SearcharxivSearch

arXiv subjects

Alex Ayoub

Publications and source records attributed to Alex Ayoub.

14 recordsLinked to original sources

Revisiting Subgradient Dominance in Robust MDPs: Counterexamples, Hardness, and Sufficient Conditions

Projected subgradient descent (PSD) has gained popularity for solving robust Markov decision processes (RMDPs) because it applies to a broader class of uncertainty sets than traditional dynamic programming. Existing work claims that RMDPs with a general compact uncertainty set satisfy the subgradient dominance property, under which exact PSD converges to an $\varepsilon$-optimal policy in a polynomial number of updates (e.g., Wang et al., 2023). We show that these claims are incorrect. Even when the uncertainty set has cardinality two, the RMDP objective is not subgradient-dominant and can admit suboptimal strict local minima. Moreover, we prove that finding an $\varepsilon$-optimal policy can be NP-hard even in settings where subgradients are efficiently computable: (i) finite transition uncertainty sets and (ii) $sa$-rectangular finite transition uncertainty sets with finite cost uncertainty sets. Finally, we identify two conditions under which RMDPs do satisfy subgradient dominance: when, for each policy, either the worst-case transition kernel or the worst-case action-value function is unique.

math.OC

Learning What to Recommend: Minimax Optimal Simple Regret in Logistic Bandits

We study stochastic logistic bandits with $d$-dimensional action features under the simple-regret objective, where a learner uses $T$ rounds of exploration to output a single final action. The logistic structure is essential here: because the informativeness of an action depends on the local curvature of the sigmoid, actions that are best for immediate reward need not be the most useful for identifying the best final recommendation. We show that the first-order minimax difficulty is governed by $\kappa_*$, the inverse slope of the sigmoid at the optimal action. The lower bound is realized by a shifted saturated hard family in which saturation simultaneously limits the information available about the final decision and controls the value loss from a wrong recommendation. This reveals a hard mechanism distinct from cumulative-regret constructions, even though online-to-batch reductions recover the same leading order in expectation. We then develop two curvature-aware algorithms: \MULog, a pure-exploration method whose final recommendation satisfies a high-probability upper bound of order $\tilde O(d/\sqrt{\kappa_* T})$, matching the lower bound up to logarithmic factors, and \THATS, a Thompson-sampling-style method that provides a computationally lighter alternative. Experiments on both hard and easy geometries support the same picture: informative low-reward actions can make instances substantially easier, and the curvature-aware methods exploit this structure especially effectively.

cs.LG

Eluder dimension: localise it!

We establish a lower bound on the eluder dimension of generalised linear model classes, showing that standard eluder dimension-based analysis cannot lead to first-order regret bounds. To address this, we introduce a localisation method for the eluder dimension; our analysis immediately recovers and improves on classic results for Bernoulli bandits, and allows for the first genuine first-order bounds for finite-horizon reinforcement learning tasks with bounded cumulative returns.

cs.LG

Learning to Reason Efficiently with Discounted Reinforcement Learning

Large reasoning models (LRMs) often consume excessive tokens, inflating computational cost and latency. More broadly, in goal reaching sequential decision problems we often want to reach the goal quickly, and LRM reasoning can be viewed through this lens. We challenge the assumption that longer responses improve accuracy. By penalizing reasoning tokens using a discounted reinforcement learning setup (interpretable as a small token cost) and analyzing Blackwell optimality in restricted policy classes, we encourage concise yet accurate reasoning, analogous to preferring shorter successful trajectories in a stochastic shortest path problem. Experiments confirm our theoretical results that this approach shortens chains of thought while preserving accuracy.

cs.LG

Does Weighting Improve Matrix Factorization for Recommender Systems?

Matrix factorization is a widely used approach for top-N recommendation and collaborative filtering. When implemented on implicit feedback data (such as clicks), a common heuristic is to upweight the observed interactions. This strategy has been shown to improve performance for certain algorithms. In this paper, we conduct a systematic study of various weighting schemes and matrix factorization algorithms. Somewhat surprisingly, we find that training with unweighted data can perform comparably to, and sometimes outperform, training with weighted data, especially for large models. This observation challenges the conventional wisdom. Nevertheless, we identify cases where weighting can be beneficial, particularly for models with lower capacity and specific regularization schemes. We also derive efficient algorithms for exactly minimizing several weighted objectives that were previously considered computationally intractable. Our work provides a comprehensive analysis of the interplay between weighting, regularization, and model capacity in matrix factorization for recommender systems.

cs.IR

Rectifying Regression in Reinforcement Learning

This paper investigates the impact of the loss function in value-based methods for reinforcement learning through an analysis of underlying prediction objectives. We theoretically show that mean absolute error is a better prediction objective than the traditional mean squared error for controlling the learned policy's suboptimality gap. Furthermore, we present results that different loss functions are better aligned with these different regression objectives: binary and categorical cross-entropy losses with the mean absolute error and squared loss with the mean squared error. We then provide empirical evidence that algorithms minimizing these cross-entropy losses can outperform those based on the squared loss in linear reinforcement learning.

cs.LG

Bernstein-type dimension-free concentration for self-normalised martingales

We introduce a dimension-free Bernstein-type tail inequality for self-normalised martingales, where the normalisation uses the predictable quadratic variation and the radius depends on the information gain of the observed covariance. As applications, we provide ellipsoidal confidence sequences for logistic regression with adaptively chosen Hilbert-valued covariates, and give instance-adaptive regret bounds for Hilbert-armed logistic bandits.

math.PR

Almost Free: Self-concordance in Natural Exponential Families and an Application to Bandits

We prove that single-parameter natural exponential families with subexponential tails are self-concordant with polynomial-sized parameters. For subgaussian natural exponential families we establish an exact characterization of the growth rate of the self-concordance parameter. Applying these findings to bandits allows us to fill gaps in the literature: We show that optimistic algorithms for generalized linear bandits enjoy regret bounds that are both second-order (scale with the variance of the optimal arm's reward distribution) and free of an exponential dependence on the bound of the problem parameter in the leading term. To the best of our knowledge, ours is the first regret bound for generalized linear bandits with subexponential tails, broadening the class of problems to include Poisson, exponential and gamma bandits.

cs.LG

Switching the Loss Reduces the Cost in Batch (Offline) Reinforcement Learning

We propose training fitted Q-iteration with log-loss (FQI-log) for batch reinforcement learning (RL). We show that the number of samples needed to learn a near-optimal policy with FQI-log scales with the accumulated cost of the optimal policy, which is zero in problems where acting optimally achieves the goal and incurs no cost. In doing so, we provide a general framework for proving small-cost bounds, i.e. bounds that scale with the optimal achievable cost, in batch RL. Moreover, we empirically verify that FQI-log uses fewer samples than FQI trained with squared loss on problems where the optimal policy reliably achieves the goal.

cs.LG

Exploration via linearly perturbed loss minimisation

We introduce exploration via linear loss perturbations (EVILL), a randomised exploration method for structured stochastic bandit problems that works by solving for the minimiser of a linearly perturbed regularised negative log-likelihood function. We show that, for the case of generalised linear bandits, EVILL reduces to perturbed history exploration (PHE), a method where exploration is done by training on randomly perturbed rewards. In doing so, we provide a simple and clean explanation of when and why random reward perturbations give rise to good bandit algorithms. We propose data-dependent perturbations not present in previous PHE-type methods that allow EVILL to match the performance of Thompson-sampling-style parameter-perturbation methods, both in theory and in practice. Moreover, we show an example outside generalised linear bandits where PHE leads to inconsistent estimates, and thus linear regret, while EVILL remains performant. Like PHE, EVILL can be implemented in just a few lines of code.

cs.LG

Managing Temporal Resolution in Continuous Value Estimation: A Fundamental Trade-off

A default assumption in reinforcement learning (RL) and optimal control is that observations arrive at discrete time points on a fixed clock cycle. Yet, many applications involve continuous-time systems where the time discretization, in principle, can be managed. The impact of time discretization on RL methods has not been fully characterized in existing theory, but a more detailed analysis of its effect could reveal opportunities for improving data-efficiency. We address this gap by analyzing Monte-Carlo policy evaluation for LQR systems and uncover a fundamental trade-off between approximation and statistical error in value estimation. Importantly, these two errors behave differently to time discretization, leading to an optimal choice of temporal resolution for a given data budget. These findings show that managing the temporal resolution can provably improve policy evaluation efficiency in LQR systems with finite data. Empirically, we demonstrate the trade-off in numerical simulations of LQR instances and standard RL benchmarks for non-linear continuous control.

cs.LG

Randomized Exploration for Reinforcement Learning with General Value Function Approximation

We propose a model-free reinforcement learning algorithm inspired by the popular randomized least squares value iteration (RLSVI) algorithm as well as the optimism principle. Unlike existing upper-confidence-bound (UCB) based approaches, which are often computationally intractable, our algorithm drives exploration by simply perturbing the training data with judiciously chosen i.i.d. scalar noises. To attain optimistic value function estimation without resorting to a UCB-style bonus, we introduce an optimistic reward sampling procedure. When the value functions can be represented by a function class $\mathcal{F}$, our algorithm achieves a worst-case regret bound of $\widetilde{O}(\mathrm{poly}(d_EH)\sqrt{T})$ where $T$ is the time elapsed, $H$ is the planning horizon and $d_E$ is the $\textit{eluder dimension}$ of $\mathcal{F}$. In the linear setting, our algorithm reduces to LSVI-PHE, a variant of RLSVI, that enjoys an $\widetilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret. We complement the theory with an empirical evaluation across known difficult exploration tasks.

cs.LG

An Elementary Proof that Q-learning Converges Almost Surely

Watkins' and Dayan's Q-learning is a model-free reinforcement learning algorithm that iteratively refines an estimate for the optimal action-value function of an MDP by stochastically "visiting" many state-ation pairs [Watkins and Dayan, 1992]. Variants of the algorithm lie at the heart of numerous recent state-of-the-art achievements in reinforcement learning, including the superhuman Atari-playing deep Q-network [Mnih et al., 2015]. The goal of this paper is to reproduce a precise and (nearly) self-contained proof that Q-learning converges. Much of the available literature leverages powerful theory to obtain highly generalizable results in this vein. However, this approach requires the reader to be familiar with and make many deep connections to different research areas. A student seeking to deepen their understand of Q-learning risks becoming caught in a vicious cycle of "RL-learning Hell". For this reason, we give a complete proof from start to finish using only one external result from the field of stochastic approximation, despite the fact that this minimal dependence on other results comes at the expense of some "shininess".

cs.LG

Model-Based Reinforcement Learning with Value-Targeted Regression

This paper studies model-based reinforcement learning (RL) for regret minimization. We focus on finite-horizon episodic RL where the transition model $P$ belongs to a known family of models $\mathcal{P}$, a special case of which is when models in $\mathcal{P}$ take the form of linear mixtures: $P_θ = \sum_{i=1}^{d} θ_{i}P_{i}$. We propose a model based RL algorithm that is based on optimism principle: In each episode, the set of models that are `consistent' with the data collected is constructed. The criterion of consistency is based on the total squared error of that the model incurs on the task of predicting \emph{values} as determined by the last value estimate along the transitions. The next value function is then chosen by solving the optimistic planning problem with the constructed set of models. We derive a bound on the regret, which, in the special case of linear mixtures, the regret bound takes the form $\tilde{\mathcal{O}}(d\sqrt{H^{3}T})$, where $H$, $T$ and $d$ are the horizon, total number of steps and dimension of $θ$, respectively. In particular, this regret bound is independent of the total number of states or actions, and is close to a lower bound $Ω(\sqrt{HdT})$. For a general model family $\mathcal{P}$, the regret bound is derived using the notion of the so-called Eluder dimension proposed by Russo & Van Roy (2014).

cs.LG