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Alex Evans

Publications and source records attributed to Alex Evans.

At least 19 recordsLinked to original sources

The Mysterious Case of Neuron 1512: Injectable Realignment Architectures Reveal Internal Characteristics of Meta's Llama 2 Model

Large Language Models (LLMs) have an unrivaled and invaluable ability to "align" their output to a diverse range of human preferences, by mirroring them in the text they generate. The internal characteristics of such models, however, remain largely opaque. This work presents the Injectable Realignment Model (IRM) as a novel approach to language model interpretability and explainability. Inspired by earlier work on Neural Programming Interfaces, we construct and train a small network -- the IRM -- to induce emotion-based alignments within a 7B parameter LLM architecture. The IRM outputs are injected via layerwise addition at various points during the LLM's forward pass, thus modulating its behavior without changing the weights of the original model. This isolates the alignment behavior from the complex mechanisms of the transformer model. Analysis of the trained IRM's outputs reveals a curious pattern. Across more than 24 training runs and multiple alignment datasets, patterns of IRM activations align themselves in striations associated with a neuron's index within each transformer layer, rather than being associated with the layers themselves. Further, a single neuron index (1512) is strongly correlated with all tested alignments. This result, although initially counterintuitive, is directly attributable to design choices present within almost all commercially available transformer architectures, and highlights a potential weak point in Meta's pretrained Llama 2 models. It also demonstrates the value of the IRM architecture for language model analysis and interpretability. Our code and datasets are available at https://github.com/DRAGNLabs/injectable-alignment-model

cs.CL

Enhancing Human-Robot Collaborative Assembly in Manufacturing Systems Using Large Language Models

The development of human-robot collaboration has the ability to improve manufacturing system performance by leveraging the unique strengths of both humans and robots. On the shop floor, human operators contribute with their adaptability and flexibility in dynamic situations, while robots provide precision and the ability to perform repetitive tasks. However, the communication gap between human operators and robots limits the collaboration and coordination of human-robot teams in manufacturing systems. Our research presents a human-robot collaborative assembly framework that utilizes a large language model for enhancing communication in manufacturing environments. The framework facilitates human-robot communication by integrating voice commands through natural language for task management. A case study for an assembly task demonstrates the framework's ability to process natural language inputs and address real-time assembly challenges, emphasizing adaptability to language variation and efficiency in error resolution. The results suggest that large language models have the potential to improve human-robot interaction for collaborative manufacturing assembly applications.

cs.RO

Compact Neural Graphics Primitives with Learned Hash Probing

Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2-2.6x slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.

cs.CV

The Geometry of Constant Function Market Makers

Constant function market makers (CFMMs) are the most popular type of decentralized trading venue for cryptocurrency tokens. In this paper, we give a very general geometric framework (or 'axioms') which encompass and generalize many of the known results for CFMMs in the literature, without requiring strong conditions such as differentiability or homogeneity. One particular consequence of this framework is that every CFMM has a (unique) canonical trading function that is nondecreasing, concave, and homogeneous, showing that many results known only for homogeneous trading functions are actually fully general. We also show that CFMMs satisfy a number of intuitive and geometric composition rules, and give a new proof, via conic duality, of the equivalence of the portfolio value function and the trading function. Many results are extended to the general setting where the CFMM is not assumed to be path-independent, but only one trade is allowed. Finally, we show that all 'path-independent' CFMMs have a simple geometric description that does not depend on any notion of a 'trading history'.

math.OC

Neuralangelo: High-Fidelity Neural Surface Reconstruction

Neural surface reconstruction has been shown to be powerful for recovering dense 3D surfaces via image-based neural rendering. However, current methods struggle to recover detailed structures of real-world scenes. To address the issue, we present Neuralangelo, which combines the representation power of multi-resolution 3D hash grids with neural surface rendering. Two key ingredients enable our approach: (1) numerical gradients for computing higher-order derivatives as a smoothing operation and (2) coarse-to-fine optimization on the hash grids controlling different levels of details. Even without auxiliary inputs such as depth, Neuralangelo can effectively recover dense 3D surface structures from multi-view images with fidelity significantly surpassing previous methods, enabling detailed large-scale scene reconstruction from RGB video captures.

cs.CV

Real-Time Neural Appearance Models

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes learned hierarchical textures that are interpreted using neural decoders, which produce reflectance values and importance-sampled directions. To best utilize the modeling capacity of the decoders, we equip the decoders with two graphics priors. The first prior -- transformation of directions into learned shading frames -- facilitates accurate reconstruction of mesoscale effects. The second prior -- a microfacet sampling distribution -- allows the neural decoder to perform importance sampling efficiently. The resulting appearance model supports anisotropic sampling and level-of-detail rendering, and allows baking deeply layered material graphs into a compact unified neural representation. By exposing hardware accelerated tensor operations to ray tracing shaders, we show that it is possible to inline and execute the neural decoders efficiently inside a real-time path tracer. We analyze scalability with increasing number of neural materials and propose to improve performance using code optimized for coherent and divergent execution. Our neural material shaders can be over an order of magnitude faster than non-neural layered materials. This opens up the door for using film-quality visuals in real-time applications such as games and live previews.

cs.GR

BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects

We present a near real-time method for 6-DoF tracking of an unknown object from a monocular RGBD video sequence, while simultaneously performing neural 3D reconstruction of the object. Our method works for arbitrary rigid objects, even when visual texture is largely absent. The object is assumed to be segmented in the first frame only. No additional information is required, and no assumption is made about the interaction agent. Key to our method is a Neural Object Field that is learned concurrently with a pose graph optimization process in order to robustly accumulate information into a consistent 3D representation capturing both geometry and appearance. A dynamic pool of posed memory frames is automatically maintained to facilitate communication between these threads. Our approach handles challenging sequences with large pose changes, partial and full occlusion, untextured surfaces, and specular highlights. We show results on HO3D, YCBInEOAT, and BEHAVE datasets, demonstrating that our method significantly outperforms existing approaches. Project page: https://bundlesdf.github.io

cs.CV

Concave Pro-rata Games

In this paper, we introduce a family of games called concave pro-rata games. In such a game, players place their assets into a pool, and the pool pays out some concave function of all assets placed into it. Each player then receives a pro-rata share of the payout; i.e., each player receives an amount proportional to how much they placed in the pool. Such games appear in a number of practical scenarios, including as a simplified version of batched decentralized exchanges, such as those proposed by Penumbra. We show that this game has a number of interesting properties, including a symmetric pure equilibrium that is the unique equilibrium of this game, and we prove that its price of anarchy is $\Omega(n)$ in the number of players. We also show some numerical results in the iterated setting which suggest that players quickly converge to an equilibrium in iterated play.

cs.GT

Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation

We present a parallelized optimization method based on fast Neural Radiance Fields (NeRF) for estimating 6-DoF pose of a camera with respect to an object or scene. Given a single observed RGB image of the target, we can predict the translation and rotation of the camera by minimizing the residual between pixels rendered from a fast NeRF model and pixels in the observed image. We integrate a momentum-based camera extrinsic optimization procedure into Instant Neural Graphics Primitives, a recent exceptionally fast NeRF implementation. By introducing parallel Monte Carlo sampling into the pose estimation task, our method overcomes local minima and improves efficiency in a more extensive search space. We also show the importance of adopting a more robust pixel-based loss function to reduce error. Experiments demonstrate that our method can achieve improved generalization and robustness on both synthetic and real-world benchmarks.

cs.CV

A primer on perpetuals

We consider a continuous-time financial market with no arbitrage and no transactions costs. In this setting, we introduce two types of perpetual contracts, one in which the payoff to the long side is a fixed function of the underlyers and the long side pays a funding rate to the short side, the other in which the payoff to the long side is a fixed function of the underlyers times a discount factor that changes over time but no funding payments are required. Assuming asset prices are continuous and strictly positive, we derive model-free expressions for the funding rate and discount rate of these perpetual contracts as well as replication strategies for the short side. When asset prices can jump, we derive expressions for the funding and discount rates, which are semi-robust in the sense that they do not depend on the dynamics of the volatility process of the underlying risky assets, but do depend on the intensity of jumps under the market's pricing measure. When asset prices can jump and the volatility process is independent of the underlying risky assets, we derive an explicit replication strategy for the short side of a perpetual contract. Throughout the paper, we illustrate through examples how specific perpetual contracts relate to traditional financial instruments such as variance swaps and leveraged exchange traded funds.

q-fin.MF

Dynamic Pricing for Non-fungible Resources: Designing Multidimensional Blockchain Fee Markets

Public blockchains implement a fee mechanism to allocate scarce computational resources across competing transactions. Most existing fee market designs utilize a joint, fungible unit of account (e.g., gas in Ethereum) to price otherwise non-fungible resources such as bandwidth, computation, and storage, by hardcoding their relative prices. Fixing the relative price of each resource in this way inhibits granular price discovery, limiting scalability and opening up the possibility of denial-of-service attacks. As a result, many prominent networks such as Ethereum and Solana have proposed multi-dimensional fee markets. In this paper, we provide a principled way to design fee markets that efficiently price multiple non-fungible resources. Starting from a loss function specified by the network designer, we show how to compute dynamic prices that align the network's incentives (to minimize the loss) with those of the users and miners (to maximize their welfare), even as demand for these resources changes. Our pricing mechanism follows from a natural decomposition of the network designer's problem into two parts that are related to each other via the resource prices. These results can be used to efficiently set fees in order to improve network performance.

math.OC

Variable Bitrate Neural Fields

Neural approximations of scalar and vector fields, such as signed distance functions and radiance fields, have emerged as accurate, high-quality representations. State-of-the-art results are obtained by conditioning a neural approximation with a lookup from trainable feature grids that take on part of the learning task and allow for smaller, more efficient neural networks. Unfortunately, these feature grids usually come at the cost of significantly increased memory consumption compared to stand-alone neural network models. We present a dictionary method for compressing such feature grids, reducing their memory consumption by up to 100x and permitting a multiresolution representation which can be useful for out-of-core streaming. We formulate the dictionary optimization as a vector-quantized auto-decoder problem which lets us learn end-to-end discrete neural representations in a space where no direct supervision is available and with dynamic topology and structure. Our source code will be available at https://github.com/nv-tlabs/vqad.

cs.CV

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.

cs.CV

Optimal Routing for Constant Function Market Makers

We consider the problem of optimally executing an order involving multiple crypto-assets, sometimes called tokens, on a network of multiple constant function market makers (CFMMs). When we ignore the fixed cost associated with executing an order on a CFMM, this optimal routing problem can be cast as a convex optimization problem, which is computationally tractable. When we include the fixed costs, the optimal routing problem is a mixed-integer convex problem, which can be solved using (sometimes slow) global optimization methods, or approximately solved using various heuristics based on convex optimization. The optimal routing problem includes as a special case the problem of identifying an arbitrage present in a network of CFMMs, or certifying that none exists.

math.OC

Instant Neural Graphics Primitives with a Multiresolution Hash Encoding

Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using fully-fused CUDA kernels with a focus on minimizing wasted bandwidth and compute operations. We achieve a combined speedup of several orders of magnitude, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of ${1920\!\times\!1080}$.

cs.CV

Replicating Monotonic Payoffs Without Oracles

In this paper, we show that any monotonic payoff can be replicated using only liquidity provider shares in constant function market makers (CFMMs), without the need for additional collateral or oracles. Such payoffs include cash-or-nothing calls and capped calls, among many others, and we give an explicit method for finding a trading function matching these payoffs. For example, this method provides an easy way to show that the trading function for maintaining a portfolio where 50% of the portfolio is allocated in one asset and 50% in the other is exactly the constant product market maker (e.g., Uniswap) from first principles. We additionally provide a simple formula for the total earnings of an arbitrageur who is arbitraging against these CFMMs.

q-fin.TR

Extracting Triangular 3D Models, Materials, and Lighting From Images

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition, and high quality view interpolation, all running at interactive rates in triangle-based renderers (rasterizers and path tracers). Project website: https://nvlabs.github.io/nvdiffrec/ .

cs.CV

Constant Function Market Makers: Multi-Asset Trades via Convex Optimization

The rise of Ethereum and other blockchains that support smart contracts has led to the creation of decentralized exchanges (DEXs), such as Uniswap, Balancer, Curve, mStable, and SushiSwap, which enable agents to trade cryptocurrencies without trusting a centralized authority. While traditional exchanges use order books to match and execute trades, DEXs are typically organized as constant function market makers (CFMMs). CFMMs accept and reject proposed trades based on the evaluation of a function that depends on the proposed trade and the current reserves of the DEX. For trades that involve only two assets, CFMMs are easy to understand, via two functions that give the quantity of one asset that must be tendered to receive a given quantity of the other, and vice versa. When more than two assets are being exchanged, it is harder to understand the landscape of possible trades. We observe that various problems of choosing a multi-asset trade can be formulated as convex optimization problems, and can therefore be reliably and efficiently solved.

math.OC