SearcharxivSearch

arXiv subjects

Albert Jiang

Publications and source records attributed to Albert Jiang.

8 recordsLinked to original sources

Shieldstral

We introduce Shieldstral, a 3B-parameter policy-adaptive multimodal safety classifier that matches or outperforms models nearly 7$\times$ its size on text safety benchmarks and sets a new state of the art on multimodal safety classification. Shieldstral formulates content moderation as a binary question-answering task. This simple formulation unifies diverse moderation tasks into a single yes/no problem, enabling heterogeneous safety datasets with divergent taxonomies to be consolidated under one training framework. We present the data construction recipe, covering curation and generation of approximately 54.1M samples and a fine-grained evaluation set to evaluate policy adaptability. Together, these enable a small adaptive model to match or outperform much larger models.

cs.CL

Robostral Navigate

Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently. Yet, today's best systems depend on depth sensors, multi-camera rigs, or pre-built maps, limiting the hardware they support and increasing deployment cost. We introduce Robostral Navigate, an 8B vision-language model built around this scalability objective. The model consumes only a stream of monocular RGB images - the most ubiquitous sensor across robotic platforms and predicts waypoints by pointing to the next target location in the current camera view. Operating purely in image space, rather than robot-specific coordinates, makes the policy naturally robust to changes in camera intrinsics and scene scale, enabling deployment across wheeled, legged, and aerial robots without recalibration. We generate 2.4 million trajectories across 350k simulated scenes to reduce the reliance on real-world data collection and scale easily. We further introduce a prefix-caching training recipe that packs entire episodes into single training sequences, reducing training tokens by 22x and cutting training time from months to days. A tree-based attention mask prevents conditioning on previous ground-truth actions, encouraging visually grounded action prediction, and reinforcement learning is used to further improve exploration and recovery capabilities. On the Room-to-Room and Room-Across-Room in Continuous Environments (R2R-CE and RxR-CE) benchmarks, Robostral Navigate sets a new state of the art. On R2R-CE, it achieves a 77.4% success rate, surpassing the best monocular method by 10.5 points and the strongest depth- or multi-camera system by 5.3 points despite using only a single RGB camera. On RxR-CE, it reaches 75.1% success rate, outperforming all monocular baselines.

cs.RO

Voxtral TTS

We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch with a hybrid VQ-FSQ quantization scheme. In human evaluations conducted by native speakers, Voxtral TTS is preferred for multilingual voice cloning due to its naturalness and expressivity, achieving a 68.4\% win rate over ElevenLabs Flash v2.5. We release the model weights under a CC BY-NC license.

cs.AI

Voxtral Realtime

We introduce Voxtral Realtime, a natively streaming automatic speech recognition model that matches offline transcription quality at sub-second latency. Unlike approaches that adapt offline models through chunking or sliding windows, Voxtral Realtime is trained end-to-end for streaming, with explicit alignment between audio and text streams. Our architecture builds on the Delayed Streams Modeling framework, introducing a new causal audio encoder and Ada RMS-Norm for improved delay conditioning. We scale pretraining to a large-scale dataset spanning 13 languages. At a delay of 480ms, Voxtral Realtime achieves performance on par with Whisper, the most widely deployed offline transcription system. We release the model weights under the Apache 2.0 license.

cs.AI

Ministral 3

We introduce the Ministral 3 series, a family of parameter-efficient dense language models designed for compute and memory constrained applications, available in three model sizes: 3B, 8B, and 14B parameters. For each model size, we release three variants: a pretrained base model for general-purpose use, an instruction finetuned, and a reasoning model for complex problem-solving. In addition, we present our recipe to derive the Ministral 3 models through Cascade Distillation, an iterative pruning and continued training with distillation technique. Each model comes with image understanding capabilities, all under the Apache 2.0 license.

cs.CL

A Matter of Interest: Understanding Interestingness of Math Problems in Humans and Language Models

The evolution of mathematics is shaped importantly by interestingness: researchers choose which problems to pursue, and students choose which problems to engage with, based on expectations of interest and challenge. As AI systems, particularly large language models (LLMs) that operate flexibly over natural language and formal mathematics, are increasingly used in mathematics research and education, it becomes crucial to characterize how closely their judgments align with people from different mathematical backgrounds. We study whether LLMs align with human interestingness judgments by comparing LLM ratings with those of two populations, crowdsourced participants with college math experience and International Math Olympiad competitors. Although many LLMs broadly agree with human notions of interestingness, they largely fail to match the distribution of human judgments. They also weakly align with why humans find problems interesting, with low correlation to human-selected rationales. Finally, we evaluate LLMs' ability to generate interesting problems and find that, after filtering for validity, LLMs are able to generate engaging problems. We conclude with takeaways, including the need for multi-LLM human-AI collaborative systems, that highlight both the promise and current limits of LLMs as partners in mathematical reasoning.

cs.AI

SounDiT: Geo-Contextual Soundscape-to-Landscape Generation

Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to reconstruct real-world landscapes conditioned on environmental soundscapes. To address this gap, we present Geo-contextual Soundscape-to-Landscape (GeoS2L) generation, a novel and practically significant task that aims to synthesize geographically realistic landscape images from environmental soundscapes. To support this task, we construct two large-scale geo-contextual multi-modal datasets, SoundingSVI and SonicUrban, which pair diverse environmental soundscapes with real-world landscape images. We propose SounDiT, a diffusion transformer (DiT)-based model that incorporates environmental soundscapes and geo-contextual scene conditioning to synthesize geographically coherent landscape images. Furthermore, we propose the Place Similarity Score (PSS), a practically-informed geo-contextual evaluation framework to measure consistency between input soundscapes and generated landscape images. Extensive experiments demonstrate that SounDiT outperforms existing baselines in the GeoS2L, while the PSS effectively captures multi-level generation consistency across element, scene,and human perception. Project page: https://gisense.github.io/SounDiT-Page/

cs.SD

Using Social Networks to Aid Homeless Shelters: Dynamic Influence Maximization under Uncertainty - An Extended Version

This paper presents HEALER, a software agent that recommends sequential intervention plans for use by homeless shelters, who organize these interventions to raise awareness about HIV among homeless youth. HEALER's sequential plans (built using knowledge of social networks of homeless youth) choose intervention participants strategically to maximize influence spread, while reasoning about uncertainties in the network. While previous work presents influence maximizing techniques to choose intervention participants, they do not address three real-world issues: (i) they completely fail to scale up to real-world sizes; (ii) they do not handle deviations in execution of intervention plans; (iii) constructing real-world social networks is an expensive process. HEALER handles these issues via four major contributions: (i) HEALER casts this influence maximization problem as a POMDP and solves it using a novel planner which scales up to previously unsolvable real-world sizes; (ii) HEALER allows shelter officials to modify its recommendations, and updates its future plans in a deviation-tolerant manner; (iii) HEALER constructs social networks of homeless youth at low cost, using a Facebook application. Finally, (iv) we show hardness results for the problem that HEALER solves. HEALER will be deployed in the real world in early Spring 2016 and is currently undergoing testing at a homeless shelter.

cs.AI