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Alex Olshevsky

Publications and source records attributed to Alex Olshevsky.

At least 19 recordsLinked to original sources

Bridging the Gap Between Average and Discounted TD Learning

The analysis of Temporal Difference (TD) learning in the average-reward setting faces notable theoretical difficulties because the Bellman operator is not contractive with respect to any norm. This complicates standard analyses of stochastic updates that are effective in discounted settings. Although a considerable body of literature addresses these challenges, existing theoretical approaches come with limitations. We introduce a novel algorithm designed explicitly for policy evaluation in the average-reward setting, utilizing sampling from two Markovian trajectories. Our proposed method overcomes previous limitations by guaranteeing convergence to the unique solution of a properly defined projected Bellman equation. Notably, and in contrast to earlier work, our convergence analysis is uniformly applicable to both linear function approximation and tabular settings and does not involve explicit dimension-dependent terms in its convergence bounds. These results align with what is known to hold in the discounted setting. Furthermore, our algorithm achieves improved dependence on the problem's condition number, reducing the sample complexity from quartic, as in prior literature, to quadratic scaling, and thus matching the efficiency seen in the discounted setting.

cs.LG

Data Deletion Can Help in Adaptive RL

Deploying reinforcement learning policies in the real world requires adapting to time-varying environments. We study this problem in the contextual Markov Decision Process (cMDP) framework, where a family of environments is indexed by a low-dimensional context unknown at test time. The standard approach decomposes the problem: train a so-called "universal policy" which assumes knowledge of the true context, then pair it with a context estimator which approximates context using the observed trajectory. We identify a simple, counterintuitive trick that substantially improves the estimator: randomly delete a fraction of the training buffer after each round. This works because data is collected across multiple rounds using progressively better policies, and older trajectories come from a different distribution than what the estimator will face at deployment time; random deletion creates an implicit exponential decay on older data while preserving diversity without requiring any explicit identification of which samples are stale. This reduces robustness gap by 30% for MLPs and by 6% on average for recurrent networks. Strikingly, it allows a narrow MLP with 5x fewer parameters to outperform a wide MLP trained without deletion. To understand when and why deletion helps, we analyze regularized empirical risk minimization with a mismatch between the train distribution and the distribution at deployment; in this idealized setting, we prove that removing a single uniformly random training point decreases expected test loss in expectation under mild conditions. For ridge regression we make this quantitative: deletion helps when the regularization coefficient is moderate and the signal-to-noise ratio (SNR) is sufficiently low, and, crucially, this SNR threshold gives a direct measure of how large the distribution mismatch between training and deployment must be for deletion to be beneficial.

cs.LG

Network Epidemic Control via Model Predictive Control: Extended Version

Balancing the societal costs of non-pharmaceutical interventions with epidemic suppression requires adaptive feedback control. Rather than relying on state-dependent operational caps, we formulate an infinite-horizon optimal control problem for a networked SIQR model that strictly enforces suppression via a hard spectral constraint on the transmission dynamics. We derive a safety-critical Model Predictive Control (MPC) approximation that embeds this spectral certificate stage-wise, yielding a tunable exponential decay rate. Furthermore, we construct a terminal set ensuring recursive feasibility and a feasible continuation that decays globally, proving positive invariance directly via the physical depletion of susceptibles rather than standard quadratic Lyapunov functions. To handle prediction uncertainty, we develop a robust counterpart that replaces nominal constraints by upper-envelope versions, recovering recursive feasibility and finite-horizon realized decay. We conclude by validating our approaches using simulation studies that leverage public data from counties in the state of Massachusetts.

math.OC

Geometric Re-Analysis of Classical MDP Solving Algorithms

We build on a recently introduced geometric interpretation of Markov Decision Processes (MDPs) to analyze classical MDP-solving algorithms: Value Iteration (VI) and Policy Iteration (PI). First, we develop a geometry-based analytical apparatus, including a transformation that modifies the discount factor $\gamma$, to improve convergence guarantees for these algorithms in several settings. In particular, one of our results identifies a rotation component in the VI method, and as a consequence shows that when a Markov Reward Process (MRP) induced by the optimal policy is irreducible and aperiodic, the asymptotic convergence rate of value iteration is strictly smaller than $\gamma$.

cs.LG

Sample Complexity of Linear Quadratic Regulator Without Initial Stability

Inspired by REINFORCE, we introduce a novel receding-horizon algorithm for the Linear Quadratic Regulator (LQR) problem with unknown dynamics. Unlike prior methods, our algorithm avoids reliance on two-point gradient estimates while maintaining the same order of sample complexity. Furthermore, it eliminates the restrictive requirement of starting with a stable initial policy, broadening its applicability. Beyond these improvements, we introduce a refined analysis of error propagation through the contraction of the Riccati operator under the Riemannian distance. This refinement leads to a better sample complexity and ensures improved convergence guarantees.

math.OC

Analysis of Value Iteration Through Absolute Probability Sequences

Value Iteration is a widely used algorithm for solving Markov Decision Processes (MDPs). While previous studies have extensively analyzed its convergence properties, they primarily focus on convergence with respect to the infinity norm. In this work, we use absolute probability sequences to develop a new line of analysis and examine the algorithm's convergence in terms of the $L^2$ norm, offering a new perspective on its behavior and performance.

cs.LG

Network-Based Epidemic Control Through Optimal Travel and Quarantine Management

Motivated by the swift global transmission of infectious diseases, we present a comprehensive framework for network-based epidemic control. Our aim is to curb epidemics using two different approaches. In the first approach, we introduce an optimization strategy that optimally reduces travel rates. We analyze the convergence of this strategy and show that it hinges on the network structure to minimize infection spread. In the second approach, we expand the classic SIR model by incorporating and optimizing quarantined states to strategically contain the epidemic. We show that this problem reduces to the problem of matrix balancing. We establish a link between optimization constraints and the epidemic's reproduction number, highlighting the relationship between network structure and disease dynamics. We demonstrate that applying augmented primal-dual gradient dynamics to the optimal quarantine problem ensures exponential convergence to the KKT point. We conclude by validating our approaches using simulation studies that leverage public data from counties in the state of Massachusetts.

eess.SY

MDP Geometry, Normalization and Reward Balancing Solvers

We present a new geometric interpretation of Markov Decision Processes (MDPs) with a natural normalization procedure that allows us to adjust the value function at each state without altering the advantage of any action with respect to any policy. This advantage-preserving transformation of the MDP motivates a class of algorithms which we call Reward Balancing, which solve MDPs by iterating through these transformations, until an approximately optimal policy can be trivially found. We provide a convergence analysis of several algorithms in this class, in particular showing that for MDPs for unknown transition probabilities we can improve upon state-of-the-art sample complexity results.

cs.LG

Tree Search for Simultaneous Move Games via Equilibrium Approximation

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here we study the class of simultaneous-move games, which are a subclass of partial information games which are most similar to perfect information games: both agents know the game state with the exception of the opponent's move, which is revealed only after each agent makes its own move. Simultaneous move games include popular benchmarks such as Google Research Football and Starcraft. In this study we answer the question: can we take tree search algorithms trained through self-play from perfect information settings and adapt them to simultaneous move games without significant loss of performance? We answer this question by deriving a practical method that attempts to approximate a coarse correlated equilibrium as a subroutine within a tree search. Our algorithm works on cooperative, competitive, and mixed tasks. Our results are better than the current best MARL algorithms on a wide range of accepted baseline environments.

cs.MA

On Value Iteration Convergence in Connected MDPs

This paper establishes that an MDP with a unique optimal policy and ergodic associated transition matrix ensures the convergence of various versions of the Value Iteration algorithm at a geometric rate that exceeds the discount factor {\gamma} for both discounted and average-reward criteria.

cs.LG

Sample Complexity of the Linear Quadratic Regulator: A Reinforcement Learning Lens

We provide the first known algorithm that provably achieves $\varepsilon$-optimality within $\widetilde{\mathcal{O}}(1/\varepsilon)$ function evaluations for the discounted discrete-time LQR problem with unknown parameters, without relying on two-point gradient estimates. These estimates are known to be unrealistic in many settings, as they depend on using the exact same initialization, which is to be selected randomly, for two different policies. Our results substantially improve upon the existing literature outside the realm of two-point gradient estimates, which either leads to $\widetilde{\mathcal{O}}(1/\varepsilon^2)$ rates or heavily relies on stability assumptions.

eess.SY

One-Shot Averaging for Distributed TD($\lambda$) Under Markov Sampling

We consider a distributed setup for reinforcement learning, where each agent has a copy of the same Markov Decision Process but transitions are sampled from the corresponding Markov chain independently by each agent. We show that in this setting, we can achieve a linear speedup for TD($\lambda$), a family of popular methods for policy evaluation, in the sense that $N$ agents can evaluate a policy $N$ times faster provided the target accuracy is small enough. Notably, this speedup is achieved by ``one shot averaging,'' a procedure where the agents run TD($\lambda$) with Markov sampling independently and only average their results after the final step. This significantly reduces the amount of communication required to achieve a linear speedup relative to previous work.

cs.LG

Convex SGD: Generalization Without Early Stopping

We consider the generalization error associated with stochastic gradient descent on a smooth convex function over a compact set. We show the first bound on the generalization error that vanishes when the number of iterations $T$ and the dataset size $n$ go to zero at arbitrary rates; our bound scales as $\tilde{O}(1/\sqrt{T} + 1/\sqrt{n})$ with step-size $\alpha_t = 1/\sqrt{t}$. In particular, strong convexity is not needed for stochastic gradient descent to generalize well.

cs.LG

On the Performance of Temporal Difference Learning With Neural Networks

Neural Temporal Difference (TD) Learning is an approximate temporal difference method for policy evaluation that uses a neural network for function approximation. Analysis of Neural TD Learning has proven to be challenging. In this paper we provide a convergence analysis of Neural TD Learning with a projection onto $B(\theta_0, \omega)$, a ball of fixed radius $\omega$ around the initial point $\theta_0$. We show an approximation bound of $O(\epsilon) + \tilde{O} (1/\sqrt{m})$ where $\epsilon$ is the approximation quality of the best neural network in $B(\theta_0, \omega)$ and $m$ is the width of all hidden layers in the network.

cs.LG

A Small Gain Analysis of Single Timescale Actor Critic

We consider a version of actor-critic which uses proportional step-sizes and only one critic update with a single sample from the stationary distribution per actor step. We provide an analysis of this method using the small-gain theorem. Specifically, we prove that this method can be used to find a stationary point, and that the resulting sample complexity improves the state of the art for actor-critic methods to $O \left(μ^{-2} ε^{-2} \right)$ to find an $ε$-approximate stationary point where $μ$ is the condition number associated with the critic.

math.OC

Distributed TD(0) with Almost No Communication

We provide a new non-asymptotic analysis of distributed temporal difference learning with linear function approximation. Our approach relies on ``one-shot averaging,'' where $N$ agents run identical local copies of the TD(0) method and average the outcomes only once at the very end. We demonstrate a version of the linear time speedup phenomenon, where the convergence time of the distributed process is a factor of $N$ faster than the convergence time of TD(0). This is the first result proving benefits from parallelism for temporal difference methods.

cs.LG

Closing the gap between SVRG and TD-SVRG with Gradient Splitting

Temporal difference (TD) learning is a policy evaluation in reinforcement learning whose performance can be enhanced by variance reduction methods. Recently, multiple works have sought to fuse TD learning with Stochastic Variance Reduced Gradient (SVRG) method to achieve a geometric rate of convergence. However, the resulting convergence rate is significantly weaker than what is achieved by SVRG in the setting of convex optimization. In this work we utilize a recent interpretation of TD-learning as the splitting of the gradient of an appropriately chosen function, thus simplifying the algorithm and fusing TD with SVRG. Our main result is a geometric convergence bound with predetermined learning rate of $1/8$, which is identical to the convergence bound available for SVRG in the convex setting. Our theoretical findings are supported by a set of experiments.

cs.LG

Distributed TD(0) with Almost No Communication

We provide a new non-asymptotic analysis of distributed TD(0) with linear function approximation. Our approach relies on "one-shot averaging," where $N$ agents run local copies of TD(0) and average the outcomes only once at the very end. We consider two models: one in which the agents interact with an environment they can observe and whose transitions depends on all of their actions (which we call the global state model), and one in which each agent can run a local copy of an identical Markov Decision Process, which we call the local state model. In the global state model, we show that the convergence rate of our distributed one-shot averaging method matches the known convergence rate of TD(0). By contrast, the best convergence rate in the previous literature showed a rate which, according to the worst-case bounds given, could underperform the non-distributed version by $O(N^3)$ in terms of the number of agents $N$. In the local state model, we demonstrate a version of the linear time speedup phenomenon, where the convergence time of the distributed process is a factor of $N$ faster than the convergence time of TD(0). As far as we are aware, this is the first result rigorously showing benefits from parallelism for temporal difference methods.

cs.LG