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Alex C. Williams

Publications and source records attributed to Alex C. Williams.

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PERSONAJUDGE: Simulating Individual Human Preference Judgments with Evaluator-Specific Demonstration Data

Large language models increasingly serve as judges in AI evaluation, but current approaches rely on consensus preferences that ignore individual evaluator variation. We propose a novel simulation approach that combines categorical judgments with evaluator-specific auxiliary data--retrospective reasoning traces and interface telemetry--to enable LLM-based simulation of individual evaluators via in-context learning. We conduct a systematic empirical study of this approach using multi-facet data from 32 trained annotators across 4,200 preference judgments in a 4 x 4 x 4 factorial design. Our key findings: (1) The simulation approach achieves up to 9.9 percentage point improvements over the Base Judge; (2) Reasoning traces provide the largest gains with higher collection efforts, while interface telemetry often hurts rather than helps performance despite being cheaper to collect. (3) Simulation difficulty is systematic, predicted by an evaluator's neutral usage (most clearly on Helpfulness) and divergence from consensus; the neutral-usage tendency--rather than simulatability itself--is the cross-task-stable property (r = 0.728). These results establish both the potential and limits of evaluator-specific auxiliary data for personalized evaluation, offering methodological insights for scaling individual aware AI assessment.

cs.HC

Users Mispredict Their Own Preferences for AI Writing Assistance

Proactive AI writing assistants need to predict when users want drafting help, yet we lack empirical understanding of what drives preferences. Through a factorial vignette study with 50 participants making 750 pairwise comparisons, we find compositional effort dominates decisions ($\rho = 0.597$) while urgency shows no predictive power ($\rho \approx 0$). More critically, users exhibit a striking perception-behavior gap: they rank urgency first in self-reports despite it being the weakest behavioral driver, representing a complete preference inversion. This misalignment has measurable consequences. Systems designed from users' stated preferences achieve only 57.7\% accuracy, underperforming even naive baselines, while systems using behavioral patterns reach significantly higher 61.3\% ($p < 0.05$). These findings demonstrate that relying on user introspection for system design actively misleads optimization, with direct implications for proactive natural language generation (NLG) systems.

cs.CL

Exploring Crowdworkers' Perceptions, Current Practices, and Desired Practices Regarding Using Non-Workstation Devices for Crowdwork

Despite a plethora of research dedicated to designing HITs for non-workstations, there is a lack of research looking specifically into workers' perceptions of the suitability of these devices for managing and completing work. In this work, we fill this research gap by conducting an online survey of 148 workers on Amazon Mechanical Turk to explore 1. how crowdworkers currently use their non-workstation devices to complete and manage crowdwork, 2. what challenges they face using those devices, and 3. to what extent they wish they could use those devices if their concerns were addressed. Our results show that workers unanimously favor using a desktop to complete and manage crowdwork. While workers occasionally use smartphones or tablets, they find their suitability marginal at best and have little interest in smart speakers and smartwatches, viewing them as unsuitable for crowdwork. When investigating the reason for these views, we find that the key issue is that non workstation devices lack the tooling necessary to automatically find and accept HITs, tooling that workers view as essential in their efforts to compete with bots in accepting high paying work. To address this problem, we propose a new paradigm for finding, accepting, and completing crowdwork that puts crowdworkers on equal footing with bots in these tasks. We also describe future research directions for tailoring HITs to non workstation devices and definitely answering whether smart speakers and smartwatches have a place in crowdwork.

cs.HC

Unveiling the Inter-Related Preferences of Crowdworkers: Implications for Personalized and Flexible Platform Design

Crowdsourcing platforms have traditionally been designed with a focus on workstation interfaces, restricting the flexibility that crowdworkers need. Recognizing this limitation and the need for more adaptable platforms, prior research has highlighted the diverse work processes of crowdworkers, influenced by factors such as device type and work stage. However, these variables have largely been studied in isolation. Our study is the first to explore the interconnected variabilities among these factors within the crowdwork community. Through a survey involving 150 Amazon Mechanical Turk crowdworkers, we uncovered three distinct groups characterized by their interrelated variabilities in key work aspects. The largest group exhibits a reliance on traditional devices, showing limited interest in integrating smartphones and tablets into their work routines. The second-largest group also primarily uses traditional devices but expresses a desire for supportive tools and scripts that enhance productivity across all devices, particularly smartphones and tablets. The smallest group actively uses and strongly prefers non-workstation devices, especially smartphones and tablets, for their crowdworking activities. We translate our findings into design insights for platform developers, discussing the implications for creating more personalized, flexible, and efficient crowdsourcing environments. Additionally, we highlight the unique work practices of these crowdworker clusters, offering a contrast to those of more traditional and established worker groups.

cs.HC

Incorporating Crowdsourced Annotator Distributions into Ensemble Modeling to Improve Classification Trustworthiness for Ancient Greek Papyri

Performing classification on noisy, crowdsourced image datasets can prove challenging even for the best neural networks. Two issues which complicate the problem on such datasets are class imbalance and ground-truth uncertainty in labeling. The AL-ALL and AL-PUB datasets - consisting of tightly cropped, individual characters from images of ancient Greek papyri - are strongly affected by both issues. The application of ensemble modeling to such datasets can help identify images where the ground-truth is questionable and quantify the trustworthiness of those samples. As such, we apply stacked generalization consisting of nearly identical ResNets with different loss functions: one utilizing sparse cross-entropy (CXE) and the other Kullback-Liebler Divergence (KLD). Both networks use labels drawn from a crowd-sourced consensus. This consensus is derived from a Normalized Distribution of Annotations (NDA) based on all annotations for a given character in the dataset. For the second network, the KLD is calculated with respect to the NDA. For our ensemble model, we apply a k-nearest neighbors model to the outputs of the CXE and KLD networks. Individually, the ResNet models have approximately 93% accuracy, while the ensemble model achieves an accuracy of > 95%, increasing the classification trustworthiness. We also perform an analysis of the Shannon entropy of the various models' output distributions to measure classification uncertainty. Our results suggest that entropy is useful for predicting model misclassifications.

cs.CV