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Alberto Speranzon

Publications and source records attributed to Alberto Speranzon.

At least 19 recordsLinked to original sources

The RAIL Principles for Neurosymbolic AI: Reasoning, Assurances, Interfacing and Learning

Neurosymbolic AI systems that integrate machine learning and symbolic reasoning are rapidly gaining attention. They complement the data-intensive statistical approaches of neural networks and language models with symbolic reasoning algorithms to function in high-stakes domains or in low-data regimes that characterize many real-world applications. We argue that the neurosymbolic combination of machine learning and formal reasoning is not a niche approach within AI, but rather includes many already successful techniques that are of crucial importance to the development of reliable, efficient and, ultimately, trustworthy systems. This perspective prompts a re-examination of the design of current AI systems. We show that many leading AI systems, including some that are not traditionally considered as neurosymbolic, can be analysed from the perspective of four principles of neurosymbolic AI design: Reasoning, Assurances, Interfacing and Learning (RAIL). Applying the RAIL framework offers a unified view of seemingly disparate AI systems, ranging from physics-aware machine learning to neuro-guided search (such as Google DeepMind's Alpha-* suite), causal learning and tool-augmented Large Language Models. Importantly, the RAIL principles will enable engineers to make better-informed and more principled decisions about the design and deployment of production-level AI systems. In this article, we introduce the RAIL principles, examine how they can be applied across major areas of AI, and illustrate how they may guide practitioners to integrate neurosymbolic methods into next-generation AI technologies.

cs.AI

Multi-Agent Planning with Spatio-Temporal and Topological Constraints using STL-GO

Multi-agent planning problems arise in a variety of engineering applications, such as multi-robot wildfire fighting and unmanned aerial inspection in factories. A particular challenge is the existence of spatio-temporal (i.e., when and/or where an agent should do what) and topological constraints (i.e., how agents should interact), as typically formalized via the notion of graphs. Over the last years, various frameworks have been proposed that can capture such constraints via spatio-temporal logics. We focus here on spatio-temporal logic with graph operators (STL-GO), a recent formalism that supports reasoning about multiple agents and their topologies, such as sensing, communication, and task topologies. In this paper, we consider the problem of planning multi-agent paths that satisfy constraints written in STL-GO. This problem is particularly challenging due to the need of encoding multiple, potentially time-varying graphs via the graph operators inherent to STL-GO. We present two encodings of this problem, one based on mixed-integer programming (MIP) and another based on satisfiability modulo theory (SMT), with soundness guarantees. We provide a unified interface for specifying agent constraints, their graph topologies, and the STL-GO specification, enabling seamless use of both methods and facilitating direct comparison between them. We evaluate both encodings on a multi-UAV search-and-rescue benchmark, ablating over team size and graph complexity, highlighting the expressiveness of the proposed encodings under dynamic multi- graph interactions.

cs.AI

Worth Remembering: Surprise-Gated Robot Episodic Memory

Robots solving generalist tasks need to be able to ground instructions in their past experience, since humans may refer to notable past events when giving a task (e.g., ``Take me to where the chemical spill happened yesterday''). Since memory limits make storing all past events infeasible, long-term robot memory must be selective, ideally retaining only those episodes with high utility for future tasks. However, future tasks are not typically given a priori for generalist robots. To select generically useful memories, we propose Bayesian surprise as a gating mechanism for memory formation. We present an approach to compute surprise in a semantically rich deployment-agnostic latent space provided by V-JEPA-2. Using our gated episodic memory to augment 4D scene graph-based spatial memory, we show a consistent improvement over state-of-the-art benchmarks in robot question answering, outperforming prior robot memory methods by $\geq12\%$ for temporal, spatial, and binary questions, and surpassing the performance of supervised and non-causal methods with an unsupervised causal method in event segmentation tasks.

cs.RO

Stratifying Reinforcement Learning with Signal Temporal Logic

In this paper, we develop a stratification-based semantics for Signal Temporal Logic (STL) in which each atomic predicate is interpreted as a membership test in a stratified space. This perspective reveals a novel correspondence principle between stratification theory and STL, showing that most STL formulas can be viewed as inducing a stratification of space-time. The significance of this interpretation is twofold. First, it offers a fresh theoretical framework for analyzing the structure of the embedding space generated by deep reinforcement learning (DRL) and relates it to the geometry of the ambient decision space. Second, it provides a principled framework that both enables the reuse of existing high-dimensional analysis tools and motivates the creation of novel computational techniques. To ground the theory, we (1) illustrate the role of stratification theory in Minigrid games and (2) apply numerical techniques to the latent embeddings of a DRL agent playing such a game where the robustness of STL formulas is used as the reward. In the process, we propose computationally efficient signatures that, based on preliminary evidence, appear promising for uncovering the stratification structure of such embedding spaces.

cs.LG

Distributionally Robust Imitation Learning: Layered Control Architecture for Certifiable Autonomy

Imitation learning (IL) enables autonomous behavior by learning from expert demonstrations. While more sample-efficient than comparative alternatives like reinforcement learning, IL is sensitive to compounding errors induced by distribution shifts. There are two significant sources of distribution shifts when using IL-based feedback laws on systems: distribution shifts caused by policy error and distribution shifts due to exogenous disturbances and endogenous model errors due to lack of learning. Our previously developed approaches, Taylor Series Imitation Learning (TaSIL) and $\mathcal{L}_1$ -Distributionally Robust Adaptive Control (\ellonedrac), address the challenge of distribution shifts in complementary ways. While TaSIL offers robustness against policy error-induced distribution shifts, \ellonedrac offers robustness against distribution shifts due to aleatoric and epistemic uncertainties. To enable certifiable IL for learned and/or uncertain dynamical systems, we formulate \textit{Distributionally Robust Imitation Policy (DRIP)} architecture, a Layered Control Architecture (LCA) that integrates TaSIL and~\ellonedrac. By judiciously designing individual layer-centric input and output requirements, we show how we can guarantee certificates for the entire control pipeline. Our solution paves the path for designing fully certifiable autonomy pipelines, by integrating learning-based components, such as perception, with certifiable model-based decision-making through the proposed LCA approach.

eess.SY

Exploring the Stratified Space Structure of an RL Game with the Volume Growth Transform

In this work, we explore the structure of the embedding space of a transformer model trained for playing a particular reinforcement learning (RL) game. Specifically, we investigate how a transformer-based Proximal Policy Optimization (PPO) model embeds visual inputs in a simple environment where an agent must collect "coins" while avoiding dynamic obstacles consisting of "spotlights." By adapting Robinson et al.'s study of the volume growth transform for LLMs to the RL setting, we find that the token embedding space for our visual coin collecting game is also not a manifold, and is better modeled as a stratified space, where local dimension can vary from point to point. We further strengthen Robinson's method by proving that fairly general volume growth curves can be realized by stratified spaces. Finally, we carry out an analysis that suggests that as an RL agent acts, its latent representation alternates between periods of low local dimension, while following a fixed sub-strategy, and bursts of high local dimension, where the agent achieves a sub-goal (e.g., collecting an object) or where the environmental complexity increases (e.g., more obstacles appear). Consequently, our work suggests that the distribution of dimensions in a stratified latent space may provide a new geometric indicator of complexity for RL games.

math.AT

Epistemic Exploration for Generalizable Planning and Learning in Non-Stationary Settings

This paper introduces a new approach for continual planning and model learning in relational, non-stationary stochastic environments. Such capabilities are essential for the deployment of sequential decision-making systems in the uncertain and constantly evolving real world. Working in such practical settings with unknown (and non-stationary) transition systems and changing tasks, the proposed framework models gaps in the agent's current state of knowledge and uses them to conduct focused, investigative explorations. Data collected using these explorations is used for learning generalizable probabilistic models for solving the current task despite continual changes in the environment dynamics. Empirical evaluations on several non-stationary benchmark domains show that this approach significantly outperforms planning and RL baselines in terms of sample complexity. Theoretical results show that the system exhibits desirable convergence properties when stationarity holds.

cs.AI

Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies

This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.

cs.RO

Temporal Landscapes: A Graphical Logic of Behavior

We present an elementary introduction to a new logic for reasoning about behaviors that occur over time. This logic is based on temporal type theory. The syntax of the logic is similar to the usual first-order logic; what differs is the notion of truth value. Instead of reasoning about whether formulas are true or false, our logic reasons about temporal landscapes. A temporal landscape may be thought of as representing the set of durations over which a statement is true. To help understand the practical implications of this approach, we give a wide variety of examples where this logic is used to reason about autonomous agents.

math.LO

High Dimensional Robust Consensus over Networks with Limited Capacity

We investigate robust linear consensus over networks under capacity-constrained communication. The capacity of each edge is encoded as an upper bound on the number of state variables that can be communicated instantaneously. When the edge capacities are small compared to the dimensionality of the state vectors, it is not possible to instantaneously communicate full state information over every edge. We investigate how robust consensus (small steady state variance of the states) can be achieved within a linear time-invariant setting by optimally assigning edges to state-dimensions. We show that if a finite steady state variance of the states can be achieved, then both the minimum cut capacity and the total capacity of the network should be sufficiently large. Optimal and approximate solutions are provided for some special classes of graphs. We also consider the related problem of optimally allocating additional capacity on a feasible initial solution. We show that this problem corresponds to the maximization of a submodular function subject to a matroid constraint, which can be approximated via a greedy algorithm.

eess.SY

A perspective on multi-agent communication for information fusion

Collaborative decision making in multi-agent systems typically requires a predefined communication protocol among agents. Usually, agent-level observations are locally processed and information is exchanged using the predefined protocol, enabling the team to perform more efficiently than each agent operating in isolation. In this work, we consider the situation where agents, with complementary sensing modalities must co-operate to achieve a common goal/task by learning an efficient communication protocol. We frame the problem within an actor-critic scheme, where the agents learn optimal policies in a centralized fashion, while taking action in a distributed manner. We provide an interpretation of the emergent communication between the agents. We observe that the information exchanged is not just an encoding of the raw sensor data but is, rather, a specific set of directive actions that depend on the overall task. Simulation results demonstrate the interpretability of the learnt communication in a variety of tasks.

cs.MA

ECO: Egocentric Cognitive Mapping

We present a new method to localize a camera within a previously unseen environment perceived from an egocentric point of view. Although this is, in general, an ill-posed problem, humans can effortlessly and efficiently determine their relative location and orientation and navigate into a previously unseen environments, e.g., finding a specific item in a new grocery store. To enable such a capability, we design a new egocentric representation, which we call ECO (Egocentric COgnitive map). ECO is biologically inspired, by the cognitive map that allows human navigation, and it encodes the surrounding visual semantics with respect to both distance and orientation. ECO possesses three main properties: (1) reconfigurability: complex semantics and geometry is captured via the synthesis of atomic visual representations (e.g., image patch); (2) robustness: the visual semantics are registered in a geometrically consistent way (e.g., aligning with respect to the gravity vector, frontalizing, and rescaling to canonical depth), thus enabling us to learn meaningful atomic representations; (3) adaptability: a domain adaptation framework is designed to generalize the learned representation without manual calibration. As a proof-of-concept, we use ECO to localize a camera within real-world scenes---various grocery stores---and demonstrate performance improvements when compared to existing semantic localization approaches.

cs.CV

Abstraction, Composition and Contracts: A Sheaf Theoretic Approach

Complex systems of systems (SoS) are characterized by multiple interconnected subsystems. Typically, each subsystem is designed and analyzed using methodologies and formalisms that are specific to the particular subsystem model of computation considered --- Petri nets, continuous time ODEs, nondeterministic automata, to name a few. When interconnecting subsystems, a designer needs to choose, based on the specific subsystems models, a common abstraction framework to analyze the composition. In this paper we introduce a new framework for abstraction, composition and analysis of SoS that builds on results and methods developed in sheaf theory, category theory and topos theory. In particular, we will be modeling behaviors of systems using sheaves, leverage category theoretic methods to define wiring diagrams and formalize composition and, by establishing a connection with topos theory, define a formal (intuitionistic/constructive) logic with a sound sheaf semantics

cs.LO

Convergence Analysis of Iterated Best Response for a Trusted Computation Game

We introduce a game of trusted computation in which a sensor equipped with limited computing power leverages a central node to evaluate a specified function over a large dataset, collected over time. We assume that the central computer can be under attack and we propose a strategy where the sensor retains a limited amount of the data to counteract the effect of attack. We formulate the problem as a two player game in which the sensor (defender) chooses an optimal fusion strategy using both the non-trusted output from the central computer and locally stored trusted data. The attacker seeks to compromise the computation by influencing the fused value through malicious manipulation of the data stored on the central node. We first characterize all Nash equilibria of this game, which turn out to be dependent on parameters known to both players. Next we adopt an Iterated Best Response (IBR) scheme in which, at each iteration, the central computer reveals its output to the sensor, who then computes its best response based on a linear combination of its private local estimate and the untrusted third-party output. We characterize necessary and sufficient conditions for convergence of the IBR along with numerical results which show that the convergence conditions are relatively tight.

cs.GT

An Algebraic Topological Approach to Privacy: Numerical and Categorical Data

In this paper, we cast the classic problem of achieving k-anonymity for a given database as a problem in algebraic topology. Using techniques from this field of mathematics, we propose a framework for k-anonymity that brings new insights and algorithms to anonymize a database. We begin by addressing the simpler case when the data lies in a metric space. This case is instrumental to introduce the main ideas and notation. Specifically, by mapping a database to the Euclidean space and by considering the distance between datapoints, we introduce a simplicial representation of the data and show how concepts from algebraic topology, such as the nerve complex and persistent homology, can be applied to efficiently obtain the entire spectrum of k-anonymity of the database for various values of k and levels of generalization. For this representation, we provide an analytic characterization of conditions under which a given representation of the dataset is k-anonymous. We introduce a weighted barcode diagram which, in this context, becomes a computational tool to tradeoff data anonymity with data loss expressed as level of generalization. Some simulations results are used to illustrate the main idea of the paper. We conclude the paper with a discussion on how to extend this method to address the general case of a mix of categorical and metric data.

cs.DB

Robust Belief Roadmap: Planning Under Intermittent Sensing

In this paper, we extend the recent body of work on planning under uncertainty to include the fact that sensors may not provide any measurement owing to misdetection. This is caused either by adverse environmental conditions that prevent the sensors from making measurements or by the fundamental limitations of the sensors. Examples include RF-based ranging devices that intermittently do not receive the signal from beacons because of obstacles; the misdetection of features by a camera system in detrimental lighting conditions; a LIDAR sensor that is pointed at a glass-based material such as a window, etc. The main contribution of this paper is twofold. We first show that it is possible to obtain an analytical bound on the performance of a state estimator under sensor misdetection occurring stochastically over time in the environment. We then show how this bound can be used in a sample-based path planning algorithm to produce a path that trades off accuracy and robustness. Computational results demonstrate the benefit of the approach and comparisons are made with the state of the art in path planning under state uncertainty.

cs.RO

Hearing the clusters in a graph: A distributed algorithm

We propose a novel distributed algorithm to cluster graphs. The algorithm recovers the solution obtained from spectral clustering without the need for expensive eigenvalue/vector computations. We prove that, by propagating waves through the graph, a local fast Fourier transform yields the local component of every eigenvector of the Laplacian matrix, thus providing clustering information. For large graphs, the proposed algorithm is orders of magnitude faster than random walk based approaches. We prove the equivalence of the proposed algorithm to spectral clustering and derive convergence rates. We demonstrate the benefit of using this decentralized clustering algorithm for community detection in social graphs, accelerating distributed estimation in sensor networks and efficient computation of distributed multi-agent search strategies.

cs.DM

Scalable Approach to Uncertainty Quantification and Robust Design of Interconnected Dynamical Systems

Development of robust dynamical systems and networks such as autonomous aircraft systems capable of accomplishing complex missions faces challenges due to the dynamically evolving uncertainties coming from model uncertainties, necessity to operate in a hostile cluttered urban environment, and the distributed and dynamic nature of the communication and computation resources. Model-based robust design is difficult because of the complexity of the hybrid dynamic models including continuous vehicle dynamics, the discrete models of computations and communications, and the size of the problem. We will overview recent advances in methodology and tools to model, analyze, and design robust autonomous aerospace systems operating in uncertain environment, with stress on efficient uncertainty quantification and robust design using the case studies of the mission including model-based target tracking and search, and trajectory planning in uncertain urban environment. To show that the methodology is generally applicable to uncertain dynamical systems, we will also show examples of application of the new methods to efficient uncertainty quantification of energy usage in buildings, and stability assessment of interconnected power networks.

eess.SY