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Alan C. Bovik

Publications and source records attributed to Alan C. Bovik.

At least 91 records · Page 5Linked to original sources

Assessment of Subjective and Objective Quality of Live Streaming Sports Videos

Video live streaming is gaining prevalence among video streaming services, especially for the delivery of popular sporting events. Many objective Video Quality Assessment (VQA) models have been developed to predict the perceptual quality of videos. Appropriate databases that exemplify the distortions encountered in live streaming videos are important to designing and learning objective VQA models. Towards making progress in this direction, we built a video quality database specifically designed for live streaming VQA research. The new video database is called the Laboratory for Image and Video Engineering (LIVE) Live stream Database. The LIVE Livestream Database includes 315 videos of 45 contents impaired by 6 types of distortions. We also performed a subjective quality study using the new database, whereby more than 12,000 human opinions were gathered from 40 subjects. We demonstrate the usefulness of the new resource by performing a holistic evaluation of the performance of current state-of-the-art (SOTA) VQA models. The LIVE Livestream database is being made publicly available for these purposes at https://live.ece.utexas.edu/research/LIVE_APV_Study/apv_index.html.

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Convolutional Block Design for Learned Fractional Downsampling

The layers of convolutional neural networks (CNNs) can be used to alter the resolution of their inputs, but the scaling factors are limited to integer values. However, in many image and video processing applications, the ability to resize by a fractional factor would be advantageous. One example is conversion between resolutions standardized for video compression, such as from 1080p to 720p. To solve this problem, we propose an alternative building block, formulated as a conventional convolutional layer followed by a differentiable resizer. More concretely, the convolutional layer preserves the resolution of the input, while the resizing operation is fully handled by the resizer. In this way, any CNN architecture can be adapted for non-integer resizing. As an application, we replace the resizing convolutional layer of a modern deep downsampling model by the proposed building block, and apply it to an adaptive bitrate video streaming scenario. Our experimental results show that an improvement in coding efficiency over the conventional Lanczos algorithm is attained, in terms of PSNR, SSIM, and VMAF on test videos.

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UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Content

Recent years have witnessed an explosion of user-generated content (UGC) videos shared and streamed over the Internet, thanks to the evolution of affordable and reliable consumer capture devices, and the tremendous popularity of social media platforms. Accordingly, there is a great need for accurate video quality assessment (VQA) models for UGC/consumer videos to monitor, control, and optimize this vast content. Blind quality prediction of in-the-wild videos is quite challenging, since the quality degradations of UGC content are unpredictable, complicated, and often commingled. Here we contribute to advancing the UGC-VQA problem by conducting a comprehensive evaluation of leading no-reference/blind VQA (BVQA) features and models on a fixed evaluation architecture, yielding new empirical insights on both subjective video quality studies and VQA model design. By employing a feature selection strategy on top of leading VQA model features, we are able to extract 60 of the 763 statistical features used by the leading models to create a new fusion-based BVQA model, which we dub the \textbf{VID}eo quality \textbf{EVAL}uator (VIDEVAL), that effectively balances the trade-off between VQA performance and efficiency. Our experimental results show that VIDEVAL achieves state-of-the-art performance at considerably lower computational cost than other leading models. Our study protocol also defines a reliable benchmark for the UGC-VQA problem, which we believe will facilitate further research on deep learning-based VQA modeling, as well as perceptually-optimized efficient UGC video processing, transcoding, and streaming. To promote reproducible research and public evaluation, an implementation of VIDEVAL has been made available online: \url{https://github.com/tu184044109/VIDEVAL_release}.

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Space-Time Video Regularity and Visual Fidelity: Compression, Resolution and Frame Rate Adaptation

In order to be able to deliver today's voluminous amount of video contents through limited bandwidth channels in a perceptually optimal way, it is important to consider perceptual trade-offs of compression and space-time downsampling protocols. In this direction, we have studied and developed new models of natural video statistics (NVS), which are useful because high-quality videos contain statistical regularities that are disturbed by distortions. Specifically, we model the statistics of divisively normalized difference between neighboring frames that are relatively displaced. In an extensive empirical study, we found that those paths of space-time displaced frame differences that provide maximal regularity against our NVS model generally align best with motion trajectories. Motivated by this, we build a new video quality prediction engine that extracts NVS features from displaced frame differences, and combines them in a learned regressor that can accurately predict perceptual quality. As a stringent test of the new model, we apply it to the difficult problem of predicting the quality of videos subjected not only to compression, but also to downsampling in space and/or time. We show that the new quality model achieves state-of-the-art (SOTA) prediction performance compared on the new ETRI-LIVE Space-Time Subsampled Video Quality (STSVQ) database, which is dedicated to this problem. Downsampling protocols are of high interest to the streaming video industry, given rapid increases in frame resolutions and frame rates.

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Regression or Classification? New Methods to Evaluate No-Reference Picture and Video Quality Models

Video and image quality assessment has long been projected as a regression problem, which requires predicting a continuous quality score given an input stimulus. However, recent efforts have shown that accurate quality score regression on real-world user-generated content (UGC) is a very challenging task. To make the problem more tractable, we propose two new methods - binary, and ordinal classification - as alternatives to evaluate and compare no-reference quality models at coarser levels. Moreover, the proposed new tasks convey more practical meaning on perceptually optimized UGC transcoding, or for preprocessing on media processing platforms. We conduct a comprehensive benchmark experiment of popular no-reference quality models on recent in-the-wild picture and video quality datasets, providing reliable baselines for both evaluation methods to support further studies. We hope this work promotes coarse-grained perceptual modeling and its applications to efficient UGC processing.

cs.CV↗

A Hitchhiker's Guide to Structural Similarity

The Structural Similarity (SSIM) Index is a very widely used image/video quality model that continues to play an important role in the perceptual evaluation of compression algorithms, encoding recipes and numerous other image/video processing algorithms. Several public implementations of the SSIM and Multiscale-SSIM (MS-SSIM) algorithms have been developed, which differ in efficiency and performance. This "bendable ruler" makes the process of quality assessment of encoding algorithms unreliable. To address this situation, we studied and compared the functions and performances of popular and widely used implementations of SSIM, and we also considered a variety of design choices. Based on our studies and experiments, we have arrived at a collection of recommendations on how to use SSIM most effectively, including ways to reduce its computational burden.

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A Subjective and Objective Study of Space-Time Subsampled Video Quality

Video dimensions are continuously increasing to provide more realistic and immersive experiences to global streaming and social media viewers. However, increments in video parameters such as spatial resolution and frame rate are inevitably associated with larger data volumes. Transmitting increasingly voluminous videos through limited bandwidth networks in a perceptually optimal way is a current challenge affecting billions of viewers. One recent practice adopted by video service providers is space-time resolution adaptation in conjunction with video compression. Consequently, it is important to understand how different levels of space-time subsampling and compression affect the perceptual quality of videos. Towards making progress in this direction, we constructed a large new resource, called the ETRI-LIVE Space-Time Subsampled Video Quality (ETRI-LIVE STSVQ) database, containing 437 videos generated by applying various levels of combined space-time subsampling and video compression on 15 diverse video contents. We also conducted a large-scale human study on the new dataset, collecting about 15,000 subjective judgments of video quality. We provide a rate-distortion analysis of the collected subjective scores, enabling us to investigate the perceptual impact of space-time subsampling at different bit rates. We also evaluated and compared the performance of leading video quality models on the new database.

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On the Space-Time Statistics of Motion Pictures

It is well-known that natural images possess statistical regularities that can be captured by bandpass decomposition and divisive normalization processes that approximate early neural processing in the human visual system. We expand on these studies and present new findings on the properties of space-time natural statistics that are inherent in motion pictures. Our model relies on the concept of temporal bandpass (e.g. lag) filtering in LGN and area V1, which is similar to smoothed frame differencing of video frames. Specifically, we model the statistics of the differences between adjacent or neighboring video frames that have been slightly spatially displaced relative to one another. We find that when these space-time differences are further subjected to locally pooled divisive normalization, statistical regularities (or lack thereof) arise that depend on the local motion trajectory. We find that bandpass and divisively normalized frame-differences that are displaced along the motion direction exhibit stronger statistical regularities than for other displacements. Conversely, the direction-dependent regularities of displaced frame differences can be used to estimate the image motion (optical flow) by finding the space-time displacement paths that best preserve statistical regularity.

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The VIP Gallery for Video Processing Education

Digital video pervades daily life. Mobile video, digital TV, and digital cinema are now ubiquitous, and as such, the field of Digital Video Processing (DVP) has experienced tremendous growth. Digital video systems also permeate scientific and engineering disciplines including but not limited to astronomy, communications, surveillance, entertainment, video coding, computer vision, and vision research. As a consequence, educational tools for DVP must cater to a large and diverse base of students. Towards enhancing DVP education we have created a carefully constructed gallery of educational tools that is designed to complement a comprehensive corpus of online lectures by providing examples of DVP on real-world content, along with a user-friendly interface that organizes numerous key DVP topics ranging from analog video, to human visual processing, to modern video codecs, etc. This demonstration gallery is currently being used effectively in the graduate class ``Digital Video'' at the University of Texas at Austin. Students receive enhanced access to concepts through both learning theory from highly visual lectures and watching concrete examples from the gallery, which captures the beauty of the underlying principles of modern video processing. To better understand the educational value of these tools, we conducted a pair of questionaire-based surveys to assess student background, expectations, and outcomes. The survey results support the teaching efficacy of this new didactic video toolset.

cs.CV↗

ProxIQA: A Proxy Approach to Perceptual Optimization of Learned Image Compression

The use of $\ell_p$ $(p=1,2)$ norms has largely dominated the measurement of loss in neural networks due to their simplicity and analytical properties. However, when used to assess the loss of visual information, these simple norms are not very consistent with human perception. Here, we describe a different "proximal" approach to optimize image analysis networks against quantitative perceptual models. Specifically, we construct a proxy network, broadly termed ProxIQA, which mimics the perceptual model while serving as a loss layer of the network. We experimentally demonstrate how this optimization framework can be applied to train an end-to-end optimized image compression network. By building on top of an existing deep image compression model, we are able to demonstrate a bitrate reduction of as much as $31\%$ over MSE optimization, given a specified perceptual quality (VMAF) level.

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Capturing Video Frame Rate Variations via Entropic Differencing

High frame rate videos are increasingly getting popular in recent years, driven by the strong requirements of the entertainment and streaming industries to provide high quality of experiences to consumers. To achieve the best trade-offs between the bandwidth requirements and video quality in terms of frame rate adaptation, it is imperative to understand the effects of frame rate on video quality. In this direction, we devise a novel statistical entropic differencing method based on a Generalized Gaussian Distribution model expressed in the spatial and temporal band-pass domains, which measures the difference in quality between reference and distorted videos. The proposed design is highly generalizable and can be employed when the reference and distorted sequences have different frame rates. Our proposed model correlates very well with subjective scores in the recently proposed LIVE-YT-HFR database and achieves state of the art performance when compared with existing methodologies.

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Perceptual Video Quality Prediction Emphasizing Chroma Distortions

Measuring the quality of digital videos viewed by human observers has become a common practice in numerous multimedia applications, such as adaptive video streaming, quality monitoring, and other digital TV applications. Here we explore a significant, yet relatively unexplored problem: measuring perceptual quality on videos arising from both luma and chroma distortions from compression. Toward investigating this problem, it is important to understand the kinds of chroma distortions that arise, how they relate to luma compression distortions, and how they can affect perceived quality. We designed and carried out a subjective experiment to measure subjective video quality on both luma and chroma distortions, introduced both in isolation as well as together. Specifically, the new subjective dataset comprises a total of $210$ videos afflicted by distortions caused by varying levels of luma quantization commingled with different amounts of chroma quantization. The subjective scores were evaluated by $34$ subjects in a controlled environmental setting. Using the newly collected subjective data, we were able to demonstrate important shortcomings of existing video quality models, especially in regards to chroma distortions. Further, we designed an objective video quality model which builds on existing video quality algorithms, by considering the fidelity of chroma channels in a principled way. We also found that this quality analysis implies that there is room for reducing bitrate consumption in modern video codecs by creatively increasing the compression factor on chroma channels. We believe that this work will both encourage further research in this direction, as well as advance progress on the ultimate goal of jointly optimizing luma and chroma compression in modern video encoders.

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Adaptive Debanding Filter

Banding artifacts, which manifest as staircase-like color bands on pictures or video frames, is a common distortion caused by compression of low-textured smooth regions. These false contours can be very noticeable even on high-quality videos, especially when displayed on high-definition screens. Yet, relatively little attention has been applied to this problem. Here we consider banding artifact removal as a visual enhancement problem, and accordingly, we solve it by applying a form of content-adaptive smoothing filtering followed by dithered quantization, as a post-processing module. The proposed debanding filter is able to adaptively smooth banded regions while preserving image edges and details, yielding perceptually enhanced gradient rendering with limited bit-depths. Experimental results show that our proposed debanding filter outperforms state-of-the-art false contour removing algorithms both visually and quantitatively.

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No-Reference Video Quality Assessment Using Space-Time Chips

We propose a new prototype model for no-reference video quality assessment (VQA) based on the natural statistics of space-time chips of videos. Space-time chips (ST-chips) are a new, quality-aware feature space which we define as space-time localized cuts of video data in directions that are determined by the local motion flow. We use parametrized distribution fits to the bandpass histograms of space-time chips to characterize quality, and show that the parameters from these models are affected by distortion and can hence be used to objectively predict the quality of videos. Our prototype method, which we call ChipQA-0, is agnostic to the types of distortion affecting the video, and is based on identifying and quantifying deviations from the expected statistics of natural, undistorted ST-chips in order to predict video quality. We train and test our resulting model on several large VQA databases and show that our model achieves high correlation against human judgments of video quality and is competitive with state-of-the-art models.

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Study of 3D Virtual Reality Picture Quality

Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to the goals of acquiring, transmitting, compressing and displaying high quality VR content. Towards meeting these challenges, it is important to be able to understand the distortions that arise and that can affect the perceived quality of displayed VR content. It is also important to develop ways to automatically predict VR picture quality. Meeting these challenges requires basic tools in the form of large, representative subjective VR quality databases on which VR quality models can be developed and which can be used to benchmark VR quality prediction algorithms. Towards making progress in this direction, here we present the results of an immersive 3D subjective image quality assessment study. In the study, 450 distorted images obtained from 15 pristine 3D VR images modified by 6 types of distortion of varying severities were evaluated by 42 subjects in a controlled VR setting. Both the subject ratings as well as eye tracking data were recorded and made available as part of the new database, in hopes that the relationships between gaze direction and perceived quality might be better understood. We also evaluated several publicly available IQA models on the new database, and also report a statistical evaluation of the performances of the compared IQA models.

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Speeding up VP9 Intra Encoder with Hierarchical Deep Learning Based Partition Prediction

In VP9 video codec, the sizes of blocks are decided during encoding by recursively partitioning 64$\times$64 superblocks using rate-distortion optimization (RDO). This process is computationally intensive because of the combinatorial search space of possible partitions of a superblock. Here, we propose a deep learning based alternative framework to predict the intra-mode superblock partitions in the form of a four-level partition tree, using a hierarchical fully convolutional network (H-FCN). We created a large database of VP9 superblocks and the corresponding partitions to train an H-FCN model, which was subsequently integrated with the VP9 encoder to reduce the intra-mode encoding time. The experimental results establish that our approach speeds up intra-mode encoding by 69.7% on average, at the expense of a 1.71% increase in the Bjontegaard-Delta bitrate (BD-rate). While VP9 provides several built-in speed levels which are designed to provide faster encoding at the expense of decreased rate-distortion performance, we find that our model is able to outperform the fastest recommended speed level of the reference VP9 encoder for the good quality intra encoding configuration, in terms of both speedup and BD-rate.

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Perceptually Optimizing Deep Image Compression

Mean squared error (MSE) and $\ell_p$ norms have largely dominated the measurement of loss in neural networks due to their simplicity and analytical properties. However, when used to assess visual information loss, these simple norms are not highly consistent with human perception. Here, we propose a different proxy approach to optimize image analysis networks against quantitative perceptual models. Specifically, we construct a proxy network, which mimics the perceptual model while serving as a loss layer of the network.We experimentally demonstrate how this optimization framework can be applied to train an end-to-end optimized image compression network. By building on top of a modern deep image compression models, we are able to demonstrate an averaged bitrate reduction of $28.7\%$ over MSE optimization, given a specified perceptual quality (VMAF) level.

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Quality Prediction on Deep Generative Images

In recent years, deep neural networks have been utilized in a wide variety of applications including image generation. In particular, generative adversarial networks (GANs) are able to produce highly realistic pictures as part of tasks such as image compression. As with standard compression, it is desirable to be able to automatically assess the perceptual quality of generative images to monitor and control the encode process. However, existing image quality algorithms are ineffective on GAN generated content, especially on textured regions and at high compressions. Here we propose a new naturalness-based image quality predictor for generative images. Our new GAN picture quality predictor is built using a multi-stage parallel boosting system based on structural similarity features and measurements of statistical similarity. To enable model development and testing, we also constructed a subjective GAN image quality database containing (distorted) GAN images and collected human opinions of them. Our experimental results indicate that our proposed GAN IQA model delivers superior quality predictions on the generative image datasets, as well as on traditional image quality datasets.

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