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Akshat Dave

Publications and source records attributed to Akshat Dave.

At least 19 recordsLinked to original sources

Imaging Hidden Objects with Consumer LiDAR via Motion Induced Sampling

LiDARs are being increasingly deployed for consumer imaging in handheld, wearable, and robotic applications. These sensors can capture the time-of-flight of light at picosecond resolution, which in principle, enables them to capture information about objects hidden from their field of view. While such non-line-of-sight (NLOS) imaging capabilities have been shown on research-grade LiDARs, they are challenging to achieve on consumer devices due to poor signal quality resulting from low laser power, low spatial resolution, and object and camera motion. Inspired by burst photography and synthetic aperture radar, we propose a multi-frame fusion strategy to overcome these challenges and demonstrate NLOS imaging on consumer LiDAR. We first introduce the motion-induced aperture sampling model to unify the effects of object shape, object motion, and camera motion under a single measurement model. Using this model, we demonstrate several NLOS capabilities on a smartphone-grade LiDAR: (1) 3D reconstruction, (2) single and multi-object tracking, and (3) camera localization using hidden objects. Previously, NLOS imaging capabilities were largely restricted to bulky and expensive research-grade hardware that requires extensive setup and calibration. Our results represent a shift towards plug-and-play NLOS imaging, where anyone can image hidden objects with off-the-shelf hardware ($<100) and no additional setup. We believe that democratization of such capabilities will advance consumer applications of NLOS imaging.

cs.CV

Learning 3D Reconstruction with Priors in Test Time

We introduce a test-time framework for multiview Transformers (MVTs) that incorporates priors (e.g., camera poses, intrinsics, and depth) to improve 3D tasks without retraining or modifying pre-trained image-only networks. Rather than feeding priors into the architecture, we cast them as constraints on the predictions and optimize the network at inference time. The optimization loss consists of a self-supervised objective and prior penalty terms. The self-supervised objective captures the compatibility among multi-view predictions and is implemented using photometric or geometric loss between renderings from other views and each view itself. Any available priors are converted into penalty terms on the corresponding output modalities. Across a series of 3D vision benchmarks, including point map estimation and camera pose estimation, our method consistently improves performance over base MVTs by a large margin. On the ETH3D, 7-Scenes, and NRGBD datasets, our method reduces the point-map distance error by more than half compared with the base image-only models. Our method also outperforms retrained prior-aware feed-forward methods, demonstrating the effectiveness of our test-time constrained optimization (TCO) framework for incorporating priors into 3D vision tasks.

cs.CV

Poppy: Polarization-based Plug-and-Play Guidance for Enhancing Monocular Normal Estimation

Monocular surface normal estimators trained on large-scale RGB-normal data often perform poorly in the edge cases of reflective, textureless, and dark surfaces. Polarization encodes surface orientation independently of texture and albedo, offering a physics-based complement for these cases. Existing polarization methods, however, require multi-view capture or specialized training data, limiting generalization. We introduce Poppy, a training-free framework that refines normals from any frozen RGB backbone using single-shot polarization measurements at test time. Keeping backbone weights frozen, Poppy optimizes per-pixel offsets to the input RGB and output normal along with a learned reflectance decomposition. A differentiable rendering layer converts the refined normals into polarization predictions and penalizes mismatches with the observed signal. Across seven benchmarks and three backbone architectures (diffusion, flow, and feed-forward), Poppy reduces mean angular error by 23-26% on synthetic data and 6-16% on real data. These results show that guiding learned RGB-based normal estimators with polarization cues at test time refines normals on challenging surfaces without retraining.

cs.CV

Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light

3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical - and challenging - scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released at https://shoot-bounce-3d.github.io.

cs.CV

Embedding Physical Reasoning into Diffusion-Based Shadow Generation

Generating realistic shadows for inserted objects requires reasoning about scene geometry and illumination. However, most existing methods operate purely in image space, leaving the physical relationship between objects, lighting, and shadows to be learned implicitly, often resulting in misaligned or implausible shadows. We instead ground shadow generation in the physics of shadow formation. Given a composite image and an object mask, we recover approximate scene geometry and estimate a dominant light direction to derive a physics-grounded shadow estimate via geometric reasoning. While coarse, this estimate provides a spatial anchor for shadow placement. Because illumination cannot always be uniquely inferred from a single image, we predict confidence scores for both lighting and shadow cues and use them to regulate their influence during generation. These cues, shadow mask, light direction, and their confidences, condition a diffusion-based generator that refines the estimate into a realistic shadow. Experiments on DESOBAV2 show that our method improves both shadow realism and localization, achieving 23% lower shadow-region RMSE and 30% lower shadow-region BER over prior state-of-the-art.

cs.CV

SuperEx: Enhancing Indoor Mapping and Exploration using Non-Line-of-Sight Perception

Efficient exploration and mapping in unknown indoor environments is a fundamental challenge, with high stakes in time-critical settings. In current systems, robot perception remains confined to line-of-sight; occluded regions remain unknown until physically traversed, leading to inefficient exploration when layouts deviate from prior assumptions. In this work, we bring non-line-of-sight (NLOS) sensing to robotic exploration. We leverage single-photon LiDARs, which capture time-of-flight histograms that encode the presence of hidden objects - allowing robots to look around blind corners. Recent single-photon LiDARs have become practical and portable, enabling deployment beyond controlled lab settings. Prior NLOS works target 3D reconstruction in static, lab-based scenarios, and initial efforts toward NLOS-aided navigation consider simplified geometries. We introduce SuperEx, a framework that integrates NLOS sensing directly into the mapping-exploration loop. SuperEx augments global map prediction with beyond-line-of-sight cues by (i) carving empty NLOS regions from timing histograms and (ii) reconstructing occupied structure via a two-step physics-based and data-driven approach that leverages structural regularities. Evaluations on complex simulated maps and the real-world KTH Floorplan dataset show a 12% gain in mapping accuracy under < 30% coverage and improved exploration efficiency compared to line-of-sight baselines, opening a path to reliable mapping beyond direct visibility.

cs.RO

Task-Driven Implicit Representations for Automated Design of LiDAR Systems

Imaging system design is a complex, time-consuming, and largely manual process; LiDAR design, ubiquitous in mobile devices, autonomous vehicles, and aerial imaging platforms, adds further complexity through unique spatial and temporal sampling requirements. In this work, we propose a framework for automated, task-driven LiDAR system design under arbitrary constraints. To achieve this, we represent LiDAR configurations in a continuous six-dimensional design space and learn task-specific implicit densities in this space via flow-based generative modeling. We then synthesize new LiDAR systems by modeling sensors as parametric distributions in 6D space and fitting these distributions to our learned implicit density using expectation-maximization, enabling efficient, constraint-aware LiDAR system design. We validate our method on diverse tasks in 3D vision, enabling automated LiDAR system design across real-world-inspired applications in face scanning, robotic tracking, and object detection.

cs.CV

TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that analytically modulates the spherical harmonic (SH) appearance coefficients of an object's 2D Gaussian surfels using per-normal irradiance ratios derived from source and target environment maps. To handle view-dependent and glossy appearances without explicit material estimation, we introduce a specularity-aware dual-path SH transfer strategy that adapts higher-order SH bands in the reflection domain. Additionally, we propose a lightweight SH-domain self-shadowing module to ensure physically realistic occlusion without explicit mesh raycasting. Operating as a post-processing step, TranSplat requires no additional GS retraining for a pair of source and target scenes. Evaluations on synthetic and real-world objects demonstrate state-of-the-art accuracy, outperforming recent inverse-rendering and diffusion-based GS relighting methods across most conditions, all while completing relighting operations in under one second. Although bounded by radially symmetric BRDF approximations and the low-pass nature of the SH basis, TranSplat produces perceptually realistic renderings even for glossy, complex materials, establishing a valuable, lightweight path forward for GS relighting.

cs.CV

What if Eye...? Computationally Recreating Vision Evolution

Vision systems in nature show remarkable diversity, from simple light-sensitive patches to complex camera eyes with lenses. While natural selection has produced these eyes through countless mutations over millions of years, they represent just one set of realized evolutionary paths. Testing hypotheses about how environmental pressures shaped eye evolution remains challenging since we cannot experimentally isolate individual factors. Computational evolution offers a way to systematically explore alternative trajectories. Here we show how environmental demands drive three fundamental aspects of visual evolution through an artificial evolution framework that co-evolves both physical eye structure and neural processing in embodied agents. First, we demonstrate computational evidence that task specific selection drives bifurcation in eye evolution - orientation tasks like navigation in a maze leads to distributed compound-type eyes while an object discrimination task leads to the emergence of high-acuity camera-type eyes. Second, we reveal how optical innovations like lenses naturally emerge to resolve fundamental tradeoffs between light collection and spatial precision. Third, we uncover systematic scaling laws between visual acuity and neural processing, showing how task complexity drives coordinated evolution of sensory and computational capabilities. Our work introduces a novel paradigm that illuminates evolutionary principles shaping vision by creating targeted single-player games where embodied agents must simultaneously evolve visual systems and learn complex behaviors. Through our unified genetic encoding framework, these embodied agents serve as next-generation hypothesis testing machines while providing a foundation for designing manufacturable bio-inspired vision systems. Website: http://eyes.mit.edu/

cs.AI

Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB

3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.

eess.IV

Enhancing Autonomous Navigation by Imaging Hidden Objects using Single-Photon LiDAR

Robust autonomous navigation in environments with limited visibility remains a critical challenge in robotics. We present a novel approach that leverages Non-Line-of-Sight (NLOS) sensing using single-photon LiDAR to improve visibility and enhance autonomous navigation. Our method enables mobile robots to "see around corners" by utilizing multi-bounce light information, effectively expanding their perceptual range without additional infrastructure. We propose a three-module pipeline: (1) Sensing, which captures multi-bounce histograms using SPAD-based LiDAR; (2) Perception, which estimates occupancy maps of hidden regions from these histograms using a convolutional neural network; and (3) Control, which allows a robot to follow safe paths based on the estimated occupancy. We evaluate our approach through simulations and real-world experiments on a mobile robot navigating an L-shaped corridor with hidden obstacles. Our work represents the first experimental demonstration of NLOS imaging for autonomous navigation, paving the way for safer and more efficient robotic systems operating in complex environments. We also contribute a novel dynamics-integrated transient rendering framework for simulating NLOS scenarios, facilitating future research in this domain.

cs.RO

NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity

Photoelasticity enables full-field stress analysis in transparent objects through stress-induced birefringence. Existing techniques are limited to 2D slices and require destructively slicing the object. Recovering the internal 3D stress distribution of the entire object is challenging as it involves solving a tensor tomography problem and handling phase wrapping ambiguities. We introduce NeST, an analysis-by-synthesis approach for reconstructing 3D stress tensor fields as neural implicit representations from polarization measurements. Our key insight is to jointly handle phase unwrapping and tensor tomography using a differentiable forward model based on Jones calculus. Our non-linear model faithfully matches real captures, unlike prior linear approximations. We develop an experimental multi-axis polariscope setup to capture 3D photoelasticity and experimentally demonstrate that NeST reconstructs the internal stress distribution for objects with varying shape and force conditions. Additionally, we showcase novel applications in stress analysis, such as visualizing photoelastic fringes by virtually slicing the object and viewing photoelastic fringes from unseen viewpoints. NeST paves the way for scalable non-destructive 3D photoelastic analysis.

cs.CV

Event Cameras Meet SPADs for High-Speed, Low-Bandwidth Imaging

Traditional cameras face a trade-off between low-light performance and high-speed imaging: longer exposure times to capture sufficient light results in motion blur, whereas shorter exposures result in Poisson-corrupted noisy images. While burst photography techniques help mitigate this tradeoff, conventional cameras are fundamentally limited in their sensor noise characteristics. Event cameras and single-photon avalanche diode (SPAD) sensors have emerged as promising alternatives to conventional cameras due to their desirable properties. SPADs are capable of single-photon sensitivity with microsecond temporal resolution, and event cameras can measure brightness changes up to 1 MHz with low bandwidth requirements. We show that these properties are complementary, and can help achieve low-light, high-speed image reconstruction with low bandwidth requirements. We introduce a sensor fusion framework to combine SPADs with event cameras to improves the reconstruction of high-speed, low-light scenes while reducing the high bandwidth cost associated with using every SPAD frame. Our evaluation, on both synthetic and real sensor data, demonstrates significant enhancements ( > 5 dB PSNR) in reconstructing low-light scenes at high temporal resolution (100 kHz) compared to conventional cameras. Event-SPAD fusion shows great promise for real-world applications, such as robotics or medical imaging.

eess.IV

DecentNeRFs: Decentralized Neural Radiance Fields from Crowdsourced Images

Neural radiance fields (NeRFs) show potential for transforming images captured worldwide into immersive 3D visual experiences. However, most of this captured visual data remains siloed in our camera rolls as these images contain personal details. Even if made public, the problem of learning 3D representations of billions of scenes captured daily in a centralized manner is computationally intractable. Our approach, DecentNeRF, is the first attempt at decentralized, crowd-sourced NeRFs that require $\sim 10^4\times$ less server computing for a scene than a centralized approach. Instead of sending the raw data, our approach requires users to send a 3D representation, distributing the high computation cost of training centralized NeRFs between the users. It learns photorealistic scene representations by decomposing users' 3D views into personal and global NeRFs and a novel optimally weighted aggregation of only the latter. We validate the advantage of our approach to learn NeRFs with photorealism and minimal server computation cost on structured synthetic and real-world photo tourism datasets. We further analyze how secure aggregation of global NeRFs in DecentNeRF minimizes the undesired reconstruction of personal content by the server.

cs.CV

SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition

3D modeling from satellite imagery is essential in areas of environmental science, urban planning, agriculture, and disaster response. However, traditional 3D modeling techniques face unique challenges in the remote sensing context, including limited multi-view baselines over extensive regions, varying direct, ambient, and complex illumination conditions, and time-varying scene changes across captures. In this work, we introduce SUNDIAL, a comprehensive approach to 3D reconstruction of satellite imagery using neural radiance fields. We jointly learn satellite scene geometry, illumination components, and sun direction in this single-model approach, and propose a secondary shadow ray casting technique to 1) improve scene geometry using oblique sun angles to render shadows, 2) enable physically-based disentanglement of scene albedo and illumination, and 3) determine the components of illumination from direct, ambient (sky), and complex sources. To achieve this, we incorporate lighting cues and geometric priors from remote sensing literature in a neural rendering approach, modeling physical properties of satellite scenes such as shadows, scattered sky illumination, and complex illumination and shading of vegetation and water. We evaluate the performance of SUNDIAL against existing NeRF-based techniques for satellite scene modeling and demonstrate improved scene and lighting disentanglement, novel view and lighting rendering, and geometry and sun direction estimation on challenging scenes with small baselines, sparse inputs, and variable illumination.

cs.CV

Role of Transients in Two-Bounce Non-Line-of-Sight Imaging

The goal of non-line-of-sight (NLOS) imaging is to image objects occluded from the camera's field of view using multiply scattered light. Recent works have demonstrated the feasibility of two-bounce (2B) NLOS imaging by scanning a laser and measuring cast shadows of occluded objects in scenes with two relay surfaces. In this work, we study the role of time-of-flight (ToF) measurements, \ie transients, in 2B-NLOS under multiplexed illumination. Specifically, we study how ToF information can reduce the number of measurements and spatial resolution needed for shape reconstruction. We present our findings with respect to tradeoffs in (1) temporal resolution, (2) spatial resolution, and (3) number of image captures by studying SNR and recoverability as functions of system parameters. This leads to a formal definition of the mathematical constraints for 2B lidar. We believe that our work lays an analytical groundwork for design of future NLOS imaging systems, especially as ToF sensors become increasingly ubiquitous.

eess.IV

ORCa: Glossy Objects as Radiance Field Cameras

Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly-visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field.

cs.CV

PANDORA: Polarization-Aided Neural Decomposition Of Radiance

Reconstructing an object's geometry and appearance from multiple images, also known as inverse rendering, is a fundamental problem in computer graphics and vision. Inverse rendering is inherently ill-posed because the captured image is an intricate function of unknown lighting conditions, material properties and scene geometry. Recent progress in representing scene properties as coordinate-based neural networks have facilitated neural inverse rendering resulting in impressive geometry reconstruction and novel-view synthesis. Our key insight is that polarization is a useful cue for neural inverse rendering as polarization strongly depends on surface normals and is distinct for diffuse and specular reflectance. With the advent of commodity, on-chip, polarization sensors, capturing polarization has become practical. Thus, we propose PANDORA, a polarimetric inverse rendering approach based on implicit neural representations. From multi-view polarization images of an object, PANDORA jointly extracts the object's 3D geometry, separates the outgoing radiance into diffuse and specular and estimates the illumination incident on the object. We show that PANDORA outperforms state-of-the-art radiance decomposition techniques. PANDORA outputs clean surface reconstructions free from texture artefacts, models strong specularities accurately and estimates illumination under practical unstructured scenarios.

cs.CV