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Alessandro Roncone

Publications and source records attributed to Alessandro Roncone.

At least 55 records · Page 3Linked to original sources

PokeRRT: Poking as a Skill and Failure Recovery Tactic for Planar Non-Prehensile Manipulation

In this work, we introduce PokeRRT, a novel motion planning algorithm that demonstrates poking as an effective non-prehensile manipulation skill to enable fast manipulation of objects and increase the size of a robot's reachable workspace. We showcase poking as a failure recovery tactic used synergistically with pick-and-place for resiliency in cases where pick-and-place initially fails or is unachievable. Our experiments demonstrate the efficiency of the proposed framework in planning object trajectories using poking manipulation in uncluttered and cluttered environments. In addition to quantitatively and qualitatively demonstrating the adaptability of PokeRRT to different scenarios in both simulation and real-world settings, our results show the advantages of poking over pushing and grasping in terms of success rate and task time.

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The Virtues of Laziness: Multi-Query Kinodynamic Motion Planning with Lazy Methods

In this work, we introduce LazyBoE, a multi-query method for kinodynamic motion planning with forward propagation. This algorithm allows for the simultaneous exploration of a robot's state and control spaces, thereby enabling a wider suite of dynamic tasks in real-world applications. Our contributions are three-fold: i) a method for discretizing the state and control spaces to amortize planning times across multiple queries; ii) lazy approaches to collision checking and propagation of control sequences that decrease the cost of physics-based simulation; and iii) LazyBoE, a robust kinodynamic planner that leverages these two contributions to produce dynamically-feasible trajectories. The proposed framework not only reduces planning time but also increases success rate in comparison to previous approaches.

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ROMA-iQSS: An Objective Alignment Approach via State-Based Value Learning and ROund-Robin Multi-Agent Scheduling

Effective multi-agent collaboration is imperative for solving complex, distributed problems. In this context, two key challenges must be addressed: first, autonomously identifying optimal objectives for collective outcomes; second, aligning these objectives among agents. Traditional frameworks, often reliant on centralized learning, struggle with scalability and efficiency in large multi-agent systems. To overcome these issues, we introduce a decentralized state-based value learning algorithm that enables agents to independently discover optimal states. Furthermore, we introduce a novel mechanism for multi-agent interaction, wherein less proficient agents follow and adopt policies from more experienced ones, thereby indirectly guiding their learning process. Our theoretical analysis shows that our approach leads decentralized agents to an optimal collective policy. Empirical experiments further demonstrate that our method outperforms existing decentralized state-based and action-based value learning strategies by effectively identifying and aligning optimal objectives.

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Workspace Optimization Techniques to Improve Prediction of Human Motion During Human-Robot Collaboration

Understanding human intentions is critical for safe and effective human-robot collaboration. While state of the art methods for human goal prediction utilize learned models to account for the uncertainty of human motion data, that data is inherently stochastic and high variance, hindering those models' utility for interactions requiring coordination, including safety-critical or close-proximity tasks. Our key insight is that robot teammates can deliberately configure shared workspaces prior to interaction in order to reduce the variance in human motion, realizing classifier-agnostic improvements in goal prediction. In this work, we present an algorithmic approach for a robot to arrange physical objects and project "virtual obstacles" using augmented reality in shared human-robot workspaces, optimizing for human legibility over a given set of tasks. We compare our approach against other workspace arrangement strategies using two human-subjects studies, one in a virtual 2D navigation domain and the other in a live tabletop manipulation domain involving a robotic manipulator arm. We evaluate the accuracy of human motion prediction models learned from each condition, demonstrating that our workspace optimization technique with virtual obstacles leads to higher robot prediction accuracy using less training data.

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Towards A Natural Language Interface for Flexible Multi-Agent Task Assignment

Task assignment and scheduling algorithms are powerful tools for autonomously coordinating large teams of robotic or AI agents. However, the decisions these system make often rely on components designed by domain experts, which can be difficult for non-technical end-users to understand or modify to their own ends. In this paper we propose a preliminary design for a flexible natural language interface for a task assignment system. The goal of our approach is both to grant users more control over a task assignment system's decision process, as well as render these decisions more transparent. Users can direct the task assignment system via natural language commands, which are applied as constraints to a mixed-integer linear program (MILP) using a large language model (LLM). Additionally, our proposed system can alert users to potential issues with their commands, and engage them in a corrective dialogue in order to find a viable solution. We conclude with a description of our planned user-evaluation in the simulated environment Overcooked and describe next steps towards developing a flexible and transparent task allocation system.

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Improving Human Legibility in Collaborative Robot Tasks through Augmented Reality and Workspace Preparation

Understanding the intentions of human teammates is critical for safe and effective human-robot interaction. The canonical approach for human-aware robot motion planning is to first predict the human's goal or path, and then construct a robot plan that avoids collision with the human. This method can generate unsafe interactions if the human model and subsequent predictions are inaccurate. In this work, we present an algorithmic approach for both arranging the configuration of objects in a shared human-robot workspace, and projecting ``virtual obstacles'' in augmented reality, optimizing for legibility in a given task. These changes to the workspace result in more legible human behavior, improving robot predictions of human goals, thereby improving task fluency and safety. To evaluate our approach, we propose two user studies involving a collaborative tabletop task with a manipulator robot, and a warehouse navigation task with a mobile robot.

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Bilevel Optimization for Just-in-Time Robotic Kitting and Delivery via Adaptive Task Segmentation and Scheduling

Kitting refers to the task of preparing and grouping necessary parts and tools (or "kits") for assembly in a manufacturing environment. Automating this process simplifies the assembly task for human workers and improves efficiency. Existing automated kitting systems adhere to scripted instructions and predefined heuristics. However, given variability in the availability of parts and logistic delays, the inflexibility of existing systems can limit the overall efficiency of an assembly line. In this paper, we propose a bilevel optimization framework to enable a robot to perform task segmentation-based part selection, kit arrangement, and delivery scheduling to provide custom-tailored kits just in time - i.e., right when they are needed. We evaluate the proposed approach both through a human subjects study (n=18) involving the construction of a flat-pack furniture table and shop-flow simulation based on the data from the study. Our results show that the just-in-time kitting system is objectively more efficient, resilient to upstream shop flow delays, and subjectively more preferable as compared to baseline approaches of using kits defined by rigid task segmentation boundaries defined by the task graph itself or a single kit that includes all parts necessary to assemble a single unit.

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How to be Helpful? Supportive Behaviors and Personalization for Human-Robot Collaboration

The field of Human-Robot Collaboration (HRC) has seen a considerable amount of progress in recent years. Thanks in part to advances in control and perception algorithms, robots have started to work in increasingly unstructured environments, where they operate side by side with humans to achieve shared tasks. However, little progress has been made toward the development of systems that are truly effective in supporting the human, proactive in their collaboration, and that can autonomously take care of part of the task. In this work, we present a collaborative system capable of assisting a human worker despite limited manipulation capabilities, incomplete model of the task, and partial observability of the environment. Our framework leverages information from a high-level, hierarchical model that is shared between the human and robot and that enables transparent synchronization between the peers and mutual understanding of each other's plan. More precisely, we firstly derive a partially observable Markov model from the high-level task representation; we then use an online Monte-Carlo solver to compute a short-horizon robot-executable plan. The resulting policy is capable of interactive replanning on-the-fly, dynamic error recovery, and identification of hidden user preferences. We demonstrate that the system is capable of robustly providing support to the human in a realistic furniture construction task.

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PokeRRT: A Kinodynamic Planning Approach for Poking Manipulation

This work introduces PokeRRT, a novel motion planning algorithm that demonstrates poking as an effective non-prehensile manipulation skill to enable fast manipulation of objects and increase the size of a robot's reachable workspace. Our qualitative and quantitative results demonstrate the advantages of poking over pushing and grasping in planning object trajectories through uncluttered and cluttered environments.

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Contact Anticipation for Physical Human-Robot Interaction with Robotic Manipulators using Onboard Proximity Sensors

In this paper, we present a framework that unites obstacle avoidance and deliberate physical interaction for robotic manipulators. As humans and robots begin to coexist in work and household environments, pure collision avoidance is insufficient, as human-robot contact is inevitable and, in some situations, desired. Our work enables manipulators to anticipate, detect, and act on contact. To achieve this, we allow limited deviation from the robot's original trajectory through velocity reduction and motion restrictions. Then, if contact occurs, a robot can detect it and maneuver based on a novel dynamic contact thresholding algorithm. The core contribution of this work is dynamic contact thresholding, which allows a manipulator with onboard proximity sensors to track nearby objects and reduce contact forces in anticipation of a collision. Our framework elicits natural behavior during physical human-robot interaction. We evaluate our system on a variety of scenarios using the Franka Emika Panda robot arm; collectively, our results demonstrate that our contribution is not only able to avoid and react on contact, but also anticipate it.

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Self-Contained Kinematic Calibration of a Novel Whole-Body Artificial Skin for Human-Robot Collaboration

In this paper, we present an accelerometer-based kinematic calibration algorithm to accurately estimate the pose of multiple sensor units distributed along a robot body. Our approach is self-contained, can be used on any robot provided with a Denavit-Hartenberg kinematic model, and on any skin equipped with Inertial Measurement Units (IMUs). To validate the proposed method, we first conduct extensive experimentation in simulation and demonstrate a sub-cm positional error from ground truth data --an improvement of six times with respect to prior work; subsequently, we then perform a real-world evaluation on a seven degrees-of-freedom collaborative platform. For this purpose, we additionally introduce a novel design for a stand-alone artificial skin equipped with an IMU for use with the proposed algorithm and a proximity sensor for sensing distance to nearby objects. In conclusion, in this work, we demonstrate seamless integration between a novel hardware design, an accurate calibration method, and preliminary work on applications: the high positional accuracy effectively enables to locate distributed proximity data and allows for a distributed avoidance controller to safely avoid obstacles and people without the need of additional sensing.

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Volumetric Data Fusion of External Depth and Onboard Proximity Data For Occluded Space Reduction

In this work, we present a method for a probabilistic fusion of external depth and onboard proximity data to form a volumetric 3-D map of a robot's environment. We extend the Octomap framework to update a representation of the area around the robot, dependent on each sensor's optimal range of operation. Areas otherwise occluded from an external view are sensed with onboard sensors to construct a more comprehensive map of a robot's nearby space. Our simulated results show that a more accurate map with less occlusions can be generated by fusing external depth and onboard proximity data.

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The World of an Octopus: How Reporting Bias Influences a Language Model's Perception of Color

Recent work has raised concerns about the inherent limitations of text-only pretraining. In this paper, we first demonstrate that reporting bias, the tendency of people to not state the obvious, is one of the causes of this limitation, and then investigate to what extent multimodal training can mitigate this issue. To accomplish this, we 1) generate the Color Dataset (CoDa), a dataset of human-perceived color distributions for 521 common objects; 2) use CoDa to analyze and compare the color distribution found in text, the distribution captured by language models, and a human's perception of color; and 3) investigate the performance differences between text-only and multimodal models on CoDa. Our results show that the distribution of colors that a language model recovers correlates more strongly with the inaccurate distribution found in text than with the ground-truth, supporting the claim that reporting bias negatively impacts and inherently limits text-only training. We then demonstrate that multimodal models can leverage their visual training to mitigate these effects, providing a promising avenue for future research.

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PROST: Physical Reasoning of Objects through Space and Time

We present a new probing dataset named PROST: Physical Reasoning about Objects Through Space and Time. This dataset contains 18,736 multiple-choice questions made from 14 manually curated templates, covering 10 physical reasoning concepts. All questions are designed to probe both causal and masked language models in a zero-shot setting. We conduct an extensive analysis which demonstrates that state-of-the-art pretrained models are inadequate at physical reasoning: they are influenced by the order in which answer options are presented to them, they struggle when the superlative in a question is inverted (e.g., most <-> least), and increasing the amount of pretraining data and parameters only yields minimal improvements. These results provide support for the hypothesis that current pretrained models' ability to reason about physical interactions is inherently limited by a lack of real world experience. By highlighting these limitations, we hope to motivate the development of models with a human-like understanding of the physical world.

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Cooperative Control of Mobile Robots with Stackelberg Learning

Multi-robot cooperation requires agents to make decisions that are consistent with the shared goal without disregarding action-specific preferences that might arise from asymmetry in capabilities and individual objectives. To accomplish this goal, we propose a method named SLiCC: Stackelberg Learning in Cooperative Control. SLiCC models the problem as a partially observable stochastic game composed of Stackelberg bimatrix games, and uses deep reinforcement learning to obtain the payoff matrices associated with these games. Appropriate cooperative actions are then selected with the derived Stackelberg equilibria. Using a bi-robot cooperative object transportation problem, we validate the performance of SLiCC against centralized multi-agent Q-learning and demonstrate that SLiCC achieves better combined utility.

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Distributed Reinforcement Learning for Cooperative Multi-Robot Object Manipulation

We consider solving a cooperative multi-robot object manipulation task using reinforcement learning (RL). We propose two distributed multi-agent RL approaches: distributed approximate RL (DA-RL), where each agent applies Q-learning with individual reward functions; and game-theoretic RL (GT-RL), where the agents update their Q-values based on the Nash equilibrium of a bimatrix Q-value game. We validate the proposed approaches in the setting of cooperative object manipulation with two simulated robot arms. Although we focus on a small system of two agents in this paper, both DA-RL and GT-RL apply to general multi-agent systems, and are expected to scale well to large systems.

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The HRC Model Set for Human-Robot Collaboration Research

In this paper, we present a model set for designing human-robot collaboration (HRC) experiments. It targets a common scenario in HRC, which is the collaborative assembly of furniture, and it consists of a combination of standard components and custom designs. With this work, we aim at reducing the amount of work required to set up and reproduce HRC experiments, and we provide a unified framework to facilitate the comparison and integration of contributions to the field. The model set is designed to be modular, extendable, and easy to distribute. Importantly, it covers the majority of relevant research in HRC, and it allows tuning of a number of experimental variables that are particularly valuable to the field. Additionally, we provide a set of software libraries for perception, control and interaction, with the goal of encouraging other researchers to proactively contribute to our work.

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Compact Real-time avoidance on a Humanoid Robot for Human-robot Interaction

With robots leaving factories and entering less controlled domains, possibly sharing the space with humans, safety is paramount and multimodal awareness of the body surface and the surrounding environment is fundamental. Taking inspiration from peripersonal space representations in humans, we present a framework on a humanoid robot that dynamically maintains such a protective safety zone, composed of the following main components: (i) a human 2D keypoints estimation pipeline employing a deep learning based algorithm, extended here into 3D using disparity; (ii) a distributed peripersonal space representation around the robot's body parts; (iii) a reaching controller that incorporates all obstacles entering the robot's safety zone on the fly into the task. Pilot experiments demonstrate that an effective safety margin between the robot's and the human's body parts is kept. The proposed solution is flexible and versatile since the safety zone around individual robot and human body parts can be selectively modulated---here we demonstrate stronger avoidance of the human head compared to rest of the body. Our system works in real time and is self-contained, with no external sensory equipment and use of onboard cameras only.

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