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Alberto Quattrini Li

Publications and source records attributed to Alberto Quattrini Li.

At least 19 recordsLinked to original sources

Mapping Pamir: Multi-Session Visual-Inertial SLAM and 3D Reconstruction of an Underwater Shipwreck

This paper presents a framework for multi-session mapping of underwater environments utilizing an affordable action camera. The Visual-Inertial data are augmented by water depth recordings from a dive computer. SVIn2, an open-source VI-SLAM framework, is utilized to generate a trajectory and a sparse reconstruction for each session. Utilizing the keyframes extracted from SVIn2 and the estimated camera poses, a Structure-from-Motion (SfM) framework, COLMAP, is employed for global optimization and to produce a dense reconstruction of the target environment. The presence of calibration targets at fixed locations, when available, is used to estimate the coordinate transformation between different data collection sessions, thus transforming the different sessions into the same coordinate frame. The proposed pipeline is employed for the mapping of a shipwreck off the coast of Barbados. For the first time, both the exterior and the accessible interior parts of the wreck were mapped in two sessions, while a third session employed two cameras with different fields of view.

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Manipulider: A Multi-Engine Buoyancy-Controlled Robot for Thrusterless Underwater Gliding and Manipulation

The Manipulider is a buoyancy-actuated underwater robot that enables thrusterless, glide-like locomotion and attitude-based manipulation, while providing a magnetic modular interface for rapid payload swapping (e.g., a gripper or sensors). Four syringe-based buoyancy engines distributed around the body jointly regulate net buoyancy and the center of buoyancy, allowing the vehicle to maintain large tilt angles through static force balance without continuous thrust and to avoid propeller entanglement risks. We present the mechanical and electrical design, calibration procedure, and control architecture. Experiments with a gripper attached (no external payload) show a controllable buoyancy-displacement range of 40 mL per engine ({\approx}160 g total buoyancy authority), maximum statically stable tilts of 64.6{\deg} (single-engine) and 61.8{\deg} (dual-engine), and representative vertical and tilt-transition dynamics. We further demonstrate tilt regulation, controlled ascent/descent primitives, and a proof-of-concept gripper-based payload-transport sequence without thrusters.

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4th Workshop on Maritime Computer Vision (MaCVi): Challenge Overview

The 4th Workshop on Maritime Computer Vision (MaCVi) is organized as part of CVPR 2026. This edition features five benchmark challenges with emphasis on both predictive accuracy and embedded real-time feasibility. This report summarizes the MaCVi 2026 challenge setup, evaluation protocols, datasets, and benchmark tracks, and presents quantitative results, qualitative comparisons, and cross-challenge analyses of emerging method trends. We also include technical reports from top-performing teams to highlight practical design choices and lessons learned across the benchmark suite. Datasets, leaderboards, and challenge resources are available at https://macvi.org/workshop/cvpr26.

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Variable-Resolution Virtual Maps for Autonomous Exploration with Unmanned Surface Vehicles (USVs)

Autonomous exploration by unmanned surface vehicles (USVs) in near-shore waters requires reliable localisation and consistent mapping over extended areas, but this is challenged by GNSS degradation, environment-induced localisation uncertainty, and limited on-board computation. Virtual map-based methods explicitly model localisation and mapping uncertainty by tightly coupling factor-graph SLAM with a map uncertainty criterion. However, their storage and computational costs scale poorly with fixed-resolution workspace discretisations, leading to inefficiency in large near-shore environments. Moreover, overvaluing feature-sparse open-water regions can increase the risk of SLAM failure as a result of imbalance between exploration and exploitation. To address these limitations, we propose a Variable-Resolution Virtual Map (VRVM), a computationally efficient method for representing map uncertainty using bivariate Gaussian virtual landmarks placed in the cells of an adaptive quadtree. The adaptive quadtree enables an area-weighted uncertainty representation that keeps coarse, far-field virtual landmarks deliberately uncertain while allocating higher resolution to information-dense regions, and reduces the sensitivity of the map valuation to local refinements of the tree. An expectation-maximisation (EM) planner is adopted to evaluate pose and map uncertainty along frontiers using the VRVM, balancing exploration and exploitation. We evaluate VRVM against several state-of-the-art exploration algorithms in the VRX Gazebo simulator, using a realistic marina environment across different testing scenarios with an increasing level of exploration difficulty. The results indicate that our method offers safer behaviour and better utilisation of on-board computation in GNSS-degraded near-shore environments.

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RENEW: Risk- and Energy-Aware Navigation in Dynamic Waterways

We present RENEW, a global path planner for Autonomous Surface Vehicle (ASV) in dynamic environments with external disturbances (e.g., water currents). RENEW introduces a unified risk- and energy-aware strategy that ensures safety by dynamically identifying non-navigable regions and enforcing adaptive safety constraints. Inspired by maritime contingency planning, it employs a best-effort strategy to maintain control under adverse conditions. The hierarchical architecture combines high-level constrained triangulation for topological diversity with low-level trajectory optimization within safe corridors. Validated with real-world ocean data, RENEW is the first framework to jointly address adaptive non-navigability and topological path diversity for robust maritime navigation.

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SeePerSea: Multi-modal Perception Dataset of In-water Objects for Autonomous Surface Vehicles

This paper introduces the first publicly accessible labeled multi-modal perception dataset for autonomous maritime navigation, focusing on in-water obstacles within the aquatic environment to enhance situational awareness for Autonomous Surface Vehicles (ASVs). This dataset, collected over 4 years and consisting of diverse objects encountered under varying environmental conditions, aims to bridge the research gap in ASVs by providing a multi-modal, annotated, and ego-centric perception dataset, for object detection and classification. We also show the applicability of the proposed dataset by training and testing current deep learning-based open-source perception algorithms that have shown success in the autonomous ground vehicle domain. With the training and testing results, we discuss open challenges for existing datasets and methods, identifying future research directions. We expect that our dataset will contribute to the development of future marine autonomy pipelines and marine (field) robotics. This dataset is open source and found at https://seepersea.github.io/.

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Underwater Dense Mapping with the First Compact 3D Sonar

In the past decade, the adoption of compact 3D range sensors, such as LiDARs, has driven the developments of robust state-estimation pipelines, making them a standard sensor for aerial, ground, and space autonomy. Unfortunately, poor propagation of electromagnetic waves underwater, has limited the visibility-independent sensing options of underwater state-estimation to acoustic range sensors, which provide 2D information including, at-best, spatially ambiguous information. This paper, to the best of our knowledge, is the first study examining the performance, capacity, and opportunities arising from the recent introduction of the first compact 3D sonar. Towards that purpose, we introduce calibration procedures for extracting the extrinsics between the 3D sonar and a camera and we provide a study on acoustic response in different surfaces and materials. Moreover, we provide novel mapping and SLAM pipelines tested in deployments in underwater cave systems and other geometrically and acoustically challenging underwater environments. Our assessment showcases the unique capacity of 3D sonars to capture consistent spatial information allowing for detailed reconstructions and localization in datasets expanding to hundreds of meters. At the same time it highlights remaining challenges related to acoustic propagation, as found also in other acoustic sensors. Datasets collected for our evaluations would be released and shared with the community to enable further research advancements.

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Mapping the Catacombs: An Underwater Cave Segment of the Devil's Eye System

This paper presents a framework for mapping underwater caves. Underwater caves are crucial for fresh water resource management, underwater archaeology, and hydrogeology. Mapping the cave's outline and dimensions, as well as creating photorealistic 3D maps, is critical for enabling a better understanding of this underwater domain. In this paper, we present the mapping of an underwater cave segment (the catacombs) of the Devil's Eye cave system at Ginnie Springs, FL. We utilized a set of inexpensive action cameras in conjunction with a dive computer to estimate the trajectories of the cameras together with a sparse point cloud. The resulting reconstructions are utilized to produce a one-dimensional retract of the cave passages in the form of the average trajectory together with the boundaries (top, bottom, left, and right). The use of the dive computer enables the observability of the z-dimension in addition to the roll and pitch in a visual/inertial framework (SVIn2). In addition, the keyframes generated by SVIn2 together with the estimated camera poses for select areas are used as input to a global optimization (bundle adjustment) framework -- COLMAP -- in order to produce a dense reconstruction of those areas. The same cave segment is manually surveyed using the MNemo V2 instrument, providing an additional set of measurements validating the proposed approach. It is worth noting that with the use of action cameras, the primary components of a cave map can be constructed. Furthermore, with the utilization of a global optimization framework guided by the results of VI-SLAM package SVIn2, photorealistic dense 3D representations of selected areas can be reconstructed.

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Multi-Object Active Search and Tracking by Multiple Agents in Untrusted, Dynamically Changing Environments

This paper addresses the problem of both actively searching and tracking multiple unknown dynamic objects in a known environment with multiple cooperative autonomous agents with partial observability. The tracking of a target ends when the uncertainty is below a threshold. Current methods typically assume homogeneous agents without access to external information and utilize short-horizon target predictive models. Such assumptions limit real-world applications. We propose a fully integrated pipeline where the main contributions are: (1) a time-varying weighted belief representation capable of handling knowledge that changes over time, which includes external reports of varying levels of trustworthiness in addition to the agents; (2) the integration of a Long Short Term Memory-based trajectory prediction within the optimization framework for long-horizon decision-making, which reasons in time-configuration space, thus increasing responsiveness; and (3) a comprehensive system that accounts for multiple agents and enables information-driven optimization. When communication is available, our strategy consolidates exploration results collected asynchronously by agents and external sources into a headquarters, who can allocate each agent to maximize the overall team's utility, using all available information. We tested our approach extensively in simulations against baselines, and in robustness and ablation studies. In addition, we performed experiments in a 3D physics based engine robot simulator to test the applicability in the real world, as well as with real-world trajectories obtained from an oceanography computational fluid dynamics simulator. Results show the effectiveness of our method, which achieves mission completion times 1.3 to 3.2 times faster in finding all targets, even under the most challenging scenarios where the number of targets is 5 times greater than that of the agents.

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An Untethered Bioinspired Robotic Tensegrity Dolphin with Multi-Flexibility Design for Aquatic Locomotion

This paper presents the first steps toward a soft dolphin robot using a bio-inspired approach to mimic dolphin flexibility. The current dolphin robot uses a minimalist approach, with only two actuated cable-driven degrees of freedom actuated by a pair of motors. The actuated tail moves up and down in a swimming motion, but this first proof of concept does not permit controlled turns of the robot. While existing robotic dolphins typically use revolute joints to articulate rigid bodies, our design -- which will be made opensource -- incorporates a flexible tail with tunable silicone skin and actuation flexibility via a cable-driven system, which mimics muscle dynamics and design flexibility with a tunable skeleton structure. The design is also tunable since the backbone can be easily printed in various geometries. The paper provides insights into how a few such variations affect robot motion and efficiency, measured by speed and cost of transport (COT). This approach demonstrates the potential of achieving dolphin-like motion through enhanced flexibility in bio-inspired robotics.

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Active Learning-augmented Intention-aware Obstacle Avoidance of Autonomous Surface Vehicles in High-traffic Waters

This paper enhances the obstacle avoidance of Autonomous Surface Vehicles (ASVs) for safe navigation in high-traffic waters with an active state estimation of obstacle's passing intention and reducing its uncertainty. We introduce a topological modeling of passing intention of obstacles, which can be applied to varying encounter situations based on the inherent embedding of topological concepts in COLREGs. With a Long Short-Term Memory (LSTM) neural network, we classify the passing intention of obstacles. Then, for determining the ASV maneuver, we propose a multi-objective optimization framework including information gain about the passing obstacle intention and safety. We validate the proposed approach under extensive Monte Carlo simulations (2,400 runs) with a varying number of obstacles, dynamic properties, encounter situations, and different behavioral patterns of obstacles (cooperative, non-cooperative). We also present the results from a real marine accident case study as well as real-world experiments of a real ASV with environmental disturbances, showing successful collision avoidance with our strategy in real-time.

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Improving the perception of visual fiducial markers in the field using Adaptive Active Exposure Control

Accurate localization is fundamental for autonomous underwater vehicles (AUVs) to carry out precise tasks, such as manipulation and construction. Vision-based solutions using fiducial marker are promising, but extremely challenging underwater because of harsh lighting condition underwater. This paper introduces a gradient-based active camera exposure control method to tackle sharp lighting variations during image acquisition, which can establish better foundation for subsequent image enhancement procedures. Considering a typical scenario for underwater operations where visual tags are used, we proposed several experiments comparing our method with other state-of-the-art exposure control method including Active Exposure Control (AEC) and Gradient-based Exposure Control (GEC). Results show a significant improvement in the accuracy of robot localization. This method is an important component that can be used in visual-based state estimation pipeline to improve the overall localization accuracy.

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Scalable underwater assembly with reconfigurable visual fiducials

We present a scalable combined localization infrastructure deployment and task planning algorithm for underwater assembly. Infrastructure is autonomously modified to suit the needs of manipulation tasks based on an uncertainty model on the infrastructure's positional accuracy. Our uncertainty model can be combined with the noise characteristics from multiple devices. For the task planning problem, we propose a layer-based clustering approach that completes the manipulation tasks one cluster at a time. We employ movable visual fiducial markers as infrastructure and an autonomous underwater vehicle (AUV) for manipulation tasks. The proposed task planning algorithm is computationally simple, and we implement it on AUV without any offline computation requirements. Combined hardware experiments and simulations over large datasets show that the proposed technique is scalable to large areas.

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Buoyancy enabled autonomous underwater construction with cement blocks

We present the first free-floating autonomous underwater construction system capable of using active ballasting to transport cement building blocks efficiently. It is the first free-floating autonomous construction robot to use a paired set of resources: compressed air for buoyancy and a battery for thrusters. In construction trials, our system built structures of up to 12 components and weighing up to 100Kg (75Kg in water). Our system achieves this performance by combining a novel one-degree-of-freedom manipulator, a novel two-component cement block construction system that corrects errors in placement, and a simple active ballasting system combined with compliant placement and grasp behaviors. The passive error correcting components of the system minimize the required complexity in sensing and control. We also explore the problem of buoyancy allocation for building structures at scale by defining a convex program which allocates buoyancy to minimize the predicted energy cost for transporting blocks.

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Real-Time Dense 3D Mapping of Underwater Environments

This paper addresses real-time dense 3D reconstruction for a resource-constrained Autonomous Underwater Vehicle (AUV). Underwater vision-guided operations are among the most challenging as they combine 3D motion in the presence of external forces, limited visibility, and absence of global positioning. Obstacle avoidance and effective path planning require online dense reconstructions of the environment. Autonomous operation is central to environmental monitoring, marine archaeology, resource utilization, and underwater cave exploration. To address this problem, we propose to use SVIn2, a robust VIO method, together with a real-time 3D reconstruction pipeline. We provide extensive evaluation on four challenging underwater datasets. Our pipeline produces comparable reconstruction with that of COLMAP, the state-of-the-art offline 3D reconstruction method, at high frame rates on a single CPU.

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Monocular Camera and Single-Beam Sonar-Based Underwater Collision-Free Navigation with Domain Randomization

Underwater navigation presents several challenges, including unstructured unknown environments, lack of reliable localization systems (e.g., GPS), and poor visibility. Furthermore, good-quality obstacle detection sensors for underwater robots are scant and costly; and many sensors like RGB-D cameras and LiDAR only work in-air. To enable reliable mapless underwater navigation despite these challenges, we propose a low-cost end-to-end navigation system, based on a monocular camera and a fixed single-beam echo-sounder, that efficiently navigates an underwater robot to waypoints while avoiding nearby obstacles. Our proposed method is based on Proximal Policy Optimization (PPO), which takes as input current relative goal information, estimated depth images, echo-sounder readings, and previous executed actions, and outputs 3D robot actions in a normalized scale. End-to-end training was done in simulation, where we adopted domain randomization (varying underwater conditions and visibility) to learn a robust policy against noise and changes in visibility conditions. The experiments in simulation and real-world demonstrated that our proposed method is successful and resilient in navigating a low-cost underwater robot in unknown underwater environments. The implementation is made publicly available at https://github.com/dartmouthrobotics/deeprl-uw-robot-navigation.

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DeepURL: Deep Pose Estimation Framework for Underwater Relative Localization

In this paper, we propose a real-time deep learning approach for determining the 6D relative pose of Autonomous Underwater Vehicles (AUV) from a single image. A team of autonomous robots localizing themselves in a communication-constrained underwater environment is essential for many applications such as underwater exploration, mapping, multi-robot convoying, and other multi-robot tasks. Due to the profound difficulty of collecting ground truth images with accurate 6D poses underwater, this work utilizes rendered images from the Unreal Game Engine simulation for training. An image-to-image translation network is employed to bridge the gap between the rendered and the real images producing synthetic images for training. The proposed method predicts the 6D pose of an AUV from a single image as 2D image keypoints representing 8 corners of the 3D model of the AUV, and then the 6D pose in the camera coordinates is determined using RANSAC-based PnP. Experimental results in real-world underwater environments (swimming pool and ocean) with different cameras demonstrate the robustness and accuracy of the proposed technique in terms of translation error and orientation error over the state-of-the-art methods. The code is publicly available.

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Experimental Comparison of Open Source Visual-Inertial-Based State Estimation Algorithms in the Underwater Domain

A plethora of state estimation techniques have appeared in the last decade using visual data, and more recently with added inertial data. Datasets typically used for evaluation include indoor and urban environments, where supporting videos have shown impressive performance. However, such techniques have not been fully evaluated in challenging conditions, such as the marine domain. In this paper, we compare ten recent open-source packages to provide insights on their performance and guidelines on addressing current challenges. Specifically, we selected direct methods and tightly-coupled optimization techniques that fuse camera and Inertial Measurement Unit (IMU) data together. Experiments are conducted by testing all packages on datasets collected over the years with underwater robots in our laboratory. All the datasets are made available online.

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