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Akira Taniguchi

Publications and source records attributed to Akira Taniguchi.

At least 37 records · Page 2Linked to original sources

Unsupervised Multimodal Word Discovery based on Double Articulation Analysis with Co-occurrence cues

Human infants acquire their verbal lexicon with minimal prior knowledge of language based on the statistical properties of phonological distributions and the co-occurrence of other sensory stimuli. This study proposes a novel fully unsupervised learning method for discovering speech units using phonological information as a distributional cue and object information as a co-occurrence cue. The proposed method can acquire words and phonemes from speech signals using unsupervised learning and utilize object information based on multiple modalities-vision, tactile, and auditory-simultaneously. The proposed method is based on the nonparametric Bayesian double articulation analyzer (NPB-DAA) discovering phonemes and words from phonological features, and multimodal latent Dirichlet allocation (MLDA) categorizing multimodal information obtained from objects. In an experiment, the proposed method showed higher word discovery performance than baseline methods. Words that expressed the characteristics of objects (i.e., words corresponding to nouns and adjectives) were segmented accurately. Furthermore, we examined how learning performance is affected by differences in the importance of linguistic information. Increasing the weight of the word modality further improved performance relative to that of the fixed condition.

cs.AI↗

Control as Probabilistic Inference as an Emergent Communication Mechanism in Multi-Agent Reinforcement Learning

This paper proposes a generative probabilistic model integrating emergent communication and multi-agent reinforcement learning. The agents plan their actions by probabilistic inference, called control as inference, and communicate using messages that are latent variables and estimated based on the planned actions. Through these messages, each agent can send information about its actions and know information about the actions of another agent. Therefore, the agents change their actions according to the estimated messages to achieve cooperative tasks. This inference of messages can be considered as communication, and this procedure can be formulated by the Metropolis-Hasting naming game. Through experiments in the grid world environment, we show that the proposed PGM can infer meaningful messages to achieve the cooperative task.

cs.AI↗

Symbol emergence as interpersonal cross-situational learning: the emergence of lexical knowledge with combinatoriality

We present a computational model for a symbol emergence system that enables the emergence of lexical knowledge with combinatoriality among agents through a Metropolis-Hastings naming game and cross-situational learning. Many computational models have been proposed to investigate combinatoriality in emergent communication and symbol emergence in cognitive and developmental robotics. However, existing models do not sufficiently address category formation based on sensory-motor information and semiotic communication through the exchange of word sequences within a single integrated model. Our proposed model facilitates the emergence of lexical knowledge with combinatoriality by performing category formation using multimodal sensory-motor information and enabling semiotic communication through the exchange of word sequences among agents in a unified model. Furthermore, the model enables an agent to predict sensory-motor information for unobserved situations by combining words associated with categories in each modality. We conducted two experiments with two humanoid robots in a simulated environment to evaluate our proposed model. The results demonstrated that the agents can acquire lexical knowledge with combinatoriality through interpersonal cross-situational learning based on the Metropolis-Hastings naming game and cross-situational learning. Furthermore, our results indicate that the lexical knowledge developed using our proposed model exhibits generalization performance for novel situations through interpersonal cross-modal inference.

cs.CL↗

Active Exploration based on Information Gain by Particle Filter for Efficient Spatial Concept Formation

Autonomous robots need to learn the categories of various places by exploring their environments and interacting with users. However, preparing training datasets with linguistic instructions from users is time-consuming and labor-intensive. Moreover, effective exploration is essential for appropriate concept formation and rapid environmental coverage. To address this issue, we propose an active inference method, referred to as spatial concept formation with information gain-based active exploration (SpCoAE) that combines sequential Bayesian inference using particle filters and information gain-based destination determination in a probabilistic generative model. This study interprets the robot's action as a selection of destinations to ask the user, `What kind of place is this?' in the context of active inference. This study provides insights into the technical aspects of the proposed method, including active perception and exploration by the robot, and how the method can enable mobile robots to learn spatial concepts through active exploration. Our experiment demonstrated the effectiveness of the SpCoAE in efficiently determining a destination for learning appropriate spatial concepts in home environments.

cs.RO↗

Recursive Metropolis-Hastings Naming Game: Symbol Emergence in a Multi-agent System based on Probabilistic Generative Models

In the studies on symbol emergence and emergent communication in a population of agents, a computational model was employed in which agents participate in various language games. Among these, the Metropolis-Hastings naming game (MHNG) possesses a notable mathematical property: symbol emergence through MHNG is proven to be a decentralized Bayesian inference of representations shared by the agents. However, the previously proposed MHNG is limited to a two-agent scenario. This paper extends MHNG to an N-agent scenario. The main contributions of this paper are twofold: (1) we propose the recursive Metropolis-Hastings naming game (RMHNG) as an N-agent version of MHNG and demonstrate that RMHNG is an approximate Bayesian inference method for the posterior distribution over a latent variable shared by agents, similar to MHNG; and (2) we empirically evaluate the performance of RMHNG on synthetic and real image data, enabling multiple agents to develop and share a symbol system. Furthermore, we introduce two types of approximations -- one-sample and limited-length -- to reduce computational complexity while maintaining the ability to explain communication in a population of agents. The experimental findings showcased the efficacy of RMHNG as a decentralized Bayesian inference for approximating the posterior distribution concerning latent variables, which are jointly shared among agents, akin to MHNG. Moreover, the utilization of RMHNG elucidated the agents' capacity to exchange symbols. Furthermore, the study discovered that even the computationally simplified version of RMHNG could enable symbols to emerge among the agents.

cs.CL↗

Metropolis-Hastings algorithm in joint-attention naming game: Experimental semiotics study

In this study, we explore the emergence of symbols during interactions between individuals through an experimental semiotic study. Previous studies investigate how humans organize symbol systems through communication using artificially designed subjective experiments. In this study, we have focused on a joint attention-naming game (JA-NG) in which participants independently categorize objects and assign names while assuming their joint attention. In the theory of the Metropolis-Hastings naming game (MHNG), listeners accept provided names according to the acceptance probability computed using the Metropolis-Hastings (MH) algorithm. The theory of MHNG suggests that symbols emerge as an approximate decentralized Bayesian inference of signs, which is represented as a shared prior variable if the conditions of MHNG are satisfied. This study examines whether human participants exhibit behavior consistent with MHNG theory when playing JA-NG. By comparing human acceptance decisions of a partner's naming with acceptance probabilities computed in the MHNG, we tested whether human behavior is consistent with the MHNG theory. The main contributions of this study are twofold. First, we reject the null hypothesis that humans make acceptance judgments with a constant probability, regardless of the acceptance probability calculated by the MH algorithm. This result suggests that people followed the acceptance probability computed by the MH algorithm to some extent. Second, the MH-based model predicted human acceptance/rejection behavior more accurately than the other four models: Constant, Numerator, Subtraction, and Binary. This result indicates that symbol emergence in JA-NG can be explained using MHNG and is considered an approximate decentralized Bayesian inference.

cs.CL↗

Circularly polarized gravitational waves in Chern-Simons gravity originated from an axion domain wall

We study a scattering problem of gravitational waves (GWs) by an axion domain wall in Chern-Simons (CS) gravity. We find that circular polarization of GWs is produced after passing through the domain wall. It turns out that the circular polarization is sizable if the frequency of the GW is comparable to a critical value determined by the characteristic CS length scale and the energy scale of the axion domain wall. Thus, observations of the circular polarization could give a stringent constraint on the characteristic CS length scale or could be a new avenue to search for axion.

hep-th↗

Emergent Communication through Metropolis-Hastings Naming Game with Deep Generative Models

Constructive studies on symbol emergence systems seek to investigate computational models that can better explain human language evolution, the creation of symbol systems, and the construction of internal representations. This study provides a new model for emergent communication, which is based on a probabilistic generative model (PGM) instead of a discriminative model based on deep reinforcement learning. We define the Metropolis-Hastings (MH) naming game by generalizing previously proposed models. It is not a referential game with explicit feedback, as assumed by many emergent communication studies. Instead, it is a game based on joint attention without explicit feedback. Mathematically, the MH naming game is proved to be a type of MH algorithm for an integrative PGM that combines two agents that play the naming game. From this viewpoint, symbol emergence is regarded as decentralized Bayesian inference, and semiotic communication is regarded as inter-personal cross-modal inference. This notion leads to the collective predictive coding hypothesis} regarding language evolution and, in general, the emergence of symbols. We also propose the inter-Gaussian mixture model (GMM)+ variational autoencoder (VAE), a deep generative model for emergent communication based on the MH naming game. The model has been validated on MNIST and Fruits 360 datasets. Experimental findings demonstrate that categories are formed from real images observed by agents, and signs are correctly shared across agents by successfully utilizing both of the observations of agents via the MH naming game. Furthermore, scholars verified that visual images were recalled from signs uttered by agents. Notably, emergent communication without supervision and reward feedback improved the performance of the unsupervised representation learning of agents.

cs.AI↗

Brain-inspired probabilistic generative model for double articulation analysis of spoken language

The human brain, among its several functions, analyzes the double articulation structure in spoken language, i.e., double articulation analysis (DAA). A hierarchical structure in which words are connected to form a sentence and words are composed of phonemes or syllables is called a double articulation structure. Where and how DAA is performed in the human brain has not been established, although some insights have been obtained. In addition, existing computational models based on a probabilistic generative model (PGM) do not incorporate neuroscientific findings, and their consistency with the brain has not been previously discussed. This study compared, mapped, and integrated these existing computational models with neuroscientific findings to bridge this gap, and the findings are relevant for future applications and further research. This study proposes a PGM for a DAA hypothesis that can be realized in the brain based on the outcomes of several neuroscientific surveys. The study involved (i) investigation and organization of anatomical structures related to spoken language processing, and (ii) design of a PGM that matches the anatomy and functions of the region of interest. Therefore, this study provides novel insights that will be foundational to further exploring DAA in the brain.

q-bio.NC↗

Symbol Emergence as Inter-personal Categorization with Head-to-head Latent Word

In this study, we propose a head-to-head type (H2H-type) inter-personal multimodal Dirichlet mixture (Inter-MDM) by modifying the original Inter-MDM, which is a probabilistic generative model that represents the symbol emergence between two agents as multiagent multimodal categorization. A Metropolis--Hastings method-based naming game based on the Inter-MDM enables two agents to collaboratively perform multimodal categorization and share signs with a solid mathematical foundation of convergence. However, the conventional Inter-MDM presumes a tail-to-tail connection across a latent word variable, causing inflexibility of the further extension of Inter-MDM for modeling a more complex symbol emergence. Therefore, we propose herein a head-to-head type (H2H-type) Inter-MDM that treats a latent word variable as a child node of an internal variable of each agent in the same way as many prior studies of multimodal categorization. On the basis of the H2H-type Inter-MDM, we propose a naming game in the same way as the conventional Inter-MDM. The experimental results show that the H2H-type Inter-MDM yields almost the same performance as the conventional Inter-MDM from the viewpoint of multimodal categorization and sign sharing.

cs.LG↗

Hippocampal formation-inspired probabilistic generative model

In building artificial intelligence (AI) agents, referring to how brains function in real environments can accelerate development by reducing the design space. In this study, we propose a probabilistic generative model (PGM) for navigation in uncertain environments by integrating the neuroscientific knowledge of hippocampal formation (HF) and the engineering knowledge in robotics and AI, namely, simultaneous localization and mapping (SLAM). We follow the approach of brain reference architecture (BRA) (Yamakawa, 2021) to compose the PGM and outline how to verify the model. To this end, we survey and discuss the relationship between the HF findings and SLAM models. The proposed hippocampal formation-inspired probabilistic generative model (HF-PGM) is designed to be highly consistent with the anatomical structure and functions of the HF. By referencing the brain, we elaborate on the importance of integration of egocentric/allocentric information from the entorhinal cortex to the hippocampus and the use of discrete-event queues.

cs.AI↗

Map completion from partial observation using the global structure of multiple environmental maps

Using the spatial structure of various indoor environments as prior knowledge, the robot would construct the map more efficiently. Autonomous mobile robots generally apply simultaneous localization and mapping (SLAM) methods to understand the reachable area in newly visited environments. However, conventional mapping approaches are limited by only considering sensor observation and control signals to estimate the current environment map. This paper proposes a novel SLAM method, map completion network-based SLAM (MCN-SLAM), based on a probabilistic generative model incorporating deep neural networks for map completion. These map completion networks are primarily trained in the framework of generative adversarial networks (GANs) to extract the global structure of large amounts of existing map data. We show in experiments that the proposed method can estimate the environment map 1.3 times better than the previous SLAM methods in the situation of partial observation.

cs.RO↗

A Whole Brain Probabilistic Generative Model: Toward Realizing Cognitive Architectures for Developmental Robots

Building a humanlike integrative artificial cognitive system, that is, an artificial general intelligence (AGI), is the holy grail of the artificial intelligence (AI) field. Furthermore, a computational model that enables an artificial system to achieve cognitive development will be an excellent reference for brain and cognitive science. This paper describes an approach to develop a cognitive architecture by integrating elemental cognitive modules to enable the training of the modules as a whole. This approach is based on two ideas: (1) brain-inspired AI, learning human brain architecture to build human-level intelligence, and (2) a probabilistic generative model(PGM)-based cognitive system to develop a cognitive system for developmental robots by integrating PGMs. The development framework is called a whole brain PGM (WB-PGM), which differs fundamentally from existing cognitive architectures in that it can learn continuously through a system based on sensory-motor information. In this study, we describe the rationale of WB-PGM, the current status of PGM-based elemental cognitive modules, their relationship with the human brain, the approach to the integration of the cognitive modules, and future challenges. Our findings can serve as a reference for brain studies. As PGMs describe explicit informational relationships between variables, this description provides interpretable guidance from computational sciences to brain science. By providing such information, researchers in neuroscience can provide feedback to researchers in AI and robotics on what the current models lack with reference to the brain. Further, it can facilitate collaboration among researchers in neuro-cognitive sciences as well as AI and robotics.

cs.AI↗

Multiagent Multimodal Categorization for Symbol Emergence: Emergent Communication via Interpersonal Cross-modal Inference

This paper describes a computational model of multiagent multimodal categorization that realizes emergent communication. We clarify whether the computational model can reproduce the following functions in a symbol emergence system, comprising two agents with different sensory modalities playing a naming game. (1) Function for forming a shared lexical system that comprises perceptual categories and corresponding signs, formed by agents through individual learning and semiotic communication between agents. (2) Function to improve the categorization accuracy in an agent via semiotic communication with another agent, even when some sensory modalities of each agent are missing. (3) Function that an agent infers unobserved sensory information based on a sign sampled from another agent in the same manner as cross-modal inference. We propose an interpersonal multimodal Dirichlet mixture (Inter-MDM), which is derived by dividing an integrative probabilistic generative model, which is obtained by integrating two Dirichlet mixtures (DMs). The Markov chain Monte Carlo algorithm realizes emergent communication. The experimental results demonstrated that Inter-MDM enables agents to form multimodal categories and appropriately share signs between agents. It is shown that emergent communication improves categorization accuracy, even when some sensory modalities are missing. Inter-MDM enables an agent to predict unobserved information based on a shared sign.

cs.AI↗

StarGAN-VC+ASR: StarGAN-based Non-Parallel Voice Conversion Regularized by Automatic Speech Recognition

Preserving the linguistic content of input speech is essential during voice conversion (VC). The star generative adversarial network-based VC method (StarGAN-VC) is a recently developed method that allows non-parallel many-to-many VC. Although this method is powerful, it can fail to preserve the linguistic content of input speech when the number of available training samples is extremely small. To overcome this problem, we propose the use of automatic speech recognition to assist model training, to improve StarGAN-VC, especially in low-resource scenarios. Experimental results show that using our proposed method, StarGAN-VC can retain more linguistic information than vanilla StarGAN-VC.

cs.SD↗

Unsupervised Lexical Acquisition of Relative Spatial Concepts Using Spoken User Utterances

This paper proposes methods for unsupervised lexical acquisition for relative spatial concepts using spoken user utterances. A robot with a flexible spoken dialog system must be able to acquire linguistic representation and its meaning specific to an environment through interactions with humans as children do. Specifically, relative spatial concepts (e.g., front and right) are widely used in our daily lives, however, it is not obvious which object is a reference object when a robot learns relative spatial concepts. Therefore, we propose methods by which a robot without prior knowledge of words can learn relative spatial concepts. The methods are formulated using a probabilistic model to estimate the proper reference objects and distributions representing concepts simultaneously. The experimental results show that relative spatial concepts and a phoneme sequence representing each concept can be learned under the condition that the robot does not know which located object is the reference object. Additionally, we show that two processes in the proposed method improve the estimation accuracy of the concepts: generating candidate word sequences by class n-gram and selecting word sequences using location information. Furthermore, we show that clues to reference objects improve accuracy even though the number of candidate reference objects increases.

cs.AI↗

Hierarchical Bayesian Model for the Transfer of Knowledge on Spatial Concepts based on Multimodal Information

This paper proposes a hierarchical Bayesian model based on spatial concepts that enables a robot to transfer the knowledge of places from experienced environments to a new environment. The transfer of knowledge based on spatial concepts is modeled as the calculation process of the posterior distribution based on the observations obtained in each environment with the parameters of spatial concepts generalized to environments as prior knowledge. We conducted experiments to evaluate the generalization performance of spatial knowledge for general places such as kitchens and the adaptive performance of spatial knowledge for unique places such as `Emma's room' in a new environment. In the experiments, the accuracies of the proposed method and conventional methods were compared in the prediction task of location names from an image and a position, and the prediction task of positions from a location name. The experimental results demonstrated that the proposed method has a higher prediction accuracy of location names and positions than the conventional method owing to the transfer of knowledge.

cs.RO↗

Autonomous Planning Based on Spatial Concepts to Tidy Up Home Environments with Service Robots

Tidy-up tasks by service robots in home environments are challenging in robotics applications because they involve various interactions with the environment. In particular, robots are required not only to grasp, move, and release various home objects but also to plan the order and positions for placing the objects. In this paper, we propose a novel planning method that can efficiently estimate the order and positions of the objects to be tidied up by learning the parameters of a probabilistic generative model. The model allows a robot to learn the distributions of the co-occurrence probability of the objects and places to tidy up using the multimodal sensor information collected in a tidied environment. Additionally, we develop an autonomous robotic system to perform the tidy-up operation. We evaluate the effectiveness of the proposed method by an experimental simulation that reproduces the conditions of the Tidy Up Here task of the World Robot Summit 2018 international robotics competition. The simulation results show that the proposed method enables the robot to successively tidy up several objects and achieves the best task score among the considered baseline tidy-up methods.

cs.RO↗