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Alekhya Maram

Publications and source records attributed to Alekhya Maram.

3 recordsLinked to original sources

Flowcode: An AI-Powered Programming Environment for Scaffolding Iteration in Creative Computing Education

Building upon found examples is a popular way people learn to code, especially in creative coding communities where sharing projects and remixing are common practices. But effectively doing so requires being able to 1) understand how existing code works, and 2) extend it by writing code that implements your own ideas, practices that can be challenging for new creative coders. We explored how to support these two processes through the design of Flowcode, a creative coding programming environment that integrates a flowchart for visualizing code structure and a chat interface tailored to support learning to code over vibe coding. We share how we iterated on the design of Flowcode over two studies with new creative coders, reflecting on the roles visualization and friction may play in enabling productive AI-use in computing education.

cs.HC

Beyond Text: Probing K-12 Educators' Perspectives and Ideas for Learning Opportunities Leveraging Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) are beginning to enable new user experiences from generated content across a range of media, including images, text, speech, and video. These capabilities have the potential to enrich learning by enabling users to interact with information using a variety of modalities, but little is known about how \textit{educators} envision how MLLMs might shape the future of learning, what challenges they encounter when using these models, and what practical needs should be considered for future implementation in educational contexts. We investigated educator perspectives through workshops with 12 K-12 educators, where participants brainstormed learning opportunities, discussed practical concerns, and prototyped MLLM learning applications using Claude 3.5 and its Artifacts feature. Through this work, we uncover how educators imagined MLLMs as a way for themselves and their students to author multimedia content, and how this could provide a pathway to support learning through iterative design. At the same time, educators anticipated challenges with younger students' ability to evaluate and refine model output to better meet their design goals. We end with implications for designing with and for MLLMs in future learning experiences.

cs.HC

Practicing Stress Relief for the Everyday: Designing Social Simulation Using VR, AR, and LLMs

Stress is an inevitable part of day-to-day life yet many find themselves unable to manage it themselves, particularly when professional or peer support are not always readily available. As self-care becomes increasingly vital for mental well-being, this paper explores the potential of social simulation as a safe, virtual environment for practicing stress relief for everyday situations. Leveraging the immersive capabilities of VR, AR, and LLMs, we developed eight interactive prototypes for various everyday stressful scenarios (e.g. public speaking) then conducted prototype-driven semi-structured interviews with 19 participants. We reveal that people currently lack effective means to support themselves through everyday stress and found that social simulation fills a gap for simulating real environments for training mental health practices. We outline key considerations for future development of simulation for self-care, including risks of trauma from hyper-realism, distrust of LLM-recommended timing for mental health recommendations, and the value of accessibility for self-care interventions.

cs.HC