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Alessio Tonioni

Publications and source records attributed to Alessio Tonioni.

At least 37 records · Page 2Linked to original sources

Text-Conditioned Resampler For Long Form Video Understanding

In this paper we present a text-conditioned video resampler (TCR) module that uses a pre-trained and frozen visual encoder and large language model (LLM) to process long video sequences for a task. TCR localises relevant visual features from the video given a text condition and provides them to a LLM to generate a text response. Due to its lightweight design and use of cross-attention, TCR can process more than 100 frames at a time with plain attention and without optimised implementations. We make the following contributions: (i) we design a transformer-based sampling architecture that can process long videos conditioned on a task, together with a training method that enables it to bridge pre-trained visual and language models; (ii) we identify tasks that could benefit from longer video perception; and (iii) we empirically validate its efficacy on a wide variety of evaluation tasks including NextQA, EgoSchema, and the EGO4D-LTA challenge.

cs.CV↗

BRAVE: Broadening the visual encoding of vision-language models

Vision-language models (VLMs) are typically composed of a vision encoder, e.g. CLIP, and a language model (LM) that interprets the encoded features to solve downstream tasks. Despite remarkable progress, VLMs are subject to several shortcomings due to the limited capabilities of vision encoders, e.g. "blindness" to certain image features, visual hallucination, etc. To address these issues, we study broadening the visual encoding capabilities of VLMs. We first comprehensively benchmark several vision encoders with different inductive biases for solving VLM tasks. We observe that there is no single encoding configuration that consistently achieves top performance across different tasks, and encoders with different biases can perform surprisingly similarly. Motivated by this, we introduce a method, named BRAVE, that consolidates features from multiple frozen encoders into a more versatile representation that can be directly fed as the input to a frozen LM. BRAVE achieves state-of-the-art performance on a broad range of captioning and VQA benchmarks and significantly reduces the aforementioned issues of VLMs, while requiring a smaller number of trainable parameters than existing methods and having a more compressed representation. Our results highlight the potential of incorporating different visual biases for a more broad and contextualized visual understanding of VLMs.

cs.CV↗

Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.

cs.CV↗

InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes

We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D scenes. Recently, methods for 3D scene editing have been profoundly transformed, owing to the use of strong priors of text-to-image diffusion models in 3D generative modeling. Existing methods are mostly effective in editing 3D scenes via style and appearance changes or removing existing objects. Generating new objects, however, remains a challenge for such methods, which we address in this study. Specifically, we propose grounding the 3D object insertion to a 2D object insertion in a reference view of the scene. The 2D edit is then lifted to 3D using a single-view object reconstruction method. The reconstructed object is then inserted into the scene, guided by the priors of monocular depth estimation methods. We evaluate our method on various 3D scenes and provide an in-depth analysis of the proposed components. Our experiments with generative insertion of objects in several 3D scenes indicate the effectiveness of our method compared to the existing methods. InseRF is capable of controllable and 3D-consistent object insertion without requiring explicit 3D information as input. Please visit our project page at https://mohamad-shahbazi.github.io/inserf.

cs.CV↗

TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing

Humans rely on their visual and tactile senses to develop a comprehensive 3D understanding of their physical environment. Recently, there has been a growing interest in exploring and manipulating objects using data-driven approaches that utilise high-resolution vision-based tactile sensors. However, 3D shape reconstruction using tactile sensing has lagged behind visual shape reconstruction because of limitations in existing techniques, including the inability to generalise over unseen shapes, the absence of real-world testing, and limited expressive capacity imposed by discrete representations. To address these challenges, we propose TouchSDF, a Deep Learning approach for tactile 3D shape reconstruction that leverages the rich information provided by a vision-based tactile sensor and the expressivity of the implicit neural representation DeepSDF. Our technique consists of two components: (1) a Convolutional Neural Network that maps tactile images into local meshes representing the surface at the touch location, and (2) an implicit neural function that predicts a signed distance function to extract the desired 3D shape. This combination allows TouchSDF to reconstruct smooth and continuous 3D shapes from tactile inputs in simulation and real-world settings, opening up research avenues for robust 3D-aware representations and improved multimodal perception in robotics. Code and supplementary material are available at: https://touchsdf.github.io/

cs.CV↗

LatentSwap3D: Semantic Edits on 3D Image GANs

3D GANs have the ability to generate latent codes for entire 3D volumes rather than only 2D images. These models offer desirable features like high-quality geometry and multi-view consistency, but, unlike their 2D counterparts, complex semantic image editing tasks for 3D GANs have only been partially explored. To address this problem, we propose LatentSwap3D, a semantic edit approach based on latent space discovery that can be used with any off-the-shelf 3D or 2D GAN model and on any dataset. LatentSwap3D relies on identifying the latent code dimensions corresponding to specific attributes by feature ranking using a random forest classifier. It then performs the edit by swapping the selected dimensions of the image being edited with the ones from an automatically selected reference image. Compared to other latent space control-based edit methods, which were mainly designed for 2D GANs, our method on 3D GANs provides remarkably consistent semantic edits in a disentangled manner and outperforms others both qualitatively and quantitatively. We show results on seven 3D GANs (pi-GAN, GIRAFFE, StyleSDF, MVCGAN, EG3D, StyleNeRF, and VolumeGAN) and on five datasets (FFHQ, AFHQ, Cats, MetFaces, and CompCars).

cs.CV↗

NeRF-GAN Distillation for Efficient 3D-Aware Generation with Convolutions

Pose-conditioned convolutional generative models struggle with high-quality 3D-consistent image generation from single-view datasets, due to their lack of sufficient 3D priors. Recently, the integration of Neural Radiance Fields (NeRFs) and generative models, such as Generative Adversarial Networks (GANs), has transformed 3D-aware generation from single-view images. NeRF-GANs exploit the strong inductive bias of neural 3D representations and volumetric rendering at the cost of higher computational complexity. This study aims at revisiting pose-conditioned 2D GANs for efficient 3D-aware generation at inference time by distilling 3D knowledge from pretrained NeRF-GANs. We propose a simple and effective method, based on re-using the well-disentangled latent space of a pre-trained NeRF-GAN in a pose-conditioned convolutional network to directly generate 3D-consistent images corresponding to the underlying 3D representations. Experiments on several datasets demonstrate that the proposed method obtains results comparable with volumetric rendering in terms of quality and 3D consistency while benefiting from the computational advantage of convolutional networks. The code will be available at: https://github.com/mshahbazi72/NeRF-GAN-Distillation

cs.CV↗

TextMesh: Generation of Realistic 3D Meshes From Text Prompts

The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also achieved in the generation of 3D content from such text prompts. To this end, a new line of methods recently emerged trying to harness diffusion models, trained on 2D images, for supervision of 3D model generation using view dependent prompts. While achieving impressive results, these methods, however, have two major drawbacks. First, rather than commonly used 3D meshes, they instead generate neural radiance fields (NeRFs), making them impractical for most real applications. Second, these approaches tend to produce over-saturated models, giving the output a cartoonish looking effect. Therefore, in this work we propose a novel method for generation of highly realistic-looking 3D meshes. To this end, we extend NeRF to employ an SDF backbone, leading to improved 3D mesh extraction. In addition, we propose a novel way to finetune the mesh texture, removing the effect of high saturation and improving the details of the output 3D mesh.

cs.CV↗

NeRF-Supervised Deep Stereo

We introduce a novel framework for training deep stereo networks effortlessly and without any ground-truth. By leveraging state-of-the-art neural rendering solutions, we generate stereo training data from image sequences collected with a single handheld camera. On top of them, a NeRF-supervised training procedure is carried out, from which we exploit rendered stereo triplets to compensate for occlusions and depth maps as proxy labels. This results in stereo networks capable of predicting sharp and detailed disparity maps. Experimental results show that models trained under this regime yield a 30-40% improvement over existing self-supervised methods on the challenging Middlebury dataset, filling the gap to supervised models and, most times, outperforming them at zero-shot generalization.

cs.CV↗

Learning Good Features to Transfer Across Tasks and Domains

Availability of labelled data is the major obstacle to the deployment of deep learning algorithms for computer vision tasks in new domains. The fact that many frameworks adopted to solve different tasks share the same architecture suggests that there should be a way of reusing the knowledge learned in a specific setting to solve novel tasks with limited or no additional supervision. In this work, we first show that such knowledge can be shared across tasks by learning a mapping between task-specific deep features in a given domain. Then, we show that this mapping function, implemented by a neural network, is able to generalize to novel unseen domains. Besides, we propose a set of strategies to constrain the learned feature spaces, to ease learning and increase the generalization capability of the mapping network, thereby considerably improving the final performance of our framework. Our proposal obtains compelling results in challenging synthetic-to-real adaptation scenarios by transferring knowledge between monocular depth estimation and semantic segmentation tasks.

cs.CV↗

ParGAN: Learning Real Parametrizable Transformations

Current methods for image-to-image translation produce compelling results, however, the applied transformation is difficult to control, since existing mechanisms are often limited and non-intuitive. We propose ParGAN, a generalization of the cycle-consistent GAN framework to learn image transformations with simple and intuitive controls. The proposed generator takes as input both an image and a parametrization of the transformation. We train this network to preserve the content of the input image while ensuring that the result is consistent with the given parametrization. Our approach does not require paired data and can learn transformations across several tasks and datasets. We show how, with disjoint image domains with no annotated parametrization, our framework can create smooth interpolations as well as learn multiple transformations simultaneously.

cs.CV↗

LegoFormer: Transformers for Block-by-Block Multi-view 3D Reconstruction

Most modern deep learning-based multi-view 3D reconstruction techniques use RNNs or fusion modules to combine information from multiple images after independently encoding them. These two separate steps have loose connections and do not allow easy information sharing among views. We propose LegoFormer, a transformer model for voxel-based 3D reconstruction that uses the attention layers to share information among views during all computational stages. Moreover, instead of predicting each voxel independently, we propose to parametrize the output with a series of low-rank decomposition factors. This reformulation allows the prediction of an object as a set of independent regular structures then aggregated to obtain the final reconstruction. Experiments conducted on ShapeNet demonstrate the competitive performance of our model with respect to the state of the art while having increased interpretability thanks to the self-attention layers. We also show promising generalization results to real data.

cs.CV↗

Unsupervised Novel View Synthesis from a Single Image

Novel view synthesis from a single image has recently achieved remarkable results, although the requirement of some form of 3D, pose, or multi-view supervision at training time limits the deployment in real scenarios. This work aims at relaxing these assumptions enabling training of conditional generative models for novel view synthesis in a completely unsupervised manner. We first pre-train a purely generative decoder model using a 3D-aware GAN formulation while at the same time train an encoder network to invert the mapping from latent space to images. Then, we swap encoder and decoder and train the network as a conditioned GAN with a mixture of an autoencoder-like objective and self-distillation. At test time, given a view of an object, our model first embeds the image content in a latent code and regresses its pose, then generates novel views of it by keeping the code fixed and varying the pose. We test our framework on both synthetic datasets such as ShapeNet and on unconstrained collections of natural images, where no competing methods can be trained.

cs.CV↗

Batch Normalization Embeddings for Deep Domain Generalization

Domain generalization aims at training machine learning models to perform robustly across different and unseen domains. Several recent methods use multiple datasets to train models to extract domain-invariant features, hoping to generalize to unseen domains. Instead, first we explicitly train domain-dependant representations by using ad-hoc batch normalization layers to collect independent domain's statistics. Then, we propose to use these statistics to map domains in a shared latent space, where membership to a domain can be measured by means of a distance function. At test time, we project samples from an unknown domain into the same space and infer properties of their domain as a linear combination of the known ones. We apply the same mapping strategy at training and test time, learning both a latent representation and a powerful but lightweight ensemble model. We show a significant increase in classification accuracy over current state-of-the-art techniques on popular domain generalization benchmarks: PACS, Office-31 and Office-Caltech.

cs.LG↗

Continual Adaptation for Deep Stereo

Depth estimation from stereo images is carried out with unmatched results by convolutional neural networks trained end-to-end to regress dense disparities. Like for most tasks, this is possible if large amounts of labelled samples are available for training, possibly covering the whole data distribution encountered at deployment time. Being such an assumption systematically unmet in real applications, the capacity of adapting to any unseen setting becomes of paramount importance. Purposely, we propose a continual adaptation paradigm for deep stereo networks designed to deal with challenging and ever-changing environments. We design a lightweight and modular architecture, Modularly ADaptive Network (MADNet), and formulate Modular ADaptation algorithms (MAD, MAD++) which permit efficient optimization of independent sub-portions of the entire network. In our paradigm, the learning signals needed to continuously adapt models online can be sourced from self-supervision via right-to-left image warping or from traditional stereo algorithms. With both sources, no other data than the input images being gathered at deployment time are needed. Thus, our network architecture and adaptation algorithms realize the first real-time self-adaptive deep stereo system and pave the way for a new paradigm that can facilitate practical deployment of end-to-end architectures for dense disparity regression.

cs.CV↗

A Divide et Impera Approach for 3D Shape Reconstruction from Multiple Views

Estimating the 3D shape of an object from a single or multiple images has gained popularity thanks to the recent breakthroughs powered by deep learning. Most approaches regress the full object shape in a canonical pose, possibly extrapolating the occluded parts based on the learned priors. However, their viewpoint invariant technique often discards the unique structures visible from the input images. In contrast, this paper proposes to rely on viewpoint variant reconstructions by merging the visible information from the given views. Our approach is divided into three steps. Starting from the sparse views of the object, we first align them into a common coordinate system by estimating the relative pose between all the pairs. Then, inspired by the traditional voxel carving, we generate an occupancy grid of the object taken from the silhouette on the images and their relative poses. Finally, we refine the initial reconstruction to build a clean 3D model which preserves the details from each viewpoint. To validate the proposed method, we perform a comprehensive evaluation on the ShapeNet reference benchmark in terms of relative pose estimation and 3D shape reconstruction.

cs.CV↗

Learning Across Tasks and Domains

Recent works have proven that many relevant visual tasks are closely related one to another. Yet, this connection is seldom deployed in practice due to the lack of practical methodologies to transfer learned concepts across different training processes. In this work, we introduce a novel adaptation framework that can operate across both task and domains. Our framework learns to transfer knowledge across tasks in a fully supervised domain (e.g., synthetic data) and use this knowledge on a different domain where we have only partial supervision (e.g., real data). Our proposal is complementary to existing domain adaptation techniques and extends them to cross tasks scenarios providing additional performance gains. We prove the effectiveness of our framework across two challenging tasks (i.e., monocular depth estimation and semantic segmentation) and four different domains (Synthia, Carla, Kitti, and Cityscapes).

cs.CV↗

Unsupervised Domain Adaptation for Depth Prediction from Images

State-of-the-art approaches to infer dense depth measurements from images rely on CNNs trained end-to-end on a vast amount of data. However, these approaches suffer a drastic drop in accuracy when dealing with environments much different in appearance and/or context from those observed at training time. This domain shift issue is usually addressed by fine-tuning on smaller sets of images from the target domain annotated with depth labels. Unfortunately, relying on such supervised labeling is seldom feasible in most practical settings. Therefore, we propose an unsupervised domain adaptation technique which does not require groundtruth labels. Our method relies only on image pairs and leverages on classical stereo algorithms to produce disparity measurements alongside with confidence estimators to assess upon their reliability. We propose to fine-tune both depth-from-stereo as well as depth-from-mono architectures by a novel confidence-guided loss function that handles the measured disparities as noisy labels weighted according to the estimated confidence. Extensive experimental results based on standard datasets and evaluation protocols prove that our technique can address effectively the domain shift issue with both stereo and monocular depth prediction architectures and outperforms other state-of-the-art unsupervised loss functions that may be alternatively deployed to pursue domain adaptation.

cs.CV↗