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Alessio Mansutti

Publications and source records attributed to Alessio Mansutti.

21 records · Page 2Linked to original sources

Loose Graph Simulations

We introduce loose graph simulations (LGS), a new notion about labelled graphs which subsumes in an intuitive and natural way subgraph isomorphism (SGI), regular language pattern matching (RLPM) and graph simulation (GS). Being a unification of all these notions, LGS allows us to express directly also problems which are "mixed" instances of previous ones, and hence which would not fit easily in any of them. After the definition and some examples, we show that the problem of finding loose graph simulations is NP-complete, we provide formal translation of SGI, RLPM, and GS into LGSs, and we give the representation of a problem which extends both SGI and RLPM. Finally, we identify a subclass of the LGS problem that is polynomial.

cs.LO↗

Deciding Hedged Bisimilarity

The spi-calculus is a formal model for the design and analysis of cryptographic protocols: many security properties, such as authentication and strong confidentiality, can be reduced to the verification of behavioural equivalences between spi processes. In this paper we provide an algorithm for deciding hedged bisimilarity on finite processes, which is equivalent to barbed equivalence (and coarser than framed bisimilarity). This algorithm works with any term equivalence satisfying a simple set of conditions, thus encompassing many different encryption schemata.

cs.CR↗

Distributed execution of bigraphical reactive systems

The bigraph embedding problem is crucial for many results and tools about bigraphs and bigraphical reactive systems (BRS). Current algorithms for computing bigraphical embeddings are centralized, i.e. designed to run locally with a complete view of the guest and host bigraphs. In order to deal with large bigraphs, and to parallelize reactions, we present a decentralized algorithm, which distributes both state and computation over several concurrent processes. This allows for distributed, parallel simulations where non-interfering reactions can be carried out concurrently; nevertheless, even in the worst case the complexity of this distributed algorithm is no worse than that of a centralized algorithm.

cs.DC↗