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Alessandro Lazaric

Publications and source records attributed to Alessandro Lazaric.

89 records · Page 5Linked to original sources

Second-Order Kernel Online Convex Optimization with Adaptive Sketching

Kernel online convex optimization (KOCO) is a framework combining the expressiveness of non-parametric kernel models with the regret guarantees of online learning. First-order KOCO methods such as functional gradient descent require only $\mathcal{O}(t)$ time and space per iteration, and, when the only information on the losses is their convexity, achieve a minimax optimal $\mathcal{O}(\sqrt{T})$ regret. Nonetheless, many common losses in kernel problems, such as squared loss, logistic loss, and squared hinge loss posses stronger curvature that can be exploited. In this case, second-order KOCO methods achieve $\mathcal{O}(\log(\text{Det}(\boldsymbol{K})))$ regret, which we show scales as $\mathcal{O}(d_{\text{eff}}\log T)$, where $d_{\text{eff}}$ is the effective dimension of the problem and is usually much smaller than $\mathcal{O}(\sqrt{T})$. The main drawback of second-order methods is their much higher $\mathcal{O}(t^2)$ space and time complexity. In this paper, we introduce kernel online Newton step (KONS), a new second-order KOCO method that also achieves $\mathcal{O}(d_{\text{eff}}\log T)$ regret. To address the computational complexity of second-order methods, we introduce a new matrix sketching algorithm for the kernel matrix $\boldsymbol{K}_t$, and show that for a chosen parameter $γ\leq 1$ our Sketched-KONS reduces the space and time complexity by a factor of $γ^2$ to $\mathcal{O}(t^2γ^2)$ space and time per iteration, while incurring only $1/γ$ times more regret.

stat.ML↗

Experimental results : Reinforcement Learning of POMDPs using Spectral Methods

We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive) latent variable models such as hidden Markov models, POMDPs are more challenging since the learner interacts with the environment and possibly changes the future observations in the process. We devise a learning algorithm running through epochs, in each epoch we employ spectral techniques to learn the POMDP parameters from a trajectory generated by a fixed policy. At the end of the epoch, an optimization oracle returns the optimal memoryless planning policy which maximizes the expected reward based on the estimated POMDP model. We prove an order-optimal regret bound with respect to the optimal memoryless policy and efficient scaling with respect to the dimensionality of observation and action spaces.

cs.AI↗

Exploration--Exploitation in MDPs with Options

While a large body of empirical results show that temporally-extended actions and options may significantly affect the learning performance of an agent, the theoretical understanding of how and when options can be beneficial in online reinforcement learning is relatively limited. In this paper, we derive an upper and lower bound on the regret of a variant of UCRL using options. While we first analyze the algorithm in the general case of semi-Markov decision processes (SMDPs), we show how these results can be translated to the specific case of MDPs with options and we illustrate simple scenarios in which the regret of learning with options can be \textit{provably} much smaller than the regret suffered when learning with primitive actions.

cs.LG↗

Thompson Sampling for Linear-Quadratic Control Problems

We consider the exploration-exploitation tradeoff in linear quadratic (LQ) control problems, where the state dynamics is linear and the cost function is quadratic in states and controls. We analyze the regret of Thompson sampling (TS) (a.k.a. posterior-sampling for reinforcement learning) in the frequentist setting, i.e., when the parameters characterizing the LQ dynamics are fixed. Despite the empirical and theoretical success in a wide range of problems from multi-armed bandit to linear bandit, we show that when studying the frequentist regret TS in control problems, we need to trade-off the frequency of sampling optimistic parameters and the frequency of switches in the control policy. This results in an overall regret of $O(T^{2/3})$, which is significantly worse than the regret $O(\sqrt{T})$ achieved by the optimism-in-face-of-uncertainty algorithm in LQ control problems.

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Open Problem: Approximate Planning of POMDPs in the class of Memoryless Policies

Planning plays an important role in the broad class of decision theory. Planning has drawn much attention in recent work in the robotics and sequential decision making areas. Recently, Reinforcement Learning (RL), as an agent-environment interaction problem, has brought further attention to planning methods. Generally in RL, one can assume a generative model, e.g. graphical models, for the environment, and then the task for the RL agent is to learn the model parameters and find the optimal strategy based on these learnt parameters. Based on environment behavior, the agent can assume various types of generative models, e.g. Multi Armed Bandit for a static environment, or Markov Decision Process (MDP) for a dynamic environment. The advantage of these popular models is their simplicity, which results in tractable methods of learning the parameters and finding the optimal policy. The drawback of these models is again their simplicity: these models usually underfit and underestimate the actual environment behavior. For example, in robotics, the agent usually has noisy observations of the environment inner state and MDP is not a suitable model. More complex models like Partially Observable Markov Decision Process (POMDP) can compensate for this drawback. Fitting this model to the environment, where the partial observation is given to the agent, generally gives dramatic performance improvement, sometimes unbounded improvement, compared to MDP. In general, finding the optimal policy for the POMDP model is computationally intractable and fully non convex, even for the class of memoryless policies. The open problem is to come up with a method to find an exact or an approximate optimal stochastic memoryless policy for POMDP models.

cs.AI↗

Reinforcement Learning of POMDPs using Spectral Methods

We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive) latent variable models such as hidden Markov models, POMDPs are more challenging since the learner interacts with the environment and possibly changes the future observations in the process. We devise a learning algorithm running through episodes, in each episode we employ spectral techniques to learn the POMDP parameters from a trajectory generated by a fixed policy. At the end of the episode, an optimization oracle returns the optimal memoryless planning policy which maximizes the expected reward based on the estimated POMDP model. We prove an order-optimal regret bound with respect to the optimal memoryless policy and efficient scaling with respect to the dimensionality of observation and action spaces.

cs.AI↗

Incremental Spectral Sparsification for Large-Scale Graph-Based Semi-Supervised Learning

While the harmonic function solution performs well in many semi-supervised learning (SSL) tasks, it is known to scale poorly with the number of samples. Recent successful and scalable methods, such as the eigenfunction method focus on efficiently approximating the whole spectrum of the graph Laplacian constructed from the data. This is in contrast to various subsampling and quantization methods proposed in the past, which may fail in preserving the graph spectra. However, the impact of the approximation of the spectrum on the final generalization error is either unknown, or requires strong assumptions on the data. In this paper, we introduce Sparse-HFS, an efficient edge-sparsification algorithm for SSL. By constructing an edge-sparse and spectrally similar graph, we are able to leverage the approximation guarantees of spectral sparsification methods to bound the generalization error of Sparse-HFS. As a result, we obtain a theoretically-grounded approximation scheme for graph-based SSL that also empirically matches the performance of known large-scale methods.

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Upper-Confidence-Bound Algorithms for Active Learning in Multi-Armed Bandits

In this paper, we study the problem of estimating uniformly well the mean values of several distributions given a finite budget of samples. If the variance of the distributions were known, one could design an optimal sampling strategy by collecting a number of independent samples per distribution that is proportional to their variance. However, in the more realistic case where the distributions are not known in advance, one needs to design adaptive sampling strategies in order to select which distribution to sample from according to the previously observed samples. We describe two strategies based on pulling the distributions a number of times that is proportional to a high-probability upper-confidence-bound on their variance (built from previous observed samples) and report a finite-sample performance analysis on the excess estimation error compared to the optimal allocation. We show that the performance of these allocation strategies depends not only on the variances but also on the full shape of the distributions.

cs.LG↗

Best-Arm Identification in Linear Bandits

We study the best-arm identification problem in linear bandit, where the rewards of the arms depend linearly on an unknown parameter $θ^*$ and the objective is to return the arm with the largest reward. We characterize the complexity of the problem and introduce sample allocation strategies that pull arms to identify the best arm with a fixed confidence, while minimizing the sample budget. In particular, we show the importance of exploiting the global linear structure to improve the estimate of the reward of near-optimal arms. We analyze the proposed strategies and compare their empirical performance. Finally, as a by-product of our analysis, we point out the connection to the $G$-optimality criterion used in optimal experimental design.

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Online Stochastic Optimization under Correlated Bandit Feedback

In this paper we consider the problem of online stochastic optimization of a locally smooth function under bandit feedback. We introduce the high-confidence tree (HCT) algorithm, a novel any-time $\mathcal{X}$-armed bandit algorithm, and derive regret bounds matching the performance of existing state-of-the-art in terms of dependency on number of steps and smoothness factor. The main advantage of HCT is that it handles the challenging case of correlated rewards, whereas existing methods require that the reward-generating process of each arm is an identically and independent distributed (iid) random process. HCT also improves on the state-of-the-art in terms of its memory requirement as well as requiring a weaker smoothness assumption on the mean-reward function in compare to the previous anytime algorithms. Finally, we discuss how HCT can be applied to the problem of policy search in reinforcement learning and we report preliminary empirical results.

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Truthful Learning Mechanisms for Multi-Slot Sponsored Search Auctions with Externalities

Sponsored search auctions constitute one of the most successful applications of microeconomic mechanisms. In mechanism design, auctions are usually designed to incentivize advertisers to bid their truthful valuations and to assure both the advertisers and the auctioneer a non-negative utility. Nonetheless, in sponsored search auctions, the click-through-rates (CTRs) of the advertisers are often unknown to the auctioneer and thus standard truthful mechanisms cannot be directly applied and must be paired with an effective learning algorithm for the estimation of the CTRs. This introduces the critical problem of designing a learning mechanism able to estimate the CTRs at the same time as implementing a truthful mechanism with a revenue loss as small as possible compared to an optimal mechanism designed with the true CTRs. Previous work showed that, when dominant-strategy truthfulness is adopted, in single-slot auctions the problem can be solved using suitable exploration-exploitation mechanisms able to achieve a per-step regret (over the auctioneer's revenue) of order $O(T^{-1/3})$ (where T is the number of times the auction is repeated). It is also known that, when truthfulness in expectation is adopted, a per-step regret (over the social welfare) of order $O(T^{-1/2})$ can be obtained. In this paper we extend the results known in the literature to the case of multi-slot auctions. In this case, a model of the user is needed to characterize how the advertisers' valuations change over the slots. We adopt the cascade model that is the most famous model in the literature for sponsored search auctions. We prove a number of novel upper bounds and lower bounds both on the auctioneer's revenue loss and social welfare w.r.t. to the VCG auction and we report numerical simulations investigating the accuracy of the bounds in predicting the dependency of the regret on the auction parameters.

cs.GT↗

Sequential Transfer in Multi-armed Bandit with Finite Set of Models

Learning from prior tasks and transferring that experience to improve future performance is critical for building lifelong learning agents. Although results in supervised and reinforcement learning show that transfer may significantly improve the learning performance, most of the literature on transfer is focused on batch learning tasks. In this paper we study the problem of \textit{sequential transfer in online learning}, notably in the multi-armed bandit framework, where the objective is to minimize the cumulative regret over a sequence of tasks by incrementally transferring knowledge from prior tasks. We introduce a novel bandit algorithm based on a method-of-moments approach for the estimation of the possible tasks and derive regret bounds for it.

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Regret Bounds for Reinforcement Learning with Policy Advice

In some reinforcement learning problems an agent may be provided with a set of input policies, perhaps learned from prior experience or provided by advisors. We present a reinforcement learning with policy advice (RLPA) algorithm which leverages this input set and learns to use the best policy in the set for the reinforcement learning task at hand. We prove that RLPA has a sub-linear regret of \tilde O(\sqrt{T}) relative to the best input policy, and that both this regret and its computational complexity are independent of the size of the state and action space. Our empirical simulations support our theoretical analysis. This suggests RLPA may offer significant advantages in large domains where some prior good policies are provided.

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Risk-Aversion in Multi-armed Bandits

Stochastic multi-armed bandits solve the Exploration-Exploitation dilemma and ultimately maximize the expected reward. Nonetheless, in many practical problems, maximizing the expected reward is not the most desirable objective. In this paper, we introduce a novel setting based on the principle of risk-aversion where the objective is to compete against the arm with the best risk-return trade-off. This setting proves to be intrinsically more difficult than the standard multi-arm bandit setting due in part to an exploration risk which introduces a regret associated to the variability of an algorithm. Using variance as a measure of risk, we introduce two new algorithms, investigate their theoretical guarantees, and report preliminary empirical results.

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A Dantzig Selector Approach to Temporal Difference Learning

LSTD is a popular algorithm for value function approximation. Whenever the number of features is larger than the number of samples, it must be paired with some form of regularization. In particular, L1-regularization methods tend to perform feature selection by promoting sparsity, and thus, are well-suited for high-dimensional problems. However, since LSTD is not a simple regression algorithm, but it solves a fixed--point problem, its integration with L1-regularization is not straightforward and might come with some drawbacks (e.g., the P-matrix assumption for LASSO-TD). In this paper, we introduce a novel algorithm obtained by integrating LSTD with the Dantzig Selector. We investigate the performance of the proposed algorithm and its relationship with the existing regularized approaches, and show how it addresses some of their drawbacks.

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Transfer from Multiple MDPs

Transfer reinforcement learning (RL) methods leverage on the experience collected on a set of source tasks to speed-up RL algorithms. A simple and effective approach is to transfer samples from source tasks and include them into the training set used to solve a given target task. In this paper, we investigate the theoretical properties of this transfer method and we introduce novel algorithms adapting the transfer process on the basis of the similarity between source and target tasks. Finally, we report illustrative experimental results in a continuous chain problem.

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