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Albert Zomaya

Publications and source records attributed to Albert Zomaya.

15 recordsLinked to original sources

Agentic Service-Oriented Computing: A Manifesto for the Next Frontier of Service-Oriented Computing

The rapid emergence of LLM-powered autonomous and semi-autonomous agents is reshaping software systems from static, request-response components into goal-directed, adaptive, and tool-using computational actors. As these agents move from isolated cognitive prototypes into complex distributed workflows, they confront challenges that the Service-Oriented Computing community has studied for more than two decades: composition, interoperability, quality of service, lifecycle management, governance, security, and trust. Yet much of today's agentic AI ecosystem is developing these foundations ad hoc, without the engineering rigour required for dependable enterprise and societal deployment. This paper introduces Agentic Service-Oriented Computing (ASOC) as a new research and practice area concerned with engineering agents as services, orchestrating services through autonomous and semi-autonomous agents, and governing ecosystems of agents and services under constraints of trust, cybersecurity, compliance, performance, and accountability. We articulate six foundational principles of ASOC (harness-ability, composability, lifecycle engineering, trustworthiness by design, goal-driven orchestration, and observability/accountability) and organise a five-dimensional research agenda spanning: (i) agentic services foundations and lifecycle engineering; (ii) composition, orchestration, and interoperability; (iii) governance, observability, and accountability; (iv) security, trust, and risk management; and (v) evaluation, certification, and Agentic QoS. We argue that the Services Computing community is especially well positioned to provide the conceptual and engineering spine for this emerging field, transforming agentic AI from fragmented demonstrations into dependable, service-based systems worthy of human and organisational trust.

cs.AI

STELLA: Efficient Sensor-to-LLM Translation for On-Device Human Activity Recognition

HAR is increasingly expected to run continuously on edge devices, yet recent LLM-based methods remain hard to deploy: raw sensor prompts are long, cloud inference adds latency and privacy risk, and fine-tuned LLM pipelines turn general-purpose models into task-specific classifiers. We present STELLA, an efficient sensor-to-LLM translation framework for on-device HAR that shifts the burden from LLM adaptation to sensor tokenization. A lightweight hierarchical tokenizer compresses an entire multi-channel inertial window into a fixed set of compact latent sensor tokens, which are projected into the embedding space of a frozen pretrained LLM and combined with a natural-language prompt for label scoring. This preserves activity-relevant temporal and cross-channel structure while keeping LLM-side computation predictable across sensor configurations. STELLA also supports on-device personalization, adapting only the lightweight tokenizer on small amounts of user-specific labelled data and augmenting inference with a local retrieval context, keeping the LLM, user data, and retrieval on device. Across seven public HAR datasets and eight benchmark settings, STELLA achieves new state-of-the-art performance, improving over prior methods by up to 11.83% F1; on-device personalization yields up to a further 21.91% F1 as user data accumulates after deployment. STELLA also outperforms representative time-series tokenizers under the same LLM pipeline and achieves real-time inference under practical mobile and edge budgets, showing that efficient sensor tokenization is a practical path toward accurate, private, and personalized LLM-based HAR on edge devices.

cs.LG

SHIELD: An Auto-Healing Agentic Defense Framework for LLM Resource Exhaustion Attacks

Sponge attacks increasingly threaten LLM systems by inducing excessive computation and DoS. Existing defenses either rely on statistical filters that fail on semantically meaningful attacks or use static LLM-based detectors that struggle to adapt as attack strategies evolve. We introduce SHIELD, a multi-agent, auto-healing defense framework centered on a three-stage Defense Agent that integrates semantic similarity retrieval, pattern matching, and LLM-based reasoning. Two auxiliary agents, a Knowledge Updating Agent and a Prompt Optimization Agent, form a closed self-healing loop, when an attack bypasses detection, the system updates an evolving knowledgebase, and refines defense instructions. Extensive experiments show that SHIELD consistently outperforms perplexity-based and standalone LLM defenses, achieving high F1 scores across both non-semantic and semantic sponge attacks, demonstrating the effectiveness of agentic self-healing against evolving resource-exhaustion threats.

cs.CR

Industrial Data-Service-Knowledge Governance: Toward Integrated and Trusted Intelligence

The convergence of artificial intelligence, cyber-physical systems, and distributed networking has accelerated the evolution of industrial intelligence across edge, cloud, and cross-organizational communication environments. However, existing governance mechanisms remain fragmented across data management, service orchestration, and knowledge-based decision-making, making it difficult to ensure reliability, accountability, compliance, and explainability throughout the industrial intelligence stack. To address this gap, we present TRISK (TRusted Industrial Data-Service-Knowledge governance), a conceptual and taxonomic framework for trustworthy industrial intelligence. TRISK is grounded in a five-dimensional trust model covering quality, security, privacy, fairness, and explainability, and formalizes how trust is constructed, propagated, aggregated, and fed back across data, service, and knowledge layers in networked industrial systems. Through a structured synthesis of more than 100 representative studies, standards, and technical reports, we examine data governance as the foundation of trust construction, service governance as the mediation layer for trustworthy execution, and knowledge governance as the semantic anchor for reasoning, validation, and feedback adaptation. We further discuss industrial implementation patterns, cross-industry implications, and the role of emerging communication and computing technologies. Finally, we outline a future research roadmap toward adaptive, verifiable, and human-aligned industrial governance for Industry 5.0.

cs.CE

Convergence Analysis of Aggregation-Broadcast in LoRA-enabled Distributed Fine-Tuning

Federated Learning (FL) enables collaborative model training across decentralized data sources while preserving data privacy. However, the growing size of Machine Learning (ML) models poses communication and computation challenges in FL. Low-Rank Adaptation (LoRA) has recently been introduced into FL as an efficient fine-tuning method, reducing communication overhead by updating only a small number of trainable parameters. Despite its effectiveness, how to aggregate LoRA-updated local models on the server remains a critical and understudied problem. In this paper, we provide a unified convergence analysis for LoRA-based FL. We first categories the current aggregation method into two major type: Sum-Product (SP) and Product-Sum (PS). Then we formally define the Aggregation-Broadcast Operator (ABO) and derive both weak and strong convergence condition under mild assumptions. Furthermore, we present both weak and strong convergence condition that guarantee convergence of the local model and the global model respectively. These theoretical analyze offer a principled understanding of various aggregation strategies. Notably, we prove that the SP and PS aggregation methods satisfy the weak and strong convergence condition respectively, but differ in their ability to achieve the optimal convergence rate. Extensive experiments on standard benchmarks validate our theoretical findings.

cs.LG

Federated Learning as a Service for Hierarchical Edge Networks with Heterogeneous Models

Federated learning (FL) is a distributed Machine Learning (ML) framework that is capable of training a new global model by aggregating clients' locally trained models without sharing users' original data. Federated learning as a service (FLaaS) offers a privacy-preserving approach for training machine learning models on devices with various computational resources. Most proposed FL-based methods train the same model in all client devices regardless of their computational resources. However, in practical Internet of Things (IoT) scenarios, IoT devices with limited computational resources may not be capable of training models that client devices with greater hardware performance hosted. Most of the existing FL frameworks that aim to solve the problem of aggregating heterogeneous models are designed for Independent and Identical Distributed (IID) data, which may make it hard to reach the target algorithm performance when encountering non-IID scenarios. To address these problems in hierarchical networks, in this paper, we propose a heterogeneous aggregation framework for hierarchical edge systems called HAF-Edge. In our proposed framework, we introduce a communication-efficient model aggregation method designed for FL systems with two-level model aggregations running at the edge and cloud levels. This approach enhances the convergence rate of the global model by leveraging selective knowledge transfer during the aggregation of heterogeneous models. To the best of our knowledge, this work is pioneering in addressing the problem of aggregating heterogeneous models within hierarchical FL systems spanning IoT, edge, and cloud environments. We conducted extensive experiments to validate the performance of our proposed method. The evaluation results demonstrate that HAF-Edge significantly outperforms state-of-the-art methods.

cs.DC

GriDB: Scaling Blockchain Database via Sharding and Off-Chain Cross-Shard Mechanism

Blockchain databases have attracted widespread attention but suffer from poor scalability due to underlying non-scalable blockchains. While blockchain sharding is necessary for a scalable blockchain database, it poses a new challenge named on-chain cross-shard database services. Each cross-shard database service (e.g., cross-shard queries or inter-shard load balancing) involves massive cross-shard data exchanges, while the existing cross-shard mechanisms need to process each cross-shard data exchange via the consensus of all nodes in the related shards (i.e., on-chain) to resist a Byzantine environment of blockchain, which eliminates sharding benefits. To tackle the challenge, this paper presents GriDB, the first scalable blockchain database, by designing a novel off-chain cross-shard mechanism for efficient cross-shard database services. Borrowing the idea of off-chain payments, GriDB delegates massive cross-shard data exchange to a few nodes, each of which is randomly picked from a different shard. Considering the Byzantine environment, the untrusted delegates cooperate to generate succinct proof for cross-shard data exchanges, while the consensus is only responsible for the low-cost proof verification. However, different from payments, the database services' verification has more requirements (e.g., completeness, correctness, freshness, and availability); thus, we introduce several new authenticated data structures (ADS). Particularly, we utilize consensus to extend the threat model and reduce the complexity of traditional accumulator-based ADS for verifiable cross-shard queries with a rich set of relational operators. Moreover, we study the necessity of inter-shard load balancing for a scalable blockchain database and design an off-chain and live approach for both efficiency and availability during balancing.

cs.DB

Prophet: Conflict-Free Sharding Blockchain via Byzantine-Tolerant Deterministic Ordering

Sharding scales throughput by splitting blockchain nodes into parallel groups. However, different shards' independent and random scheduling for cross-shard transactions results in numerous conflicts and aborts, since cross-shard transactions from different shards may access the same account. A deterministic ordering can eliminate conflicts by determining a global order for transactions before processing, as proved in the database field. Unfortunately, due to the intertwining of the Byzantine environment and information isolation among shards, there is no trusted party able to predetermine such an order for cross-shard transactions. To tackle this challenge, this paper proposes Prophet, a conflict-free sharding blockchain based on Byzantine-tolerant deterministic ordering. It first depends on untrusted self-organizing coalitions of nodes from different shards to pre-execute cross-shard transactions for prerequisite information about ordering. It then determines a trusted global order based on stateless ordering and post-verification for pre-executed results, through shard cooperation. Following the order, the shards thus orderly execute and commit transactions without conflicts. Prophet orchestrates the pre-execution, ordering, and execution processes in the sharding consensus for minimal overhead. We rigorously prove the determinism and serializability of transactions under the Byzantine and sharded environment. An evaluation of our prototype shows that Prophet improves the throughput by $3.11\times$ and achieves nearly no aborts on 1 million Ethereum transactions compared with state-of-the-art sharding.

cs.CR

Multi-level Explanation of Deep Reinforcement Learning-based Scheduling

Dependency-aware job scheduling in the cluster is NP-hard. Recent work shows that Deep Reinforcement Learning (DRL) is capable of solving it. It is difficult for the administrator to understand the DRL-based policy even though it achieves remarkable performance gain. Therefore the complex model-based scheduler is not easy to gain trust in the system where simplicity is favored. In this paper, we give the multi-level explanation framework to interpret the policy of DRL-based scheduling. We dissect its decision-making process to job level and task level and approximate each level with interpretable models and rules, which align with operational practices. We show that the framework gives the system administrator insights into the state-of-the-art scheduler and reveals the robustness issue in regards to its behavior pattern.

cs.DC

Multi-Component Optimization and Efficient Deployment of Neural-Networks on Resource-Constrained IoT Hardware

The majority of IoT devices like smartwatches, smart plugs, HVAC controllers, etc., are powered by hardware with a constrained specification (low memory, clock speed and processor) which is insufficient to accommodate and execute large, high-quality models. On such resource-constrained devices, manufacturers still manage to provide attractive functionalities (to boost sales) by following the traditional approach of programming IoT devices/products to collect and transmit data (image, audio, sensor readings, etc.) to their cloud-based ML analytics platforms. For decades, this online approach has been facing issues such as compromised data streams, non-real-time analytics due to latency, bandwidth constraints, costly subscriptions, recent privacy issues raised by users and the GDPR guidelines, etc. In this paper, to enable ultra-fast and accurate AI-based offline analytics on resource-constrained IoT devices, we present an end-to-end multi-component model optimization sequence and open-source its implementation. Researchers and developers can use our optimization sequence to optimize high memory, computation demanding models in multiple aspects in order to produce small size, low latency, low-power consuming models that can comfortably fit and execute on resource-constrained hardware. The experimental results show that our optimization components can produce models that are; (i) 12.06 x times compressed; (ii) 0.13% to 0.27% more accurate; (iii) Orders of magnitude faster unit inference at 0.06 ms. Our optimization sequence is generic and can be applied to any state-of-the-art models trained for anomaly detection, predictive maintenance, robotics, voice recognition, and machine vision.

cs.LG

User configurable 3D object regeneration for spatial privacy

Environmental understanding capability of $\textit{augmented}$ (AR) and $\textit{mixed reality}$ (MR) devices are continuously improving through advances in sensing, computer vision, and machine learning. Various AR/MR applications demonstrate such capabilities i.e. scanning a space using a handheld or head mounted device and capturing a digital representation of the space that are accurate copies of the real space. However, these capabilities impose privacy risks to users: personally identifiable information can leak from captured 3D maps of the sensitive spaces and/or captured sensitive objects within the mapped space. Thus, in this work, we demonstrate how we can leverage 3D object regeneration for preserving privacy of 3D point clouds. That is, we employ an intermediary layer of protection to transform the 3D point cloud before providing it to the third-party applications. Specifically, we use an existing adversarial autoencoder to generate copies of 3D objects where the likeness of the copies from the original can be varied. To test the viability and performance of this method as a privacy preserving mechanism, we use a 3D classifier to classify and identify these transformed point clouds i.e. perform $\textit{super}$-class and $\textit{intra}$-class classification. To measure the performance of the proposed privacy framework, we define privacy, $Π\in[0,1]$, and utility metrics, $Q\in[0,1]$, which are desired to be maximized. Experimental evaluation shows that the privacy framework can indeed variably effect the privacy of a 3D object by varying the privilege level $l\in[0,1]$ i.e. if a low $l<0.17$ is maintained, $Π_1,Π_2>0.4$ is ensured where $Π_1,Π_2$ are super- and intra-class privacy. Lastly, the privacy framework can ensure relatively high intra-class privacy and utility i.e. $Π_2>0.63$ and $Q>0.70$, if the privilege level is kept within the range of $0.17<l<0.25$.

cs.CR

Optimal governance and implementation of vaccination programmes to contain the COVID-19 pandemic

Since the recent introduction of several viable vaccines for SARS-CoV-2, vaccination uptake has become the key factor that will determine our success in containing the COVID-19 pandemic. We argue that game theory and social network models should be used to guide decisions pertaining to vaccination programmes for the best possible results. In the months following the introduction of vaccines, their availability and the human resources needed to run the vaccination programmes have been scarce in many countries. Vaccine hesitancy is also being encountered from some sections of the general public. We emphasize that decision-making under uncertainty and imperfect information, and with only conditionally optimal outcomes, is a unique forte of established game-theoretic modelling. Therefore, we can use this approach to obtain the best framework for modelling and simulating vaccination prioritization and uptake that will be readily available to inform important policy decisions for the optimal control of the COVID-19 pandemic.

cs.GT

Semi-Disentangled Representation Learning in Recommendation System

Disentangled representation has been widely explored in many fields due to its maximal compactness, interpretability and versatility. Recommendation system also needs disentanglement to make representation more explainable and general for downstream tasks. However, some challenges slow its broader application -- the lack of fine-grained labels and the complexity of user-item interactions. To alleviate these problems, we propose a Semi-Disentangled Representation Learning method (SDRL) based on autoencoders. SDRL divides each user/item embedding into two parts: the explainable and the unexplainable, so as to improve proper disentanglement while preserving complex information in representation. The explainable part consists of $internal\ block$ for individual-based features and $external\ block$ for interaction-based features. The unexplainable part is composed by $other\ block$ for other remaining information. Experimental results on three real-world datasets demonstrate that the proposed SDRL could not only effectively express user and item features but also improve the explainability and generality compared with existing representation methods.

cs.SI

Uplink Performance Analysis of Dense Cellular Networks with LoS and NLoS Transmissions

In this paper, we analyse the coverage probability and the area spectral efficiency (ASE) for the uplink (UL) of dense small cell networks (SCNs) considering a practical path loss model incorporating both line-of-sight (LoS) and non-line-of-sight (NLoS) transmissions. Compared with the existing work, we adopt the following novel approaches in our study: (i) we assume a practical user association strategy (UAS) based on the smallest path loss, or equivalently the strongest received signal strength; (ii) we model the positions of both base stations (BSs) and the user equipments (UEs) as two independent Homogeneous Poisson point processes (HPPPs); and (iii) the correlation of BSs' and UEs' positions is considered, thus making our analytical results more accurate. The performance impact of LoS and NLoS transmissions on the ASE for the UL of dense SCNs is shown to be significant, both quantitatively and qualitatively, compared with existing work that does not differentiate LoS and NLoS transmissions. In particular, existing work predicted that a larger UL power compensation factor would always result in a better ASE in the practical range of BS density, i.e., 10^1-10^3 BSs/km^2. However, our results show that a smaller UL power compensation factor can greatly boost the ASE in the UL of dense SCNs, i.e., 10^2-10^3 BSs/km^2, while a larger UL power compensation factor is more suitable for sparse SCNs, i.e., 10^1-10^2 BSs/km^2.

cs.IT

A Taxonomy and Survey of Energy-Efficient Data Centers and Cloud Computing Systems

Traditionally, the development of computing systems has been focused on performance improvements driven by the demand of applications from consumer, scientific and business domains. However, the ever increasing energy consumption of computing systems has started to limit further performance growth due to overwhelming electricity bills and carbon dioxide footprints. Therefore, the goal of the computer system design has been shifted to power and energy efficiency. To identify open challenges in the area and facilitate future advancements it is essential to synthesize and classify the research on power and energy-efficient design conducted to date. In this work we discuss causes and problems of high power / energy consumption, and present a taxonomy of energy-efficient design of computing systems covering the hardware, operating system, virtualization and data center levels. We survey various key works in the area and map them to our taxonomy to guide future design and development efforts. This chapter is concluded with a discussion of advancements identified in energy-efficient computing and our vision on future research directions.

cs.DC