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Alessandro Abate

Publications and source records attributed to Alessandro Abate.

At least 109 records · Page 6Linked to original sources

Correct-by-Construction Control for Stochastic and Uncertain Dynamical Models via Formal Abstractions

Automated synthesis of correct-by-construction controllers for autonomous systems is crucial for their deployment in safety-critical scenarios. Such autonomous systems are naturally modeled as stochastic dynamical models. The general problem is to compute a controller that provably satisfies a given task, represented as a probabilistic temporal logic specification. However, factors such as stochastic uncertainty, imprecisely known parameters, and hybrid features make this problem challenging. We have developed an abstraction framework that can be used to solve this problem under various modeling assumptions. Our approach is based on a robust finite-state abstraction of the stochastic dynamical model in the form of a Markov decision process with intervals of probabilities (iMDP). We use state-of-the-art verification techniques to compute an optimal policy on the iMDP with guarantees for satisfying the given specification. We then show that, by construction, we can refine this policy into a feedback controller for which these guarantees carry over to the dynamical model. In this short paper, we survey our recent research in this area and highlight two challenges (related to scalability and dealing with nonlinear dynamics) that we aim to address with our ongoing research.

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Data-driven abstractions via adaptive refinements and a Kantorovich metric [extended version]

We introduce an adaptive refinement procedure for smart, and scalable abstraction of dynamical systems. Our technique relies on partitioning the state space depending on the observation of future outputs. However, this knowledge is dynamically constructed in an adaptive, asymmetric way. In order to learn the optimal structure, we define a Kantorovich-inspired metric between Markov chains, and we use it as a loss function. Our technique is prone to data-driven frameworks, but not restricted to. We also study properties of the above mentioned metric between Markov chains, which we believe could be of application for wider purpose. We propose an algorithm to approximate it, and we show that our method yields a much better computational complexity than using classical linear programming techniques.

cs.LG↗

Learning Task Automata for Reinforcement Learning using Hidden Markov Models

Training reinforcement learning (RL) agents using scalar reward signals is often infeasible when an environment has sparse and non-Markovian rewards. Moreover, handcrafting these reward functions before training is prone to misspecification, especially when the environment's dynamics are only partially known. This paper proposes a novel pipeline for learning non-Markovian task specifications as succinct finite-state `task automata' from episodes of agent experience within unknown environments. We leverage two key algorithmic insights. First, we learn a product MDP, a model composed of the specification's automaton and the environment's MDP (both initially unknown), by treating the product MDP as a partially observable MDP and using the well-known Baum-Welch algorithm for learning hidden Markov models. Second, we propose a novel method for distilling the task automaton (assumed to be a deterministic finite automaton) from the learnt product MDP. Our learnt task automaton enables the decomposition of a task into its constituent sub-tasks, which improves the rate at which an RL agent can later synthesise an optimal policy. It also provides an interpretable encoding of high-level environmental and task features, so a human can readily verify that the agent has learnt coherent tasks with no misspecifications. In addition, we take steps towards ensuring that the learnt automaton is environment-agnostic, making it well-suited for use in transfer learning. Finally, we provide experimental results compared with two baselines to illustrate our algorithm's performance in different environments and tasks.

cs.LG↗

Probabilistic Reach-Avoid for Bayesian Neural Networks

Model-based reinforcement learning seeks to simultaneously learn the dynamics of an unknown stochastic environment and synthesise an optimal policy for acting in it. Ensuring the safety and robustness of sequential decisions made through a policy in such an environment is a key challenge for policies intended for safety-critical scenarios. In this work, we investigate two complementary problems: first, computing reach-avoid probabilities for iterative predictions made with dynamical models, with dynamics described by Bayesian neural network (BNN); second, synthesising control policies that are optimal with respect to a given reach-avoid specification (reaching a "target" state, while avoiding a set of "unsafe" states) and a learned BNN model. Our solution leverages interval propagation and backward recursion techniques to compute lower bounds for the probability that a policy's sequence of actions leads to satisfying the reach-avoid specification. Such computed lower bounds provide safety certification for the given policy and BNN model. We then introduce control synthesis algorithms to derive policies maximizing said lower bounds on the safety probability. We demonstrate the effectiveness of our method on a series of control benchmarks characterized by learned BNN dynamics models. On our most challenging benchmark, compared to purely data-driven policies the optimal synthesis algorithm is able to provide more than a four-fold increase in the number of certifiable states and more than a three-fold increase in the average guaranteed reach-avoid probability.

cs.LG↗

On the Trade-off Between Efficiency and Precision of Neural Abstraction

Neural abstractions have been recently introduced as formal approximations of complex, nonlinear dynamical models. They comprise a neural ODE and a certified upper bound on the error between the abstract neural network and the concrete dynamical model. So far neural abstractions have exclusively been obtained as neural networks consisting entirely of $ReLU$ activation functions, resulting in neural ODE models that have piecewise affine dynamics, and which can be equivalently interpreted as linear hybrid automata. In this work, we observe that the utility of an abstraction depends on its use: some scenarios might require coarse abstractions that are easier to analyse, whereas others might require more complex, refined abstractions. We therefore consider neural abstractions of alternative shapes, namely either piecewise constant or nonlinear non-polynomial (specifically, obtained via sigmoidal activations). We employ formal inductive synthesis procedures to generate neural abstractions that result in dynamical models with these semantics. Empirically, we demonstrate the trade-off that these different neural abstraction templates have vis-a-vis their precision and synthesis time, as well as the time required for their safety verification (done via reachability computation). We improve existing synthesis techniques to enable abstraction of higher-dimensional models, and additionally discuss the abstraction of complex neural ODEs to improve the efficiency of reachability analysis for these models.

cs.LO↗

Abstracting Linear Stochastic Systems via Knowledge Filtering

In this paper, we propose a new model reduction technique for linear stochastic systems that builds upon knowledge filtering and utilizes optimal Kalman filtering techniques. This new technique will reduce the dimension of the noise disturbance and will allow any controller designed for the reduced model to be refined into a controller for the original stochastic system, while preserving any specification on the output. Although initially the reduced model will be time-varying, a method will be provided with which the reduced model can become time-invariant if it satisfies some minor technical conditions. We present our theoretical findings with an example that supports the proposed framework and illustrates how model reduction and controller refinement of stochastic systems can be achieved. We finish the paper by considering specific examples to analyze both completeness with respect to controller synthesis and model order reduction with respect to the state.

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Inner approximations of stochastic programs for data-driven stochastic barrier function design

This paper proposes a new framework to compute finite-horizon safety guarantees for discrete-time piece-wise affine systems with stochastic noise of unknown distributions. The approach is based on a novel approach to synthesise a stochastic barrier function (SBF) from noisy data and rely on the scenario optimization theory. In particular, we show that the stochastic program to synthesize a SBF can be relaxed into a chance-constrained optimisation problem on which scenario approach theory applies. We further show that the resulting program can be reduced to a linear programming problem, thus guaranteeing efficiency. In contrast to existing approaches, this method is data efficient as it only requires the number of data to be proportional to the logarithm in the negative inverse of the confidence level and is computationally efficient due to its reduction to linear programming. The efficacy of the method is empirically evaluated on various verification benchmarks. Experiments show a significant improvement with respect to state-of-the-art, obtaining tighter certificates with a confidence that is several orders of magnitude higher.

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Formal Analysis and Verification of Max-Plus Linear Systems

Max-Plus Linear (MPL) systems are an algebraic formalism with practical applications in transportation networks, manufacturing and biological systems. In this paper, we investigate the problem of automatically analyzing the properties of MPL, taking into account both structural properties such as transient and cyclicity, and the open problem of user-defined temporal properties. We propose Time-Difference LTL (TDLTL), a logic that encompasses the delays between the discrete time events governed by an MPL system, and characterize the problem of model checking TDLTL over MPL. We first consider a framework based on the verification of infinite-state transition systems, and propose an approach based on an encoding into model checking. Then, we leverage the specific features of MPL systems to devise a highly optimized, combinational approach based on Satisfiability Modulo Theory (SMT). We experimentally evaluate the features of the proposed approaches on a large set of benchmarks. The results show that the proposed approach substantially outperforms the state of the art competitors in expressiveness and effectiveness, and demonstrate the superiority of the combinational approach over the reduction to model checking.

cs.FL↗

Formal Controller Synthesis for Markov Jump Linear Systems with Uncertain Dynamics

Automated synthesis of provably correct controllers for cyber-physical systems is crucial for deployment in safety-critical scenarios. However, hybrid features and stochastic or unknown behaviours make this problem challenging. We propose a method for synthesising controllers for Markov jump linear systems (MJLSs), a class of discrete-time models for cyber-physical systems, so that they certifiably satisfy probabilistic computation tree logic (PCTL) formulae. An MJLS consists of a finite set of stochastic linear dynamics and discrete jumps between these dynamics that are governed by a Markov decision process (MDP). We consider the cases where the transition probabilities of this MDP are either known up to an interval or completely unknown. Our approach is based on a finite-state abstraction that captures both the discrete (mode-jumping) and continuous (stochastic linear) behaviour of the MJLS. We formalise this abstraction as an interval MDP (iMDP) for which we compute intervals of transition probabilities using sampling techniques from the so-called 'scenario approach', resulting in a probabilistically sound approximation. We apply our method to multiple realistic benchmark problems, in particular, a temperature control and an aerial vehicle delivery problem.

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On Imperfect Recall in Multi-Agent Influence Diagrams

Multi-agent influence diagrams (MAIDs) are a popular game-theoretic model based on Bayesian networks. In some settings, MAIDs offer significant advantages over extensive-form game representations. Previous work on MAIDs has assumed that agents employ behavioural policies, which set independent conditional probability distributions over actions for each of their decisions. In settings with imperfect recall, however, a Nash equilibrium in behavioural policies may not exist. We overcome this by showing how to solve MAIDs with forgetful and absent-minded agents using mixed policies and two types of correlated equilibrium. We also analyse the computational complexity of key decision problems in MAIDs, and explore tractable cases. Finally, we describe applications of MAIDs to Markov games and team situations, where imperfect recall is often unavoidable.

cs.GT↗

An Exact Characterisation of Flexibility in Populations of Electric Vehicles

Increasing penetrations of electric vehicles (EVs) presents a large source of flexibility, which can be used to assist balancing the power grid. The flexibility of an individual EV can be quantified as a convex polytope and the flexibility of a population of EVs is the Minkowski sum of these polytopes. In general computing the exact Minkowski sum is intractable. However, exploiting symmetry in a restricted but significant case, enables an efficient computation of the aggregate flexibility. This results in a polytope with exponentially many vertices and facets with respect to the time horizon. We show how to use a lifting procedure to provide a representation of this polytope with a reduced number of facets, which makes optimising over more tractable. Finally, a disaggregation procedure that takes an aggregate signal and computes dispatch instructions for each EV in the population is presented. The complexity of the algorithms presented is independent of the size of the population and polynomial in the length of the time horizon. We evaluate this work against existing methods in the literature, and show how this method guarantees optimality with lower computational burden than existing methods.

eess.SY↗

Invariance in Policy Optimisation and Partial Identifiability in Reward Learning

It is often very challenging to manually design reward functions for complex, real-world tasks. To solve this, one can instead use reward learning to infer a reward function from data. However, there are often multiple reward functions that fit the data equally well, even in the infinite-data limit. This means that the reward function is only partially identifiable. In this work, we formally characterise the partial identifiability of the reward function given several popular reward learning data sources, including expert demonstrations and trajectory comparisons. We also analyse the impact of this partial identifiability for several downstream tasks, such as policy optimisation. We unify our results in a framework for comparing data sources and downstream tasks by their invariances, with implications for the design and selection of data sources for reward learning.

cs.LG↗

Certified Reinforcement Learning with Logic Guidance

Reinforcement Learning (RL) is a widely employed machine learning architecture that has been applied to a variety of control problems. However, applications in safety-critical domains require a systematic and formal approach to specifying requirements as tasks or goals. We propose a model-free RL algorithm that enables the use of Linear Temporal Logic (LTL) to formulate a goal for unknown continuous-state/action Markov Decision Processes (MDPs). The given LTL property is translated into a Limit-Deterministic Generalised Buchi Automaton (LDGBA), which is then used to shape a synchronous reward function on-the-fly. Under certain assumptions, the algorithm is guaranteed to synthesise a control policy whose traces satisfy the LTL specification with maximal probability.

cs.LG↗

Reasoning about Causality in Games

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games - either between variables, or between strategies - be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.

cs.AI↗

Misspecification in Inverse Reinforcement Learning

The aim of Inverse Reinforcement Learning (IRL) is to infer a reward function $R$ from a policy $π$. To do this, we need a model of how $π$ relates to $R$. In the current literature, the most common models are optimality, Boltzmann rationality, and causal entropy maximisation. One of the primary motivations behind IRL is to infer human preferences from human behaviour. However, the true relationship between human preferences and human behaviour is much more complex than any of the models currently used in IRL. This means that they are misspecified, which raises the worry that they might lead to unsound inferences if applied to real-world data. In this paper, we provide a mathematical analysis of how robust different IRL models are to misspecification, and answer precisely how the demonstrator policy may differ from each of the standard models before that model leads to faulty inferences about the reward function $R$. We also introduce a framework for reasoning about misspecification in IRL, together with formal tools that can be used to easily derive the misspecification robustness of new IRL models.

cs.LG↗

Policy Evaluation in Distributional LQR

Distributional reinforcement learning (DRL) enhances the understanding of the effects of the randomness in the environment by letting agents learn the distribution of a random return, rather than its expected value as in standard RL. At the same time, a main challenge in DRL is that policy evaluation in DRL typically relies on the representation of the return distribution, which needs to be carefully designed. In this paper, we address this challenge for a special class of DRL problems that rely on linear quadratic regulator (LQR) for control, advocating for a new distributional approach to LQR, which we call \emph{distributional LQR}. Specifically, we provide a closed-form expression of the distribution of the random return which, remarkably, is applicable to all exogenous disturbances on the dynamics, as long as they are independent and identically distributed (i.i.d.). While the proposed exact return distribution consists of infinitely many random variables, we show that this distribution can be approximated by a finite number of random variables, and the associated approximation error can be analytically bounded under mild assumptions. Using the approximate return distribution, we propose a zeroth-order policy gradient algorithm for risk-averse LQR using the Conditional Value at Risk (CVaR) as a measure of risk. Numerical experiments are provided to illustrate our theoretical results.

math.OC↗

Low Emission Building Control with Zero-Shot Reinforcement Learning

Heating and cooling systems in buildings account for 31% of global energy use, much of which are regulated by Rule Based Controllers (RBCs) that neither maximise energy efficiency nor minimise emissions by interacting optimally with the grid. Control via Reinforcement Learning (RL) has been shown to significantly improve building energy efficiency, but existing solutions require access to building-specific simulators or data that cannot be expected for every building in the world. In response, we show it is possible to obtain emission-reducing policies without such knowledge a priori--a paradigm we call zero-shot building control. We combine ideas from system identification and model-based RL to create PEARL (Probabilistic Emission-Abating Reinforcement Learning) and show that a short period of active exploration is all that is required to build a performant model. In experiments across three varied building energy simulations, we show PEARL outperforms an existing RBC once, and popular RL baselines in all cases, reducing building emissions by as much as 31% whilst maintaining thermal comfort. Our source code is available online via https://enjeeneer.io/projects/pearl/

cs.LG↗

k-Prize Weighted Voting Games

We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th largest coalition (by the sum of weights of its members) wins the i-th largest prize, which is then shared among its members. We present four solution concepts to analyse the games in this class, and characterise the existence of stable outcomes in games with three players and two prizes, and in games with uniform prizes. We then explore the efficiency of stable outcomes in terms of Pareto optimality and utilitarian social welfare. Finally, we study the computational complexity of finding stable outcomes.

cs.GT↗