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Alan C. Bovik

Publications and source records attributed to Alan C. Bovik.

At least 19 recordsLinked to original sources

LumaGuide: Distribution Shaping for Training-Free HDR Generation in Diffusion Models

Pretrained diffusion models generate realistic images but are constrained by the statistical biases of their training data, limiting their ability to produce high dynamic range (HDR) content. In this work, we introduce LumaGuide, a training-free framework for distribution shaping in diffusion models. Instead of modifying model parameters, LumaGuide steers the sampling process to match target feature distributions via differentiable energy-based guidance. We instantiate this framework for HDR generation by controlling luminance distributions in perceptually uniform PQ space. Our results show that aligning luminance histograms is sufficient to induce HDR-consistent behavior, including coherent highlights and preserved shadow detail, while maintaining semantic fidelity. Beyond HDR, LumaGuide enables flexible specification of target distributions through data-driven presets, reference images, or text-driven predictors, and extends naturally to video generation with temporal consistency constraints. More broadly, our work demonstrates that controllable generation can be achieved by directly shaping output distributions at sampling time, without retraining diffusion models.

cs.CV

CachedSearch: Training-Free Cached Exploration for Test-Time Search in Video Diffusion

Test-time search lets small video diffusion models rival larger ones, but costs 2-10x more. All candidates are fully denoised, although most are discarded. Training-free caching makes each rollout 2-3x faster at near-lossless quality. Composition is safe only if lossy caching preserves verifier rankings. We present the first study of whether caching corrupts candidate ranking in video test-time search. On Wan2.1-T2V-1.3B with an adaptive caching wrapper (~2x per-candidate speedup), ImageReward scores seed-matched cached and full rollouts. Median per-prompt Spearman rank correlation is 0.905, with 72% top-1 agreement on the VBench suite. VBench-2.0 replicates this result on a harder suite. Recomputing the cached winner at full compute retains 90-94% of the full-search gain. Errors cluster among near-tied candidates, making corruption self-limiting. This finding leads to CachedSearch. It explores every candidate with aggressive caching, then re-generates only the winner at full compute. At N=8, it captures 94.7% of best-of-N's gain at 63% of the cost. Capture rises with width. At matched budget, it searches twice as wide for 38% more gain. The result holds from 1.3B-14B across six models and four families: Wan, LTX, CogVideoX, and Hunyuan. Wan2.1-14B matches the 1.3B model's fidelity. Mid-trajectory pruning multiplies the exploration saving to 3.11x at 88.6% capture. Ports to other model families require recalibrating a single parameter, showing that fidelity tracks architecture rather than parameter count. CachedSearch is training-free, verifier-agnostic, and orthogonal to the search algorithm, making it a plug-in multiplier for test-time scaling.

cs.AI

Pro-Pose: Unpaired Full-Body Portrait Synthesis via Canonical UV Maps

Photographs of people taken by professional photographers typically present the person in beautiful lighting, with an interesting pose, and flattering quality. This is unlike common photos people take of themselves in uncontrolled conditions. In this paper, we explore how to canonicalize a person's 'in-the-wild' photograph into a controllable, high-fidelity avatar -- reposed in a simple environment with standardized minimal clothing. A key challenge is preserving the person's unique whole-body identity, facial features, and body shape while stripping away the complex occlusions of their original garments. While a large paired dataset of the same person in varied clothing and poses would simplify this, such data does not exist. To that end, we propose two key insights: 1) Our method transforms the input photo into a canonical full-body UV space, which we couple with a novel reposing methodology to model occlusions and synthesize novel views. Operating in UV space allows us to decouple pose from appearance and leverage massive unpaired datasets. 2) We personalize the output photo via multi-image finetuning to ensure robust identity preservation under extreme pose changes. Our approach yields high-quality, reposed portraits that achieve strong quantitative performance on real-world imagery, providing an ideal, clean biometric canvas that significantly improves the fidelity of downstream applications like Virtual Try-On (VTO).

cs.CV

GenSP: Consistent Spherical Parameterization via Learning Shape Generative Models

We introduce GenSP, a data-driven framework that learns consistent spherical parameterizations across a collection of genus-0 shapes. Instead of optimizing the parameterization of each shape independently, our method learns a neural generative model that predicts a continuous mapping from the unit sphere to shapes in a dataset. Under this formulation, spherical parameterizations are obtained through the inverse mappings of the learned generator, which encourages similar shapes to share consistent parameterizations. To make this formulation practical, we address several key challenges in learning such a generative model. First, we introduce a continuous neural deformation model that predicts surface points from sphere coordinates and latent shape codes, avoiding discretization artifacts common in mesh-based formulations. Second, we augment the training space with intermediate shapes that bridge the sphere and input shapes, allowing the model to learn meaningful deformations across a heterogeneous shape collection. Third, we compute reliable initial correspondences by propagating mappings along a spanning tree of training shapes in the latent space. Experiments on the ShapeNet dataset demonstrate that our approach significantly reduces geometric distortion and improves cross-shape consistency compared with state-of-the-art spherical parameterization methods.

cs.CV

Spatially Localized Image Degradation Embeddings for Image Quality Assessment

Self-supervised learning (SSL) currently drives state-of-the-art performance in no-reference image quality assessment (NR-IQA). However, standard SSL pipelines uniformly apply synthetic distortions across the entire image field, which can limit their sensitivity to spatially localized and co-occurring degradations encountered in real-world content. In this work, we empirically expose this representational blind spot across existing state-of-the-art encoders, demonstrating their reduced sensitivity to spatially bounded image degradations. To bridge this gap, we introduce Spatial Localized Image Degradation Embeddings for Image Quality Assessment (SLIDE-IQA). SLIDE-IQA employs a dual-branch Vision Transformer framework that injects spatially bounded degradations into a contrastive pretraining objective. To handle the spatial complexity of these degradations, we introduce a Threshold-Bounded Exclusion Mechanism, a representational design choice that resolves structural conflicts arising from spatially localized distortions to ensure the latent space respects both degradation type and spatial scale. Finally, we show that SLIDE-IQA's synthetic-only pretraining significantly improves sensitivity to localized distortions, while achieving competitive performance on NR-IQA benchmarks against existing SSL NR-IQA models.

cs.CV

A Self-Supervised Learning Framework for Video Encoding Complexity Clustering

Adaptive video streaming is a widely used technique for delivering video content over the internet. One of the key challenges is determining the optimal encoding settings for each video, which can vary significantly based on its content and characteristics. In this paper, we propose Compression Echo Contrastive Learning (CECL), a novel self-supervised learning framework for clustering videos based on their encoding complexity. Our method leverages the response of a video to compression - the Compression Echo - as a supervisory signal, allowing the model to capture underlying encoding characteristics during pretraining. We conduct extensive experiments to demonstrate the effectiveness of our learned representations for the downstream task of clustering videos by their encoding complexity. Our results show that CECL improves upon existing state-of-the-art visual encoders and delivers strong bitrate and quality savings against the fixed bitrate ladder.

eess.IV

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.

cs.CV

Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing

With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.

cs.CV

LumaFlux: Lifting 8-Bit Worlds to HDR Reality with Physically-Guided Diffusion Transformers

The rapid adoption of HDR-capable devices has created a pressing need to convert the 8-bit Standard Dynamic Range (SDR) content into perceptually and physically accurate 10-bit High Dynamic Range (HDR). Existing inverse tone-mapping (ITM) methods often rely on fixed tone-mapping operators that struggle to generalize to real-world degradations, stylistic variations, and camera pipelines, frequently producing clipped highlights, desaturated colors, or unstable tone reproduction. We introduce LumaFlux, a first physically and perceptually guided diffusion transformer (DiT) for SDR-to-HDR reconstruction by adapting a large pretrained DiT. Our LumaFlux introduces (1) a Physically-Guided Adaptation (PGA) module that injects luminance, spatial descriptors, and frequency cues into attention through low-rank residuals; (2) a Perceptual Cross-Modulation (PCM) layer that stabilizes chroma and texture via FiLM conditioning from vision encoder features; and (3) an HDR Residual Coupler that fuses physical and perceptual signals under a timestep- and layer-adaptive modulation schedule. Finally, a lightweight Rational-Quadratic Spline decoder reconstructs smooth, interpretable tone fields for highlight and exposure expansion, enhancing the output of the VAE decoder to generate HDR. To enable robust HDR learning, we curate the first large-scale SDR-HDR training corpus. For fair and reproducible comparison, we further establish a new evaluation benchmark, comprising HDR references and corresponding expert-graded SDR versions. Across benchmarks, LumaFlux outperforms state-of-the-art baselines, achieving superior luminance reconstruction and perceptual color fidelity with minimal additional parameters.

cs.CV

Seeing Beyond 8bits: Subjective and Objective Quality Assessment of HDR-UGC Videos

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR has a higher bit depth, wide color gamut, and elevated luminance range, exposing distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate Beyond8Bits, a large-scale subjective dataset of 44K videos from 6.5K sources with over 1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a Gaussian weighted regression reward for fine-grained MOS calibration. Across Beyond8Bits and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance.

cs.CV

RegionRoute: Regional Style Transfer with Diffusion Model

Precise spatial control in diffusion-based style transfer remains challenging. This challenge arises because diffusion models treat style as a global feature and lack explicit spatial grounding of style representations, making it difficult to restrict style application to specific objects or regions. To our knowledge, existing diffusion models are unable to perform true localized style transfer, typically relying on handcrafted masks or multi-stage post-processing that introduce boundary artifacts and limit generalization. To address this, we propose an attention-supervised diffusion framework that explicitly teaches the model where to apply a given style by aligning the attention scores of style tokens with object masks during training. Two complementary objectives, a Focus loss based on KL divergence and a Cover loss using binary cross-entropy, jointly encourage accurate localization and dense coverage. A modular LoRA-MoE design further enables efficient and scalable multi-style adaptation. To evaluate localized stylization, we introduce the Regional Style Editing Score, which measures Regional Style Matching through CLIP-based similarity within the target region and Identity Preservation via masked LPIPS and pixel-level consistency on unedited areas. Experiments show that our method achieves mask-free, single-object style transfer at inference, producing regionally accurate and visually coherent results that outperform existing diffusion-based editing approaches.

cs.CV

TABES: Trajectory-Aware Backward-on-Entropy Steering for Masked Diffusion Models

Masked Diffusion Models (MDMs) have emerged as a promising non-autoregressive paradigm for generative tasks, offering parallel decoding and bidirectional context utilization. However, current sampling methods rely on simple confidence-based heuristics that ignore the long-term impact of local decisions, leading to trajectory lock-in where early hallucinations cascade into global incoherence. While search-based methods mitigate this, they incur prohibitive computational costs ($O(K)$ forward passes per step). In this work, we propose Backward-on-Entropy (BoE) Steering, a gradient-guided inference framework that approximates infinite-horizon lookahead via a single backward pass. We formally derive the Token Influence Score (TIS) from a first-order expansion of the trajectory cost functional, proving that the gradient of future entropy with respect to input embeddings serves as an optimal control signal for minimizing uncertainty. To ensure scalability, we introduce \texttt{ActiveQueryAttention}, a sparse adjoint primitive that exploits the structure of the masking objective to reduce backward pass complexity. BoE achieves a superior Pareto frontier for inference-time scaling compared to existing unmasking methods, demonstrating that gradient-guided steering offers a mathematically principled and efficient path to robust non-autoregressive generation. We will release the code.

cs.LG

Leveraging Compression to Construct Transferable Bitrate Ladders

Over the past few years, per-title and per-shot video encoding techniques have demonstrated significant gains as compared to conventional techniques such as constant CRF encoding and the fixed bitrate ladder. These techniques have demonstrated that constructing content-gnostic per-shot bitrate ladders can provide significant bitrate gains and improved Quality of Experience (QoE) for viewers under various network conditions. However, constructing a convex hull for every video incurs a significant computational overhead. Recently, machine learning-based bitrate ladder construction techniques have emerged as a substitute for convex hull construction. These methods operate by extracting features from source videos to train machine learning (ML) models to construct content-adaptive bitrate ladders. Here, we present a new ML-based bitrate ladder construction technique that accurately predicts the VMAF scores of compressed videos, by analyzing the compression procedure and by making perceptually relevant measurements on the source videos prior to compression. We evaluate the performance of our proposed framework against leading prior methods on a large corpus of videos. Since training ML models on every encoder setting is time-consuming, we also investigate how per-shot bitrate ladders perform under different encoding settings. We evaluate the performance of all models against the fixed bitrate ladder and the best possible convex hull constructed using exhaustive encoding with Bjontegaard-delta metrics.

eess.IV

Constructing Per-Shot Bitrate Ladders using Visual Information Fidelity

Video service providers need their delivery systems to be able to adapt to network conditions, user preferences, display settings, and other factors. HTTP Adaptive Streaming (HAS) offers dynamic switching between different video representations to simultaneously enhance bandwidth consumption and users' streaming experiences. Per-shot encoding, pioneered by Netflix, optimizes the encoding parameters on each scene or shot. The Dynamic Optimizer (DO) uses the Video Multi-Method Assessment Fusion (VMAF) perceptual video quality prediction engine to deliver high-quality videos at reduced bitrates. Here we develop a perceptually optimized method of constructing optimal per-shot bitrate and quality ladders, using an ensemble of low-level features and Visual Information Fidelity (VIF) features. During inference, our method predicts the bitrate or quality ladder of a source video without any compression or quality estimation. We compare the performance of our model against other content-adaptive bitrate ladder prediction methods, a fixed bitrate ladder, and reference bitrate ladders constructed via exhaustive encoding using Bjontegaard-delta (BD) metrics. Our proposed method shows excellent gains in bitrate and quality against the fixed bitrate ladder and only small losses against the reference bitrate ladder, while providing significant computational advantages.

eess.IV

VIDMP3: Video Editing by Representing Motion with Pose and Position Priors

Motion-preserved video editing is crucial for creators, particularly in scenarios that demand flexibility in both the structure and semantics of swapped objects. Despite its potential, this area remains underexplored. Existing diffusion-based editing methods excel in structure-preserving tasks, using dense guidance signals to ensure content integrity. While some recent methods attempt to address structure-variable editing, they often suffer from issues such as temporal inconsistency, subject identity drift, and the need for human intervention. To address these challenges, we introduce VidMP3, a novel approach that leverages pose and position priors to learn a generalized motion representation from source videos. Our method enables the generation of new videos that maintain the original motion while allowing for structural and semantic flexibility. Both qualitative and quantitative evaluations demonstrate the superiority of our approach over existing methods. The code will be made publicly available at https://github.com/sandeep-sm/VidMP3.

cs.CV

CHUG: Crowdsourced User-Generated HDR Video Quality Dataset

High Dynamic Range (HDR) videos enhance visual experiences with superior brightness, contrast, and color depth. The surge of User-Generated Content (UGC) on platforms like YouTube and TikTok introduces unique challenges for HDR video quality assessment (VQA) due to diverse capture conditions, editing artifacts, and compression distortions. Existing HDR-VQA datasets primarily focus on professionally generated content (PGC), leaving a gap in understanding real-world UGC-HDR degradations. To address this, we introduce CHUG: Crowdsourced User-Generated HDR Video Quality Dataset, the first large-scale subjective study on UGC-HDR quality. CHUG comprises 856 UGC-HDR source videos, transcoded across multiple resolutions and bitrates to simulate real-world scenarios, totaling 5,992 videos. A large-scale study via Amazon Mechanical Turk collected 211,848 perceptual ratings. CHUG provides a benchmark for analyzing UGC-specific distortions in HDR videos. We anticipate CHUG will advance No-Reference (NR) HDR-VQA research by offering a large-scale, diverse, and real-world UGC dataset. The dataset is publicly available at: https://shreshthsaini.github.io/CHUG/.

cs.CV

Rectified-CFG++ for Flow Based Models

Classifier-free guidance (CFG) is the workhorse for steering large diffusion models toward text-conditioned targets, yet its native application to rectified flow (RF) based models provokes severe off-manifold drift, yielding visual artifacts, text misalignment, and brittle behaviour. We present Rectified-CFG++, an adaptive predictor-corrector guidance that couples the deterministic efficiency of rectified flows with a geometry-aware conditioning rule. Each inference step first executes a conditional RF update that anchors the sample near the learned transport path, then applies a weighted conditional correction that interpolates between conditional and unconditional velocity fields. We prove that the resulting velocity field is marginally consistent and that its trajectories remain within a bounded tubular neighbourhood of the data manifold, ensuring stability across a wide range of guidance strengths. Extensive experiments on large-scale text-to-image models (Flux, Stable Diffusion 3/3.5, Lumina) show that Rectified-CFG++ consistently outperforms standard CFG on benchmark datasets such as MS-COCO, LAION-Aesthetic, and T2I-CompBench. Project page: https://rectified-cfgpp.github.io/

cs.CV

PIT-QMM: A Large Multimodal Model For No-Reference Point Cloud Quality Assessment

Large Multimodal Models (LMMs) have recently enabled considerable advances in the realm of image and video quality assessment, but this progress has yet to be fully explored in the domain of 3D assets. We are interested in using these models to conduct No-Reference Point Cloud Quality Assessment (NR-PCQA), where the aim is to automatically evaluate the perceptual quality of a point cloud in absence of a reference. We begin with the observation that different modalities of data - text descriptions, 2D projections, and 3D point cloud views - provide complementary information about point cloud quality. We then construct PIT-QMM, a novel LMM for NR-PCQA that is capable of consuming text, images and point clouds end-to-end to predict quality scores. Extensive experimentation shows that our proposed method outperforms the state-of-the-art by significant margins on popular benchmarks with fewer training iterations. We also demonstrate that our framework enables distortion localization and identification, which paves a new way forward for model explainability and interactivity. Code and datasets are available at https://www.github.com/shngt/pit-qmm.

cs.CV