Searcharxiv⌕ Search

arXiv subjects

Alasdair Newson

Publications and source records attributed to Alasdair Newson.

21 records · Page 2Linked to original sources

Processsing Simple Geometric Attributes with Autoencoders

Image synthesis is a core problem in modern deep learning, and many recent architectures such as autoencoders and Generative Adversarial networks produce spectacular results on highly complex data, such as images of faces or landscapes. While these results open up a wide range of new, advanced synthesis applications, there is also a severe lack of theoretical understanding of how these networks work. This results in a wide range of practical problems, such as difficulties in training, the tendency to sample images with little or no variability, and generalisation problems. In this paper, we propose to analyse the ability of the simplest generative network, the autoencoder, to encode and decode two simple geometric attributes : size and position. We believe that, in order to understand more complicated tasks, it is necessary to first understand how these networks process simple attributes. For the first property, we analyse the case of images of centred disks with variable radii. We explain how the autoencoder projects these images to and from a latent space of smallest possible dimension, a scalar. In particular, we describe a closed-form solution to the decoding training problem in a network without biases, and show that during training, the network indeed finds this solution. We then investigate the best regularisation approaches which yield networks that generalise well. For the second property, position, we look at the encoding and decoding of Dirac delta functions, also known as `one-hot' vectors. We describe a hand-crafted filter that achieves encoding perfectly, and show that the network naturally finds this filter during training. We also show experimentally that the decoding can be achieved if the dataset is sampled in an appropriate manner.

cs.CV↗

A PCA-like Autoencoder

An autoencoder is a neural network which data projects to and from a lower dimensional latent space, where this data is easier to understand and model. The autoencoder consists of two sub-networks, the encoder and the decoder, which carry out these transformations. The neural network is trained such that the output is as close to the input as possible, the data having gone through an information bottleneck : the latent space. This tool bears significant ressemblance to Principal Component Analysis (PCA), with two main differences. Firstly, the autoencoder is a non-linear transformation, contrary to PCA, which makes the autoencoder more flexible and powerful. Secondly, the axes found by a PCA are orthogonal, and are ordered in terms of the amount of variability which the data presents along these axes. This makes the interpretability of the PCA much greater than that of the autoencoder, which does not have these attributes. Ideally, then, we would like an autoencoder whose latent space consists of independent components, ordered by decreasing importance to the data. In this paper, we propose an algorithm to create such a network. We create an iterative algorithm which progressively increases the size of the latent space, learning a new dimension at each step. Secondly, we propose a covariance loss term to add to the standard autoencoder loss function, as well as a normalisation layer just before the latent space, which encourages the latent space components to be statistically independent. We demonstrate the results of this autoencoder on simple geometric shapes, and find that the algorithm indeed finds a meaningful representation in the latent space. This means that subsequent interpolation in the latent space has meaning with respect to the geometric properties of the images.

cs.CV↗

Video Inpainting of Complex Scenes

We propose an automatic video inpainting algorithm which relies on the optimisation of a global, patch-based functional. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such as the correct reconstruction of dynamic textures, multiple moving objects and moving background. Furthermore, we achieve this in an order of magnitude less execution time with respect to the state-of-the-art. We are also able to achieve good quality results on high definition videos. Finally, we provide specific algorithmic details to make implementation of our algorithm as easy as possible. The resulting algorithm requires no segmentation or manual input other than the definition of the inpainting mask, and can deal with a wider variety of situations than is handled by previous work. 1. Introduction. Advanced image and video editing techniques are increasingly common in the image processing and computer vision world, and are also starting to be used in media entertainment. One common and difficult task closely linked to the world of video editing is image and video " inpainting ". Generally speaking, this is the task of replacing the content of an image or video with some other content which is visually pleasing. This subject has been extensively studied in the case of images, to such an extent that commercial image inpainting products destined for the general public are available, such as Photoshop's " Content Aware fill " [1]. However, while some impressive results have been obtained in the case of videos, the subject has been studied far less extensively than image inpainting. This relative lack of research can largely be attributed to high time complexity due to the added temporal dimension. Indeed, it has only very recently become possible to produce good quality inpainting results on high definition videos, and this only in a semi-automatic manner. Nevertheless, high-quality video inpainting has many important and useful applications such as film restoration, professional post-production in cinema and video editing for personal use. For this reason, we believe that an automatic, generic video inpainting algorithm would be extremely useful for both academic and professional communities.

cs.CV↗