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Aleš Leonardis

Publications and source records attributed to Aleš Leonardis.

At least 19 recordsLinked to original sources

VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation

Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to recover contact details, leading to severe penetrations and implausible results. To better exploit the rich detail in motion-capture data, we introduce Volumetric Contact (VolCo), a representation that expands surface points to a set of 3D volumetric grids. VolCo encodes 3D contact that allows precise hand part recovery, and is organized in an inherent hierarchy: local contact details within each volume and global hand geometry across all volumes. Our framework, VolCoDiff, employs two modules to capture local and global features following this hierarchy. For local contact details, we use a 3D variational autoencoder to model the possible hand configurations conditioned on the local object signed distance field (SDF). For global hand geometry, we design a prior-guided diffusion model that learns the distribution of compressed latent features aggregated from the volumetric grids. We evaluate our method on two benchmark datasets and demonstrate state-of-the-art performance in penetration and stability, indicating the capability to generate tight grasps with much less severe penetrations. Our code is available at https://github.com/chzh9311/volco.

cs.CV↗

Agora: Enhancing LLM Agent Reasoning Via Auction-Based Task Allocation

Enhancing the reasoning capabilities of large language model (LLM) agents requires effective orchestration of diverse expert models and tools. However, existing frameworks typically call APIs, based on coarse-grained matching between tasks and the functions of expert models or tools, while overlooking critical factors such as performance variability and cost efficiency among functionally similar alternatives. To address this, we propose Agora, a framework that uses a confidence-calibrated auction to dynamically allocate tasks to expert models and tools. By treating reasoning steps as tradeable items, Agora bases allocation on calibrated competence rather than raw confidence. Across five main benchmarks, Agora improves or remains competitive with single-model, routing, and cascade baselines under matched candidate pools.

cs.AI↗

Latent Diffusion-Based 3D Molecular Recovery from Vibrational Spectra

Infrared (IR) spectroscopy, a type of vibrational spectroscopy, is widely used for molecular structure determination and provides critical structural information for chemists. However, existing approaches for recovering molecular structures from IR spectra typically rely on one-dimensional SMILES strings or two-dimensional molecular graphs, which fail to capture the intricate relationship between spectral features and three-dimensional molecular geometry. Recent advances in diffusion models have greatly enhanced the ability to generate molecular structures in 3D space. Yet, no existing model has explored the distribution of 3D molecular geometries corresponding to a single IR spectrum. In this work, we introduce IR-GeoDiff, a latent diffusion model that recovers 3D molecular geometries from IR spectra by integrating spectral information into both node and edge representations of molecular structures. We evaluate IR-GeoDiff from both spectral and structural perspectives, demonstrating its ability to recover the molecular distribution corresponding to a given IR spectrum. Furthermore, an attention-based analysis reveals that the model is able to focus on characteristic functional group regions in IR spectra, qualitatively consistent with common chemical interpretation practices.

cs.LG↗

PlantCamo: Plant Camouflage Detection

Camouflaged Object Detection (COD) aims to detect objects with camouflaged properties. Although previous studies have focused on natural (animals and insects) and unnatural (artistic and synthetic) camouflage detection, plant camouflage has been neglected. However, plant camouflage plays a vital role in natural camouflage. Therefore, this paper introduces a new challenging problem of Plant Camouflage Detection (PCD). To address this problem, we introduce the PlantCamo dataset, which comprises 1,250 images with camouflaged plants representing 58 object categories in various natural scenes. To investigate the current status of plant camouflage detection, we conduct a large-scale benchmark study using 20+ cutting-edge COD models on the proposed dataset. Due to the unique characteristics of plant camouflage, including holes and irregular borders, we developed a new framework, named PCNet, dedicated to PCD. Our PCNet surpasses performance thanks to its multi-scale global feature enhancement and refinement. Finally, we discuss the potential applications and insights, hoping this work fills the gap in fine-grained COD research and facilitates further intelligent ecology research. All resources will be available on https://github.com/yjybuaa/PlantCamo.

cs.CV↗

NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction

Modeling hand-object interactions is a fundamentally challenging task in 3D computer vision. Despite remarkable progress that has been achieved in this field, existing methods still fail to synthesize the hand-object interaction photo-realistically, suffering from degraded rendering quality caused by the heavy mutual occlusions between the hand and the object, and inaccurate hand-object pose estimation. To tackle these challenges, we present a novel free-viewpoint rendering framework, Neural Contact Radiance Field (NCRF), to reconstruct hand-object interactions from a sparse set of videos. In particular, the proposed NCRF framework consists of two key components: (a) A contact optimization field that predicts an accurate contact field from 3D query points for achieving desirable contact between the hand and the object. (b) A hand-object neural radiance field to learn an implicit hand-object representation in a static canonical space, in concert with the specifically designed hand-object motion field to produce observation-to-canonical correspondences. We jointly learn these key components where they mutually help and regularize each other with visual and geometric constraints, producing a high-quality hand-object reconstruction that achieves photo-realistic novel view synthesis. Extensive experiments on HO3D and DexYCB datasets show that our approach outperforms the current state-of-the-art in terms of both rendering quality and pose estimation accuracy.

cs.CV↗

Efficient View Synthesis and 3D-based Multi-Frame Denoising with Multiplane Feature Representations

While current multi-frame restoration methods combine information from multiple input images using 2D alignment techniques, recent advances in novel view synthesis are paving the way for a new paradigm relying on volumetric scene representations. In this work, we introduce the first 3D-based multi-frame denoising method that significantly outperforms its 2D-based counterparts with lower computational requirements. Our method extends the multiplane image (MPI) framework for novel view synthesis by introducing a learnable encoder-renderer pair manipulating multiplane representations in feature space. The encoder fuses information across views and operates in a depth-wise manner while the renderer fuses information across depths and operates in a view-wise manner. The two modules are trained end-to-end and learn to separate depths in an unsupervised way, giving rise to Multiplane Feature (MPF) representations. Experiments on the Spaces and Real Forward-Facing datasets as well as on raw burst data validate our approach for view synthesis, multi-frame denoising, and view synthesis under noisy conditions.

cs.CV↗

Tunable Convolutions with Parametric Multi-Loss Optimization

Behavior of neural networks is irremediably determined by the specific loss and data used during training. However it is often desirable to tune the model at inference time based on external factors such as preferences of the user or dynamic characteristics of the data. This is especially important to balance the perception-distortion trade-off of ill-posed image-to-image translation tasks. In this work, we propose to optimize a parametric tunable convolutional layer, which includes a number of different kernels, using a parametric multi-loss, which includes an equal number of objectives. Our key insight is to use a shared set of parameters to dynamically interpolate both the objectives and the kernels. During training, these parameters are sampled at random to explicitly optimize all possible combinations of objectives and consequently disentangle their effect into the corresponding kernels. During inference, these parameters become interactive inputs of the model hence enabling reliable and consistent control over the model behavior. Extensive experimental results demonstrate that our tunable convolutions effectively work as a drop-in replacement for traditional convolutions in existing neural networks at virtually no extra computational cost, outperforming state-of-the-art control strategies in a wide range of applications; including image denoising, deblurring, super-resolution, and style transfer.

cs.CV↗

Learning Dual-Fused Modality-Aware Representations for RGBD Tracking

With the development of depth sensors in recent years, RGBD object tracking has received significant attention. Compared with the traditional RGB object tracking, the addition of the depth modality can effectively solve the target and background interference. However, some existing RGBD trackers use the two modalities separately and thus some particularly useful shared information between them is ignored. On the other hand, some methods attempt to fuse the two modalities by treating them equally, resulting in the missing of modality-specific features. To tackle these limitations, we propose a novel Dual-fused Modality-aware Tracker (termed DMTracker) which aims to learn informative and discriminative representations of the target objects for robust RGBD tracking. The first fusion module focuses on extracting the shared information between modalities based on cross-modal attention. The second aims at integrating the RGB-specific and depth-specific information to enhance the fused features. By fusing both the modality-shared and modality-specific information in a modality-aware scheme, our DMTracker can learn discriminative representations in complex tracking scenes. Experiments show that our proposed tracker achieves very promising results on challenging RGBD benchmarks.

cs.CV↗

FlexHDR: Modelling Alignment and Exposure Uncertainties for Flexible HDR Imaging

High dynamic range (HDR) imaging is of fundamental importance in modern digital photography pipelines and used to produce a high-quality photograph with well exposed regions despite varying illumination across the image. This is typically achieved by merging multiple low dynamic range (LDR) images taken at different exposures. However, over-exposed regions and misalignment errors due to poorly compensated motion result in artefacts such as ghosting. In this paper, we present a new HDR imaging technique that specifically models alignment and exposure uncertainties to produce high quality HDR results. We introduce a strategy that learns to jointly align and assess the alignment and exposure reliability using an HDR-aware, uncertainty-driven attention map that robustly merges the frames into a single high quality HDR image. Further, we introduce a progressive, multi-stage image fusion approach that can flexibly merge any number of LDR images in a permutation-invariant manner. Experimental results show our method can produce better quality HDR images with up to 1.1dB PSNR improvement to the state-of-the-art, and subjective improvements in terms of better detail, colours, and fewer artefacts.

eess.IV↗

Prompting for Multi-Modal Tracking

Multi-modal tracking gains attention due to its ability to be more accurate and robust in complex scenarios compared to traditional RGB-based tracking. Its key lies in how to fuse multi-modal data and reduce the gap between modalities. However, multi-modal tracking still severely suffers from data deficiency, thus resulting in the insufficient learning of fusion modules. Instead of building such a fusion module, in this paper, we provide a new perspective on multi-modal tracking by attaching importance to the multi-modal visual prompts. We design a novel multi-modal prompt tracker (ProTrack), which can transfer the multi-modal inputs to a single modality by the prompt paradigm. By best employing the tracking ability of pre-trained RGB trackers learning at scale, our ProTrack can achieve high-performance multi-modal tracking by only altering the inputs, even without any extra training on multi-modal data. Extensive experiments on 5 benchmark datasets demonstrate the effectiveness of the proposed ProTrack.

cs.CV↗

End-to-End Learning to Grasp via Sampling from Object Point Clouds

The ability to grasp objects is an essential skill that enables many robotic manipulation tasks. Recent works have studied point cloud-based methods for object grasping by starting from simulated datasets and have shown promising performance in real-world scenarios. Nevertheless, many of them still rely on ad-hoc geometric heuristics to generate grasp candidates, which fail to generalize to objects with significantly different shapes with respect to those observed during training. Several approaches exploit complex multi-stage learning strategies and local neighborhood feature extraction while ignoring semantic global information. Furthermore, they are inefficient in terms of number of training samples and time required for inference. In this paper, we propose an end-to-end learning solution to generate 6-DOF parallel-jaw grasps starting from the 3D partial view of the object. Our Learning to Grasp (L2G) method gathers information from the input point cloud through a new procedure that combines a differentiable sampling strategy to identify the visible contact points, with a feature encoder that leverages local and global cues. Overall, L2G is guided by a multi-task objective that generates a diverse set of grasps by optimizing contact point sampling, grasp regression, and grasp classification. With a thorough experimental analysis, we show the effectiveness of L2G as well as its robustness and generalization abilities.

cs.RO↗

BURG-Toolkit: Robot Grasping Experiments in Simulation and the Real World

This paper presents BURG-Toolkit, a set of open-source tools for Benchmarking and Understanding Robotic Grasping. Our tools allow researchers to: (1) create virtual scenes for generating training data and performing grasping in simulation; (2) recreate the scene by arranging the corresponding objects accurately in the physical world for real robot experiments, supporting an analysis of the sim-to-real gap; and (3) share the scenes with other researchers to foster comparability and reproducibility of experimental results. We explain how to use our tools by describing some potential use cases. We further provide proof-of-concept experimental results quantifying the sim-to-real gap for robot grasping in some example scenes. The tools are available at: https://mrudorfer.github.io/burg-toolkit/

cs.RO↗

NTIRE 2022 Challenge on High Dynamic Range Imaging: Methods and Results

This paper reviews the challenge on constrained high dynamic range (HDR) imaging that was part of the New Trends in Image Restoration and Enhancement (NTIRE) workshop, held in conjunction with CVPR 2022. This manuscript focuses on the competition set-up, datasets, the proposed methods and their results. The challenge aims at estimating an HDR image from multiple respective low dynamic range (LDR) observations, which might suffer from under- or over-exposed regions and different sources of noise. The challenge is composed of two tracks with an emphasis on fidelity and complexity constraints: In Track 1, participants are asked to optimize objective fidelity scores while imposing a low-complexity constraint (i.e. solutions can not exceed a given number of operations). In Track 2, participants are asked to minimize the complexity of their solutions while imposing a constraint on fidelity scores (i.e. solutions are required to obtain a higher fidelity score than the prescribed baseline). Both tracks use the same data and metrics: Fidelity is measured by means of PSNR with respect to a ground-truth HDR image (computed both directly and with a canonical tonemapping operation), while complexity metrics include the number of Multiply-Accumulate (MAC) operations and runtime (in seconds).

cs.CV↗

CroMo: Cross-Modal Learning for Monocular Depth Estimation

Learning-based depth estimation has witnessed recent progress in multiple directions; from self-supervision using monocular video to supervised methods offering highest accuracy. Complementary to supervision, further boosts to performance and robustness are gained by combining information from multiple signals. In this paper we systematically investigate key trade-offs associated with sensor and modality design choices as well as related model training strategies. Our study leads us to a new method, capable of connecting modality-specific advantages from polarisation, Time-of-Flight and structured-light inputs. We propose a novel pipeline capable of estimating depth from monocular polarisation for which we evaluate various training signals. The inversion of differentiable analytic models thereby connects scene geometry with polarisation and ToF signals and enables self-supervised and cross-modal learning. In the absence of existing multimodal datasets, we examine our approach with a custom-made multi-modal camera rig and collect CroMo; the first dataset to consist of synchronized stereo polarisation, indirect ToF and structured-light depth, captured at video rates. Extensive experiments on challenging video scenes confirm both qualitative and quantitative pipeline advantages where we are able to outperform competitive monocular depth estimation method.

cs.CV↗

RGBD Object Tracking: An In-depth Review

RGBD object tracking is gaining momentum in computer vision research thanks to the development of depth sensors. Although numerous RGBD trackers have been proposed with promising performance, an in-depth review for comprehensive understanding of this area is lacking. In this paper, we firstly review RGBD object trackers from different perspectives, including RGBD fusion, depth usage, and tracking framework. Then, we summarize the existing datasets and the evaluation metrics. We benchmark a representative set of RGBD trackers, and give detailed analyses based on their performances. Particularly, we are the first to provide depth quality evaluation and analysis of tracking results in depth-friendly scenarios in RGBD tracking. For long-term settings in most RGBD tracking videos, we give an analysis of trackers' performance on handling target disappearance. To enable better understanding of RGBD trackers, we propose robustness evaluation against input perturbations. Finally, we summarize the challenges and provide open directions for this community. All resources are publicly available at https://github.com/memoryunreal/RGBD-tracking-review.

cs.CV↗

Model-Based Image Signal Processors via Learnable Dictionaries

Digital cameras transform sensor RAW readings into RGB images by means of their Image Signal Processor (ISP). Computational photography tasks such as image denoising and colour constancy are commonly performed in the RAW domain, in part due to the inherent hardware design, but also due to the appealing simplicity of noise statistics that result from the direct sensor readings. Despite this, the availability of RAW images is limited in comparison with the abundance and diversity of available RGB data. Recent approaches have attempted to bridge this gap by estimating the RGB to RAW mapping: handcrafted model-based methods that are interpretable and controllable usually require manual parameter fine-tuning, while end-to-end learnable neural networks require large amounts of training data, at times with complex training procedures, and generally lack interpretability and parametric control. Towards addressing these existing limitations, we present a novel hybrid model-based and data-driven ISP that builds on canonical ISP operations and is both learnable and interpretable. Our proposed invertible model, capable of bidirectional mapping between RAW and RGB domains, employs end-to-end learning of rich parameter representations, i.e. dictionaries, that are free from direct parametric supervision and additionally enable simple and plausible data augmentation. We evidence the value of our data generation process by extensive experiments under both RAW image reconstruction and RAW image denoising tasks, obtaining state-of-the-art performance in both. Additionally, we show that our ISP can learn meaningful mappings from few data samples, and that denoising models trained with our dictionary-based data augmentation are competitive despite having only few or zero ground-truth labels.

eess.IV↗

DepthTrack : Unveiling the Power of RGBD Tracking

RGBD (RGB plus depth) object tracking is gaining momentum as RGBD sensors have become popular in many application fields such as robotics.However, the best RGBD trackers are extensions of the state-of-the-art deep RGB trackers. They are trained with RGB data and the depth channel is used as a sidekick for subtleties such as occlusion detection. This can be explained by the fact that there are no sufficiently large RGBD datasets to 1) train deep depth trackers and to 2) challenge RGB trackers with sequences for which the depth cue is essential. This work introduces a new RGBD tracking dataset - Depth-Track - that has twice as many sequences (200) and scene types (40) than in the largest existing dataset, and three times more objects (90). In addition, the average length of the sequences (1473), the number of deformable objects (16) and the number of annotated tracking attributes (15) have been increased. Furthermore, by running the SotA RGB and RGBD trackers on DepthTrack, we propose a new RGBD tracking baseline, namely DeT, which reveals that deep RGBD tracking indeed benefits from genuine training data. The code and dataset is available at https://github.com/xiaozai/DeT

cs.CV↗

A Survey on Neural Network Interpretability

Along with the great success of deep neural networks, there is also growing concern about their black-box nature. The interpretability issue affects people's trust on deep learning systems. It is also related to many ethical problems, e.g., algorithmic discrimination. Moreover, interpretability is a desired property for deep networks to become powerful tools in other research fields, e.g., drug discovery and genomics. In this survey, we conduct a comprehensive review of the neural network interpretability research. We first clarify the definition of interpretability as it has been used in many different contexts. Then we elaborate on the importance of interpretability and propose a novel taxonomy organized along three dimensions: type of engagement (passive vs. active interpretation approaches), the type of explanation, and the focus (from local to global interpretability). This taxonomy provides a meaningful 3D view of distribution of papers from the relevant literature as two of the dimensions are not simply categorical but allow ordinal subcategories. Finally, we summarize the existing interpretability evaluation methods and suggest possible research directions inspired by our new taxonomy.

cs.LG↗