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Alberto Maria Metelli

Publications and source records attributed to Alberto Maria Metelli.

At least 37 records · Page 2Linked to original sources

Learning Deterministic Policies with Policy Gradients in Constrained Markov Decision Processes

Constrained Reinforcement Learning (CRL) addresses sequential decision-making problems where agents are required to achieve goals by maximizing the expected return while meeting domain-specific constraints. In this setting, policy-based methods are widely used thanks to their advantages when dealing with continuous-control problems. These methods search in the policy space with an action-based or a parameter-based exploration strategy, depending on whether they learn the parameters of a stochastic policy or those of a stochastic hyperpolicy. We introduce an exploration-agnostic algorithm, called C-PG, which enjoys global last-iterate convergence guarantees under gradient domination assumptions. Furthermore, under specific noise models where the (hyper)policy is expressed as a stochastic perturbation of the actions or of the parameters of an underlying deterministic policy, we additionally establish global last-iterate convergence guarantees of C-PG to the optimal deterministic policy. This holds when learning a stochastic (hyper)policy and subsequently switching off the stochasticity at the end of training, thereby deploying a deterministic policy. Finally, we empirically validate both the action-based (C-PGAE) and parameter-based (C-PGPE) variants of C-PG on constrained control tasks, and compare them against state-of-the-art baselines, demonstrating their effectiveness, in particular when deploying deterministic policies after training.

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A Refined Analysis of UCBVI

In this work, we provide a refined analysis of the UCBVI algorithm (Azar et al., 2017), improving both the bonus terms and the regret analysis. Additionally, we compare our version of UCBVI with both its original version and the state-of-the-art MVP algorithm. Our empirical validation demonstrates that improving the multiplicative constants in the bounds has significant positive effects on the empirical performance of the algorithms.

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Optimal Multi-Fidelity Best-Arm Identification

In bandit best-arm identification, an algorithm is tasked with finding the arm with highest mean reward with a specified accuracy as fast as possible. We study multi-fidelity best-arm identification, in which the algorithm can choose to sample an arm at a lower fidelity (less accurate mean estimate) for a lower cost. Several methods have been proposed for tackling this problem, but their optimality remain elusive, notably due to loose lower bounds on the total cost needed to identify the best arm. Our first contribution is a tight, instance-dependent lower bound on the cost complexity. The study of the optimization problem featured in the lower bound provides new insights to devise computationally efficient algorithms, and leads us to propose a gradient-based approach with asymptotically optimal cost complexity. We demonstrate the benefits of the new algorithm compared to existing methods in experiments. Our theoretical and empirical findings also shed light on an intriguing concept of optimal fidelity for each arm.

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Catoni-Style Change Point Detection for Regret Minimization in Non-Stationary Heavy-Tailed Bandits

Regret minimization in stochastic non-stationary bandits gained popularity over the last decade, as it can model a broad class of real-world problems, from advertising to recommendation systems. Existing literature relies on various assumptions about the reward-generating process, such as Bernoulli or subgaussian rewards. However, in settings such as finance and telecommunications, heavy-tailed distributions naturally arise. In this work, we tackle the heavy-tailed piecewise-stationary bandit problem. Heavy-tailed bandits, introduced by Bubeck et al., 2013, operate on the minimal assumption that the finite absolute centered moments of maximum order $1+ε$ are uniformly bounded by a constant $v<+\infty$, for some $ε\in (0,1]$. We focus on the most popular non-stationary bandit setting, i.e., the piecewise-stationary setting, in which the mean of reward-generating distributions may change at unknown time steps. We provide a novel Catoni-style change-point detection strategy tailored for heavy-tailed distributions that relies on recent advancements in the theory of sequential estimation, which is of independent interest. We introduce Robust-CPD-UCB, which combines this change-point detection strategy with optimistic algorithms for bandits, providing its regret upper bound and an impossibility result on the minimum attainable regret for any policy. Finally, we validate our approach through numerical experiments on synthetic and real-world datasets.

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Learning Utilities from Demonstrations in Markov Decision Processes

Our goal is to extract useful knowledge from demonstrations of behavior in sequential decision-making problems. Although it is well-known that humans commonly engage in risk-sensitive behaviors in the presence of stochasticity, most Inverse Reinforcement Learning (IRL) models assume a risk-neutral agent. Beyond introducing model misspecification, these models do not directly capture the risk attitude of the observed agent, which can be crucial in many applications. In this paper, we propose a novel model of behavior in Markov Decision Processes (MDPs) that explicitly represents the agent's risk attitude through a utility function. We then define the Utility Learning (UL) problem as the task of inferring the observed agent's risk attitude, encoded via a utility function, from demonstrations in MDPs, and we analyze the partial identifiability of the agent's utility. Furthermore, we devise two provably efficient algorithms for UL in a finite-data regime, and we analyze their sample complexity. We conclude with proof-of-concept experiments that empirically validate both our model and our algorithms.

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Thompson Sampling-like Algorithms for Stochastic Rising Bandits

Stochastic rising rested bandit (SRRB) is a setting where the arms' expected rewards increase as they are pulled. It models scenarios in which the performances of the different options grow as an effect of an underlying learning process (e.g., online model selection). Even if the bandit literature provides specifically crafted algorithms based on upper-confidence bounds for such a setting, no study about Thompson sampling TS-like algorithms has been performed so far. The strong regularity of the expected rewards in the SRRB setting suggests that specific instances may be tackled effectively using adapted and sliding-window TS approaches. This work provides novel regret analyses for such algorithms in SRRBs, highlighting the challenges and providing new technical tools of independent interest. Our results allow us to identify under which assumptions TS-like algorithms succeed in achieving sublinear regret and which properties of the environment govern the complexity of the regret minimization problem when approached with TS. Furthermore, we provide a regret lower bound based on a complexity index we introduce. Finally, we conduct numerical simulations comparing TS-like algorithms with state-of-the-art approaches for SRRBs in synthetic and real-world settings.

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A Provably Efficient Option-Based Algorithm for both High-Level and Low-Level Learning

Hierarchical Reinforcement Learning (HRL) approaches have shown successful results in solving a large variety of complex, structured, long-horizon problems. Nevertheless, a full theoretical understanding of this empirical evidence is currently missing. In the context of the \emph{option} framework, prior research has devised efficient algorithms for scenarios where options are fixed, and the high-level policy selecting among options only has to be learned. However, the fully realistic scenario in which both the high-level and the low-level policies are learned is surprisingly disregarded from a theoretical perspective. This work makes a step towards the understanding of this latter scenario. Focusing on the finite-horizon problem, we present a meta-algorithm alternating between regret minimization algorithms instanced at different (high and low) temporal abstractions. At the higher level, we treat the problem as a Semi-Markov Decision Process (SMDP), with fixed low-level policies, while at a lower level, inner option policies are learned with a fixed high-level policy. The bounds derived are compared with the lower bound for non-hierarchical finite-horizon problems, allowing to characterize when a hierarchical approach is provably preferable, even without pre-trained options.

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Rising Rested Bandits: Lower Bounds and Efficient Algorithms

This paper is in the field of stochastic Multi-Armed Bandits (MABs), i.e. those sequential selection techniques able to learn online using only the feedback given by the chosen option (a.k.a. $arm$). We study a particular case of the rested bandits in which the arms' expected reward is monotonically non-decreasing and concave. We study the inherent sample complexity of the regret minimization problem by deriving suitable regret lower bounds. Then, we design an algorithm for the rested case $\textit{R-ed-UCB}$, providing a regret bound depending on the properties of the instance and, under certain circumstances, of $\widetilde{\mathcal{O}}(T^{\frac{2}{3}})$. We empirically compare our algorithms with state-of-the-art methods for non-stationary MABs over several synthetically generated tasks and an online model selection problem for a real-world dataset

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Statistical Analysis of Policy Space Compression Problem

Policy search methods are crucial in reinforcement learning, offering a framework to address continuous state-action and partially observable problems. However, the complexity of exploring vast policy spaces can lead to significant inefficiencies. Reducing the policy space through policy compression emerges as a powerful, reward-free approach to accelerate the learning process. This technique condenses the policy space into a smaller, representative set while maintaining most of the original effectiveness. Our research focuses on determining the necessary sample size to learn this compressed set accurately. We employ Rényi divergence to measure the similarity between true and estimated policy distributions, establishing error bounds for good approximations. To simplify the analysis, we employ the $l_1$ norm, determining sample size requirements for both model-based and model-free settings. Finally, we correlate the error bounds from the $l_1$ norm with those from Rényi divergence, distinguishing between policies near the vertices and those in the middle of the policy space, to determine the lower and upper bounds for the required sample sizes.

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Last-Iterate Global Convergence of Policy Gradients for Constrained Reinforcement Learning

Constrained Reinforcement Learning (CRL) tackles sequential decision-making problems where agents are required to achieve goals by maximizing the expected return while meeting domain-specific constraints, which are often formulated as expected costs. In this setting, policy-based methods are widely used since they come with several advantages when dealing with continuous-control problems. These methods search in the policy space with an action-based or parameter-based exploration strategy, depending on whether they learn directly the parameters of a stochastic policy or those of a stochastic hyperpolicy. In this paper, we propose a general framework for addressing CRL problems via gradient-based primal-dual algorithms, relying on an alternate ascent/descent scheme with dual-variable regularization. We introduce an exploration-agnostic algorithm, called C-PG, which exhibits global last-iterate convergence guarantees under (weak) gradient domination assumptions, improving and generalizing existing results. Then, we design C-PGAE and C-PGPE, the action-based and the parameter-based versions of C-PG, respectively, and we illustrate how they naturally extend to constraints defined in terms of risk measures over the costs, as it is often requested in safety-critical scenarios. Finally, we numerically validate our algorithms on constrained control problems, and compare them with state-of-the-art baselines, demonstrating their effectiveness.

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Local Linearity: the Key for No-regret Reinforcement Learning in Continuous MDPs

Achieving the no-regret property for Reinforcement Learning (RL) problems in continuous state and action-space environments is one of the major open problems in the field. Existing solutions either work under very specific assumptions or achieve bounds that are vacuous in some regimes. Furthermore, many structural assumptions are known to suffer from a provably unavoidable exponential dependence on the time horizon $H$ in the regret, which makes any possible solution unfeasible in practice. In this paper, we identify local linearity as the feature that makes Markov Decision Processes (MDPs) both learnable (sublinear regret) and feasible (regret that is polynomial in $H$). We define a novel MDP representation class, namely Locally Linearizable MDPs, generalizing other representation classes like Linear MDPs and MDPS with low inherent Belmman error. Then, i) we introduce Cinderella, a no-regret algorithm for this general representation class, and ii) we show that all known learnable and feasible MDP families are representable in this class. We first show that all known feasible MDPs belong to a family that we call Mildly Smooth MDPs. Then, we show how any mildly smooth MDP can be represented as a Locally Linearizable MDP by an appropriate choice of representation. This way, Cinderella is shown to achieve state-of-the-art regret bounds for all previously known (and some new) continuous MDPs for which RL is learnable and feasible.

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Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach

Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of fixed length within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we propose as a quality index a surrogate of the mean squared error of a return estimator that uses trajectories of different lengths, i.e., \emph{truncated}. Specifically, this surrogate shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially can allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the error of the final estimate. Building on these findings, we present an adaptive algorithm called Robust and Iterative Data collection strategy Optimization (RIDO). The main intuition behind RIDO is to split the available interaction budget into mini-batches. At each round, the agent determines the most convenient schedule of trajectories that minimizes an empirical and robust version of the surrogate of the estimator's error. After discussing the theoretical properties of our method, we conclude by assessing its performance across multiple domains. Our results show that RIDO can adapt its trajectory schedule toward timesteps where more sampling is required to increase the quality of the final estimation.

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How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach

In online Inverse Reinforcement Learning (IRL), the learner can collect samples about the dynamics of the environment to improve its estimate of the reward function. Since IRL suffers from identifiability issues, many theoretical works on online IRL focus on estimating the entire set of rewards that explain the demonstrations, named the feasible reward set. However, none of the algorithms available in the literature can scale to problems with large state spaces. In this paper, we focus on the online IRL problem in Linear Markov Decision Processes (MDPs). We show that the structure offered by Linear MDPs is not sufficient for efficiently estimating the feasible set when the state space is large. As a consequence, we introduce the novel framework of rewards compatibility, which generalizes the notion of feasible set, and we develop CATY-IRL, a sample efficient algorithm whose complexity is independent of the cardinality of the state space in Linear MDPs. When restricted to the tabular setting, we demonstrate that CATY-IRL is minimax optimal up to logarithmic factors. As a by-product, we show that Reward-Free Exploration (RFE) enjoys the same worst-case rate, improving over the state-of-the-art lower bound. Finally, we devise a unifying framework for IRL and RFE that may be of independent interest.

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Efficient Learning of POMDPs with Known Observation Model in Average-Reward Setting

Dealing with Partially Observable Markov Decision Processes is notably a challenging task. We face an average-reward infinite-horizon POMDP setting with an unknown transition model, where we assume the knowledge of the observation model. Under this assumption, we propose the Observation-Aware Spectral (OAS) estimation technique, which enables the POMDP parameters to be learned from samples collected using a belief-based policy. Then, we propose the OAS-UCRL algorithm that implicitly balances the exploration-exploitation trade-off following the $\textit{optimism in the face of uncertainty}$ principle. The algorithm runs through episodes of increasing length. For each episode, the optimal belief-based policy of the estimated POMDP interacts with the environment and collects samples that will be used in the next episode by the OAS estimation procedure to compute a new estimate of the POMDP parameters. Given the estimated model, an optimization oracle computes the new optimal policy. We show the consistency of the OAS procedure, and we prove a regret guarantee of order $\mathcal{O}(\sqrt{T \log(T)})$ for the proposed OAS-UCRL algorithm. We compare against the oracle playing the optimal stochastic belief-based policy and show the efficient scaling of our approach with respect to the dimensionality of the state, action, and observation space. We finally conduct numerical simulations to validate and compare the proposed technique with other baseline approaches.

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State and Action Factorization in Power Grids

The increase of renewable energy generation towards the zero-emission target is making the problem of controlling power grids more and more challenging. The recent series of competitions Learning To Run a Power Network (L2RPN) have encouraged the use of Reinforcement Learning (RL) for the assistance of human dispatchers in operating power grids. All the solutions proposed so far severely restrict the action space and are based on a single agent acting on the entire grid or multiple independent agents acting at the substations level. In this work, we propose a domain-agnostic algorithm that estimates correlations between state and action components entirely based on data. Highly correlated state-action pairs are grouped together to create simpler, possibly independent subproblems that can lead to distinct learning processes with less computational and data requirements. The algorithm is validated on a power grid benchmark obtained with the Grid2Op simulator that has been used throughout the aforementioned competitions, showing that our algorithm is in line with domain-expert analysis. Based on these results, we lay a theoretically-grounded foundation for using distributed reinforcement learning in order to improve the existing solutions.

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Open Problem: Tight Bounds for Kernelized Multi-Armed Bandits with Bernoulli Rewards

We consider Kernelized Bandits (KBs) to optimize a function $f : \mathcal{X} \rightarrow [0,1]$ belonging to the Reproducing Kernel Hilbert Space (RKHS) $\mathcal{H}_k$. Mainstream works on kernelized bandits focus on a subgaussian noise model in which observations of the form $f(\mathbf{x}_t)+ε_t$, being $ε_t$ a subgaussian noise, are available (Chowdhury and Gopalan, 2017). Differently, we focus on the case in which we observe realizations $y_t \sim \text{Ber}(f(\mathbf{x}_t))$ sampled from a Bernoulli distribution with parameter $f(\mathbf{x}_t)$. While the Bernoulli model has been investigated successfully in multi-armed bandits (Garivier and Cappé, 2011), logistic bandits (Faury et al., 2022), bandits in metric spaces (Magureanu et al., 2014), it remains an open question whether tight results can be obtained for KBs. This paper aims to draw the attention of the online learning community to this open problem.

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Interpetable Target-Feature Aggregation for Multi-Task Learning based on Bias-Variance Analysis

Multi-task learning (MTL) is a powerful machine learning paradigm designed to leverage shared knowledge across tasks to improve generalization and performance. Previous works have proposed approaches to MTL that can be divided into feature learning, focused on the identification of a common feature representation, and task clustering, where similar tasks are grouped together. In this paper, we propose an MTL approach at the intersection between task clustering and feature transformation based on a two-phase iterative aggregation of targets and features. First, we propose a bias-variance analysis for regression models with additive Gaussian noise, where we provide a general expression of the asymptotic bias and variance of a task, considering a linear regression trained on aggregated input features and an aggregated target. Then, we exploit this analysis to provide a two-phase MTL algorithm (NonLinCTFA). Firstly, this method partitions the tasks into clusters and aggregates each obtained group of targets with their mean. Then, for each aggregated task, it aggregates subsets of features with their mean in a dimensionality reduction fashion. In both phases, a key aspect is to preserve the interpretability of the reduced targets and features through the aggregation with the mean, which is further motivated by applications to Earth science. Finally, we validate the algorithms on synthetic data, showing the effect of different parameters and real-world datasets, exploring the validity of the proposed methodology on classical datasets, recent baselines, and Earth science applications.

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Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms

Inverse reinforcement learning (IRL) aims to recover the reward function of an expert agent from demonstrations of behavior. It is well-known that the IRL problem is fundamentally ill-posed, i.e., many reward functions can explain the demonstrations. For this reason, IRL has been recently reframed in terms of estimating the feasible reward set (Metelli et al., 2021), thus, postponing the selection of a single reward. However, so far, the available formulations and algorithmic solutions have been proposed and analyzed mainly for the online setting, where the learner can interact with the environment and query the expert at will. This is clearly unrealistic in most practical applications, where the availability of an offline dataset is a much more common scenario. In this paper, we introduce a novel notion of feasible reward set capturing the opportunities and limitations of the offline setting and we analyze the complexity of its estimation. This requires the introduction an original learning framework that copes with the intrinsic difficulty of the setting, for which the data coverage is not under control. Then, we propose two computationally and statistically efficient algorithms, IRLO and PIRLO, for addressing the problem. In particular, the latter adopts a specific form of pessimism to enforce the novel desirable property of inclusion monotonicity of the delivered feasible set. With this work, we aim to provide a panorama of the challenges of the offline IRL problem and how they can be fruitfully addressed.

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