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Ales Leonardis

Publications and source records attributed to Ales Leonardis.

At least 37 records · Page 2Linked to original sources

Content-Diverse Comparisons improve IQA

Image quality assessment (IQA) forms a natural and often straightforward undertaking for humans, yet effective automation of the task remains highly challenging. Recent metrics from the deep learning community commonly compare image pairs during training to improve upon traditional metrics such as PSNR or SSIM. However, current comparisons ignore the fact that image content affects quality assessment as comparisons only occur between images of similar content. This restricts the diversity and number of image pairs that the model is exposed to during training. In this paper, we strive to enrich these comparisons with content diversity. Firstly, we relax comparison constraints, and compare pairs of images with differing content. This increases the variety of available comparisons. Secondly, we introduce listwise comparisons to provide a holistic view to the model. By including differentiable regularizers, derived from correlation coefficients, models can better adjust predicted scores relative to one another. Evaluation on multiple benchmarks, covering a wide range of distortions and image content, shows the effectiveness of our learning scheme for training image quality assessment models.

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Disentangling 3D Attributes from a Single 2D Image: Human Pose, Shape and Garment

For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We focus on the challenging task of extracting disentangled 3D attributes only from 2D image data. Specifically, we focus on human appearance and learn implicit pose, shape and garment representations of dressed humans from RGB images. Our method learns an embedding with disentangled latent representations of these three image properties and enables meaningful re-assembling of features and property control through a 2D-to-3D encoder-decoder structure. The 3D model is inferred solely from the feature map in the learned embedding space. To the best of our knowledge, our method is the first to achieve cross-domain disentanglement for this highly under-constrained problem. We qualitatively and quantitatively demonstrate our framework's ability to transfer pose, shape, and garments in 3D reconstruction on virtual data and show how an implicit shape loss can benefit the model's ability to recover fine-grained reconstruction details.

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Wild ToFu: Improving Range and Quality of Indirect Time-of-Flight Depth with RGB Fusion in Challenging Environments

Indirect Time-of-Flight (I-ToF) imaging is a widespread way of depth estimation for mobile devices due to its small size and affordable price. Previous works have mainly focused on quality improvement for I-ToF imaging especially curing the effect of Multi Path Interference (MPI). These investigations are typically done in specifically constrained scenarios at close distance, indoors and under little ambient light. Surprisingly little work has investigated I-ToF quality improvement in real-life scenarios where strong ambient light and far distances pose difficulties due to an extreme amount of induced shot noise and signal sparsity, caused by the attenuation with limited sensor power and light scattering. In this work, we propose a new learning based end-to-end depth prediction network which takes noisy raw I-ToF signals as well as an RGB image and fuses their latent representation based on a multi step approach involving both implicit and explicit alignment to predict a high quality long range depth map aligned to the RGB viewpoint. We test our approach on challenging real-world scenes and show more than 40% RMSE improvement on the final depth map compared to the baseline approach.

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Is my Depth Ground-Truth Good Enough? HAMMER -- Highly Accurate Multi-Modal Dataset for DEnse 3D Scene Regression

Depth estimation is a core task in 3D computer vision. Recent methods investigate the task of monocular depth trained with various depth sensor modalities. Every sensor has its advantages and drawbacks caused by the nature of estimates. In the literature, mostly mean average error of the depth is investigated and sensor capabilities are typically not discussed. Especially indoor environments, however, pose challenges for some devices. Textureless regions pose challenges for structure from motion, reflective materials are problematic for active sensing, and distances for translucent material are intricate to measure with existing sensors. This paper proposes HAMMER, a dataset comprising depth estimates from multiple commonly used sensors for indoor depth estimation, namely ToF, stereo, structured light together with monocular RGB+P data. We construct highly reliable ground truth depth maps with the help of 3D scanners and aligned renderings. A popular depth estimators is trained on this data and typical depth senosors. The estimates are extensively analyze on different scene structures. We notice generalization issues arising from various sensor technologies in household environments with challenging but everyday scene content. HAMMER, which we make publicly available, provides a reliable base to pave the way to targeted depth improvements and sensor fusion approaches.

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Residual Contrastive Learning for Image Reconstruction: Learning Transferable Representations from Noisy Images

This paper is concerned with contrastive learning (CL) for low-level image restoration and enhancement tasks. We propose a new label-efficient learning paradigm based on residuals, residual contrastive learning (RCL), and derive an unsupervised visual representation learning framework, suitable for low-level vision tasks with noisy inputs. While supervised image reconstruction aims to minimize residual terms directly, RCL alternatively builds a connection between residuals and CL by defining a novel instance discrimination pretext task, using residuals as the discriminative feature. Our formulation mitigates the severe task misalignment between instance discrimination pretext tasks and downstream image reconstruction tasks, present in existing CL frameworks. Experimentally, we find that RCL can learn robust and transferable representations that improve the performance of various downstream tasks, such as denoising and super resolution, in comparison with recent self-supervised methods designed specifically for noisy inputs. Additionally, our unsupervised pre-training can significantly reduce annotation costs whilst maintaining performance competitive with fully-supervised image reconstruction.

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Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution

Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints and known objects, which limits its application domains. Our algorithm is agnostic to object models, and it learns the physical rules governing hand-object interaction. This requires automatically inferring the shapes and physical interaction of hands and (potentially unknown) objects. We seek to approach this challenging problem by proposing a collaborative learning strategy where two-branches of deep networks are learning from each other. Specifically, we transfer hand mesh information to the object branch and vice versa for the hand branch. The resulting optimisation (training) problem can be unstable, and we address this via two strategies: (i) attention-guided graph convolution which helps identify and focus on mutual occlusion and (ii) unsupervised associative loss which facilitates the transfer of information between the branches. Experiments using four widely-used benchmarks show that our framework achieves beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand and object shapes. Each technical component above contributes meaningfully in the ablation study.

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HDR Reconstruction from Bracketed Exposures and Events

Reconstruction of high-quality HDR images is at the core of modern computational photography. Significant progress has been made with multi-frame HDR reconstruction methods, producing high-resolution, rich and accurate color reconstructions with high-frequency details. However, they are still prone to fail in dynamic or largely over-exposed scenes, where frame misalignment often results in visible ghosting artifacts. Recent approaches attempt to alleviate this by utilizing an event-based camera (EBC), which measures only binary changes of illuminations. Despite their desirable high temporal resolution and dynamic range characteristics, such approaches have not outperformed traditional multi-frame reconstruction methods, mainly due to the lack of color information and low-resolution sensors. In this paper, we propose to leverage both bracketed LDR images and simultaneously captured events to obtain the best of both worlds: high-quality RGB information from bracketed LDRs and complementary high frequency and dynamic range information from events. We present a multi-modal end-to-end learning-based HDR imaging system that fuses bracketed images and event modalities in the feature domain using attention and multi-scale spatial alignment modules. We propose a novel event-to-image feature distillation module that learns to translate event features into the image-feature space with self-supervision. Our framework exploits the higher temporal resolution of events by sub-sampling the input event streams using a sliding window, enriching our combined feature representation. Our proposed approach surpasses SoTA multi-frame HDR reconstruction methods using synthetic and real events, with a 2dB and 1dB improvement in PSNR-L and PSNR-mu on the HdM HDR dataset, respectively.

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Self-supervised HDR Imaging from Motion and Exposure Cues

Recent High Dynamic Range (HDR) techniques extend the capabilities of current cameras where scenes with a wide range of illumination can not be accurately captured with a single low-dynamic-range (LDR) image. This is generally accomplished by capturing several LDR images with varying exposure values whose information is then incorporated into a merged HDR image. While such approaches work well for static scenes, dynamic scenes pose several challenges, mostly related to the difficulty of finding reliable pixel correspondences. Data-driven approaches tackle the problem by learning an end-to-end mapping with paired LDR-HDR training data, but in practice generating such HDR ground-truth labels for dynamic scenes is time-consuming and requires complex procedures that assume control of certain dynamic elements of the scene (e.g. actor pose) and repeatable lighting conditions (stop-motion capturing). In this work, we propose a novel self-supervised approach for learnable HDR estimation that alleviates the need for HDR ground-truth labels. We propose to leverage the internal statistics of LDR images to create HDR pseudo-labels. We separately exploit static and well-exposed parts of the input images, which in conjunction with synthetic illumination clipping and motion augmentation provide high quality training examples. Experimental results show that the HDR models trained using our proposed self-supervision approach achieve performance competitive with those trained under full supervision, and are to a large extent superior to previous methods that equally do not require any supervision.

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Repurposing Existing Deep Networks for Caption and Aesthetic-Guided Image Cropping

We propose a novel optimization framework that crops a given image based on user description and aesthetics. Unlike existing image cropping methods, where one typically trains a deep network to regress to crop parameters or cropping actions, we propose to directly optimize for the cropping parameters by repurposing pre-trained networks on image captioning and aesthetic tasks, without any fine-tuning, thereby avoiding training a separate network. Specifically, we search for the best crop parameters that minimize a combined loss of the initial objectives of these networks. To make the optimization table, we propose three strategies: (i) multi-scale bilinear sampling, (ii) annealing the scale of the crop region, therefore effectively reducing the parameter space, (iii) aggregation of multiple optimization results. Through various quantitative and qualitative evaluations, we show that our framework can produce crops that are well-aligned to intended user descriptions and aesthetically pleasing.

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Depth-only Object Tracking

Depth (D) indicates occlusion and is less sensitive to illumination changes, which make depth attractive modality for Visual Object Tracking (VOT). Depth is used in RGBD object tracking where the best trackers are deep RGB trackers with additional heuristic using depth maps. There are two potential reasons for the heuristics: 1) the lack of large RGBD tracking datasets to train deep RGBD trackers and 2) the long-term evaluation protocol of VOT RGBD that benefits from heuristics such as depth-based occlusion detection. In this work, we study how far D-only tracking can go if trained with large amounts of depth data. To compensate the lack of depth data, we generate depth maps for tracking. We train a "Depth-DiMP" from the scratch with the generated data and fine-tune it with the available small RGBD tracking datasets. The depth-only DiMP achieves good accuracy in depth-only tracking and combined with the original RGB DiMP the end-to-end trained RGBD-DiMP outperforms the recent VOT 2020 RGBD winners.

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NTIRE 2021 Challenge on Perceptual Image Quality Assessment

This paper reports on the NTIRE 2021 challenge on perceptual image quality assessment (IQA), held in conjunction with the New Trends in Image Restoration and Enhancement workshop (NTIRE) workshop at CVPR 2021. As a new type of image processing technology, perceptual image processing algorithms based on Generative Adversarial Networks (GAN) have produced images with more realistic textures. These output images have completely different characteristics from traditional distortions, thus pose a new challenge for IQA methods to evaluate their visual quality. In comparison with previous IQA challenges, the training and testing datasets in this challenge include the outputs of perceptual image processing algorithms and the corresponding subjective scores. Thus they can be used to develop and evaluate IQA methods on GAN-based distortions. The challenge has 270 registered participants in total. In the final testing stage, 13 participating teams submitted their models and fact sheets. Almost all of them have achieved much better results than existing IQA methods, while the winning method can demonstrate state-of-the-art performance.

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FS-Net: Fast Shape-based Network for Category-Level 6D Object Pose Estimation with Decoupled Rotation Mechanism

In this paper, we focus on category-level 6D pose and size estimation from monocular RGB-D image. Previous methods suffer from inefficient category-level pose feature extraction which leads to low accuracy and inference speed. To tackle this problem, we propose a fast shape-based network (FS-Net) with efficient category-level feature extraction for 6D pose estimation. First, we design an orientation aware autoencoder with 3D graph convolution for latent feature extraction. The learned latent feature is insensitive to point shift and object size thanks to the shift and scale-invariance properties of the 3D graph convolution. Then, to efficiently decode category-level rotation information from the latent feature, we propose a novel decoupled rotation mechanism that employs two decoders to complementarily access the rotation information. Meanwhile, we estimate translation and size by two residuals, which are the difference between the mean of object points and ground truth translation, and the difference between the mean size of the category and ground truth size, respectively. Finally, to increase the generalization ability of FS-Net, we propose an online box-cage based 3D deformation mechanism to augment the training data. Extensive experiments on two benchmark datasets show that the proposed method achieves state-of-the-art performance in both category- and instance-level 6D object pose estimation. Especially in category-level pose estimation, without extra synthetic data, our method outperforms existing methods by 6.3% on the NOCS-REAL dataset.

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Learning a Model-Driven Variational Network for Deformable Image Registration

Data-driven deep learning approaches to image registration can be less accurate than conventional iterative approaches, especially when training data is limited. To address this whilst retaining the fast inference speed of deep learning, we propose VR-Net, a novel cascaded variational network for unsupervised deformable image registration. Using the variable splitting optimization scheme, we first convert the image registration problem, established in a generic variational framework, into two sub-problems, one with a point-wise, closed-form solution while the other one is a denoising problem. We then propose two neural layers (i.e. warping layer and intensity consistency layer) to model the analytical solution and a residual U-Net to formulate the denoising problem (i.e. generalized denoising layer). Finally, we cascade the warping layer, intensity consistency layer, and generalized denoising layer to form the VR-Net. Extensive experiments on three (two 2D and one 3D) cardiac magnetic resonance imaging datasets show that VR-Net outperforms state-of-the-art deep learning methods on registration accuracy, while maintains the fast inference speed of deep learning and the data-efficiency of variational model.

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A continual learning survey: Defying forgetting in classification tasks

Artificial neural networks thrive in solving the classification problem for a particular rigid task, acquiring knowledge through generalized learning behaviour from a distinct training phase. The resulting network resembles a static entity of knowledge, with endeavours to extend this knowledge without targeting the original task resulting in a catastrophic forgetting. Continual learning shifts this paradigm towards networks that can continually accumulate knowledge over different tasks without the need to retrain from scratch. We focus on task incremental classification, where tasks arrive sequentially and are delineated by clear boundaries. Our main contributions concern 1) a taxonomy and extensive overview of the state-of-the-art, 2) a novel framework to continually determine the stability-plasticity trade-off of the continual learner, 3) a comprehensive experimental comparison of 11 state-of-the-art continual learning methods and 4 baselines. We empirically scrutinize method strengths and weaknesses on three benchmarks, considering Tiny Imagenet and large-scale unbalanced iNaturalist and a sequence of recognition datasets. We study the influence of model capacity, weight decay and dropout regularization, and the order in which the tasks are presented, and qualitatively compare methods in terms of required memory, computation time, and storage.

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Many-shot from Low-shot: Learning to Annotate using Mixed Supervision for Object Detection

Object detection has witnessed significant progress by relying on large, manually annotated datasets. Annotating such datasets is highly time consuming and expensive, which motivates the development of weakly supervised and few-shot object detection methods. However, these methods largely underperform with respect to their strongly supervised counterpart, as weak training signals \emph{often} result in partial or oversized detections. Towards solving this problem we introduce, for the first time, an online annotation module (OAM) that learns to generate a many-shot set of \emph{reliable} annotations from a larger volume of weakly labelled images. Our OAM can be jointly trained with any fully supervised two-stage object detection method, providing additional training annotations on the fly. This results in a fully end-to-end strategy that only requires a low-shot set of fully annotated images. The integration of the OAM with Fast(er) R-CNN improves their performance by $17\%$ mAP, $9\%$ AP50 on PASCAL VOC 2007 and MS-COCO benchmarks, and significantly outperforms competing methods using mixed supervision.

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Wavelet-Based Dual-Branch Network for Image Demoireing

When smartphone cameras are used to take photos of digital screens, usually moire patterns result, severely degrading photo quality. In this paper, we design a wavelet-based dual-branch network (WDNet) with a spatial attention mechanism for image demoireing. Existing image restoration methods working in the RGB domain have difficulty in distinguishing moire patterns from true scene texture. Unlike these methods, our network removes moire patterns in the wavelet domain to separate the frequencies of moire patterns from the image content. The network combines dense convolution modules and dilated convolution modules supporting large receptive fields. Extensive experiments demonstrate the effectiveness of our method, and we further show that WDNet generalizes to removing moire artifacts on non-screen images. Although designed for image demoireing, WDNet has been applied to two other low-levelvision tasks, outperforming state-of-the-art image deraining and derain-drop methods on the Rain100h and Raindrop800 data sets, respectively.

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NTIRE 2020 Challenge on Image Demoireing: Methods and Results

This paper reviews the Challenge on Image Demoireing that was part of the New Trends in Image Restoration and Enhancement (NTIRE) workshop, held in conjunction with CVPR 2020. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. The challenge was divided into two tracks. Track 1 targeted the single image demoireing problem, which seeks to remove moire patterns from a single image. Track 2 focused on the burst demoireing problem, where a set of degraded moire images of the same scene were provided as input, with the goal of producing a single demoired image as output. The methods were ranked in terms of their fidelity, measured using the peak signal-to-noise ratio (PSNR) between the ground truth clean images and the restored images produced by the participants' methods. The tracks had 142 and 99 registered participants, respectively, with a total of 14 and 6 submissions in the final testing stage. The entries span the current state-of-the-art in image and burst image demoireing problems.

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Image Demoireing with Learnable Bandpass Filters

Image demoireing is a multi-faceted image restoration task involving both texture and color restoration. In this paper, we propose a novel multiscale bandpass convolutional neural network (MBCNN) to address this problem. As an end-to-end solution, MBCNN respectively solves the two sub-problems. For texture restoration, we propose a learnable bandpass filter (LBF) to learn the frequency prior for moire texture removal. For color restoration, we propose a two-step tone mapping strategy, which first applies a global tone mapping to correct for a global color shift, and then performs local fine tuning of the color per pixel. Through an ablation study, we demonstrate the effectiveness of the different components of MBCNN. Experimental results on two public datasets show that our method outperforms state-of-the-art methods by a large margin (more than 2dB in terms of PSNR).

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