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Alex Wong

Publications and source records attributed to Alex Wong.

At least 19 recordsLinked to original sources

Déjà Vu: Cycle-Consistent Re-ranking for Semantic Correspondence

We propose \emph{Déjà Vu}, a test-time decoding module for semantic correspondence. Matching semantically equivalent keypoints across images of the same object category is challenging due to variations in appearance, viewpoint, and scale. While features from large pretrained vision models carry strong zero-shot correspondence ability, existing methods reduce final matching to greedy top-$1$ nearest-neighbor selection. We show that the correct correspondence appears among the top-ranked candidates far more often than top-$1$ matching achieves: with $30$ candidates, zero-shot features exceed the top-$1$ accuracy of a supervised model. This reveals a \textit{decoding bottleneck} rather than a limit of the representation. Motivated by this observation, we formulate semantic correspondence as a \textit{recall-then-rerank} problem. Our method first nominates an adaptive candidate set, larger when the similarity distribution is ambiguous and smaller when it is confident, then re-ranks the candidates with a graded cycle-consistency score: each candidate is matched back to the source image and penalized by how far its reverse match lands from the original keypoint. The module operates entirely on the similarity matrix already computed by the base method. It consistently improves three representative baselines on SPair-71k, its geometric subset, and PF-Pascal under both unsupervised and weakly supervised settings, with gains of up to $+1.8$ PCK@0.10 on SPair-71k and $+3.4$ PCK@0.15 on PF-Pascal, and $+4.9$ under Keypoint Average Precision.

cs.CV↗

From Perspective to Fisheye Depth Estimation and Open-Vocabulary Segmentation

Vision foundation models are capable of generalizing across 3-dimensional (3D) scenes with high-fidelity estimates; their empirical success can be attributed to training on large-scale datasets of perspective images. However, when transferred to wide field-of-view (FoV) images, such as those captured by fisheye cameras, they return erroneous outputs due to a covariate shift stemming from the radial distortion on the image pixels. We propose a method to generalize vision foundation models to fisheye cameras. The crux of our method lies in a set of learnable parameters, termed Distortion Extenders (DEX), that model the fisheye distortion coefficients and the distributional shift between fisheye and perspective images encoded in the latent space. By minimizing a self-supervised alignment loss, DEX transforms the latent embeddings of fisheye images to resemble those of perspective images to recover high-fidelity estimates. DEX is architecture- and task-agnostic: We demonstrate DEX on monocular depth estimation and open-vocabulary segmentation for convolution- and Transformer-based architectures, where we consistently improve over baselines across indoor and outdoor fisheye datasets. As a byproduct, the activations of DEX can also be decoded to distortion coefficients to support camera calibration. Code available at: https://github.com/Suchisrit/DEX.

cs.CV↗

VisTa3D: A Dataset and Benchmark for Thin Object Reconstruction from Vision, Tactile, and 3D Point Clouds

State-of-the-art 3D reconstruction models, whether from visual, range, or both, tend to underperform on thin objects. This is partially due to the small amount of space such objects occupy in RGB images and in 3D point clouds. To test the extent of their errors, we collected the first thin object dataset comprising of synchronized RGB images, depth maps, and tactile response maps, where each frame is associated with inertial measurements, camera pose and calibration, and groundtruth depth and segmentation maps obtained from laser scanning of thin objects. We hypothesize that tactile data can aid in the reconstruction of thin objects as their response maps provide local shape and deformation information. Our dataset, termed VisTa3D, comprises of 387 scenes covering 70 thin objects over 17 environments. We benchmarked current 3D reconstruction models on VisTa3D and found that, indeed, they exhibit low fidelity on thin objects. To test if tactile data can help, we introduce the first visual-range-tactile 3D reconstruction model as a baseline. Code and data: https://huggingface.co/datasets/shaniaguo/VisTa3D.

cs.CV↗

WorldBench: Benchmarking Physical Understanding of World Models by Isolating Physics Concepts

Recent advances in generative foundational models, often termed "world models," have propelled interest in applying them to critical tasks like robotic planning and autonomous system training. For reliable deployment, these models must exhibit high physical fidelity, accurately simulating real-world dynamics. Existing physics-based video benchmarks, however, suffer from entanglement, where a single test simultaneously evaluates multiple physical laws and concepts, fundamentally limiting their diagnostic capability. We introduce WorldBench, a novel video-based benchmark specifically designed for concept-specific, disentangled evaluation, allowing us to rigorously isolate and assess understanding of a single physical concept or law at a time. To make WorldBench comprehensive, we design benchmarks at two different levels: 1) an evaluation of intuitive physical understanding with higher level concepts such as object permanence or scale/perspective, and 2) an evaluation of low-level physical constants and material properties such as friction coefficients or fluid viscosity, allowing to measure excatly how far from reality generated videos are. When SOTA video-based world models are evaluated on WorldBench, we find specific patterns of failure in particular physics concepts, with all tested models lacking the physical consistency required to generate reliable real-world interactions. Through its concept-specific evaluation, WorldBench offers a more nuanced and scalable framework for rigorously evaluating the physical reasoning capabilities of video generation and world models, paving the way for more robust and generalizable world-model-driven learning.

cs.CV↗

An Information-Theoretic Framework for Feature Construction in Out-of-Distribution Detection

We present a theory for the construction of out-of-distribution (OOD) detection features for neural networks. We introduce random features for OOD through a novel information-theoretic loss functional consisting of two terms, the first based on the KL divergence separates resulting in-distribution (ID) and OOD feature distributions and the second term is the Information Bottleneck, which favors compressed features that retain the OOD information. We formulate a variational procedure to optimize the loss and obtain OOD features. Based on assumptions on OOD distributions, one can recover properties of existing OOD features, i.e., shaping functions. Furthermore, we show that our theory can predict a new shaping function that out-performs existing ones on OOD benchmarks, including both semantic and a wide range of covariate shifts. Our theory provides a general framework for constructing a variety of new features with clear explainability.

cs.LG↗

Spatial-IQ: Deconstructing Spatial Intelligence via Hierarchical Capability Tests

Multimodal large language models (MLLMs) excel at visual interpretation but fail on spatial reasoning tasks that humans solve reliably. Existing benchmarks evaluate these models as black boxes, limiting their ability to identify the underlying causes of lower performance: when a model fails a spatial reasoning task, it remains difficult to ascertain whether the hurdle is perceptual, such as recognizing object boundaries, or cognitive, such as reasoning about occlusion to infer hidden geometry. We introduce Spatial-IQ, a hierarchical diagnostic framework that decomposes object counting in stacked 3D structures into 9 perceptual and cognitive sub-tasks organized by the developmental stages of human spatial cognition, with mental rotation as an additional target probe. Using NVIDIA Isaac Sim, we procedurally generated a diverse dataset of roughly 80,000 stacked 3D structures with per-task ground truth. We evaluate models across three output formats (free-response text, multiple-choice images, and image editing) alongside a human baseline. The Spatial-IQ framework shows that top-performing models often succeed at the target task (object counting) without succeeding on the lower-level sub-tasks intended to support it, and that models differ in how much of these hierarchical chains they preserve, often revealing shortcut behavior that raw target-task accuracy alone would obscure. Finally, we demonstrate that training models with chain-of-thought (CoT) supervision over our hierarchical sub-tasks, combined with reinforcement learning with verifiable rewards, significantly improves both spatial consistency across sub-tasks and target-task accuracy, supporting the value of the proposed decomposition as both a diagnostic tool and a training signal.

cs.CV↗

Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration Tokens

We propose a method to extend foundational monocular depth estimators (FMDEs), trained on perspective images, to fisheye images. Despite being trained on tens of millions of images, FMDEs are susceptible to the covariate shift introduced by changes in camera calibration (intrinsic, distortion) parameters, leading to erroneous depth estimates. Our method aligns the distribution of latent embeddings encoding fisheye images to those of perspective images, enabling the reuse of FMDEs for fisheye cameras without retraining or finetuning. To this end, we introduce a set of Calibration Tokens as a light-weight adaptation mechanism that modulates the latent embeddings for alignment. By exploiting the already expressive latent space of FMDEs, we posit that modulating their embeddings avoids the negative impact of artifacts and loss introduced in conventional recalibration or map projection to a canonical reference frame in the image space. Our method is self-supervised and does not require fisheye images but leverages publicly available large-scale perspective image datasets. This is done by recalibrating perspective images to fisheye images, and enforcing consistency between their estimates during training. We evaluate our approach with several FMDEs, on both indoors and outdoors, where we consistently improve over state-of-the-art methods using a single set of tokens for both. Code available at: https://github.com/JungHeeKim29/calibration-token; https://github.com/Suchisrit/CalibrationTokens.

cs.CV↗

Triangular Consistency as a Universal Constraint for Learning Optical Flow

We propose triangular consistency as a first-principled constraint for optical flow, which is agnostic to network architecture, supervision type, and dataset, and applies to both image-pair and multi-frame settings. This simple but powerful constraint is to compose two flows to induce a third flow and enforce consistency among the three. The composed flows may arise from (i) image pairs, yielding cycle consistency; (ii) multiple video frames, producing longer-range motion through temporal chaining; or (iii) image pairs combined with controlled synthetic transformations, which becomes data augmentation. This triangular consistency introduces negligible computational overhead and requires no additional annotations. Since it is derived directly from the geometry of optical flow, it does not rely on model-specific assumptions and serves as a ``universal'' plug-and-play component for optical flow training. Experiments show consistent improvement across supervised, unsupervised, and transfer learning settings.

cs.CV↗

Fisheye3R: Adapting Unified 3D Feed-Forward Foundation Models to Fisheye Lenses

Feed-forward foundation models for multi-view 3-dimensional (3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance degrades. This degradation arises from changes in spatial arrangements of pixels induced by the non-linear projection model that maps 3D points onto the 2D image plane. While one may surmise that training on fisheye images would resolve this problem, there are far fewer fisheye images with ground truth than perspective images, which limits generalization. To enable inference on imagery exhibiting high radial distortion, we propose \textit{Fisheye3R}, a novel adaptation framework that extends these multi-view 3D reconstruction foundation models to natively accommodate fisheye inputs without performance regression on perspective images. To address the scarcity of fisheye images and ground truth, we introduce flexible learning schemes that support self-supervised adaptation using only unlabeled perspective images and supervised adaptation without any fisheye training data. Extensive experiments across three foundation models, including VGGT, $π^3$, and MapAnything, demonstrate that our approach consistently improves camera pose, depth, point map, and field-of-view estimation on fisheye images. Code is available at https://github.com/android-xr/fisheye3r.

cs.CV↗

UniTac: A Unified Multimodal Model for Cross-Sensor Tactile Understanding and Generation

Unified multimodal models (UMMs) have shown great promise in integrating understanding and generation across diverse modalities. However, existing research rarely extends this paradigm to the tactile domain, where both object-level semantics and sensor-level configurations jointly determine the meaning of touch. To address this gap, we propose UniTac, the first UMM designed for tactile understanding and generation. UniTac models the tactile process as a transition from non-contact to contact, capturing the physical interaction between sensors and objects through a dual-level representation that encodes both sensor and object attributes. For tactile understanding, UniTac introduces two tasks, object property description and sensor identification, to enhance reasoning over physical and cross-sensor information. For tactile generation, we design a two-stage training paradigm consisting of reconstruction and alignment, together with a sensor-prior-based sampling strategy that simulates realistic tactile contact. Trained on large-scale multi-sensor datasets, UniTac achieves state-of-the-art performance in tactile understanding and generates realistic tactile signals across sensors.

cs.RO↗

Radar-Guided Polynomial Fitting for Metric Depth Estimation

We propose POLAR, a novel radar-guided depth estimation method that introduces polynomial fitting to efficiently transform scaleless depth predictions from pretrained monocular depth estimation (MDE) models into metric depth maps. Unlike existing approaches that rely on complex architectures or expensive sensors, our method is grounded in a fundamental insight: although MDE models often infer reasonable local depth structure within each object or local region, they may misalign these regions relative to one another, making a linear scale and shift (affine) transformation insufficient given three or more of these regions. To address this limitation, we use polynomial coefficients predicted from cheap, ubiquitous radar data to adaptively adjust predictions non-uniformly across depth ranges. In this way, POLAR generalizes beyond affine transformations and is able to correct such misalignments by introducing inflection points. Importantly, our polynomial fitting framework preserves structural consistency through a novel training objective that enforces local monotonicity via first-derivative regularization. POLAR achieves state-of-the-art performance across three datasets, outperforming existing methods by an average of 24.9% in MAE and 33.2% in RMSE, while also achieving state-of-the-art efficiency in terms of latency and computational cost.

cs.CV↗

PinPoint: Prompting with Informative Interior Points

Modern referring image segmentation pipelines couple a vision-language model (VLM) for grounding with a promptable segmenter such as the Segment Anything Model (SAM) for mask generation. Prior training-free instances of this recipe consistently trail fine-tuned and reinforcement-learning (RL)-tuned specialists, and it has been unclear whether the gap comes from the VLM's grounding, SAM's capacity, or the prompt. We show that the gap is dominated by prompt ambiguity: a VLM-proposed bounding box (bbox) leaves SAM to guess which pixels inside the bbox belong to the object the expression denotes. Interior points are the natural disambiguator, but where they fall matters; prior work relies on naively sampled points that land on boundaries, distractors, and background clutter, and can even hurt performance compared to the bbox alone. Supervised and RL-tuned methods close this gap by training a VLM to predict better points; we show that this training is unnecessary. At a matched budget of five interior points, replacing naive sampling with stable, informative point selection improves cumulative Intersection-over-Union (cIoU) by 12-18 points across RefCOCO/+/g, with every model fixed. We turn this observation into PinPoint, a deterministic, training-free point selector that fuses four visual cues into a consensus map, selects compact, spatially diverse points away from boundaries, and uses the frozen VLM to label each point. Without any task-specific training, PinPoint matches supervised and RL-tuned specialists on the same stack while issuing only two VLM calls per query.

cs.CV↗

ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting

We introduce ODE-GS, a novel approach that integrates 3D Gaussian Splatting with latent neural ordinary differential equations (ODEs) to enable future extrapolation of dynamic 3D scenes. Unlike existing dynamic scene reconstruction methods, which rely on time-conditioned deformation networks and are limited to interpolation within a fixed time window, ODE-GS eliminates timestamp dependency by modeling Gaussian parameter trajectories as continuous-time latent dynamics. Our approach first learns an interpolation model to generate accurate Gaussian trajectories within the observed window, then trains a Transformer encoder to aggregate past trajectories into a latent state evolved via a neural ODE. Finally, numerical integration produces smooth, physically plausible future Gaussian trajectories, enabling rendering at arbitrary future timestamps. On the D-NeRF, NVFi, and HyperNeRF benchmarks, ODE-GS achieves state-of-the-art extrapolation performance, improving metrics by 19.8% compared to leading baselines, demonstrating its ability to accurately represent and predict 3D scene dynamics.

cs.GR↗

Evidential Neural Radiance Fields

Understanding sources of uncertainty is fundamental to trustworthy three-dimensional scene modeling. While recent advances in neural radiance fields (NeRFs) achieve impressive accuracy in scene reconstruction and novel view synthesis, the lack of uncertainty estimation significantly limits their deployment in safety-critical settings. Existing uncertainty quantification methods for NeRFs fail to separately capture both aleatoric and epistemic uncertainties. Among those that do quantify one or the other, many of them either compromise rendering quality or incur significant computational overhead to obtain uncertainty estimates. To address these issues, we introduce Evidential Neural Radiance Fields, a probabilistic approach that seamlessly integrates with the NeRF rendering process, enabling direct quantification of both aleatoric and epistemic uncertainties from a single forward pass. We compare multiple uncertainty quantification methods on three standardized benchmarks, where our approach demonstrates state-of-the-art scene reconstruction fidelity and uncertainty estimation quality. Code is available at https://github.com/KerryDRX/EvidentialNeRF.

cs.CV↗

SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io

cs.CV↗

TREND: Unsupervised 3D Representation Learning via Temporal Forecasting for LiDAR Perception

Labeling LiDAR point clouds is notoriously time-and-energy-consuming, which spurs recent unsupervised 3D representation learning methods to alleviate the labeling burden in LiDAR perception via pretrained weights. Almost all existing work focus on a single frame of LiDAR point cloud and neglect the temporal LiDAR sequence, which naturally accounts for object motion (and their semantics). Instead, we propose TREND, namely Temporal REndering with Neural fielD, to learn 3D representation via forecasting the future observation in an unsupervised manner. Unlike existing work that follows conventional contrastive learning or masked auto encoding paradigms, TREND integrates forecasting for 3D pre-training through a Recurrent Embedding scheme to generate 3D embedding across time and a Temporal Neural Field to represent the 3D scene, through which we compute the loss using differentiable rendering. To our best knowledge, TREND is the first work on temporal forecasting for unsupervised 3D representation learning. We evaluate TREND on downstream 3D object detection tasks on popular datasets, including NuScenes, Once and Waymo. Experiment results show that TREND brings up to 90% more improvement as compared to previous SOTA unsupervised 3D pre-training methods and generally improve different downstream models across datasets, demonstrating that indeed temporal forecasting brings improvement for LiDAR perception.

cs.CV↗

CLAP: Unsupervised 3D Representation Learning for Fusion 3D Perception via Curvature Sampling and Prototype Learning

Unsupervised 3D representation learning reduces the burden of labeling multimodal 3D data for fusion perception tasks. Among different pre-training paradigms, differentiable-rendering-based methods have shown most promise. However, existing works separately conduct pre-training for each modalities due to computational costs of processing large point clouds with images. As such, mutual benefit of high-level semantics (from image) and 3D structure (from point cloud) has not been exploited. To address this gap, we propose a joint unsupervised differentiable-rendering-based pre-training method for images and point clouds, termed CLAP, short for Curvature sampLing and leArnable Prototype. Specifically, our method overcomes the computational hurdle by Curvature Sampling to select the more informative points/pixels for pre-training. To uncover the performance benefits brought by their complementarity, we propose to use learnable prototypes to represent parts of the 3D scenes in a common feature space and an Expectation-Maximization training scheme to associate embeddings of each modality to prototypes. We further propose a swapping prediction loss that explores their interplay through prototypes along with a Gram Matrix Regularization term to maintain training stability. Experiments on NuScenes and Waymo datasets show that CLAP achieves up to 100% more performance gain as compared to previous SOTA pre-training methods.

cs.CV↗

Tuning Out-of-Distribution (OOD) Detectors Without Given OOD Data

Existing out-of-distribution (OOD) detectors are often tuned by a separate dataset deemed OOD with respect to the training distribution of a neural network (NN). OOD detectors process the activations of NN layers and score the output, where parameters of the detectors are determined by fitting to an in-distribution (training) set and the aforementioned dataset chosen adhocly. At detector training time, this adhoc dataset may not be available or difficult to obtain, and even when it's available, it may not be representative of actual OOD data, which is often ''unknown unknowns." Current benchmarks may specify some left-out set from test OOD sets. We show that there can be significant variance in performance of detectors based on the adhoc dataset chosen in current literature, and thus even if such a dataset can be collected, the performance of the detector may be highly dependent on the choice. In this paper, we introduce and formalize the often neglected problem of tuning OOD detectors without a given ``OOD'' dataset. To this end, we present strong baselines as an attempt to approach this problem. Furthermore, we propose a new generic approach to OOD detector tuning that does not require any extra data other than those used to train the NN. We show that our approach improves over baseline methods consistently across higher-parameter OOD detector families, while being comparable across lower-parameter families.

cs.LG↗