quality for pre-training. We also propose a new solution for quickly generating high-quality synthetic data through region-specific prompt tuning of VLMs. Experimental results show that pre-training with this new data split can benefit the generalization capabilities of Open-Voc SGG models.

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NEMO: Can Multimodal LLMs Identify Attribute-Modified Objects?

Multimodal Large Language Models (MLLMs) have made notable advances in visual understanding, yet their abilities to recognize objects modified by specific attributes remain an open question. To address this, we explore MLLMs' reasoning capabilities in object recognition, ranging from commonsense to beyond-commonsense scenarios. We introduce a novel benchmark, NEMO, which comprises 900 images of origiNal fruits and their corresponding attributE-MOdified ones; along with a set of 2,700 questions including open-, multiple-choice-, unsolvable types. We assess 26 recent open-sourced and commercial models using our benchmark. The findings highlight pronounced performance gaps in recognizing objects in NEMO and reveal distinct answer preferences across different models. Although stronger vision encoders improve performance, MLLMs still lag behind standalone vision encoders. Interestingly, scaling up the model size does not consistently yield better outcomes, as deeper analysis reveals that larger LLMs can weaken vision encoders during fine-tuning. These insights shed light on critical limitations in current MLLMs and suggest potential pathways toward developing more versatile and resilient multimodal models.

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EVCap: Retrieval-Augmented Image Captioning with External Visual-Name Memory for Open-World Comprehension

Large language models (LLMs)-based image captioning has the capability of describing objects not explicitly observed in training data; yet novel objects occur frequently, necessitating the requirement of sustaining up-to-date object knowledge for open-world comprehension. Instead of relying on large amounts of data and/or scaling up network parameters, we introduce a highly effective retrieval-augmented image captioning method that prompts LLMs with object names retrieved from External Visual--name memory (EVCap). We build ever-changing object knowledge memory using objects' visuals and names, enabling us to (i) update the memory at a minimal cost and (ii) effortlessly augment LLMs with retrieved object names by utilizing a lightweight and fast-to-train model. Our model, which was trained only on the COCO dataset, can adapt to out-of-domain without requiring additional fine-tuning or re-training. Our experiments conducted on benchmarks and synthetic commonsense-violating data show that EVCap, with only 3.97M trainable parameters, exhibits superior performance compared to other methods based on frozen pre-trained LLMs. Its performance is also competitive to specialist SOTAs that require extensive training.

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SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrieval

The retrieval of 3D objects has gained significant importance in recent years due to its broad range of applications in computer vision, computer graphics, virtual reality, and augmented reality. However, the retrieval of 3D objects presents significant challenges due to the intricate nature of 3D models, which can vary in shape, size, and texture, and have numerous polygons and vertices. To this end, we introduce a novel SHREC challenge track that focuses on retrieving relevant 3D animal models from a dataset using sketch queries and expedites accessing 3D models through available sketches. Furthermore, a new dataset named ANIMAR was constructed in this study, comprising a collection of 711 unique 3D animal models and 140 corresponding sketch queries. Our contest requires participants to retrieve 3D models based on complex and detailed sketches. We receive satisfactory results from eight teams and 204 runs. Although further improvement is necessary, the proposed task has the potential to incentivize additional research in the domain of 3D object retrieval, potentially yielding benefits for a wide range of applications. We also provide insights into potential areas of future research, such as improving techniques for feature extraction and matching and creating more diverse datasets to evaluate retrieval performance. https://aichallenge.hcmus.edu.vn/sketchanimar

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TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval

3D object retrieval is an important yet challenging task that has drawn more and more attention in recent years. While existing approaches have made strides in addressing this issue, they are often limited to restricted settings such as image and sketch queries, which are often unfriendly interactions for common users. In order to overcome these limitations, this paper presents a novel SHREC challenge track focusing on text-based fine-grained retrieval of 3D animal models. Unlike previous SHREC challenge tracks, the proposed task is considerably more challenging, requiring participants to develop innovative approaches to tackle the problem of text-based retrieval. Despite the increased difficulty, we believe this task can potentially drive useful applications in practice and facilitate more intuitive interactions with 3D objects. Five groups participated in our competition, submitting a total of 114 runs. While the results obtained in our competition are satisfactory, we note that the challenges presented by this task are far from fully solved. As such, we provide insights into potential areas for future research and improvements. We believe we can help push the boundaries of 3D object retrieval and facilitate more user-friendly interactions via vision-language technologies. https://aichallenge.hcmus.edu.vn/textanimar

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A-CAP: Anticipation Captioning with Commonsense Knowledge

Humans possess the capacity to reason about the future based on a sparse collection of visual cues acquired over time. In order to emulate this ability, we introduce a novel task called Anticipation Captioning, which generates a caption for an unseen oracle image using a sparsely temporally-ordered set of images. To tackle this new task, we propose a model called A-CAP, which incorporates commonsense knowledge into a pre-trained vision-language model, allowing it to anticipate the caption. Through both qualitative and quantitative evaluations on a customized visual storytelling dataset, A-CAP outperforms other image captioning methods and establishes a strong baseline for anticipation captioning. We also address the challenges inherent in this task.

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NOC-REK: Novel Object Captioning with Retrieved Vocabulary from External Knowledge

Novel object captioning aims at describing objects absent from training data, with the key ingredient being the provision of object vocabulary to the model. Although existing methods heavily rely on an object detection model, we view the detection step as vocabulary retrieval from an external knowledge in the form of embeddings for any object's definition from Wiktionary, where we use in the retrieval image region features learned from a transformers model. We propose an end-to-end Novel Object Captioning with Retrieved vocabulary from External Knowledge method (NOC-REK), which simultaneously learns vocabulary retrieval and caption generation, successfully describing novel objects outside of the training dataset. Furthermore, our model eliminates the requirement for model retraining by simply updating the external knowledge whenever a novel object appears. Our comprehensive experiments on held-out COCO and Nocaps datasets show that our NOC-REK is considerably effective against SOTAs.

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Agent-Environment Network for Temporal Action Proposal Generation

Temporal action proposal generation is an essential and challenging task that aims at localizing temporal intervals containing human actions in untrimmed videos. Most of existing approaches are unable to follow the human cognitive process of understanding the video context due to lack of attention mechanism to express the concept of an action or an agent who performs the action or the interaction between the agent and the environment. Based on the action definition that a human, known as an agent, interacts with the environment and performs an action that affects the environment, we propose a contextual Agent-Environment Network. Our proposed contextual AEN involves (i) agent pathway, operating at a local level to tell about which humans/agents are acting and (ii) environment pathway operating at a global level to tell about how the agents interact with the environment. Comprehensive evaluations on 20-action THUMOS-14 and 200-action ActivityNet-1.3 datasets with different backbone networks, i.e C3D and SlowFast, show that our method robustly exhibits outperformance against state-of-the-art methods regardless of the employed backbone network.

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PPCD-GAN: Progressive Pruning and Class-Aware Distillation for Large-Scale Conditional GANs Compression

We push forward neural network compression research by exploiting a novel challenging task of large-scale conditional generative adversarial networks (GANs) compression. To this end, we propose a gradually shrinking GAN (PPCD-GAN) by introducing progressive pruning residual block (PP-Res) and class-aware distillation. The PP-Res is an extension of the conventional residual block where each convolutional layer is followed by a learnable mask layer to progressively prune network parameters as training proceeds. The class-aware distillation, on the other hand, enhances the stability of training by transferring immense knowledge from a well-trained teacher model through instructive attention maps. We train the pruning and distillation processes simultaneously on a well-known GAN architecture in an end-to-end manner. After training, all redundant parameters as well as the mask layers are discarded, yielding a lighter network while retaining the performance. We comprehensively illustrate, on ImageNet 128x128 dataset, PPCD-GAN reduces up to 5.2x (81%) parameters against state-of-the-arts while keeping better performance.

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ABN: Agent-Aware Boundary Networks for Temporal Action Proposal Generation

Temporal action proposal generation (TAPG) aims to estimate temporal intervals of actions in untrimmed videos, which is a challenging yet plays an important role in many tasks of video analysis and understanding. Despite the great achievement in TAPG, most existing works ignore the human perception of interaction between agents and the surrounding environment by applying a deep learning model as a black-box to the untrimmed videos to extract video visual representation. Therefore, it is beneficial and potentially improve the performance of TAPG if we can capture these interactions between agents and the environment. In this paper, we propose a novel framework named Agent-Aware Boundary Network (ABN), which consists of two sub-networks (i) an Agent-Aware Representation Network to obtain both agent-agent and agents-environment relationships in the video representation, and (ii) a Boundary Generation Network to estimate the confidence score of temporal intervals. In the Agent-Aware Representation Network, the interactions between agents are expressed through local pathway, which operates at a local level to focus on the motions of agents whereas the overall perception of the surroundings are expressed through global pathway, which operates at a global level to perceive the effects of agents-environment. Comprehensive evaluations on 20-action THUMOS-14 and 200-action ActivityNet-1.3 datasets with different backbone networks (i.e C3D, SlowFast and Two-Stream) show that our proposed ABN robustly outperforms state-of-the-art methods regardless of the employed backbone network on TAPG. We further examine the proposal quality by leveraging proposals generated by our method onto temporal action detection (TAD) frameworks and evaluate their detection performances. The source code can be found in this URL https://github.com/vhvkhoa/TAPG-AgentEnvNetwork.git.

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Anabranch Network for Camouflaged Object Segmentation

Camouflaged objects attempt to conceal their texture into the background and discriminating them from the background is hard even for human beings. The main objective of this paper is to explore the camouflaged object segmentation problem, namely, segmenting the camouflaged object(s) for a given image. This problem has not been well studied in spite of a wide range of potential applications including the preservation of wild animals and the discovery of new species, surveillance systems, search-and-rescue missions in the event of natural disasters such as earthquakes, floods or hurricanes. This paper addresses a new challenging problem of camouflaged object segmentation. To address this problem, we provide a new image dataset of camouflaged objects for benchmarking purposes. In addition, we propose a general end-to-end network, called the Anabranch Network, that leverages both classification and segmentation tasks. Different from existing networks for segmentation, our proposed network possesses the second branch for classification to predict the probability of containing camouflaged object(s) in an image, which is then fused into the main branch for segmentation to boost up the segmentation accuracy. Extensive experiments conducted on the newly built dataset demonstrate the effectiveness of our network using various fully convolutional networks. \url{https://sites.google.com/view/ltnghia/research/camo}

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Visual-Relation Conscious Image Generation from Structured-Text

We propose an end-to-end network for image generation from given structured-text that consists of the visual-relation layout module and the pyramid of GANs, namely stacking-GANs. Our visual-relation layout module uses relations among entities in the structured-text in two ways: comprehensive usage and individual usage. We comprehensively use all available relations together to localize initial bounding-boxes of all the entities. We also use individual relation separately to predict from the initial bounding-boxes relation-units for all the relations in the input text. We then unify all the relation-units to produce the visual-relation layout, i.e., bounding-boxes for all the entities so that each of them uniquely corresponds to each entity while keeping its involved relations. Our visual-relation layout reflects the scene structure given in the input text. The stacking-GANs is the stack of three GANs conditioned on the visual-relation layout and the output of previous GAN, consistently capturing the scene structure. Our network realistically renders entities' details in high resolution while keeping the scene structure. Experimental results on two public datasets show outperformances of our method against state-of-the-art methods.

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Two-Stream FCNs to Balance Content and Style for Style Transfer

Style transfer is to render given image contents in given styles, and it has an important role in both computer vision fundamental research and industrial applications. Following the success of deep learning based approaches, this problem has been re-launched recently, but still remains a difficult task because of trade-off between preserving contents and faithful rendering of styles. Indeed, how well-balanced content and style are is crucial in evaluating the quality of stylized images. In this paper, we propose an end-to-end two-stream Fully Convolutional Networks (FCNs) aiming at balancing the contributions of the content and the style in rendered images. Our proposed network consists of the encoder and decoder parts. The encoder part utilizes a FCN for content and a FCN for style where the two FCNs have feature injections and are independently trained to preserve the semantic content and to learn the faithful style representation in each. The semantic content feature and the style representation feature are then concatenated adaptively and fed into the decoder to generate style-transferred (stylized) images. In order to train our proposed network, we employ a loss network, the pre-trained VGG-16, to compute content loss and style loss, both of which are efficiently used for the feature injection as well as the feature concatenation. Our intensive experiments show that our proposed model generates more balanced stylized images in content and style than state-of-the-art methods. Moreover, our proposed network achieves efficiency in speed.

cs.CV