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Alan Yuille

Publications and source records attributed to Alan Yuille.

At least 55 records · Page 3Linked to original sources

Spiral RoPE: Rotate Your Rotary Positional Embeddings in the 2D Plane

Rotary Position Embedding (RoPE) is the de facto positional encoding in large language models due to its ability to encode relative positions and support length extrapolation. When adapted to vision transformers, the standard axial formulation decomposes two-dimensional spatial positions into horizontal and vertical components, implicitly restricting positional encoding to axis-aligned directions. We identify this directional constraint as a fundamental limitation of the standard axial 2D RoPE, which hinders the modeling of oblique spatial relationships that naturally exist in natural images. To overcome this limitation, we propose Spiral RoPE, a simple yet effective extension that enables multi-directional positional encoding by partitioning embedding channels into multiple groups associated with uniformly distributed directions. Each group is rotated according to the projection of the patch position onto its corresponding direction, allowing spatial relationships to be encoded beyond the horizontal and vertical axes. Across a wide range of vision tasks including classification, segmentation, and generation, Spiral RoPE consistently improves performance. Qualitative analysis of attention maps further show that Spiral RoPE exhibits more concentrated activations on semantically relevant objects and better respects local object boundaries, highlighting the importance of multi-directional positional encoding in vision transformers.

cs.CV

Computer Vision and Its Relationship to Cognitive Science: A perspective from Bayes Decision Theory

This document presents an introduction to computer vision, and its relationship to Cognitive Science, from the perspective of Bayes Decision Theory (Berger 1985). Computer vision is a vast and complex field, so this overview has a narrow scope and provides a theoretical lens which captures many key concepts. BDT is rich enough to include two different approaches: (i) the Bayesian viewpoint, which gives a conceptually attractive framework for vision with concepts that resonate with Cognitive Science (Griffiths et al., 2024), and (ii) the Deep Neural Network approach whose successes in the real world have made Computer Vision into a trillion-dollar industry and which is motivated by the hierarchical structure of the visual ventral stream. The BDT framework relates and captures the strengths and weakness of these two approaches and, by discussing the limitations of BDT, points the way to how they can be combined in a richer framework.

cs.CV

X-LRM: X-ray Large Reconstruction Model for Extremely Sparse-View Computed Tomography Recovery in One Second

Sparse-view 3D CT reconstruction aims to recover volumetric structures from a limited number of 2D X-ray projections. Existing feedforward methods are constrained by the scarcity of large-scale training datasets and the absence of direct and consistent 3D representations. In this paper, we propose an X-ray Large Reconstruction Model (X-LRM) for extremely sparse-view ($<$10 views) CT reconstruction. X-LRM consists of two key components: X-former and X-triplane. X-former can handle an arbitrary number of input views using an MLP-based image tokenizer and a Transformer-based encoder. The output tokens are then upsampled into our X-triplane representation, which models the 3D radiodensity as an implicit neural field. To support the training of X-LRM, we introduce Torso-16K, a large-scale dataset comprising over 16K volume-projection pairs of various torso organs. Extensive experiments demonstrate that X-LRM outperforms the state-of-the-art method by 1.5 dB and achieves 27$\times$ faster speed with better flexibility. Furthermore, the evaluation of lung segmentation tasks also suggests the practical value of our approach. Our code and dataset will be released at https://github.com/Richard-Guofeng-Zhang/X-LRM

eess.IV

Large-Scale Label Quality Assessment for Medical Segmentation via a Vision-Language Judge and Synthetic Data

Large-scale medical segmentation datasets often combine manual and pseudo-labels of uneven quality, which can compromise training and evaluation. Low-quality labels may hamper performance and make the model training less robust. To address this issue, we propose SegAE (Segmentation Assessment Engine), a lightweight vision-language model (VLM) that automatically predicts label quality across 142 anatomical structures. Trained on over four million image-label pairs with quality scores, SegAE achieves a high correlation coefficient of 0.902 with ground-truth Dice similarity and evaluates a 3D mask in 0.06s. SegAE shows several practical benefits: (I) Our analysis reveals widespread low-quality labeling across public datasets; (II) SegAE improves data efficiency and training performance in active and semi-supervised learning, reducing dataset annotation cost by one-third and quality-checking time by 70% per label. This tool provides a simple and effective solution for quality control in large-scale medical segmentation datasets. The dataset, model weights, and codes are released at https://github.com/Schuture/SegAE.

cs.CV

CausalSpatial: A Benchmark for Object-Centric Causal Spatial Reasoning

Humans can look at a static scene and instantly predict what happens next -- will moving this object cause a collision? We call this ability Causal Spatial Reasoning. However, current multimodal large language models (MLLMs) cannot do this, as they remain largely restricted to static spatial perception, struggling to answer "what-if" questions in a 3D scene. We introduce CausalSpatial, a diagnostic benchmark evaluating whether models can anticipate consequences of object motions across four tasks: Collision, Compatibility, Occlusion, and Trajectory. Results expose a severe gap: humans score 84% while GPT-5 achieves only 54%. Why do MLLMs fail? Our analysis uncovers a fundamental deficiency: models over-rely on textual chain-of-thought reasoning that drifts from visual evidence, producing fluent but spatially ungrounded hallucinations. To address this, we propose the Causal Object World model (COW), a framework that externalizes the simulation process by generating videos of hypothetical dynamics. With explicit visual cues of causality, COW enables models to ground their reasoning in physical reality rather than linguistic priors. We make the dataset and code publicly available here: https://github.com/CausalSpatial/CausalSpatial

cs.CV

ReVision: Refining Video Diffusion with Explicit 3D Motion Modeling

In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that explicitly integrates parameterized 3D model knowledge into a pretrained conditional video generation model, significantly enhancing its ability to generate high-quality videos with complex motion and interactions. Specifically, ReVision consists of three stages. First, a video diffusion model is used to generate a coarse video. Next, we extract a set of 2D and 3D features from the coarse video to construct a 3D object-centric representation, which is then refined by our proposed parameterized motion prior model to produce an accurate 3D motion sequence. Finally, this refined motion sequence is fed back into the same video diffusion model as additional conditioning, enabling the generation of motion-consistent videos, even in scenarios involving complex actions and interactions. We validate the effectiveness of our approach on Stable Video Diffusion, where ReVision significantly improves motion fidelity and coherence. Remarkably, with only 1.5B parameters, it even outperforms a state-of-the-art video generation model with over 13B parameters on complex video generation by a substantial margin. Our results suggest that, by incorporating 3D motion knowledge, even a relatively small video diffusion model can generate complex motions and interactions with greater realism and controllability, offering a promising solution for physically plausible video generation.

cs.CV

Name That Part: 3D Part Segmentation and Naming

We address semantic 3D part segmentation: decomposing objects into parts with meaningful names. While datasets exist with part annotations, their definitions are inconsistent across datasets, limiting robust training. Previous methods produce unlabeled decompositions or retrieve single parts without complete shape annotations. We propose ALIGN-Parts, which formulates part naming as a direct set alignment task. Our method decomposes shapes into partlets - implicit 3D part representations - matched to part descriptions via bipartite assignment. We combine geometric cues from 3D part fields, appearance cues from multi-view vision features, and semantic knowledge from language-model-generated affordance descriptions. Text-alignment loss ensures partlets share embedding space with text, enabling a theoretically open-vocabulary matching setup, given sufficient data. Our efficient and novel, one-shot, 3D part segmentation and naming method finds applications in several downstream tasks, including serving as a scalable annotation engine. As our model supports zero-shot matching to arbitrary descriptions and confidence-calibrated predictions for known categories, with human verification, we create a unified ontology that aligns PartNet, 3DCoMPaT++, and Find3D, consisting of 1,794 unique 3D parts. We introduce two novel metrics appropriate for the named 3D part segmentation task. We also show examples from our newly created TexParts dataset.

cs.CV

OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions

Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Another challenging problem that how to use the signals such as depth, mask, camera, and text prompts to control and edit the subject in the customized video is still less explored. In this paper, we first propose a data construction pipeline, VideoCus-Factory, to produce training data pairs for multi-subject customization from raw videos without labels and control signals such as depth-to-video and mask-to-video pairs. Based on our constructed data, we develop an Image-Video Transfer Mixed (IVTM) training with image editing data to enable instructive editing for the subject in the customized video. Then we propose a diffusion Transformer framework, OmniVCus, with two embedding mechanisms, Lottery Embedding (LE) and Temporally Aligned Embedding (TAE). LE enables inference with more subjects by using the training subjects to activate more frame embeddings. TAE encourages the generation process to extract guidance from temporally aligned control signals by assigning the same frame embeddings to the control and noise tokens. Experiments demonstrate that our method significantly surpasses state-of-the-art methods in both quantitative and qualitative evaluations. Video demos are at our project page: https://caiyuanhao1998.github.io/project/OmniVCus/. Our code, models, data are released at https://github.com/caiyuanhao1998/Open-OmniVCus

cs.CV

Differences That Matter: Auditing Models for Capability Gap Discovery and Rectification

Conventional evaluation methods for multimodal LLMs (MLLMs) lack interpretability and are often insufficient to fully disclose significant capability gaps across models. To address this, we introduce AuditDM, an automated framework that actively discovers and rectifies MLLM failure modes by auditing their divergence. AuditDM fine-tunes an MLLM as an auditor via reinforcement learning to generate challenging questions and counterfactual images that maximize disagreement among target models. Once trained, the auditor uncovers diverse, interpretable exemplars that reveal model weaknesses and serve as annotation-free data for rectification. When applied to SoTA models like Gemma-3 and PaliGemma-2, AuditDM discovers more than 20 distinct failure types. Fine-tuning on these discoveries consistently improves all models across 16 benchmarks, and enables a 3B model to surpass its 28B counterpart. Our results suggest that as data scaling hits diminishing returns, targeted model auditing offers an effective path to model diagnosis and improvement.

cs.CV

Mixture of Contexts for Long Video Generation

Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-attention, which makes memory and computation intractable and difficult to optimize for long sequences. We recast long-context video generation as an internal information retrieval task and propose a simple, learnable sparse attention routing module, Mixture of Contexts (MoC), as an effective long-term memory retrieval engine. In MoC, each query dynamically selects a few informative chunks plus mandatory anchors (caption, local windows) to attend to, with causal routing that prevents loop closures. As we scale the data and gradually sparsify the routing, the model allocates compute to salient history, preserving identities, actions, and scenes over minutes of content. Efficiency follows as a byproduct of retrieval (near-linear scaling), which enables practical training and synthesis, and the emergence of memory and consistency at the scale of minutes.

cs.GR

The Universal Weight Subspace Hypothesis

We show that deep neural networks trained across diverse tasks exhibit remarkably similar low-dimensional parametric subspaces. We provide the first large-scale empirical evidence that demonstrates that neural networks systematically converge to shared spectral subspaces regardless of initialization, task, or domain. Through mode-wise spectral analysis of over 1100 models - including 500 Mistral-7B LoRAs, 500 Vision Transformers, and 50 LLaMA-8B models - we identify universal subspaces capturing majority variance in just a few principal directions. By applying spectral decomposition techniques to the weight matrices of various architectures trained on a wide range of tasks and datasets, we identify sparse, joint subspaces that are consistently exploited, within shared architectures across diverse tasks and datasets. Our findings offer new insights into the intrinsic organization of information within deep networks and raise important questions about the possibility of discovering these universal subspaces without the need for extensive data and computational resources. Furthermore, this inherent structure has significant implications for model reusability, multi-task learning, model merging, and the development of training and inference-efficient algorithms, potentially reducing the carbon footprint of large-scale neural models.

cs.LG

Perceptual Taxonomy: Evaluating and Guiding Hierarchical Scene Reasoning in Vision-Language Models

We propose Perceptual Taxonomy, a structured process of scene understanding that first recognizes objects and their spatial configurations, then infers task-relevant properties such as material, affordance, function, and physical attributes to support goal-directed reasoning. While this form of reasoning is fundamental to human cognition, current vision-language benchmarks lack comprehensive evaluation of this ability and instead focus on surface-level recognition or image-text alignment. To address this gap, we introduce Perceptual Taxonomy, a benchmark for physically grounded visual reasoning. We annotate 3173 objects with four property families covering 84 fine-grained attributes. Using these annotations, we construct a multiple-choice question benchmark with 5802 images across both synthetic and real domains. The benchmark contains 28033 template-based questions spanning four types (object description, spatial reasoning, property matching, and taxonomy reasoning), along with 50 expert-crafted questions designed to evaluate models across the full spectrum of perceptual taxonomy reasoning. Experimental results show that leading vision-language models perform well on recognition tasks but degrade by 10 to 20 percent on property-driven questions, especially those requiring multi-step reasoning over structured attributes. These findings highlight a persistent gap in structured visual understanding and the limitations of current models that rely heavily on pattern matching. We also show that providing in-context reasoning examples from simulated scenes improves performance on real-world and expert-curated questions, demonstrating the effectiveness of perceptual-taxonomy-guided prompting.

cs.CV

RNN as Linear Transformer: A Closer Investigation into Representational Potentials of Visual Mamba Models

Mamba has recently garnered attention as an effective backbone for vision tasks. However, its underlying mechanism in visual domains remains poorly understood. In this work, we systematically investigate Mamba's representational properties and make three primary contributions. First, we theoretically analyze Mamba's relationship to Softmax and Linear Attention, confirming that it can be viewed as a low-rank approximation of Softmax Attention and thereby bridging the representational gap between Softmax and Linear forms. Second, we introduce a novel binary segmentation metric for activation map evaluation, extending qualitative assessments to a quantitative measure that demonstrates Mamba's capacity to model long-range dependencies. Third, by leveraging DINO for self-supervised pretraining, we obtain clearer activation maps than those produced by standard supervised approaches, highlighting Mamba's potential for interpretability. Notably, our model also achieves a 78.5 percent linear probing accuracy on ImageNet, underscoring its strong performance. We hope this work can provide valuable insights for future investigations of Mamba-based vision architectures.

cs.CV

ViMix-14M: A Curated Multi-Source Video-Text Dataset with Long-Form, High-Quality Captions and Crawl-Free Access

Text-to-video generation has surged in interest since Sora, yet open-source models still face a data bottleneck: there is no large, high-quality, easily obtainable video-text corpus. Existing public datasets typically require manual YouTube crawling, which yields low usable volume due to link rot and access limits, and raises licensing uncertainty. This work addresses this challenge by introducing ViMix-14M, a curated multi-source video-text dataset of around 14 million pairs that provides crawl-free, download-ready access and long-form, high-quality captions tightly aligned to video. ViMix-14M is built by merging diverse open video sources, followed by unified de-duplication and quality filtering, and a multi-granularity, ground-truth-guided re-captioning pipeline that refines descriptions to better match actions, scenes, and temporal structure. We evaluate the dataset by multimodal retrieval, text-to-video generation, and video question answering tasks, observing consistent improvements over counterpart datasets. We hope this work can help removing the key barrier to training and fine-tuning open-source video foundation models, and provide insights of building high-quality and generalizable video-text datasets.

cs.CV

TriDiff-4D: Fast 4D Generation through Diffusion-based Triplane Re-posing

With the increasing demand for 3D animation, generating high-fidelity, controllable 4D avatars from textual descriptions remains a significant challenge. Despite notable efforts in 4D generative modeling, existing methods exhibit fundamental limitations that impede their broader applicability, including temporal and geometric inconsistencies, perceptual artifacts, motion irregularities, high computational costs, and limited control over dynamics. To address these challenges, we propose TriDiff-4D, a novel 4D generative pipeline that employs diffusion-based triplane re-posing to produce high-quality, temporally coherent 4D avatars. Our model adopts an auto-regressive strategy to generate 4D sequences of arbitrary length, synthesizing each 3D frame with a single diffusion process. By explicitly learning 3D structure and motion priors from large-scale 3D and motion datasets, TriDiff-4D enables skeleton-driven 4D generation that excels in temporal consistency, motion accuracy, computational efficiency, and visual fidelity. Specifically, TriDiff-4D first generates a canonical 3D avatar and a corresponding motion sequence from a text prompt, then uses a second diffusion model to animate the avatar according to the motion sequence, supporting arbitrarily long 4D generation. Experimental results demonstrate that TriDiff-4D significantly outperforms existing methods, reducing generation time from hours to seconds by eliminating the optimization process, while substantially improving the generation of complex motions with high-fidelity appearance and accurate 3D geometry.

cs.CV

Scaling Tumor Segmentation: Best Lessons from Real and Synthetic Data

AI for tumor segmentation is limited by the lack of large, voxel-wise annotated datasets, which are hard to create and require medical experts. In our proprietary JHH dataset of 3,000 annotated pancreatic tumor scans, we found that AI performance stopped improving after 1,500 scans. With synthetic data, we reached the same performance using only 500 real scans. This finding suggests that synthetic data can steepen data scaling laws, enabling more efficient model training than real data alone. Motivated by these lessons, we created AbdomenAtlas 2.0--a dataset of 10,135 CT scans with a total of 15,130 tumor instances per-voxel manually annotated in six organs (pancreas, liver, kidney, colon, esophagus, and uterus) and 5,893 control scans. Annotated by 23 expert radiologists, it is several orders of magnitude larger than existing public tumor datasets. While we continue expanding the dataset, the current version of AbdomenAtlas 2.0 already provides a strong foundation--based on lessons from the JHH dataset--for training AI to segment tumors in six organs. It achieves notable improvements over public datasets, with a +7% DSC gain on in-distribution tests and +16% on out-of-distribution tests.

cs.CV

TGT: Text-Grounded Trajectories for Locally Controlled Video Generation

Text-to-video generation has advanced rapidly in visual fidelity, whereas standard methods still have limited ability to control the subject composition of generated scenes. Prior work shows that adding localized text control signals, such as bounding boxes or segmentation masks, can help. However, these methods struggle in complex scenarios and degrade in multi-object settings, offering limited precision and lacking a clear correspondence between individual trajectories and visual entities as the number of controllable objects increases. We introduce Text-Grounded Trajectories (TGT), a framework that conditions video generation on trajectories paired with localized text descriptions. We propose Location-Aware Cross-Attention (LACA) to integrate these signals and adopt a dual-CFG scheme to separately modulate local and global text guidance. In addition, we develop a data processing pipeline that produces trajectories with localized descriptions of tracked entities, and we annotate two million high quality video clips to train TGT. Together, these components enable TGT to use point trajectories as intuitive motion handles, pairing each trajectory with text to control both appearance and motion. Extensive experiments show that TGT achieves higher visual quality, more accurate text alignment, and improved motion controllability compared with prior approaches. Website: https://textgroundedtraj.github.io.

cs.CV

KeyVID: Keyframe-Aware Video Diffusion for Audio-Synchronized Visual Animation

Generating video from various conditions, such as text, image, and audio, enables both spatial and temporal control, leading to high-quality generation results. Videos with dramatic motions often require a higher frame rate to ensure smooth motion. Currently, most audio-to-visual animation models use uniformly sampled frames from video clips. However, these uniformly sampled frames fail to capture significant key moments in dramatic motions at low frame rates and require significantly more memory when increasing the number of frames directly. In this paper, we propose KeyVID, a keyframe-aware audio-to-visual animation framework that significantly improves the generation quality for key moments in audio signals while maintaining computation efficiency. Given an image and an audio input, we first localize keyframe time steps from the audio. Then, we use a keyframe generator to generate the corresponding visual keyframes. Finally, we generate all intermediate frames using the motion interpolator. Through extensive experiments, we demonstrate that KeyVID significantly improves audio-video synchronization and video quality across multiple datasets, particularly for highly dynamic motions. The code is released in https://github.com/XingruiWang/KeyVID.

cs.CV