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Alexander Du

Publications and source records attributed to Alexander Du.

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Hydra: Efficient, Correct Code Generation via Checkpoint-and-Rollback Support

Large language models are increasingly used for code generation, but many generated programs fail to compile, a prerequisite for further correctness checks such as unit tests. Existing solutions for repairing static errors are costly in both latency and token consumption. Post-hoc repair delays error detection until generation completes and commonly regenerates large regions of previously valid code. Constrained semantic decoding checks after each token, incurring per-token overhead while limiting repair to the current token even when the root cause lies earlier. We present Hydra, a system for efficient recovery from static errors during code generation. Hydra allows checking to proceed asynchronously with generation, avoiding checker overhead when the generated code is semantically correct. In addition, it provides checkpoint-and-rollback support for targeted repair, avoiding regeneration and rechecking of valid prefixes. We retrofit the Clang C/C++ compiler to support Hydra with modest modifications. Paired with a token-efficient repair strategy, Hydra reduces latency by up to 71% and token consumption by up to 70% relative to post-hoc repair on C/C++ code generation tasks that encounter static errors.

cs.SE

EvoX: Meta-Evolution for Automated Discovery

Recent work such as AlphaEvolve has shown that combining LLM-driven optimization with evolutionary search can effectively improve programs, prompts, and algorithms across domains. In this paradigm, previously evaluated solutions are reused to guide the model toward new candidate solutions. Crucially, the effectiveness of this evolution process depends on the search strategy: how prior solutions are selected and varied to generate new candidates. However, most existing methods rely on fixed search strategies with predefined knobs (e.g., explore-exploit ratios) that remain static throughout execution. While effective in some settings, these approaches often fail to adapt across tasks, or even within the same task as the search space changes over time. We introduce EvoX, an adaptive evolution method that optimizes its own evolution process. EvoX jointly evolves candidate solutions and the search strategies used to generate them, continuously updating how prior solutions are selected and varied based on progress. This enables the system to dynamically shift between different search strategies during the optimization process. Across nearly 200 real-world optimization tasks, EvoX outperforms existing AI-driven evolutionary methods including AlphaEvolve, OpenEvolve, GEPA, and ShinkaEvolve on the majority of tasks.

cs.LG

FrontierCS: Evolving Challenges for Evolving Intelligence

We introduce FrontierCS, a benchmark of 156 open-ended problems across diverse areas of computer science, designed and reviewed by experts, including CS PhDs and top-tier competitive programming participants and problem setters. Unlike existing benchmarks that focus on tasks with known optimal solutions, FrontierCS targets problems where the optimal solution is unknown, but the quality of a solution can be objectively evaluated. Models solve these tasks by implementing executable programs rather than outputting a direct answer. FrontierCS includes algorithmic problems, which are often NP-hard variants of competitive programming problems with objective partial scoring, and research problems with the same property. For each problem we provide an expert reference solution and an automatic evaluator. Combining open-ended design, measurable progress, and expert curation, FrontierCS provides a benchmark at the frontier of computer-science difficulty. Empirically, we find that frontier reasoning models still lag far behind human experts on both the algorithmic and research tracks, that increasing reasoning budgets alone does not close this gap, and that models often over-optimize for generating merely workable code instead of discovering high-quality algorithms and system designs.

cs.LG

GATO: GPU-Accelerated and Batched Trajectory Optimization for Scalable Edge Model Predictive Control

While Model Predictive Control (MPC) delivers strong performance across robotics applications, solving the underlying (batches of) nonlinear trajectory optimization (TO) problems online remains computationally demanding. Existing GPU-accelerated approaches either parallelize single solves, handle large batches at sub-real-time rates, or sacrifice model generality for speed. This leaves a large gap in solver performance for many state-of-the-art MPC applications that require real-time batches of tens to low-hundreds of solves. As such, we present GATO, an open source, GPU-accelerated, batched TO solver co-designed across algorithm, software, and computational hardware to deliver real-time throughput for these moderate batch size regimes. Our approach leverages a combination of block-, warp-, and thread-level parallelism within and across solves for ultra-high performance. We demonstrate the effectiveness of our approach through a combination of: simulated benchmarks showing speedups of 18-21x over CPU baselines and 1.4-16x over GPU baselines as batch size increases; case studies highlighting improved disturbance rejection and convergence behavior; and finally a validation on hardware using an industrial manipulator. We open source GATO to support reproducibility and adoption.

cs.RO

A Novel Convolution and Attention Mechanism-based Model for 6D Object Pose Estimation

This paper proposes PoseLecTr, a graph-based encoder-decoder framework that integrates a novel Legendre convolution with attention mechanisms for six-degree-of-freedom (6-DOF) object pose estimation from monocular RGB images. Conventional learning-based approaches predominantly rely on grid-structured convolutions, which can limit their ability to model higher-order and long-range dependencies among image features, especially in cluttered or occluded scenes. PoseLecTr addresses this limitation by constructing a graph representation from image features, where spatial relationships are explicitly modeled through graph connectivity. The proposed framework incorporates a Legendre convolution layer to improve numerical stability in graph convolution, together with spatial-attention and self-attention distillation to enhance feature selection. Experiments conducted on the LINEMOD, Occluded LINEMOD, and YCB-VIDEO datasets demonstrate that our method achieves competitive performance and shows consistent improvements across a wide range of objects and scene complexities.

cs.CV