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Alan Chan

Publications and source records attributed to Alan Chan.

28 records · Page 2Linked to original sources

Reclaiming the Digital Commons: A Public Data Trust for Training Data

Democratization of AI means not only that people can freely use AI, but also that people can collectively decide how AI is to be used. In particular, collective decision-making power is required to redress the negative externalities from the development of increasingly advanced AI systems, including degradation of the digital commons and unemployment from automation. The rapid pace of AI development and deployment currently leaves little room for this power. Monopolized in the hands of private corporations, the development of the most capable foundation models has proceeded largely without public input. There is currently no implemented mechanism for ensuring that the economic value generated by such models is redistributed to account for their negative externalities. The citizens that have generated the data necessary to train models do not have input on how their data are to be used. In this work, we propose that a public data trust assert control over training data for foundation models. In particular, this trust should scrape the internet as a digital commons, to license to commercial model developers for a percentage cut of revenues from deployment. First, we argue in detail for the existence of such a trust. We also discuss feasibility and potential risks. Second, we detail a number of ways for a data trust to incentivize model developers to use training data only from the trust. We propose a mix of verification mechanisms, potential regulatory action, and positive incentives. We conclude by highlighting other potential benefits of our proposed data trust and connecting our work to ongoing efforts in data and compute governance.

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Harms from Increasingly Agentic Algorithmic Systems

Research in Fairness, Accountability, Transparency, and Ethics (FATE) has established many sources and forms of algorithmic harm, in domains as diverse as health care, finance, policing, and recommendations. Much work remains to be done to mitigate the serious harms of these systems, particularly those disproportionately affecting marginalized communities. Despite these ongoing harms, new systems are being developed and deployed which threaten the perpetuation of the same harms and the creation of novel ones. In response, the FATE community has emphasized the importance of anticipating harms. Our work focuses on the anticipation of harms from increasingly agentic systems. Rather than providing a definition of agency as a binary property, we identify 4 key characteristics which, particularly in combination, tend to increase the agency of a given algorithmic system: underspecification, directness of impact, goal-directedness, and long-term planning. We also discuss important harms which arise from increasing agency -- notably, these include systemic and/or long-range impacts, often on marginalized stakeholders. We emphasize that recognizing agency of algorithmic systems does not absolve or shift the human responsibility for algorithmic harms. Rather, we use the term agency to highlight the increasingly evident fact that ML systems are not fully under human control. Our work explores increasingly agentic algorithmic systems in three parts. First, we explain the notion of an increase in agency for algorithmic systems in the context of diverse perspectives on agency across disciplines. Second, we argue for the need to anticipate harms from increasingly agentic systems. Third, we discuss important harms from increasingly agentic systems and ways forward for addressing them. We conclude by reflecting on implications of our work for anticipating algorithmic harms from emerging systems.

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Towards the Scalable Evaluation of Cooperativeness in Language Models

It is likely that AI systems driven by pre-trained language models (PLMs) will increasingly be used to assist humans in high-stakes interactions with other agents, such as negotiation or conflict resolution. Consistent with the goals of Cooperative AI \citep{dafoe_open_2020}, we wish to understand and shape the multi-agent behaviors of PLMs in a pro-social manner. An important first step is the evaluation of model behaviour across diverse cooperation problems. Since desired behaviour in an interaction depends upon precise game-theoretic structure, we focus on generating scenarios with particular structures with both crowdworkers and a language model. Our work proceeds as follows. First, we discuss key methodological issues in the generation of scenarios corresponding to particular game-theoretic structures. Second, we employ both crowdworkers and a language model to generate such scenarios. We find that the quality of generations tends to be mediocre in both cases. We additionally get both crowdworkers and a language model to judge whether given scenarios align with their intended game-theoretic structure, finding mixed results depending on the game. Third, we provide a dataset of scenario based on our data generated. We provide both quantitative and qualitative evaluations of UnifiedQA and GPT-3 on this dataset. We find that instruct-tuned models tend to act in a way that could be perceived as cooperative when scaled up, while other models seemed to have flat scaling trends.

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Scoring Rules for Performative Binary Prediction

We construct a model of expert prediction where predictions can influence the state of the world. Under this model, we show through theoretical and numerical results that proper scoring rules can incentivize experts to manipulate the world with their predictions. We also construct a simple class of scoring rules that avoids this problem.

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Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergences

Approximate Policy Iteration (API) algorithms alternate between (approximate) policy evaluation and (approximate) greedification. Many different approaches have been explored for approximate policy evaluation, but less is understood about approximate greedification and what choices guarantee policy improvement. In this work, we investigate approximate greedification when reducing the KL divergence between the parameterized policy and the Boltzmann distribution over action values. In particular, we investigate the difference between the forward and reverse KL divergences, with varying degrees of entropy regularization. We show that the reverse KL has stronger policy improvement guarantees, but that reducing the forward KL can result in a worse policy. We also demonstrate, however, that a large enough reduction of the forward KL can induce improvement under additional assumptions. Empirically, we show on simple continuous-action environments that the forward KL can induce more exploration, but at the cost of a more suboptimal policy. No significant differences were observed in the discrete-action setting or on a suite of benchmark problems. Throughout, we highlight that many policy gradient methods can be seen as an instance of API, with either the forward or reverse KL for the policy update, and discuss next steps for understanding and improving our policy optimization algorithms.

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Parameter-free Gradient Temporal Difference Learning

Reinforcement learning lies at the intersection of several challenges. Many applications of interest involve extremely large state spaces, requiring function approximation to enable tractable computation. In addition, the learner has only a single stream of experience with which to evaluate a large number of possible courses of action, necessitating algorithms which can learn off-policy. However, the combination of off-policy learning with function approximation leads to divergence of temporal difference methods. Recent work into gradient-based temporal difference methods has promised a path to stability, but at the cost of expensive hyperparameter tuning. In parallel, progress in online learning has provided parameter-free methods that achieve minimax optimal guarantees up to logarithmic terms, but their application in reinforcement learning has yet to be explored. In this work, we combine these two lines of attack, deriving parameter-free, gradient-based temporal difference algorithms. Our algorithms run in linear time and achieve high-probability convergence guarantees matching those of GTD2 up to $\log$ factors. Our experiments demonstrate that our methods maintain high prediction performance relative to fully-tuned baselines, with no tuning whatsoever.

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The Limits of Global Inclusion in AI Development

Those best-positioned to profit from the proliferation of artificial intelligence (AI) systems are those with the most economic power. Extant global inequality has motivated Western institutions to involve more diverse groups in the development and application of AI systems, including hiring foreign labour and establishing extra-national data centers and laboratories. However, given both the propensity of wealth to abet its own accumulation and the lack of contextual knowledge in top-down AI solutions, we argue that more focus should be placed on the redistribution of power, rather than just on including underrepresented groups. Unless more is done to ensure that opportunities to lead AI development are distributed justly, the future may hold only AI systems which are unsuited to their conditions of application, and exacerbate inequality.

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Inverse Policy Evaluation for Value-based Sequential Decision-making

Value-based methods for reinforcement learning lack generally applicable ways to derive behavior from a value function. Many approaches involve approximate value iteration (e.g., $Q$-learning), and acting greedily with respect to the estimates with an arbitrary degree of entropy to ensure that the state-space is sufficiently explored. Behavior based on explicit greedification assumes that the values reflect those of \textit{some} policy, over which the greedy policy will be an improvement. However, value-iteration can produce value functions that do not correspond to \textit{any} policy. This is especially relevant in the function-approximation regime, when the true value function can't be perfectly represented. In this work, we explore the use of \textit{inverse policy evaluation}, the process of solving for a likely policy given a value function, for deriving behavior from a value function. We provide theoretical and empirical results to show that inverse policy evaluation, combined with an approximate value iteration algorithm, is a feasible method for value-based control.

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Fixed-Horizon Temporal Difference Methods for Stable Reinforcement Learning

We explore fixed-horizon temporal difference (TD) methods, reinforcement learning algorithms for a new kind of value function that predicts the sum of rewards over a $\textit{fixed}$ number of future time steps. To learn the value function for horizon $h$, these algorithms bootstrap from the value function for horizon $h-1$, or some shorter horizon. Because no value function bootstraps from itself, fixed-horizon methods are immune to the stability problems that plague other off-policy TD methods using function approximation (also known as "the deadly triad"). Although fixed-horizon methods require the storage of additional value functions, this gives the agent additional predictive power, while the added complexity can be substantially reduced via parallel updates, shared weights, and $n$-step bootstrapping. We show how to use fixed-horizon value functions to solve reinforcement learning problems competitively with methods such as Q-learning that learn conventional value functions. We also prove convergence of fixed-horizon temporal difference methods with linear and general function approximation. Taken together, our results establish fixed-horizon TD methods as a viable new way of avoiding the stability problems of the deadly triad.

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Efficient decorrelation of features using Gramian in Reinforcement Learning

Learning good representations is a long standing problem in reinforcement learning (RL). One of the conventional ways to achieve this goal in the supervised setting is through regularization of the parameters. Extending some of these ideas to the RL setting has not yielded similar improvements in learning. In this paper, we develop an online regularization framework for decorrelating features in RL and demonstrate its utility in several test environments. We prove that the proposed algorithm converges in the linear function approximation setting and does not change the main objective of maximizing cumulative reward. We demonstrate how to scale the approach to deep RL using the Gramian of the features achieving linear computational complexity in the number of features and squared complexity in size of the batch. We conduct an extensive empirical study of the new approach on Atari 2600 games and show a significant improvement in sample efficiency in 40 out of 49 games.

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