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Alberto Sanfeliu

Publications and source records attributed to Alberto Sanfeliu.

32 records · Page 2Linked to original sources

Single-view 3D Body and Cloth Reconstruction under Complex Poses

Recent advances in 3D human shape reconstruction from single images have shown impressive results, leveraging on deep networks that model the so-called implicit function to learn the occupancy status of arbitrarily dense 3D points in space. However, while current algorithms based on this paradigm, like PiFuHD, are able to estimate accurate geometry of the human shape and clothes, they require high-resolution input images and are not able to capture complex body poses. Most training and evaluation is performed on 1k-resolution images of humans standing in front of the camera under neutral body poses. In this paper, we leverage publicly available data to extend existing implicit function-based models to deal with images of humans that can have arbitrary poses and self-occluded limbs. We argue that the representation power of the implicit function is not sufficient to simultaneously model details of the geometry and of the body pose. We, therefore, propose a coarse-to-fine approach in which we first learn an implicit function that maps the input image to a 3D body shape with a low level of detail, but which correctly fits the underlying human pose, despite its complexity. We then learn a displacement map, conditioned on the smoothed surface and on the input image, which encodes the high-frequency details of the clothes and body. In the experimental section, we show that this coarse-to-fine strategy represents a very good trade-off between shape detail and pose correctness, comparing favorably to the most recent state-of-the-art approaches. Our code will be made publicly available.

cs.CV↗

Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images

We address the problem of multi-person 3D body pose and shape estimation from a single image. While this problem can be addressed by applying single-person approaches multiple times for the same scene, recent works have shown the advantages of building upon deep architectures that simultaneously reason about all people in the scene in a holistic manner by enforcing, e.g., depth order constraints or minimizing interpenetration among reconstructed bodies. However, existing approaches are still unable to capture the size variability of people caused by the inherent body scale and depth ambiguity. In this work, we tackle this challenge by devising a novel optimization scheme that learns the appropriate body scale and relative camera pose, by enforcing the feet of all people to remain on the ground floor. A thorough evaluation on MuPoTS-3D and 3DPW datasets demonstrates that our approach is able to robustly estimate the body translation and shape of multiple people while retrieving their spatial arrangement, consistently improving current state-of-the-art, especially in scenes with people of very different heights

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Effects of a Social Force Model reward in Robot Navigation based on Deep Reinforcement Learning

In this paper is proposed an inclusion of the Social Force Model (SFM) into a concrete Deep Reinforcement Learning (RL) framework for robot navigation. These types of techniques have demonstrated to be useful to deal with different types of environments to achieve a goal. In Deep RL, a description of the world to describe the states and a reward adapted to the environment are crucial elements to get the desire behaviour and achieve a high performance. For this reason, this work adds a dense reward function based on SFM and uses the forces in the states like an additional description. Furthermore, obstacles are added to improve the behaviour of works that only consider moving agents. This SFM inclusion can offer a better description of the obstacles for the navigation. Several simulations have been done to check the effects of these modifications in the average performance.

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Improving Map Re-localization with Deep 'Movable' Objects Segmentation on 3D LiDAR Point Clouds

Localization and Mapping is an essential component to enable Autonomous Vehicles navigation, and requires an accuracy exceeding that of commercial GPS-based systems. Current odometry and mapping algorithms are able to provide this accurate information. However, the lack of robustness of these algorithms against dynamic obstacles and environmental changes, even for short time periods, forces the generation of new maps on every session without taking advantage of previously obtained ones. In this paper we propose the use of a deep learning architecture to segment movable objects from 3D LiDAR point clouds in order to obtain longer-lasting 3D maps. This will in turn allow for better, faster and more accurate re-localization and trajectoy estimation on subsequent days. We show the effectiveness of our approach in a very dynamic and cluttered scenario, a supermarket parking lot. For that, we record several sequences on different days and compare localization errors with and without our movable objects segmentation method. Results show that we are able to accurately re-locate over a filtered map, consistently reducing trajectory errors between an average of 35.1% with respect to a non-filtered map version and of 47.9% with respect to a standalone map created on the current session.

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Human-robot Collaborative Navigation Search using Social Reward Sources

This paper proposes a Social Reward Sources (SRS) design for a Human-Robot Collaborative Navigation (HRCN) task: human-robot collaborative search. It is a flexible approach capable of handling the collaborative task, human-robot interaction and environment restrictions, all integrated on a common environment. We modelled task rewards based on unexplored area observability and isolation and evaluated the model through different levels of human-robot communication. The models are validated through quantitative evaluation against both agents' individual performance and qualitative surveying of participants' perception. After that, the three proposed communication levels are compared against each other using the previous metrics.

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3DPeople: Modeling the Geometry of Dressed Humans

Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model dressed humans and predict their geometry from single images. We contribute in three fundamental aspects of the problem, namely, a new dataset, a novel shape parameterization algorithm and an end-to-end deep generative network for predicting shape. First, we present 3DPeople, a large-scale synthetic dataset with 2.5 Million photo-realistic images of 80 subjects performing 70 activities and wearing diverse outfits. Besides providing textured 3D meshes for clothes and body, we annotate the dataset with segmentation masks, skeletons, depth, normal maps and optical flow. All this together makes 3DPeople suitable for a plethora of tasks. We then represent the 3D shapes using 2D geometry images. To build these images we propose a novel spherical area-preserving parameterization algorithm based on the optimal mass transportation method. We show this approach to improve existing spherical maps which tend to shrink the elongated parts of the full body models such as the arms and legs, making the geometry images incomplete. Finally, we design a multi-resolution deep generative network that, given an input image of a dressed human, predicts his/her geometry image (and thus the clothed body shape) in an end-to-end manner. We obtain very promising results in jointly capturing body pose and clothing shape, both for synthetic validation and on the wild images.

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Fast video object segmentation with Spatio-Temporal GANs

Learning descriptive spatio-temporal object models from data is paramount for the task of semi-supervised video object segmentation. Most existing approaches mainly rely on models that estimate the segmentation mask based on a reference mask at the first frame (aided sometimes by optical flow or the previous mask). These models, however, are prone to fail under rapid appearance changes or occlusions due to their limitations in modelling the temporal component. On the other hand, very recently, other approaches learned long-term features using a convolutional LSTM to leverage the information from all previous video frames. Even though these models achieve better temporal representations, they still have to be fine-tuned for every new video sequence. In this paper, we present an intermediate solution and devise a novel GAN architecture, FaSTGAN, to learn spatio-temporal object models over finite temporal windows. To achieve this, we concentrate all the heavy computational load to the training phase with two critics that enforce spatial and temporal mask consistency over the last K frames. Then at test time, we only use a relatively light regressor, which reduces the inference time considerably. As a result, our approach combines a high resiliency to sudden geometric and photometric object changes with efficiency at test time (no need for fine-tuning nor post-processing). We demonstrate that the accuracy of our method is on par with state-of-the-art techniques on the challenging YouTube-VOS and DAVIS datasets, while running at 32 fps, about 4x faster than the closest competitor.

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Unsupervised Person Image Synthesis in Arbitrary Poses

We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner, i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully unsupervised strategy. We tackle this challenging scenario by splitting the problem into two principal subtasks. First, we consider a pose conditioned bidirectional generator that maps back the initially rendered image to the original pose, hence being directly comparable to the input image without the need to resort to any training image. Second, we devise a novel loss function that incorporates content and style terms, and aims at producing images of high perceptual quality. Extensive experiments conducted on the DeepFashion dataset demonstrate that the images rendered by our model are very close in appearance to those obtained by fully supervised approaches.

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Geometry-Aware Network for Non-Rigid Shape Prediction from a Single View

We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a {\it geometry-aware} deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic renderings of shapes under different levels of deformation, material properties, textures and lighting conditions. We evaluate our approach on a test split of this dataset and available real benchmarks, consistently improving state-of-the-art solutions with a significantly lower computational time.

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Deep Lidar CNN to Understand the Dynamics of Moving Vehicles

Perception technologies in Autonomous Driving are experiencing their golden age due to the advances in Deep Learning. Yet, most of these systems rely on the semantically rich information of RGB images. Deep Learning solutions applied to the data of other sensors typically mounted on autonomous cars (e.g. lidars or radars) are not explored much. In this paper we propose a novel solution to understand the dynamics of moving vehicles of the scene from only lidar information. The main challenge of this problem stems from the fact that we need to disambiguate the proprio-motion of the 'observer' vehicle from that of the external 'observed' vehicles. For this purpose, we devise a CNN architecture which at testing time is fed with pairs of consecutive lidar scans. However, in order to properly learn the parameters of this network, during training we introduce a series of so-called pretext tasks which also leverage on image data. These tasks include semantic information about vehicleness and a novel lidar-flow feature which combines standard image-based optical flow with lidar scans. We obtain very promising results and show that including distilled image information only during training, allows improving the inference results of the network at test time, even when image data is no longer used.

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Hallucinating Dense Optical Flow from Sparse Lidar for Autonomous Vehicles

In this paper we propose a novel approach to estimate dense optical flow from sparse lidar data acquired on an autonomous vehicle. This is intended to be used as a drop-in replacement of any image-based optical flow system when images are not reliable due to e.g. adverse weather conditions or at night. In order to infer high resolution 2D flows from discrete range data we devise a three-block architecture of multiscale filters that combines multiple intermediate objectives, both in the lidar and image domain. To train this network we introduce a dataset with approximately 20K lidar samples of the Kitti dataset which we have augmented with a pseudo ground-truth image-based optical flow computed using FlowNet2. We demonstrate the effectiveness of our approach on Kitti, and show that despite using the low-resolution and sparse measurements of the lidar, we can regress dense optical flow maps which are at par with those estimated with image-based methods.

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GANimation: Anatomically-aware Facial Animation from a Single Image

Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs generation process with images of a specific domain, namely a set of images of persons sharing the same expression. While effective, this approach can only generate a discrete number of expressions, determined by the content of the dataset. To address this limitation, in this paper, we introduce a novel GAN conditioning scheme based on Action Units (AU) annotations, which describes in a continuous manifold the anatomical facial movements defining a human expression. Our approach allows controlling the magnitude of activation of each AU and combine several of them. Additionally, we propose a fully unsupervised strategy to train the model, that only requires images annotated with their activated AUs, and exploit attention mechanisms that make our network robust to changing backgrounds and lighting conditions. Extensive evaluation show that our approach goes beyond competing conditional generators both in the capability to synthesize a much wider range of expressions ruled by anatomically feasible muscle movements, as in the capacity of dealing with images in the wild.

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Deconvolutional Networks for Point-Cloud Vehicle Detection and Tracking in Driving Scenarios

Vehicle detection and tracking is a core ingredient for developing autonomous driving applications in urban scenarios. Recent image-based Deep Learning (DL) techniques are obtaining breakthrough results in these perceptive tasks. However, DL research has not yet advanced much towards processing 3D point clouds from lidar range-finders. These sensors are very common in autonomous vehicles since, despite not providing as semantically rich information as images, their performance is more robust under harsh weather conditions than vision sensors. In this paper we present a full vehicle detection and tracking system that works with 3D lidar information only. Our detection step uses a Convolutional Neural Network (CNN) that receives as input a featured representation of the 3D information provided by a Velodyne HDL-64 sensor and returns a per-point classification of whether it belongs to a vehicle or not. The classified point cloud is then geometrically processed to generate observations for a multi-object tracking system implemented via a number of Multi-Hypothesis Extended Kalman Filters (MH-EKF) that estimate the position and velocity of the surrounding vehicles. The system is thoroughly evaluated on the KITTI tracking dataset, and we show the performance boost provided by our CNN-based vehicle detector over a standard geometric approach. Our lidar-based approach uses about a 4% of the data needed for an image-based detector with similarly competitive results.

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Joint Coarse-And-Fine Reasoning for Deep Optical Flow

We propose a novel representation for dense pixel-wise estimation tasks using CNNs that boosts accuracy and reduces training time, by explicitly exploiting joint coarse-and-fine reasoning. The coarse reasoning is performed over a discrete classification space to obtain a general rough solution, while the fine details of the solution are obtained over a continuous regression space. In our approach both components are jointly estimated, which proved to be beneficial for improving estimation accuracy. Additionally, we propose a new network architecture, which combines coarse and fine components by treating the fine estimation as a refinement built on top of the coarse solution, and therefore adding details to the general prediction. We apply our approach to the challenging problem of optical flow estimation and empirically validate it against state-of-the-art CNN-based solutions trained from scratch and tested on large optical flow datasets.

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