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Alexander Boyd

Publications and source records attributed to Alexander Boyd.

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World models of environment, agent and joint agent-environment systems

World models are a central component of model-based reinforcement learning. They are usually discussed in terms of what variables they predict, such as observations, rewards, states, latent or information states. We argue that there is a prior distinction: which channel they model. We consider three cases: the environment channel $O_{:} \mid A_{:}$, the agent channel $A_{:} \mid O_{:}$, and the realised joint process $(A, O)_{:}$, equivalently viewed as a channel with no inputs. Using computational mechanics, we define canonical predictive models for these three cases as $\epsilon$-transducers or $\epsilon$-machines. Canonical environment models recover standard predictive state representations, while the other two give analogous notions of canonical models for the agent and the joint system. We then build canonical support-restricted environment and agent models induced by closed-loop coupling, whose predictive equivalences range over continuations supported by the realised interaction. The key structural result is that canonical support-restricted environment states factor through the canonical joint causal states, and their transition structure is induced directly from the joint model; the agent-side construction is dual. Finally, we give a POMDP/controller example in which the unrestricted environment model has infinitely many states while the canonical support-restricted model induced by the coupling is finite. The framework clarifies what different world models are models of, and how coupling and support restriction can change their canonical predictive structure and complexity.

cs.AI

From monoliths to modules: Decomposing transducers for efficient world modelling

World models have been recently proposed as sandbox environments in which AI agents can be trained and evaluated before deployment. While realistic world models often have high computational demands, this can often be alleviated by exploiting the fact that real-world scenarios tend to involve subcomponents that interact in a modular manner. In this paper, we explore this idea by developing a framework for decomposing complex world models represented by transducers, a class of models generalising POMDPs. Whereas the composition of transducers is well understood, our results clarify how to invert this process by deriving sub-transducers operating on distinct input-output subspaces, enabling parallelizable and interpretable alternatives to monolithic world modelling that can support distributed inference. Overall, these results lay groundwork for bridging the computational efficiency required for real-world inference and the structural transparency demanded by AI safety.

cs.AI

AI in a vat: Fundamental limits of efficient world modelling for agent sandboxing and interpretability

Recent work proposes using world models to generate controlled virtual environments in which AI agents can be tested before deployment to ensure their reliability and safety. However, accurate world models often have high computational demands that can severely restrict the scope and depth of such assessments. Inspired by the classic `brain in a vat' thought experiment, here we investigate ways of simplifying world models that remain agnostic to the AI agent under evaluation. By following principles from computational mechanics, our approach reveals a fundamental trade-off in world model construction between efficiency and interpretability, demonstrating that no single world model can optimise all desirable characteristics. Building on this trade-off, we identify procedures to build world models that either minimise memory requirements, delineate the boundaries of what is learnable, or allow tracking causes of undesirable outcomes. In doing so, this work establishes fundamental limits in world modelling, leading to actionable guidelines that inform core design choices related to effective agent evaluation.

cs.AI