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Alex Lamb

Publications and source records attributed to Alex Lamb.

At least 37 records · Page 2Linked to original sources

PcLast: Discovering Plannable Continuous Latent States

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.

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Generalizing Multi-Step Inverse Models for Representation Learning to Finite-Memory POMDPs

Discovering an informative, or agent-centric, state representation that encodes only the relevant information while discarding the irrelevant is a key challenge towards scaling reinforcement learning algorithms and efficiently applying them to downstream tasks. Prior works studied this problem in high-dimensional Markovian environments, when the current observation may be a complex object but is sufficient to decode the informative state. In this work, we consider the problem of discovering the agent-centric state in the more challenging high-dimensional non-Markovian setting, when the state can be decoded from a sequence of past observations. We establish that generalized inverse models can be adapted for learning agent-centric state representation for this task. Our results include asymptotic theory in the deterministic dynamics setting as well as counter-examples for alternative intuitive algorithms. We complement these findings with a thorough empirical study on the agent-centric state discovery abilities of the different alternatives we put forward. Particularly notable is our analysis of past actions, where we show that these can be a double-edged sword: making the algorithms more successful when used correctly and causing dramatic failure when used incorrectly.

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Towards Principled Representation Learning from Videos for Reinforcement Learning

We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a theoretical understanding remains absent. We initiate the theoretical investigation into principled approaches for representation learning and focus on learning the latent state representations of the underlying MDP using video data. We study two types of settings: one where there is iid noise in the observation, and a more challenging setting where there is also the presence of exogenous noise, which is non-iid noise that is temporally correlated, such as the motion of people or cars in the background. We study three commonly used approaches: autoencoding, temporal contrastive learning, and forward modeling. We prove upper bounds for temporal contrastive learning and forward modeling in the presence of only iid noise. We show that these approaches can learn the latent state and use it to do efficient downstream RL with polynomial sample complexity. When exogenous noise is also present, we establish a lower bound result showing that the sample complexity of learning from video data can be exponentially worse than learning from action-labeled trajectory data. This partially explains why reinforcement learning with video pre-training is hard. We evaluate these representational learning methods in two visual domains, yielding results that are consistent with our theoretical findings.

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Can AI Be as Creative as Humans?

Creativity serves as a cornerstone for societal progress and innovation. With the rise of advanced generative AI models capable of tasks once reserved for human creativity, the study of AI's creative potential becomes imperative for its responsible development and application. In this paper, we prove in theory that AI can be as creative as humans under the condition that it can properly fit the data generated by human creators. Therefore, the debate on AI's creativity is reduced into the question of its ability to fit a sufficient amount of data. To arrive at this conclusion, this paper first addresses the complexities in defining creativity by introducing a new concept called Relative Creativity. Rather than attempting to define creativity universally, we shift the focus to whether AI can match the creative abilities of a hypothetical human. The methodological shift leads to a statistically quantifiable assessment of AI's creativity, term Statistical Creativity. This concept, statistically comparing the creative abilities of AI with those of specific human groups, facilitates theoretical exploration of AI's creative potential. Our analysis reveals that by fitting extensive conditional data without marginalizing out the generative conditions, AI can emerge as a hypothetical new creator. The creator possesses the same creative abilities on par with the human creators it was trained on. Building on theoretical findings, we discuss the application in prompt-conditioned autoregressive models, providing a practical means for evaluating creative abilities of generative AI models, such as Large Language Models (LLMs). Additionally, this study provides an actionable training guideline, bridging the theoretical quantification of creativity with practical model training.

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Agent-Controller Representations: Principled Offline RL with Rich Exogenous Information

Learning to control an agent from data collected offline in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of exogenous information, i.e, any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information, and introduce new offline RL benchmarks offering the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models, which have seen a great deal of interest in the RL theory community, to learn Agent-Controller Representations for Offline-RL (ACRO). Despite being simple and requiring no reward, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.

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Neural Active Learning on Heteroskedastic Distributions

Models that can actively seek out the best quality training data hold the promise of more accurate, adaptable, and efficient machine learning. Active learning techniques often tend to prefer examples that are the most difficult to classify. While this works well on homogeneous datasets, we find that it can lead to catastrophic failures when performed on multiple distributions with different degrees of label noise or heteroskedasticity. These active learning algorithms strongly prefer to draw from the distribution with more noise, even if their examples have no informative structure (such as solid color images with random labels). To this end, we demonstrate the catastrophic failure of these active learning algorithms on heteroskedastic distributions and propose a fine-tuning-based approach to mitigate these failures. Further, we propose a new algorithm that incorporates a model difference scoring function for each data point to filter out the noisy examples and sample clean examples that maximize accuracy, outperforming the existing active learning techniques on the heteroskedastic datasets. We hope these observations and techniques are immediately helpful to practitioners and can help to challenge common assumptions in the design of active learning algorithms.

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Representation Learning in Deep RL via Discrete Information Bottleneck

Several self-supervised representation learning methods have been proposed for reinforcement learning (RL) with rich observations. For real-world applications of RL, recovering underlying latent states is crucial, particularly when sensory inputs contain irrelevant and exogenous information. In this work, we study how information bottlenecks can be used to construct latent states efficiently in the presence of task-irrelevant information. We propose architectures that utilize variational and discrete information bottlenecks, coined as RepDIB, to learn structured factorized representations. Exploiting the expressiveness bought by factorized representations, we introduce a simple, yet effective, bottleneck that can be integrated with any existing self-supervised objective for RL. We demonstrate this across several online and offline RL benchmarks, along with a real robot arm task, where we find that compressed representations with RepDIB can lead to strong performance improvements, as the learned bottlenecks help predict only the relevant state while ignoring irrelevant information.

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Leveraging the Third Dimension in Contrastive Learning

Self-Supervised Learning (SSL) methods operate on unlabeled data to learn robust representations useful for downstream tasks. Most SSL methods rely on augmentations obtained by transforming the 2D image pixel map. These augmentations ignore the fact that biological vision takes place in an immersive three-dimensional, temporally contiguous environment, and that low-level biological vision relies heavily on depth cues. Using a signal provided by a pretrained state-of-the-art monocular RGB-to-depth model (the \emph{Depth Prediction Transformer}, Ranftl et al., 2021), we explore two distinct approaches to incorporating depth signals into the SSL framework. First, we evaluate contrastive learning using an RGB+depth input representation. Second, we use the depth signal to generate novel views from slightly different camera positions, thereby producing a 3D augmentation for contrastive learning. We evaluate these two approaches on three different SSL methods -- BYOL, SimSiam, and SwAV -- using ImageNette (10 class subset of ImageNet), ImageNet-100 and ImageNet-1k datasets. We find that both approaches to incorporating depth signals improve the robustness and generalization of the baseline SSL methods, though the first approach (with depth-channel concatenation) is superior. For instance, BYOL with the additional depth channel leads to an increase in downstream classification accuracy from 85.3\% to 88.0\% on ImageNette and 84.1\% to 87.0\% on ImageNet-C.

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Guaranteed Discovery of Control-Endogenous Latent States with Multi-Step Inverse Models

In many sequential decision-making tasks, the agent is not able to model the full complexity of the world, which consists of multitudes of relevant and irrelevant information. For example, a person walking along a city street who tries to model all aspects of the world would quickly be overwhelmed by a multitude of shops, cars, and people moving in and out of view, each following their own complex and inscrutable dynamics. Is it possible to turn the agent's firehose of sensory information into a minimal latent state that is both necessary and sufficient for an agent to successfully act in the world? We formulate this question concretely, and propose the Agent Control-Endogenous State Discovery algorithm (AC-State), which has theoretical guarantees and is practically demonstrated to discover the minimal control-endogenous latent state which contains all of the information necessary for controlling the agent, while fully discarding all irrelevant information. This algorithm consists of a multi-step inverse model (predicting actions from distant observations) with an information bottleneck. AC-State enables localization, exploration, and navigation without reward or demonstrations. We demonstrate the discovery of the control-endogenous latent state in three domains: localizing a robot arm with distractions (e.g., changing lighting conditions and background), exploring a maze alongside other agents, and navigating in the Matterport house simulator.

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Towards Data-Driven Offline Simulations for Online Reinforcement Learning

Modern decision-making systems, from robots to web recommendation engines, are expected to adapt: to user preferences, changing circumstances or even new tasks. Yet, it is still uncommon to deploy a dynamically learning agent (rather than a fixed policy) to a production system, as it's perceived as unsafe. Using historical data to reason about learning algorithms, similar to offline policy evaluation (OPE) applied to fixed policies, could help practitioners evaluate and ultimately deploy such adaptive agents to production. In this work, we formalize offline learner simulation (OLS) for reinforcement learning (RL) and propose a novel evaluation protocol that measures both fidelity and efficiency of the simulation. For environments with complex high-dimensional observations, we propose a semi-parametric approach that leverages recent advances in latent state discovery in order to achieve accurate and efficient offline simulations. In preliminary experiments, we show the advantage of our approach compared to fully non-parametric baselines. The code to reproduce these experiments will be made available at https://github.com/microsoft/rl-offline-simulation.

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Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement Learning

Goal-conditioned reinforcement learning (RL) is a promising direction for training agents that are capable of solving multiple tasks and reach a diverse set of objectives. How to \textit{specify} and \textit{ground} these goals in such a way that we can both reliably reach goals during training as well as generalize to new goals during evaluation remains an open area of research. Defining goals in the space of noisy and high-dimensional sensory inputs poses a challenge for training goal-conditioned agents, or even for generalization to novel goals. We propose to address this by learning factorial representations of goals and processing the resulting representation via a discretization bottleneck, for coarser goal specification, through an approach we call DGRL. We show that applying a discretizing bottleneck can improve performance in goal-conditioned RL setups, by experimentally evaluating this method on tasks ranging from maze environments to complex robotic navigation and manipulation. Additionally, we prove a theorem lower-bounding the expected return on out-of-distribution goals, while still allowing for specifying goals with expressive combinatorial structure.

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CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback

We propose a novel regularizer for supervised learning called Conditioning on Noisy Targets (CNT). This approach consists in conditioning the model on a noisy version of the target(s) (e.g., actions in imitation learning or labels in classification) at a random noise level (from small to large noise). At inference time, since we do not know the target, we run the network with only noise in place of the noisy target. CNT provides hints through the noisy label (with less noise, we can more easily infer the true target). This give two main benefits: 1) the top-down feedback allows the model to focus on simpler and more digestible sub-problems and 2) rather than learning to solve the task from scratch, the model will first learn to master easy examples (with less noise), while slowly progressing toward harder examples (with more noise).

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Temporal Latent Bottleneck: Synthesis of Fast and Slow Processing Mechanisms in Sequence Learning

Recurrent neural networks have a strong inductive bias towards learning temporally compressed representations, as the entire history of a sequence is represented by a single vector. By contrast, Transformers have little inductive bias towards learning temporally compressed representations, as they allow for attention over all previously computed elements in a sequence. Having a more compressed representation of a sequence may be beneficial for generalization, as a high-level representation may be more easily re-used and re-purposed and will contain fewer irrelevant details. At the same time, excessive compression of representations comes at the cost of expressiveness. We propose a solution which divides computation into two streams. A slow stream that is recurrent in nature aims to learn a specialized and compressed representation, by forcing chunks of $K$ time steps into a single representation which is divided into multiple vectors. At the same time, a fast stream is parameterized as a Transformer to process chunks consisting of $K$ time-steps conditioned on the information in the slow-stream. In the proposed approach we hope to gain the expressiveness of the Transformer, while encouraging better compression and structuring of representations in the slow stream. We show the benefits of the proposed method in terms of improved sample efficiency and generalization performance as compared to various competitive baselines for visual perception and sequential decision making tasks.

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Interpolation Consistency Training for Semi-Supervised Learning

We introduce Interpolation Consistency Training (ICT), a simple and computation efficient algorithm for training Deep Neural Networks in the semi-supervised learning paradigm. ICT encourages the prediction at an interpolation of unlabeled points to be consistent with the interpolation of the predictions at those points. In classification problems, ICT moves the decision boundary to low-density regions of the data distribution. Our experiments show that ICT achieves state-of-the-art performance when applied to standard neural network architectures on the CIFAR-10 and SVHN benchmark datasets. Our theoretical analysis shows that ICT corresponds to a certain type of data-adaptive regularization with unlabeled points which reduces overfitting to labeled points under high confidence values.

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Interpolated Adversarial Training: Achieving Robust Neural Networks without Sacrificing Too Much Accuracy

Adversarial robustness has become a central goal in deep learning, both in the theory and the practice. However, successful methods to improve the adversarial robustness (such as adversarial training) greatly hurt generalization performance on the unperturbed data. This could have a major impact on how the adversarial robustness affects real world systems (i.e. many may opt to forego robustness if it can improve accuracy on the unperturbed data). We propose Interpolated Adversarial Training, which employs recently proposed interpolation based training methods in the framework of adversarial training. On CIFAR-10, adversarial training increases the standard test error (when there is no adversary) from 4.43% to 12.32%, whereas with our Interpolated adversarial training we retain the adversarial robustness while achieving a standard test error of only 6.45%. With our technique, the relative increase in the standard error for the robust model is reduced from 178.1% to just 45.5%. Moreover, we provide mathematical analysis of Interpolated Adversarial Training to confirm its efficiencies and demonstrate its advantages in terms of robustness and generalization.

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Coordination Among Neural Modules Through a Shared Global Workspace

Deep learning has seen a movement away from representing examples with a monolithic hidden state towards a richly structured state. For example, Transformers segment by position, and object-centric architectures decompose images into entities. In all these architectures, interactions between different elements are modeled via pairwise interactions: Transformers make use of self-attention to incorporate information from other positions; object-centric architectures make use of graph neural networks to model interactions among entities. However, pairwise interactions may not achieve global coordination or a coherent, integrated representation that can be used for downstream tasks. In cognitive science, a global workspace architecture has been proposed in which functionally specialized components share information through a common, bandwidth-limited communication channel. We explore the use of such a communication channel in the context of deep learning for modeling the structure of complex environments. The proposed method includes a shared workspace through which communication among different specialist modules takes place but due to limits on the communication bandwidth, specialist modules must compete for access. We show that capacity limitations have a rational basis in that (1) they encourage specialization and compositionality and (2) they facilitate the synchronization of otherwise independent specialists.

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Adaptive Discrete Communication Bottlenecks with Dynamic Vector Quantization

Vector Quantization (VQ) is a method for discretizing latent representations and has become a major part of the deep learning toolkit. It has been theoretically and empirically shown that discretization of representations leads to improved generalization, including in reinforcement learning where discretization can be used to bottleneck multi-agent communication to promote agent specialization and robustness. The discretization tightness of most VQ-based methods is defined by the number of discrete codes in the representation vector and the codebook size, which are fixed as hyperparameters. In this work, we propose learning to dynamically select discretization tightness conditioned on inputs, based on the hypothesis that data naturally contains variations in complexity that call for different levels of representational coarseness. We show that dynamically varying tightness in communication bottlenecks can improve model performance on visual reasoning and reinforcement learning tasks.

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Discrete-Valued Neural Communication

Deep learning has advanced from fully connected architectures to structured models organized into components, e.g., the transformer composed of positional elements, modular architectures divided into slots, and graph neural nets made up of nodes. In structured models, an interesting question is how to conduct dynamic and possibly sparse communication among the separate components. Here, we explore the hypothesis that restricting the transmitted information among components to discrete representations is a beneficial bottleneck. The motivating intuition is human language in which communication occurs through discrete symbols. Even though individuals have different understandings of what a "cat" is based on their specific experiences, the shared discrete token makes it possible for communication among individuals to be unimpeded by individual differences in internal representation. To discretize the values of concepts dynamically communicated among specialist components, we extend the quantization mechanism from the Vector-Quantized Variational Autoencoder to multi-headed discretization with shared codebooks and use it for discrete-valued neural communication (DVNC). Our experiments show that DVNC substantially improves systematic generalization in a variety of architectures -- transformers, modular architectures, and graph neural networks. We also show that the DVNC is robust to the choice of hyperparameters, making the method very useful in practice. Moreover, we establish a theoretical justification of our discretization process, proving that it has the ability to increase noise robustness and reduce the underlying dimensionality of the model.

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