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Alain Durmus

Publications and source records attributed to Alain Durmus.

At least 37 records · Page 2Linked to original sources

Categorical Reparameterization with Denoising Diffusion models

Learning models with categorical variables requires optimizing expectations over discrete distributions, a setting in which stochastic gradient-based optimization is challenging due to the non-differentiability of categorical sampling. A common workaround is to replace the discrete distribution with a continuous relaxation, yielding a smooth surrogate that admits reparameterized gradient estimates via the reparameterization trick. Building on this idea, we introduce ReDGE, a novel and efficient diffusion-based soft reparameterization method for categorical distributions. Our approach defines a flexible class of gradient estimators that includes the Straight-Through estimator as a special case. Experiments spanning latent variable models and inference-time reward guidance in discrete diffusion models demonstrate that ReDGE consistently matches or outperforms existing gradient-based methods. The code will be made available at https://github.com/samsongourevitch/redge.

cs.LG↗

Sampling from multi-modal distributions on Riemannian manifolds with training-free stochastic interpolants

In this paper, we propose a general methodology for sampling from un-normalized densities defined on Riemannian manifolds, with a particular focus on multi-modal targets that remain challenging for existing sampling methods. Inspired by the framework of diffusion models developed for generative modeling, we introduce a sampling algorithm based on the simulation of a non-equilibrium deterministic dynamics that transports an easy-to-sample noise distribution toward the target. At the marginal level, the induced density path follows a prescribed stochastic interpolant between the noise and target distributions, specifically constructed to respect the underlying Riemannian geometry. In contrast to related generative modeling approaches that rely on machine learning, our method is entirely training-free. It instead builds on iterative posterior sampling procedures using only standard Monte Carlo techniques, thereby extending recent diffusion-based sampling methodologies beyond the Euclidean setting. We complement our approach with a rigorous theoretical analysis and demonstrate its effectiveness on a range of multi-modal sampling problems, including high-dimensional and heavy-tailed examples.

stat.ML↗

Refined Analysis of Federated Averaging and Federated Richardson-Romberg

In this paper, we present a novel analysis of \FedAvg with constant step size, relying on the Markov property of the underlying process. We demonstrate that the global iterates of the algorithm converge to a stationary distribution and analyze its resulting bias and variance relative to the problem's solution. We provide a first-order bias expansion in both homogeneous and heterogeneous settings. Interestingly, this bias decomposes into two distinct components: one that depends solely on stochastic gradient noise and another on client heterogeneity. Finally, we introduce a new algorithm based on the Richardson-Romberg extrapolation technique to mitigate this bias.

stat.ML↗

Iterative Tilting for Diffusion Fine-Tuning

We introduce iterative tilting, a gradient-free method for fine-tuning diffusion models toward reward-tilted distributions. The method decomposes a large reward tilt $\exp(λr)$ into $N$ sequential smaller tilts, each admitting a tractable score update via first-order Taylor expansion. This requires only forward evaluations of the reward function and avoids backpropagating through sampling chains. We validate on a two-dimensional Gaussian mixture with linear reward, where the exact tilted distribution is available in closed form.

stat.ML↗

Non-Asymptotic Analysis of Data Augmentation for Precision Matrix Estimation

This paper addresses the problem of inverse covariance (also known as precision matrix) estimation in high-dimensional settings. Specifically, we focus on two classes of estimators: linear shrinkage estimators with a target proportional to the identity matrix, and estimators derived from data augmentation (DA). Here, DA refers to the common practice of enriching a dataset with artificial samples--typically generated via a generative model or through random transformations of the original data--prior to model fitting. For both classes of estimators, we derive estimators and provide concentration bounds for their quadratic error. This allows for both method comparison and hyperparameter tuning, such as selecting the optimal proportion of artificial samples. On the technical side, our analysis relies on tools from random matrix theory. We introduce a novel deterministic equivalent for generalized resolvent matrices, accommodating dependent samples with specific structure. We support our theoretical results with numerical experiments.

stat.ML↗

Differential privacy guarantees of Markov chain Monte Carlo algorithms

This paper aims to provide differential privacy (DP) guarantees for Markov chain Monte Carlo (MCMC) algorithms. In a first part, we establish DP guarantees on samples output by MCMC algorithms as well as Monte Carlo estimators associated with these methods under assumptions on the convergence properties of the underlying Markov chain. In particular, our results highlight the critical condition of ensuring the target distribution is differentially private itself. In a second part, we specialise our analysis to the unadjusted Langevin algorithm and stochastic gradient Langevin dynamics and establish guarantees on their (Rényi) DP. To this end, we develop a novel methodology based on Girsanov's theorem combined with a perturbation trick to obtain bounds for an unbounded domain and in a non-convex setting. We establish: (i) uniform in $n$ privacy guarantees when the state of the chain after $n$ iterations is released, (ii) bounds on the privacy of the entire chain trajectory. These findings provide concrete guidelines for privacy-preserving MCMC.

stat.ML↗

Online Decision-Making in Tree-Like Multi-Agent Games with Transfers

The widespread deployment of Machine Learning systems everywhere raises challenges, such as dealing with interactions or competition between multiple learners. In that goal, we study multi-agent sequential decision-making by considering principal-agent interactions in a tree structure. In this problem, the reward of a player is influenced by the actions of her children, who are all self-interested and non-cooperative, hence the complexity of making good decisions. Our main finding is that it is possible to steer all the players towards the globally optimal set of actions by simply allowing single-step transfers between them. A transfer is established between a principal and one of her agents: the principal actually offers the proposed payment if the agent picks the recommended action. The analysis poses specific challenges due to the intricate interactions between the nodes of the tree and the propagation of the regret within this tree. Considering a bandit setup, we propose algorithmic solutions for the players to end up being no-regret with respect to the optimal pair of actions and incentives. In the long run, allowing transfers between players makes them act as if they were collaborating together, although they remain self-interested non-cooperative: transfers restore efficiency.

cs.GT↗

Exponential Convergence Guarantees for Iterative Markovian Fitting

The Schrödinger Bridge (SB) problem has become a fundamental tool in computational optimal transport and generative modeling. To address this problem, ideal methods such as Iterative Proportional Fitting and Iterative Markovian Fitting (IMF) have been proposed-alongside practical approximations like Diffusion Schrödinger Bridge and its Matching (DSBM) variant. While previous work have established asymptotic convergence guarantees for IMF, a quantitative, non-asymptotic understanding remains unknown. In this paper, we provide the first non-asymptotic exponential convergence guarantees for IMF under mild structural assumptions on the reference measure and marginal distributions, assuming a sufficiently large time horizon. Our results encompass two key regimes: one where the marginals are log-concave, and another where they are weakly log-concave. The analysis relies on new contraction results for the Markovian projection operator and paves the way to theoretical guarantees for DSBM.

stat.ML↗

Briding Diffusion Posterior Sampling and Monte Carlo methods: a survey

Diffusion models enable the synthesis of highly accurate samples from complex distributions and have become foundational in generative modeling. Recently, they have demonstrated significant potential for solving Bayesian inverse problems by serving as priors. This review offers a comprehensive overview of current methods that leverage \emph{pre-trained} diffusion models alongside Monte Carlo methods to address Bayesian inverse problems without requiring additional training. We show that these methods primarily employ a \emph{twisting} mechanism for the intermediate distributions within the diffusion process, guiding the simulations toward the posterior distribution. We describe how various Monte Carlo methods are then used to aid in sampling from these twisted distributions.

cs.LG↗

Bit-Level Discrete Diffusion with Markov Probabilistic Models: An Improved Framework with Sharp Convergence Bounds under Minimal Assumptions

This paper introduces Discrete Markov Probabilistic Models (DMPMs), a novel discrete diffusion algorithm for discrete data generation. The algorithm operates in discrete bit space, where the noising process is a continuous-time Markov chain that flips labels uniformly at random. The time-reversal process, like the forward noise process, is a jump process with its intensity governed by a discrete analogue of the classical score function. Crucially, this intensity is proven to be the conditional expectation of a function of the forward process, underlining theoretical alignment with score-based generative models. We establish convergence bounds for the algorithm under minimal assumptions, ensuring robustness and efficiency, which we demonstrate through experiments on low-dimensional Bernoulli-distributed datasets and high-dimensional binary MNIST data. The results highlight competitive performance in generating discrete structures compared to the state-of-the-art. This work bridges theoretical foundations and practical applications, advancing the development of effective and theoretically grounded discrete generative modeling.

stat.ML↗

Rosenthal-type inequalities for linear statistics of Markov chains

In this paper, we establish novel concentration inequalities for additive functionals of geometrically ergodic Markov chains similar to Rosenthal inequalities for sums of independent random variables. We pay special attention to the dependence of our bounds on the mixing time of the corresponding chain. Precisely, we establish explicit bounds that are linked to the constants from the martingale version of the Rosenthal inequality, as well as the constants that characterize the mixing properties of the underlying Markov kernel. Finally, our proof technique is, up to our knowledge, new and is based on a recurrent application of the Poisson decomposition.

math.PR↗

On the Rate of Gaussian Approximation for Linear Regression Problems

In this paper, we consider the problem of Gaussian approximation for the online linear regression task. We derive the corresponding rates for the setting of a constant learning rate and study the explicit dependence of the convergence rate upon the problem dimension $d$ and quantities related to the design matrix. When the number of iterations $n$ is known in advance, our results yield the rate of normal approximation of order $\sqrt{\log{n}/n}$, provided that the sample size $n$ is large enough.

stat.ML↗

On the irreducibility and convergence of a class of nonsmooth nonlinear state-space models on manifolds and their applications to zeroth-order optimization

In this paper, we analyze a large class of general nonlinear state-space models on a state-space X, defined by the recursion $ϕ_{k+1} = F(ϕ_k,α(ϕ_k,U_{k+1}))$, $k \in\mathbb N$, where $F,α$ are some functions and $\{U_{k+1}\}_{k\in\mathbb N}$ is a sequence of i.i.d. random variables. More precisely, we extend conditions under which this class of Markov chains is irreducible, aperiodic and satisfies important continuity properties, relaxing two key assumptions from prior works. First, the state-space X is supposed to be a smooth manifold instead of an open subset of a Euclidean space. Second, we only suppose that $F$ is locally Lipschitz continuous. We demonstrate the significance of our results through their application to Markov chains underlying optimization algorithms. These schemes belong to the class of evolution strategies with covariance matrix adaptation and step-size adaptation.

math.OC↗

Geodesic slice sampling on Riemannian manifolds

We propose a theoretically justified and practically applicable slice sampling based Markov chain Monte Carlo (MCMC) method for approximate sampling from probability measures on Riemannian manifolds. The latter naturally arise as posterior distributions in Bayesian inference of matrix-valued parameters, for example belonging to either the Stiefel or the Grassmann manifold. Our method, called geodesic slice sampling, is reversible with respect to the distribution of interest, and generalizes Hit-and-run slice sampling on $\mathbb{R}^{d}$ to Riemannian manifolds by using geodesics instead of straight lines. We demonstrate the robustness of our sampler's performance compared to other MCMC methods dealing with manifold valued distributions through extensive numerical experiments, on both synthetic and real data. In particular, we illustrate its remarkable ability to cope with anisotropic target densities, without using gradient information and preconditioning.

stat.CO↗

Prediction-Aware Learning in Multi-Agent Systems

The framework of uncoupled online learning in multiplayer games has made significant progress in recent years. In particular, the development of time-varying games has considerably expanded its modeling capabilities. However, current regret bounds quickly become vacuous when the game undergoes significant variations over time, even when these variations are easy to predict. Intuitively, the ability of players to forecast future payoffs should lead to tighter guarantees, yet existing approaches fail to incorporate this aspect. This work aims to fill this gap by introducing a novel prediction-aware framework for time-varying games, where agents can forecast future payoffs and adapt their strategies accordingly. In this framework, payoffs depend on an underlying state of nature that agents predict in an online manner. To leverage these predictions, we propose the POWMU algorithm, a contextual extension of the optimistic Multiplicative Weight Update algorithm, for which we establish theoretical guarantees on social welfare and convergence to equilibrium. Our results demonstrate that, under bounded prediction errors, the proposed framework achieves performance comparable to the static setting. Finally, we empirically demonstrate the effectiveness of POWMU in a traffic routing experiment.

cs.GT↗

Nonasymptotic Analysis of Stochastic Gradient Descent with the Richardson-Romberg Extrapolation

We address the problem of solving strongly convex and smooth minimization problems using stochastic gradient descent (SGD) algorithm with a constant step size. Previous works suggested to combine the Polyak-Ruppert averaging procedure with the Richardson-Romberg extrapolation to reduce the asymptotic bias of SGD at the expense of a mild increase of the variance. We significantly extend previous results by providing an expansion of the mean-squared error of the resulting estimator with respect to the number of iterations $n$. We show that the root mean-squared error can be decomposed into the sum of two terms: a leading one of order $\mathcal{O}(n^{-1/2})$ with explicit dependence on a minimax-optimal asymptotic covariance matrix, and a second-order term of order $\mathcal{O}(n^{-3/4})$, where the power $3/4$ is best known. We also extend this result to the higher-order moment bounds. Our analysis relies on the properties of the SGD iterates viewed as a time-homogeneous Markov chain. In particular, we establish that this chain is geometrically ergodic with respect to a suitably defined weighted Wasserstein semimetric.

math.OC↗

Watermark Anything with Localized Messages

Image watermarking methods are not tailored to handle small watermarked areas. This restricts applications in real-world scenarios where parts of the image may come from different sources or have been edited. We introduce a deep-learning model for localized image watermarking, dubbed the Watermark Anything Model (WAM). The WAM embedder imperceptibly modifies the input image, while the extractor segments the received image into watermarked and non-watermarked areas and recovers one or several hidden messages from the areas found to be watermarked. The models are jointly trained at low resolution and without perceptual constraints, then post-trained for imperceptibility and multiple watermarks. Experiments show that WAM is competitive with state-of-the art methods in terms of imperceptibility and robustness, especially against inpainting and splicing, even on high-resolution images. Moreover, it offers new capabilities: WAM can locate watermarked areas in spliced images and extract distinct 32-bit messages with less than 1 bit error from multiple small regions -- no larger than 10% of the image surface -- even for small 256x256 images. Training and inference code and model weights are available at https://github.com/facebookresearch/watermark-anything.

cs.CV↗

Detecting Benchmark Contamination Through Watermarking

Benchmark contamination poses a significant challenge to the reliability of Large Language Models (LLMs) evaluations, as it is difficult to assert whether a model has been trained on a test set. We introduce a solution to this problem by watermarking benchmarks before their release. The embedding involves reformulating the original questions with a watermarked LLM, in a way that does not alter the benchmark utility. During evaluation, we can detect ``radioactivity'', \ie traces that the text watermarks leave in the model during training, using a theoretically grounded statistical test. We test our method by pre-training 1B models from scratch on 10B tokens with controlled benchmark contamination, and validate its effectiveness in detecting contamination on ARC-Easy, ARC-Challenge, and MMLU. Results show similar benchmark utility post-watermarking and successful contamination detection when models are contaminated enough to enhance performance, \eg $p$-val $=10^{-3}$ for +5$\%$ on ARC-Easy.

cs.CR↗