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Alejandro Pérez-González-de-Martos

Publications and source records attributed to Alejandro Pérez-González-de-Martos.

4 recordsLinked to original sources

Not Quite My Tempo: Voice Activity-aware Speech Synthesis for Lip-Synchronous Dubbing

Automatic lip-synchronous dubbing requires a speech synthesis model to generate alternating voice and silence patterns in the target language that match the timing of the source clip precisely to ensure an optimal viewing experience. Prior works address this problem by conditioning the speech synthesis process on lip movements extracted from the video signal. In this work, we condition the speech generation on a binary voice-activity signal, which has a lightweight representation and can be produced in multiple ways. We show that the model follows the voice-activity signal with high accuracy while maintaining natural prosody and semantically appropriate pause placement within sentences, as demonstrated through extensive objective and subjective evaluations. By randomly masking this condition during training, we make the feature entirely optional during inference, allowing editors to enforce or relax lip-sync constraints when desired.

eess.AS↗

How to Label Resynthesized Audio: The Dual Role of Neural Audio Codecs in Audio Deepfake Detection

Since Text-to-Speech systems typically don't produce waveforms directly, recent spoof detection studies use resynthesized waveforms from vocoders and neural audio codecs to simulate an attacker. Unlike vocoders, which are specifically designed for speech synthesis, neural audio codecs were originally developed for compressing audio for storage and transmission. However, their ability to discretize speech also sparked interest in language-modeling-based speech synthesis. Owing to this dual functionality, codec resynthesized data may be labeled as either bonafide or spoof. So far, very little research has addressed this issue. In this study, we present a challenging extension of the ASVspoof 5 dataset constructed for this purpose. We examine how different labeling choices affect detection performance and provide insights into labeling strategies.

cs.SD↗

Investigating Stochastic Methods for Prosody Modeling in Speech Synthesis

While generative methods have progressed rapidly in recent years, generating expressive prosody for an utterance remains a challenging task in text-to-speech synthesis. This is particularly true for systems that model prosody explicitly through parameters such as pitch, energy, and duration, which is commonly done for the sake of interpretability and controllability. In this work, we investigate the effectiveness of stochastic methods for this task, including Normalizing Flows, Conditional Flow Matching, and Rectified Flows. We compare these methods to a traditional deterministic baseline, as well as to real human realizations. Our extensive subjective and objective evaluations demonstrate that stochastic methods produce natural prosody on par with human speakers by capturing the variability inherent in human speech. Further, they open up additional controllability options by allowing the sampling temperature to be tuned.

eess.AS↗

VRAIN-UPV MLLP's system for the Blizzard Challenge 2021

This paper presents the VRAIN-UPV MLLP's speech synthesis system for the SH1 task of the Blizzard Challenge 2021. The SH1 task consisted in building a Spanish text-to-speech system trained on (but not limited to) the corpus released by the Blizzard Challenge 2021 organization. It included 5 hours of studio-quality recordings from a native Spanish female speaker. In our case, this dataset was solely used to build a two-stage neural text-to-speech pipeline composed of a non-autoregressive acoustic model with explicit duration modeling and a HiFi-GAN neural vocoder. Our team is identified as J in the evaluation results. Our system obtained very good results in the subjective evaluation tests. Only one system among other 11 participants achieved better naturalness than ours. Concretely, it achieved a naturalness MOS of 3.61 compared to 4.21 for real samples.

cs.SD↗